deadmines

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  • The Queue: Scourge frost

    by 
    Adam Holisky
    Adam Holisky
    12.28.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky be your host today. Hopefully you all had a nice Christmas, and are as glad it's over as I am. Time for a handful of WoW questions and answers! Stella asked... "Why do Scourge necromancers (including Kel'Thuzad and death knights) get access to frost-abilities? The Scourge's power derives from Kil'Jaeden and he's a member of the Burning Legion. Demonic power is mostly fire and shadow based (for obvious reasons). So where does the Scourge's power over frost come from?"

  • Breakfast Topic: What do you think of World of Warcraft: Cataclysm?

    by 
    Lesley Smith
    Lesley Smith
    08.22.2009

    They taunted, they teased, they insinuated and then, just as the ceremony was about to end, Chris Metzen finally dropped the bombshell and announced World of Warcraft: Cataclysm. Yeah we knew it was coming, we were -- to misquote Illidan -- prepared. Now, in the aftermath, we've had time to ruminate and digest all the information: Deathwing, the raised level cap, the guild leveling, heroic versions of Shadowfang Keep and Deadmines, a new secondary profession in the form of Archeology, two new races and seven new zones, a new (and broken) Azeroth and the ability to fly in the old world. Phew, that's a lot to digest. Even more information seems to be dripping out in panels and post-opening ceremony interviews.So readers, we want to know what you think of Cataclysm. Are you pleased? Which bit excited you the most? Is it the new races or the promise of facing another insane Dragon Aspect? Are you scared by the drastic and irreversible changes that will befall Azeroth? Were you hoping for the Emerald Dream or a fully Maelstrom-centric expansion and feel like the Lost Isles and Vashj'ir are half measures? Tell us in the usual manner by dropping your thoughts and meditations in the comment box below. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • We've got spirit, yes we do!

    by 
    Allison Robert
    Allison Robert
    07.29.2009

    It's pretty routine to run across complaints in World of Warcraft communities about poor DPS showing up to PuGs. When I say poor DPS, I don't mean the unfortunate soul who just dinged 80 and is running around in greens far below their class' hit cap. You would reasonably expect someone's damage to be fairly lackluster under those circumstances even if the person concerned is a great player. By "poor DPS," I mean someone at 80 who shows up to your Naxx PuG in full epics rocking 25-man raid buffs who manages to stay alive on each boss fight with a Bloodlust/Heroism...and doesn't manage to break 4-figure DPS. I've seen it before, saw it again recently, and am fatalistic about its eventual reappearance.Questionable gemming and enchant choices tend to abound with these players, as you'd expect, and the cry of "He gemmed for Spirit!" tends to follow them around. Fair enough; it does happen, but as someone who's been leveling a platoon of alts through a sea of /headdesk pre-60 itemization, I've wondered whether the abundance of Spirit on pre-60 gear leaves newer or inexperienced players with a false impression regarding its eventual importance in the endgame. And it's easy to see how they could arrive at that conclusion; the stat is everywhere!

  • The opposite of Heroics

    by 
    Mike Schramm
    Mike Schramm
    06.11.2009

    Reader Malos on Nagrand sent me an interesting idea that I thought was worth some discussion. For a long time now, I've been a big fan of the idea of turning the old instances into Heroic versions -- I think it would be really fun to play Deadmines as a level 80, or roll through Scarlet Monastery for badges. But obviously the problem there is that Blizzard already has enough to do -- they're focused on creating new content, not revamping old instances that people have already played.So Malos has a solution: instead of tweaking the instances to us, how about tweaking us to the instances? He suggests a set of gear, much like the Heirloom gear, that matches your character to whatever instance you happen to step into -- if you enter Deadmines, it powers down your level 80 character to an appropriate power and level for the instance. That way, all Blizzard has to do is make one set of gear per class (that could even scale upwards, so they never have to make it again), and boom, every instance could be played at the standard difficulty by any character any time.Will it happen? Probably not. But I really like the idea of tweaking the players, not the instances, and I think there's a lot of possibility there for Blizzard. They've had such a tough time trying to balance out content for all kinds of players (including all of the hard modes and extra gameplay in Ulduar), that it might be interesting to try and measure the difficulty by going the other way -- balancing players out for all kinds of content.

