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  • The Best Of Big Download: June 8-14, 2008

    by 
    John Callaham
    John Callaham
    06.14.2008

    Did you have a good week? We had a terrific one at Big Download but with the release of Spore Creature Creator next week it promises to be an even busier time for our site. In the meantime here are the highlights from the past weekExclusive Features Interview: Vic Davis of Armaggedon Empires: We chat with the creator of the acclaimed indie turn based strategy PC game. MODverlous Monday: This week we examine two custom mad maps for Blizzard's classic RTS game Starcraft. Casually Speaking: We take a look at the "death" of the video arcade. Freeware Friday: This week's free featured game is the nearly graphics-free RTS/RPG title Dwarf Fortress Big Iron: Our regular hardware column takes you through some video card basics

  • Civilization IV: Colonization announced, no Civ IV required

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.09.2008

    2K Games announced today that they'll release Civilization IV: Colonization sometime this autumn. Don't let the title fool you, the game is a stand-alone product (meaning it doesn't require Civ IV) and is an update of the classic strategy game, Colonization, by Sid Meier and Brian Reynolds back in the Microprose days.Colonization has players leading one of four European nations trying to take over the New World. 2K Games says the title will feature "all-new graphics" -- although we can't tell much difference from Civ IV -- along with improved diplomacy. Considering it's a stand-alone product, we understand the Civ IV name was put in the title to sell more copies; however, we hope Colonization doesn't feel like a missing member from the "scenarios" available in Civ IV: Beyond the Sword., many of which could arguably have been stand-alone products.%Gallery-24746%

  • Readers pick best Civ IV webcomic: Ctrl+Alt+Del

    by 
    Ross Miller
    Ross Miller
    08.07.2007

    Of all the webcomics made for Firaxis' Civilization IV: Beyond the Sword, Tim Buckley of Ctrl+Alt+Del had his pair of comics voted most popular by a closer-than-usual margin. The strips played on historical anachronisms and World Wonder rule sets. We're really hoping voters didn't choose the strip for the Buttsylvania line. Second place goes to Dueling Analogs' Steve Napierski (our favorite), and third place to Scott Kurtz of PVP Online. Thanks to everyone who voted, and since we're returning to our usual routine next week, be sure to let us know of any game-related webcomics you stumble upon this week (and last week, too).

  • Civilization IV: Beyond the Sword unleashes July 23

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.11.2007

    Looks like July is the month for strategy and simulation aficionados. 2K announced today that Civilization IV: Beyond The Sword releases the week of July 23, and internationally by the end of July. As we discussed before, this expansion is a welcome relief for players who typically don't take the route of combat in winning the game. Civ IV: Warlords was a great expansion to the series and hopefully Beyond the Sword will give non-war inclined players more viable options to victory. One of the features we're looking forward to is the "advanced starts" option. It will allow players to "buy components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time." That'll be great for those of us who give up somewhere around the 18th century because Shaka's at the door, Stalin is building up for an attack and Elizabeth just won't trade anymore. [Via Press Release]

  • From Firaxis to Maxis: Civ IV designer leaves to work on Spore

    by 
    Ross Miller
    Ross Miller
    04.18.2007

    Soren Johnson, lead designer for Civilization IV, has left his nearly seven-year gig at Firaxis to work on Will Wright's Spore. Johnson had previously worked with Spore publisher Electronic Arts when he interned there and programmed for the PlayStation titles Knockout Kings 2000 and 2001. The news originally surfaced earlier today on Civilization site Apolyton and was later confirmed by Electronic Arts, according to GameSpot. The decision requires Johnson to move from Maryland to California. There is no indication as to why Johnson left Firaxis or in what facet he is helping with Spore this late in the game's development cycle. (The title, having been in development since 2000, is scheduled for release by the end of this year.) Of course, there's the obvious possibility he'll be helping out with the civilization phase of the game. Johnson's personal blog has not been updated since this year's Game Developers Conference. As Gamasutra notes, Johnson had been working on an original IP for Firaxis; its fate is currently unknown.

