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Cave Johnson, the eccentric, unstable president of Aperture Science, was going to have a more purposeful role in Portal 2, writer Erik Wolpaw said during the Plot vs. Play panel (co-hosted by Joystiq's Ben Gilbert) at PAX Prime today.Wolpaw described the following scene, which was cut from the fina...

September 2nd 2012 at 4:00pm 0 Comments
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When Erik Wolpaw and Chet Faliszek first sat down to write Portal 2, they went mad. It certainly appears that way now, when the final version of Portal 2 that shipped in 2011 was such a resounding success, especially for a highly anticipated sequel. The first iteration Wolpaw and Faliszek envisione...

March 8th 2012 at 8:45pm 0 Comments
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You know that wonderful, memorable, hilarious experience you just had with Portal 2? Wouldn't you like to shake the hand of the dude who helped shape that excellent narrative arc? Well, we can't promise you'll be able to do just that at next Thursday's New York University lecture series talk with...

April 29th 2011 at 4:00pm 0 Comments
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Portal 2's combination of slippery, bouncy, and portal-enabling gel was more than enough to keep our brains confounded during our second rendezvous at Aperture Science, but apparently yet another gel was planned for the game's many puzzles. Valve lead writer Erik Wolpaw reveals as much to EA.com...

April 25th 2011 at 12:00pm 0 Comments
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The biggest addition to Portal 2 is arguably the new two-player co-op campaign. But did you know that Valve was also working on competitive multiplayer? Valve's Erik Wolpaw told 1UP that they "had something up and running -- the best way to describe it is sort of speedball meets Portal. You know, a...

August 27th 2010 at 4:00pm 0 Comments
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Although Portal was just a simple story of a girl and her cake, it was one of the most memorable gaming experiences of the generation thus far. Its sequel goes into more ambitious territory, and we chatted with writer Erik Wolpaw about the co-op and how Portal 2 ties into the greater Half-Life univ...

June 16th 2010 at 5:00pm 0 Comments
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When we cursed the heavens and asked tearfully why our beloved labradoodle, Cagney, had to die in a horrific snow plow accident, leaving behind her best friend (our maltipoo Lacey), the only answer we received was the stony ambivalence of a silent autumnal sky. When we cursed Valve and asked tearf...

November 2nd 2009 at 2:30pm 0 Comments
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We did a terrible thing at last week's Game Developer's Conference. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- just for laughs. This is what happens when you hunt down severa...

February 26th 2008 at 5:55pm 0 Comments
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3:36pm PT: After waiting in what can only be described as an epic line (by far the longest we've seen at GDC so far, and it's Friday afternoon!), we've found a respectable spot at the Portal postmortem, one of the most anticipated sessions of the entire week. Erik Wolpaw and Kim Swift are on stage,...

February 22nd 2008 at 7:36pm 0 Comments