  • Going out on an in-game date

    by 
    Mike Schramm
    Mike Schramm
    06.10.2009

    I thought this was a really cute idea: an in-game date, sharing some of the best locations and activities around Azeroth with someone you love (or just happen to be courting). There are lots of great ideas in that thread -- I agree that the Twin Colossals is one of the more scenic (and out of the way) vistas to visit, but there are plenty more to go to: The Grim Guzzler, a floating island in Nagrand, the Darkmoon Faire, inside the bio-domes in Netherstorm. Personally, I think the best date would be a picnic on the deck of the ship in Deadmines -- sure, you'd have to fight off ninjas every once in a while, but what is a date without a little ninja fighting, right?If you do head out on a date, make sure you bring some roses and a bottle of wine (depending on how well you expect the date to go). If you've really thought ahead, you can bring a Romantic Picnic Basket, or you can shell out for a regular Picnic Basket, but otherwise, it's probably just best to have a snack of Delicious Chocolate Cake (it's guaranteed to make your date Very Happy). Like I said, cute. Spending the time together with friends is what the game is all about anyway, and there's nothing wrong with taking some time to experience the world and hang out with each other. And if that's a little too boring for your tastes, maybe you can have your date tag along with you to some 2v2 Arena matches afterwards. Nothing gets the romance going like a little bloodshed.

  • Choose my Adventure: Insert funny title about being level 25 here

    by 
    Alex Ziebart
    Alex Ziebart
    06.05.2009

    WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!Well, you guys wanted me to run Deadmines. As you can see, I ran Deadmines. Many thanks go to Urse (Healer), Child (Tank), and Sneafoo (Noob Rogue of Doom) for 4-manning the thing with me. Urse was pretty overleveled for the place so healing was hilariously easy, but Sneafoo made up for it by starting the run at level 12 and aggroing Gruul from the pirate ship.I went further than that, too. I didn't stop at Deadmines, I did Wailing Caverns, Blackfathom Deeps and Shadowfang Keep as well. I was kicking around the idea as soon as someone suggested Deadmines, but I didn't think I would manage to land a group for either of them. When I went out to the Barrens to get my Succubus (Angva) at level 20, that sealed the deal for me. I picked up the quest The Orb of Soran'ruk, and despite the fact that its quest rewards sucked, it gave me more reason to try and get the groups together. I put out a call to all of the various resources I knew, LFG and community chat channels (your server probably has a few good ones) and all of that, and managed to score a few groups.

  • The end of vanilla WoW

    by 
    Mike Schramm
    Mike Schramm
    05.04.2009

    We've heard about suggestions of vanilla servers before (and Blizzard has flatly stated that they have no plans for them), but here's a new twist: Nomnom on Korgath says that Blizzard should finally, once and for all, abandon the old world. He says that leveling from 1-60 is a pain, even with the changes and recruit-a-friend (and on that, I agree -- my Paladin is level 50 and staying there, because leveling is boring), and that Blizzard should just start all new characters at level 55, especially if you've already got a 70+ character. They already did it with Death Knights, and those have worked their way into the endgame just fine.That idea's definitely been batted around before, and anyone leveling an alt can definitely see the benefits. But think of what you're giving up with a new rule like that: Deadmines, Wailing Caverns, Scarlet Monastery. All of the epic quests and reputations, all of the great old-world vistas and settings. Plus, new players to the game will find the old world even emptier than it already is -- everyone who has a high level character will already be leveling through Outland or Northrend.Do we really want to abandon the old world for good? Blizzard doesn't think so -- Palehoof unofficially suggests that Blizzard is happy with the subscription fees for the two weeks it takes you to level your character, and Bornakk officially says that Blizzard is happy with the way things work now, and if they see a problem, they'll fix it. You have to think that they'll eventually allow this kind of "powerleveling" in some way -- as we move closer to level 100, it'll just be silly bothering with the lower levels considering how far ahead the new content is. But for now, you'll have to stick to leveling the old-fashioned way, because vanilla WoW isn't going anywhere.