  • Firaxis to revisit X-COM in Civ IV: Beyond the Sword

    by 
    Tony Carnevale
    Tony Carnevale
    04.12.2007

    Firaxis' Tim McCracken recently updated the official Civilization IV site with details on a very intriguing scenario in the coming Beyond the Sword expansion. The scenario, "Afterworld," is "a tip of the hat to the Gollop brothers and the original X-COM team." "Afterworld" sounds like a squad-based, sci-fi scenario that is heavy on combat and light on everything else. "There are no leaders. No cities. No technologies. It's not the typical game of Civ. It's Afterworld." McCracken doesn't say much more, but Firaxis doing an X-COM homage is enough to make many gamers drool. More than we usually do, we mean.

  • Civilization IV: Beyond the Sword announced

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.28.2007

    Strategy junkies get ready to be home bound this summer, 2K announced the second expansion for Civilization IV entitled Beyond the Sword. The expansion will be out by the end of July and focus on the late-game time period after gunpowder. This puppy is big with ten new civs, 16 new leaders, five new wonders and a slew of other additions. Civilization IV's last expansion, Warlords, focused on combat. Beyond the Sword is designed for the players looking to dominate through other methods. Corporations will allow players to trade resources throughout the world, espionage will be allowed earlier in the game and the race to Alpha Centauri will require more strategy. There will also be advanced starts, allowing players to skip ahead and experience the new content. Which is great, but like Damion Shubert said at GDC, "There's still nothing like that first hour of a game in Civilization when players are just starting their empire."

  • Holiday 2006 best bets for Mac gamers

    by 
    Alan Rose
    Alan Rose
    11.27.2006

    With Apple's transition to Intel processors completed earlier this year, and emerging technologies such as Cider promising full compatibility with Windows games, the Mac platform is seeing even fewer native releases these days. But there are still some gems for dedicated Mac gamers this holiday season: Age of Empires III Big Bang Brain Games Call of Duty 2 Cars: The Videogame Civilization IV Dominions 3: The Awakening Quake 4 Sims 2: Nightlife Spongebob Squarepants Diner Dash WingNuts 2: Raina's Revenge World of Warcraft: The Burning Crusade (coming in Jan.) X-Plane 8.5 Apple's gaming page has additional information, and check out last year's holiday recommendations for a little more variety on your Mac.

  • Great PC games without hardcore hardware

    by 
    Alan Rose
    Alan Rose
    08.14.2006

    If you've got more important things to spend your hard-earned cash on than PC hardware, GameSpot has compiled a list of ten best selling games that can co-exist comfortably with outdated rigs. Both Athlon test systems were equipped with only 256MB of memory, but one system used an AGP Radeon 9250 video card, while the other had a PCI Express GeForce 6200 installed.Games that you would expect to see on a list of low-tech wonders (by today's standards) are here, such as StarCraft and Half-Life: Counter Strike. However, I was more than a little surprised to see resource hogs Heroes of Might and Magic V and Civilization IV included, even at lowered texture and shader settings. Indeed, the review team experienced framerate problems with Heroes V on the PCI Express system. Still, each game performed admirably on at least one of GameSpot's test configurations, and with entries like Sid Meier's Pirates! and GTA: San Andreas included on the list, there's something for everyone. We'd like to hear which PC games (ancient and current) you've been enjoying on older setups.

  • Metareview - Civilization IV: Warlords

    by 
    Alan Rose
    Alan Rose
    07.30.2006

    Just in case Civilization IV hasn't consumed enough hours of your life, Sid Meier and his team at Firaxis are giving you one more reason to spend the rest of the summer indoors. Warlords is the first expansion pack to 2005's near-unanimous PC game of the year, and was built with the aggressive Civ gamer in mind. There are six new playable civilizations, including the Barbarians, and a new warlord unit to help pump up your military production. Get to war! Yahoo! Games (90/100) likes the diverse settings: "There are scenarios for all tastes, from combat-oriented conquests like Alexander the Great or Genghis Khan, to diplomacy heavy episodes like Chinese Unification or The Rise of Rome. These scenarios provide new and distinctive experiences no matter how many times you've played Civilization IV." GameSpot (86/100) notes the bias toward ancient warfare: "These new scenarios are engaging, though they do skew a bit toward ancient-world settings and conflicts. Still, the campaigns here are interesting, and each features a unique challenge. These scenarios are essentially modifications of the core game, and they feature rewritten tech trees and unique units that are appropriate for their settings. There are also a number of new wonders of the world." GameSpy (70/100) questions the value of this expansion with so many free mods available: "The biggest problem with Warlords is simply one of value. For all the fun the scenarios, new units, and new civilizations add to the game, they simply don't push the game far enough. The only really new gameplay element added in Warlords is the vassal state. This is a gameplay dynamic that allows a player to offer political subservience to another empire." See also: Metareview - Age of Empires III vs. Civilization IV Metareview - CivCity: Rome

