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  • Captain's Log: Season Four launch recap

    by 
    Brandon Felczer
    Brandon Felczer
    07.14.2011

    Captain's Log, Stardate 65037.1... Hello, computer (and players)! As I mentioned in last week's Captain's Log entry, Season Four: Crossfire is now alive and kicking on Star Trek Online's Holodeck server. Based on past experiences with major content and code pushes, I feel that this was the smoothest to date with virtually no server issues or overload. While there have been a few snags along the way with some bugs making it past Cryptic's "white-glove" QA process, the update was a success and players are having more fun than ever before. As discussed in one of my past log entries, Season Four was to bring many updates to the game, including the acclaimed ground combat 2.0 system, which would make it an even better Trek experience -- in all honestly, Cryptic delivered. STO is more active than ever and the fleet that I am in is having multiple newbies sign up each day; it is an exciting time to be a player and your weekly columnist. What I would like to do this week is revisit what I let you know was coming to the game and let you know some of my thoughts on them now that I have been experiencing them for myself. Ensign, warp 12! Oh yeah, we are taking this to a whole new level...

  • Some Assembly Required: Issue #1

    by 
    Jef Reahard
    Jef Reahard
    07.08.2011

    Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into this latter category, and every two weeks either myself or MJ Guthrie will be taking you on various deep dives into the world of player-generated content. What's player-generated content? Well that's part of what makes this venture so exciting. Player-generated content is often seen as some sort of nebulous activity exclusive to sandbox games. Others take it to mean roleplay. Still others see it as unrestricted PvP and the metagame machinations surrounding it. For our purposes, player-generated content encompasses all of these as well as anything and everything that showcases the creativity of both individual players and entire communities.

  • Captain's Log: The Gospel of Tribble

    by 
    Brandon Felczer
    Brandon Felczer
    06.16.2011

    Captain's Log, Stardate 64959.3... Hello, compu... what the... shields up, red alert! Brace for impact! A giant Tribble is on the loose, and its name is Season Four. That's right -- the Star Trek Online public test server, Tribble, sometimes nicknamed the Trouble with Tribble, has finally reopened with the major update that we have all been waiting for. This build was first pushed last Friday but was taken down moments later due to a "major database error." The show-stopping kinks have been worked out now, so it is time to get to testing out all of the new content I have been writing about for the past couple of months. If you have not seen the release notes for this build, there are dozens of updates that will be altering the way you have come to play the game. Not sure what to test? That is what I am here for. The goal of this week's Captain's Log is to provide you a checklist on what to hit up once you patch your game and get on your test toon. Also, if you have never installed the test server, now is a great time -- Cryptic will soon be announcing a Tribble Test Weekend, during which you can log in and receive an exclusive item on the live server just for helping test. Ensign, warp 10! Let's share some text from the word of Tribble...

  • Ask Cryptic hints at shared Foundry functionality for Star Trek Online, Neverwinter

    by 
    Jef Reahard
    Jef Reahard
    06.08.2011

    There's a new Ask Cryptic in town, and this month's Star Trek Online update finds producer Dan Stahl fielding a plethora of community questions that cover a wide range of topics. While many of the questions (and answers) are straightforward one-liners, Stahl does go into a bit of detail about STO's Foundry functionality. He mentions that the content creation tool will be getting a round of bug fixes as well as new map hookups (including Star Fleet Academy) for the library. Stahl also says that Cryptic's Foundry team is currently hard at work on Neverwinter's player-generated content toolset, and the fruits of its labor will eventually be seen in STO as well. "One thing I continue to stress is adding the ability for more acting and blocking features so that players can create their own dramatic scenes," Stahl explains. Head to the official STO website for the full text.

  • E3 2011: Neverwinter site goes live with a new trailer

    by 
    Matt Daniel
    Matt Daniel
    06.07.2011

    Praise Tyr! Cryptic Studios announced today that the official Neverwinter website has gone live. Neverwinter, for those unaware, is an in-development game from Cryptic Studios that brings players to the famous Forgotten Realms setting of Dungeons & Dragons and particularly to the city of Neverwinter. In the game's timeline, the city has recently been razed by a volcanic eruption. Though it has been partially restored to its former glory, it's up to the players to defend the city and fully rebuild the Jewel of the North. The site is full of information on the game, including backstory, planned features, an FAQ, and a peek at the game's content creation kit called The Foundry. It's also got some lovely concept art and early screenshots from the game, and of course, a news feed so everyone anticipating this new release can keep up on the latest updates. Lastly, be sure to check back with us Thursday for an interview with the folks behind Neverwinter straight from E3, and watch the new trailer after the cut. Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!