  • Breakfast Topic: New Old Heroics

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.05.2009

    So we were randomly discussing lore and the like here in the WoW Insider offices yesterday, and Alex came up with what I thought was a pretty awesome idea. With Wrath, Blizzard's worked at subtly moving along the story of Warcraft, with for example, taking the Westfall Brigade away from a now peaceful Westfall to serve in Northrend. Of course, back in Westfall, young players can still get missions from Gyran Stoutmantle to cut off Van Cleef's head as if nothing had happen.

  • Fix for unintentional instance lockouts in the works

    by 
    Adam Holisky
    Adam Holisky
    01.09.2009

    One of the more annoying things that has come about in Wrath of the Lich King is the ease at which you can be saved to an instance. It used to be that you were saved to a heroic or raid instance whenever you killed a boss or got loot. Now if you more or less step in the place, you end up being saved to it.This can cause a problem if someone in your group forgot that they already ran the instance or raid during the lockout period (a day for heroic instances, a week for all current raids). That person loads an already completed version of the instance. The place has all the trash, all the quirks, except for the bosses. You'll spend a half hour clearing to the first boss, only to discover that he's not there – he's already been killed. And oops, you're saved to the instance too."Epic fail," as has been yelled out on my vent when this happens.

  • WoW Moviewatch: Defias Mightiest

    by 
    Michael Gray
    Michael Gray
    01.06.2009

    It might help if you know a bit about the Defias Brotherhood. (Lapdogs! All of you!) Defias Mightiest by Myndflame was originally featured (in part) at the opening of the epic Illegal Danish: Escape for Orgrimmar. This is a pretty neat stand alone music video in its own right, however. I wanted to draw attention to it, especially, because I'm excited about the upcoming release of Death Knights Ride Bikes. It's created by the same folks, and I like their WoW-inspired music. The pacing and music are both pretty awesome, in my humble opinion. I will admit to being a little disturbed by how long I spent looking at Van Cleef's tushie, but that's kind of part and parcel of the joke. I want to note, however, that the final shot of the video's protagonist overlooking the spires of Stormwind is a strong image for anyone who knows the lore. It's funny that the moment captures the essence of the Defias story so strongly even while taking place in a comedy music video. That says something about the strength of both WoW's lore, but also the power of the machinimist responsible. If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Ask a Beta Tester: Attunements, achievements, more low level quests

    by 
    Alex Ziebart
    Alex Ziebart
    09.18.2008

    Welcome to another edition of Ask a Beta Tester, wherein we all sit around, drink ale, smoke cigars, talk about our awesome hogs and then tear up the road of Dalaran, risking our lives with extreme stunts just for the thrill and the feeling of adrenaline flowing through our veins....Wait, that's not what we do at all. Swiss asked...I'm interested in the Low Level Quest Tracker. Does this replace other trackers such as Find Herbs or Find Minerals? Or does it stack with other tracking as well?It does not stack with other tracking, but you generally wouldn't need both at once. Turn it on in town, grab your quests, turn your other tracking back on when you leave. That'll be problematic for finding low level quests out in the wilds, but does your level 80 Death Knight need that Peacebloom while you're off looking for quests?Read on for more of your Wrath of the Lich King Beta questions!

  • Ask a Lore Nerd: And two stealthed rogues

    by 
    Alex Ziebart
    Alex Ziebart
    09.07.2008

    Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.We'll start off with Cole's write-in question...Why can Rogues use Maces but not Axes? What's so sneaky about hammers but not about edged blades of death?Well, this is likely more game mechanics than anything. They need to split up which weapons can be used by what classes evenly, or you get a severe loot imbalance. If you want to justify it in-character, maces are really, really good at stopping your opponent, rendering them unable to fight back, or fight ever again. A cut leaves a scar, a shattered bone leaves a cripple.The Mace Spec that everyone hated so much in PvP? That's pretty much how it goes with maces in real life. You thonk someone on the head, and they're out of it. I could see a Rogue playing dirty like that. Coming up from behind, cracking someone over the head, then swinging low and shattering the next guy's kneecap.Why can't they use axes? Probably no compelling reason besides game balance, though I'm sure they would be harder to use in a Rogue-y fashion than swords, daggers or hammers. Axes are probably the most unforgiving of all of the bladed weapons. You want a hard swing, not so much an elegant stroke, a well-placed shiv, or a busted joint. Axes tend to be more about being heavy and using momentum to cut, rather than sharp edges. Not always, but that's their tendency. Maybe they weren't graceful enough to make the cut*? Who knows.Eternauta asked...Why did they retcon the Draenei lore from WCIII to WoW BC? What was wrong with the original lore (ugly, thin, primitive Draenei).