  • Civ IV Warlords preview vids

    by 
    Alan Rose
    Alan Rose
    07.24.2006

    The Warlords expansion pack for Civilization IV hits store shelves this week, and Civilization resource site Apolyton has uploaded some exclusive preview videos from their ApolyCon '06 conference. Firaxis designer Jon Schafer gives attendees a walkthrough of the new features in three downloadable segments.You can also view the E3 trailer and some gameplay vids at GameSpot.See also: New Civ IV patch won't melt your Mac CivCity: Rome updated screens, interview 2K's Firaxis trifecta for 2006

  • New Civ IV patch won't melt your Mac

    by 
    Alan Rose
    Alan Rose
    07.17.2006

    If you're currently playing the Mac version of Civilization IV, you should download Aspyr Media's new patch. The update fixes a power hungry bug that causes excessive CPU usage, particularly in Power Mac and iMac G5s. Inside Mac Games discusses some additional Civ IV issues that Mac gamers should be aware of.

  • Mac Civ 4 shipping soon, trailer released

    by 
    Alan Rose
    Alan Rose
    06.04.2006

    Mac gamers who've had their fill of Civilization III Complete won't have much longer to wait for a new strategy fix. Aspyr Media, one of the largest publishers of Mac games, will be releasing Sid Meier's Civilization IV on June 30 in Mac Universal format. Apple is hosting the official trailer, as well as dozens of other game trailers, in an effort to promote gaming on the Mac. Think different and get civilized! See also: 2K's Firaxis trifecta for 2006 Apple's new portable gaming beast

  • Civilization gets kudos for educational value

    by 
    Alan Rose
    Alan Rose
    04.03.2006

    Planet Civilization has posted an article highlighting the educational value of Sid Meier's popular strategy series. The games are noted for their geography-honing skills and interactive decision making tasks that provide kids with levels of engagement and direct feedback not found in textbooks. In response to similar write-ups of the Civ series, developer Firaxis has launched Teacher Features, an online resource inviting educators to share their experiences with video game-based curricula.A certain shareholder of publisher Take-Two Interactive might be interested in knowing that the company he's invested in isn't all blood and guns.

  • Warlords! Civ IV expansion in development

    by 
    Alan Rose
    Alan Rose
    03.17.2006

    Having already sold over 1 million copies of Civilization IV, Sid Meier and his team at Firaxis will continue to feed your strategy cravings when they ship the Warlords expansion pack this summer. The greatest military leaders in history will be honored in six new scenarios, and you can use them to construct a broad-based international military force to get food to the people who need it. "Can I get a Coke?"

  • Sid Meier, Soren Johnson on state of games

    by 
    Alan Rose
    Alan Rose
    03.14.2006

    GameSpy spoke with industry luminary Sid Meier and Civilization IV co-designer Soren Johnson at DICE last month. The Firaxis dynamic duo weighed in on everything from the state of PC gaming to World of Warcraft to escalating game budgets. Here are some quick takes: Meier: "I think there are a lot of opportunities for the PC to make a comeback. It has some inherent strengths. Connectivity, certainly. Massively multiplayer games. Email! The things that a PC does well, what snuck it into the home in the first place, is still there." Johnson: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now."

