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Say you've thought about getting an electric vehicle but didn't want to take the plunge until you were absolutely certain that you wouldn't wind up on the side of the highway with a dead battery. It's a legitimate concern known as "range anxiety," but assuaging that problem involves either manuall...

3 months ago 0 Comments
November 19, 2014 at 4:09PM
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Developers like to talk a big game. It's expected, it's encouraged by all parties, and it's part of the fun. When a game or big expansion is coming up, the spokespeople for studios like to hop on stage, grab that mic, and start proselytizing for all they're worth. And while some promises come to fr...

1 year ago 0 Comments
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We've reached the end of 2013 and once again it's time to take a look back at the past year in Star Trek Online to see what has been successful and what missed the mark. I have to say that this year has been the most active that the game has seen since its launch almost four years ago. There's a lo...

1 year ago 0 Comments
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We're coming up on 2014 and staring Star Trek Online's fourth anniversary right in the face. It's an anniversary that many naysayers said would never come. Next week I plan on taking a look back at the past year in Star Trek Online, so this week I thought it would be fun to prognosticate on what we...

1 year ago 0 Comments
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Of all the things this trip to Neverwinter has shown me, the ability to continue a character's story beyond the quest that Cryptic provides stands as the greatest thing I think any online game can give us. Although I don't believe that Neverwinter (or any other game, for that matter) gives me every...

1 year ago 0 Comments
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When I think about what separates a good Neverwinter Foundry mission from a great Foundry mission, I have to say that it's the ambiance. Ambiance ranges from sounds to lighting to special effects. I could create the best mission ever, write the best story, but if I don't create the best ambiance fo...

1 year ago 0 Comments
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This past weekend, I believe I've worked out all the mechanics I will need to complete our Neverwinter Foundry quest. It contains a total of three boss fights. I don't want to give any spoilers at this point, but I'll say that one of them has a very cool mechanic that I made using the Foundry story...

1 year ago 0 Comments
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Player-generated content draws many players into multiplayer games. And if you have not seen the Foundry for Neverwinter, then you need to watch this stream. Join us at 1:00 p.m. EST as Massively's Larry Everett continues building the Choose My Adventure questline that Massively readers have helped...

1 year ago 0 Comments
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Making a Foundry mission is difficult, but not because Neverwinter makes it difficult -- not yet, anyway. The number of elements used in creating a good mission is bigger than I had initially thought. However, we will stumble through it, as I did this weekend. When I initially tried out the Neve...

1 year ago 0 Comments
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It's almost here: Season Eight in Star Trek Online releases tomorrow, November 12th! There is a lot of new material that will be implemented into the game when the season goes live, so much that there really hasn't been a single list of everything that's to come. So in today's Captain's Log, allow ...

1 year ago 0 Comments
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The readers have spoken. They want to see the Neverwinter player-created adventure "Sleepless Dream" come to life. Earlier this week, the Choose My Adventure column introduced the adventure like this: Your friend the budding sorcerer suddenly falls over during one of your visits to his house. When...

1 year ago 0 Comments
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At your bidding, I took my first foray into the Neverwinter Foundry this weekend, and it wasn't too shabby. The Book of the Dead by Magic88255 captured the melodrama of a classic supernatural horror film and coupled it with a bit of game combat. But I think the most important thing that The Book of...

1 year ago 0 Comments
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If you've ever been curious about the impact player-generated content actually has on a game, then you will want to join Massively's Larry Everett for a journey through the Foundry in Neverwinter. In this week's Choose My Adventure column, the readers wanted to see Larry fight his way through the p...

1 year ago 0 Comments
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I had a good time this weekend in Neverwinter streaming the first part of our adventure on Massively's Twitch channel. The viewers even participated in creating my character with me based on the gender, race, and class chosen in last week's column. When sitting down to actually create a male Tiefli...

1 year ago 0 Comments
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It's that time again, folks: that time when the Star Trek Online playerbase begins to get edgy as we wait for new stuff. It's that "quiet time," although it's never truly quiet at Star Trek Online -- not in the forums, not in the game, and most definitely not at Cryptic Studios. However, we're a...

1 year ago 0 Comments
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Late in May I had the opportunity to head over to Cryptic Studios to meet and interview several members of the Star Trek Online development team. This week I will be finishing up my synopsis of my conversation with Star Trek Online' Executive Producer Daniel Stahl. We were able to touch on his h...

1 year ago 0 Comments
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One of the great things about test servers is a chance to see what's coming up in your favorite games -- that, and hopefully squashing any bugs before going live, of course! And the Preview Shard for Neverwinter got quite a patch with plenty of goodies for players to experience. Want to explore a n...

1 year ago 0 Comments