  • "Waow" comic published, apparently without Blizzard's permission

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.17.2008

    Blogger DeSlisser was in Paris recently when he came upon a strange sight in a store: A comic book called "WaoW" that covered the journey of a newb in the world of "Razemoth" as he looks for a dungeon to level in. It's very definitely suppose to be Azeroth, and even the dungeon he eventually finds is clearly the Deadmines. The comic book, however, does not seem to be an official Blizzard product. Of course, we've seen pirated Warcraft items before, but this would be the first foray I've heard into the world of pirate comics. The phenomenon is widespread enough in Japan that it has its own convention simply for the selling of these books that, according to many, violate Intellectual Property rights. So perhaps Blizzard is getting to that point too. Will they crack down on comic books like "WaoW?" Should they? After all, they don't crack down on WoW fanart. But then again, most WoW fanartists don't try to sell their work in bulk either. [via Tobold]

  • Breakfast Topic: Missed that one

    by 
    Mike Schramm
    Mike Schramm
    08.07.2008

    I was surprised to find out, as I'm sure you will be also, that our own Zach Yonzon admits he has never actually run Deadmines at the level it's meant for -- he's always run it afterwards, to pick up gear for twinks or just to grind for lowbie stuff. Which means he's never felt the magic of getting stunned by Smite, or really pushed to take that Goblin Shredder down. A real shame, if you ask me.And it got me thinking: what instances have you missed out on at the level? At first I thought I didn't miss any -- I love running instances, and whenever I hit the right level, I usually run to them as fast as I can. But after looking through the list, I realized that I've basically missed out on Dire Maul -- I've only run the instance a few times, and then only for quests like the Mage water quest and the Warlock mount quest. I've never once run the DM Tribute -- I know, also a real shame.So be honest -- what instances have you missed out on at the level? And why did you miss them -- did you just not need anything from there (including possibly XP), or did you never have a group to run them with? And have you ever gone back, or leveled up an alt to make up for lost instance runs? I'll definitely have to do something about that Dire Maul Tribute -- I wonder if I could run it solo with my 70 Hunter...

  • [1.Local]: Readers dig into this week's stories

    by 
    Lisa Poisso
    Lisa Poisso
    06.13.2008

    [1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.Nostalgia threads are among our reader favorites, so quite a few commenters this week chimed in on what Old World instances they'd most like to see made heroic (if such a thing were ever to happen). Readers chimed in on not one but two posts examining whether players should be embarrassed (or even ashamed) of their WoW playing. We chatted about whether or not the story behind WoW really matters and about cool things to do while we're fishing. This was also a week about preparations. We discussed shaping up smaller guilds for 10-man raiding in Wrath, and we talked about gearing up for PvP from scratch in the face of Season 4's debut. And finally, we had a rather hilarious take on hunter strategy – fuzzy logic, or no?Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • Know Your Lore: The Defias Brotherhood

    by 
    Alex Ziebart
    Alex Ziebart
    05.22.2008

    Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.The Defias Brotherhood is something that I'm sure both factions have at least a little familiarity with, though the Alliance most definitely has more exposure to them. There aren't many Horde questlines that will give you a brush with this faction of bandits, but even my Horde friends take a trip to Westfall to check out the Deadmines every now and then.I don't blame them, either. Not only is the Deadmines an awesome instance, the Defias Brotherhood also has quite the interesting background. While there are superhuman entities involved in their story, it isn't laid on as thick as in other Warcraft plotlines. Theirs is more a story of political and social unrest, and the power of manipulation. I would go as far as to say this is part of the single largest plotline in Warcraft currently, spanning half a dozen zones, three expansions, a comic series, and involving at least five different major factions.