  • Mario Party, Civ IV help give Amazon.com record holiday season

    by 
    Ross Miller
    Ross Miller
    12.27.2005

    It was a very good holiday season for Amazon.com. The ever-popular online store has reported approximately 108 million items have been ordered since November 1st - their best holiday season yet. In their press release, Amazon.com notes that "video games were popular this year," citing their top sellers as Mario Party 7, Civilization IV, and Age of Empires 3. Top in video game hardware were, unsurprisingly, the three portable consoles: the pearl blue Game Boy Advance SP (not Micro?), the electric blue Nintendo DS, and the Sony PSP value pack. How many of you used Amazon this year for the majority of your holiday shopping? [via Gamasutra] Read

  • Rematch: AoE III vs. Civ. IV, who's buggier?

    by 
    Christopher Grant
    Christopher Grant
    12.01.2005

    The two went head to head in a metareview showdown: Civilization IV versus Age of Empires III. AoE III won in sales, but got edged out in overall rankings, but then it was revealed that Civilization IV was playing injured. Reports of buggy software flooded the nets, and then it was AoE III's game to lose. Then today, a reader informed us that AoE III suffered from a plentitude of bugs as well. The forums are buzzing with comments like: vodka-mike: Ensemble's devs and brass should feel ashamed [of] this release. Vincedia: OK, so we bought this game, get it home, start to play, and find out we are paying to Beta test? I've had the game for a bit over 2 weeks now and I still can not stop the crashing to desktop. gman: What I haven't seen is a response from ES at all. There are hundreds of posts just like this one, on this forum alone! Is this a case of two competitors both rushing their competing titles out the door only to have them compete against another rushed product? Or was the lucrative holiday season looming, so the "patch it later" mentality kicked in. We love Sid Meier, but we want him to know that the DS doesn't work that way. Now, if Microsoft brings AoE to the 360, maybe they could patch it... but let's not even think about that.

  • Civ IV needs fumigation and delousing

    by 
    Vladimir Cole
    Vladimir Cole
    11.27.2005

    Civilization IV has been winning accolades from game critics, but customer experience with the title has not been quite as positive, with widespread reports of buggy software behavior piling up at Amazon.com and at other sites that accept user feedback (MetaCritic, too). We're talking roach infestation here. In sum, gamers complain that the game simply overpowers even gaming rigs with multiple gigs of RAM. Here are some typical complaints: "Even after a clean uninstall/reinstall of Civ4 and the updated ATI drivers, I continued to get the increasing (and ultimately fatal) number of late-game crashes on my Sony VAIO desktop (3.6GHz P4, 1GB RAM, WinMCE SP2, RADION X600)." (Bruce Webster, on Amazon.com) "2+ minutes game load time, 1+ minute between turns (large pangaea) and circa 1999 graphics which lag and sputter make this game unplayable for all but the most devoted of Civilization fans." (Duane Pye, on Amazon.com) "I think the game itself is pretty interesting, but what does it matter since I can't play a game all the way through? Once I get to the 1800s or so, the game crashes every 2 or 3 turns." (Lawrence Wisne, Jr., on Amazon.com) "I installed this on two computers. On one, the graphics completely don't work. While there are ways to fix this, they basically involve cheating and revealing the whole map. No no no. On the other computer, the game runs at a snails pace. I have to wait 3 minutes between ACTIONS. ACTIONS, not TURNS. It took me 7 hours to advance 20 turns. This is NOT an acceptable rate." (S. Wong, on Amazon.com) Chance are, the game can be quite fun and is worth $50, but we can't encourage anyone to buy a game that was released in such a raw state. It's a shame to see a game with such giant promise taken down by a Lilliputian army of defects. [Thanks, Jake]

  • Metareview: Age of Empires III vs. Civilization IV

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    11.24.2005

    Whilst Age of Empires III and Civilization IV are classed in the same genre as strategy games, they have very different styles. AoE is real time and has a permanent "down with the troops" view and feel. Civilization IV, on the other hand, is turn based and features a lot of micromanagement. Rather than trying to represent one age as best as it can, it tries to cover the whole of civilization; from cavemen to spacecraft. The two games took the 1st and 2nd place on the PC games sales chart for the week ending November 13th. So we thought it'd be very appropriate to write up a versus metareview of the two games - in the style of our previous F.E.A.R. vs Quake 4 metareview. Take the jump to find out what reviewers thought of these two strategy game behemoths.