  • WoW Moviewatch: Deadmines BBQ

    by 
    Moo Money
    Moo Money
    04.19.2008

    Last week, we asked viewers if there could be a happy mix of gameplay and machinima. So far, the only person to chime in was Lex, with this video of a Deadmines run. While admitting that it's not the best example, they feel the music engages viewers and that it's cut together in an organized manner.We'd have to agree that we're glad they broke free from the metal soundtracks, but the Jackson 5? We're looking for true art. Deadmines BBQ is just a gameplay video with a lot of barn door transitions. There has to be a better example out there than this![Thanks, Lex!]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Magisters' Terrace: Great instance or the greatest instance?

    by 
    Mike Schramm
    Mike Schramm
    03.26.2008

    I, like many other players, spent the better part of the morning running the new 5man Magisters' Terrace instance (and yes -- it is "Magisters'," so there is actually more than one Magister in it), and while not everyone is thrilled with it (I know some are saying that it's too hard), I love it. I pretty much agree with AA -- it's not that hard when you actually figure out what to do with CC, and get a handle on the fact that even on normal difficulty, this is a dungeon that doesn't let up.But my favorite part of the dungeon is just the fact that Blizzard put their money where their mouth is on this one -- for a while, they've been saying that they wanted a five man to be like Deadmines, in that it felt like the end of a long storyline. And MT (which is what I think it will eventually be called by most players, since who really runs Mana Tombs anymore?) is definitely that -- I won't ruin the lore too much, but it works perfectly as both a cap on what happened in Outland, and as a sweet preview to Sunwell Plateau. I never thought we'd meet some of those names in a five man instance, but I loved it, and we'll see more of that in Wrath for sure.Plus, the encounters are fun. Unfortunately, there's nothing super new -- Blizzard cribbed directly from Warlord Kalithresh for the first boss and Curator for the second (boy, AoEing the little guys before that is exciting, isn't it?), but the miniboss battle near the end really does play like a little PvP-ish PvE (similar to the .5 upgrade event in BRD). All in all, I think it's a great instance, and a fun way to cap off five mans at level 70.

  • Player versus NPC health

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    A comment left by Argent on my article about the maximum amount of stamina got me thinking. How does player health stack and scale against NPC health? I quoted 17,500 unbuffed health as a good target for maxed unbuffed stamina, which equates to about 22,000 health fully raid buffed (possibly more depending on group, consumables, and talent composition).So, let's take a look at what some mobs are that have around 22,000 to 23,000 health. Remember, this is as much as a fully equipped tier six warrior will probably have in raid. Archaedas, Level 40 Elite, Uldaman Princess Theradras, Level 51 Elite, Maraudon Timmy the Cruel (Timmeh!), Level 58 Elite, Stratholme Live Highlord Omokk, Level 59 Elite, Lower Blackrock Spire Magister Kalendris, Level 60 Elite, Dire Maul West Maleki the Palllid, Level 61 Elite, Stratholme Undead Novice Astromancer, Level 70, Tempest Keep the Eye (pulled in packs around Solarian) Culuthas, Level 70 Elite Demon, Netherstorm If you want to just go by unbuffed numbers, some famous mobs that have around 17,500 health include:

  • Getting back into the game

    by 
    Mike Schramm
    Mike Schramm
    03.17.2008

    Knightless is having the same problem I'd guess quite a few players have -- her interest in her character is flagging a bit, and she's trying to figure out a way to get more involved in what she's doing in Azeroth. This is an interesting situation, because at this point, with almost any other game, the player would just leave and go find something else to play (and actually, I can say from experience that sometimes taking a short break from the game completely can rebuild your interest in it), but things don't really work that way in World of Warcraft -- responsibilities to your guild and the people you've met in game will keep you around even when your interest is low.So what tips can we offer Knightless and others who are looking for ways to refresh their interest in the game? Rerolling is a big one -- I've always found that picking up a new class you've never played before can get you to look at a game in a different way. Running an instance that you haven't run in a while is always fun, too -- it only takes a little while to level up a character to Deadmines or Wailing Caverns levels, and both of those instances always renew my interest in playing through Warcraft. Running guild activities or contests are always fun, too -- especially since Knightless is a guild officer, she could organize some lower level runs or some "grind days," where guildies all get together in groups to level each other up.Any other ideas for reviving a flagging interest in playing a character that you feel a need to play due to responsibilities or other connections in the game?