  • When teddy bears attack: Champions Online suits up for another Ask Cryptic

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    Cryptic's future may be in flux, but the show, as they say, must go on. And part of the great Cryptic show is the monthly Ask Cryptic feature, the latest of which has landed at Champions Online. Champions Producer Rob Overmeyer tackles the smorgasbord of player-submitted queries, which range from vehicle transformation to shrinkage to shared banks. Overmeyer confirms that the team is working on revamping several additional lairs, including Dr. D's Robot Factory. The upcoming comic series, available for all types of players, looks to be promising: "Our first Comic Series is called Aftershock. The first issue is scheduled to release Wednesday June 1, 2011 and each subsequent issue in the series will be released each Wednesday of the following weeks. Each issue will be available to play following its debut along with any previous issues. You will need to complete any previous issue in the series before you can play the latest in the series. Aftershock will wrap up the first week of July and once the entire series is out it will be playable as a complete adventure. Each issue targets about 30 minutes of gameplay, however, that time can be affected by a number of factors." Overmeyer also said that while there are no set dates for porting Star Trek Online's Foundry system over to Champions Online, it's only a matter of time. "Getting The Foundry working in Champs is actually easier than getting Champs ready for The Foundry," he writes. You can read the full Q&A over at Champions Online.

  • Intel hints at option of custom chip foundry for big customers

    by 
    Michael Grothaus
    Michael Grothaus
    05.26.2011

    Reuters is reporting that Intel "wouldn't blink" if given the chance to make custom chips for Apple's devices, like the iPhone and iPad. At an investor event in London on Thursday, Chief Financial Officer Stacy Smith told journalists that "there are certain customers that would be interesting to us and certain customers that wouldn't." Apple, unsurprisingly, is one of the first type of customer. Currently the A4 and A5 chips found in iPhones and iPads are manufactured by Samsung, but reports have hinted that Apple may be moving away from Samsung and jumping to Taiwan Semiconductor Manufacturing Co. Ltd (TSMC) on a foundry basis. Given that Apple's A5 chip makes up a large portion of the $7.8 billion components contract Apple has with Samsung, it's no wonder that Intel would want to be a foundry chip maker for the Cupertino company. As Smith told reporters, "If Apple or Sony came to us and said 'I want to do a product that involves your IA (Intel architecture) core and put some of my IP around it', I wouldn't blink. That would be fantastic business for us." She did also say that Intel would have to put more thought into considering being a foundry for custom chips that didn't involve an Intel architecture core: "Then you get into the middle ground of 'I don't want it to be a IA core, I want it to be my own custom-designed core,' and then you are only getting the manufacturing margin, (and) that would be a much more in-depth discussion and analysis." [via MacRumors]

  • Community Detective Issue #21: Star Trek Online

    by 
    Jef Reahard
    Jef Reahard
    04.26.2011

    Be gentle with me, Trekkies, for I have a confession to make: I've always found Star Trek to be pretty unwatchable. Whether it was because of the low-budget sets or the drunken TV writers prone to cramming every episode full of nonsensical techno-malarkey, I boldly went to another channel. Logging into Cryptic's Star Trek Online a couple of weeks ago, then, wasn't something I was looking forward to. I'd penciled it into the Community Detective schedule a while back and frankly put it off several times. I'll do it eventually, I kept telling myself. Upon logging in, I found that STO's source material is the worst thing about it, and in fact the game itself is quite well-made and a ton of fun (particularly the Foundry; I'm completely in love). In fact, I normally leave games behind when a particular issue of Community Detective is in the books, but with STO, I find myself logging in more and more each day during my off hours. I've renewed my sub beyond the free 30 days, and thoughts of the lifetime option have crossed my mind. Enough of all that, though; you're here to find out about my community and customer service experiences, amirite? Warp past the cut and we'll get started.

  • Star Trek Online Ask Cryptic talks starbases, ground combat, and more

    by 
    Jef Reahard
    Jef Reahard
    04.07.2011

    How would you feel about a cover system and/or first-person-shooter elements in your daily Star Trek Online diet? Producer Dan Stahl tackles the feasibility of both of those features -- and a host of others -- in the latest Ask Cryptic. The STO version of the community Q&A feature went live last night on the game's official website and boasts a large number of subscriber-generated queries ranging from integrated voice chat to a time table on the ground combat revamp to the addition of starbase functionality to the Foundry. "We anticipate the next major feature to the Foundry being the ability for fleets to design and run their own starbases. This is a monumental addition to the Foundry, so don't expect it right away, but it is the next big thing for that feature," Stahl says. Check out the full list of questions on the official STO website.

  • April Ask Cryptic talks nemesis, heavy weapons, and player-generated content

    by 
    Jef Reahard
    Jef Reahard
    04.05.2011

    The nemesis system has long been one of the coolest features of Champions Online -- on paper, at least. The reality of the implementation leaves something to be desired according to players, though, and Cryptic hasn't offered much in the way of concrete details on a possible revamp. Today's Ask Cryptic focuses exclusively on Champions and showcases a number of questions from players keen on divining the future for their favorite costumed alter-egos. In addition to answering a query about nemesis, Champions devs are put to the test regarding a variety of issues including new heavy weapons skins, targeting concerns, lair updates, and the possibility of a player-content system like Star Trek Online's Foundry. "There is a bit of work to get it to fit Champs but we are checking it out. The Foundry is doing great in Star Trek and we have no doubt you can build stories in Champs that can blow theirs out of the stars," Cryptic says.

  • Star Trek Online pushes its player-generated mission Foundry to live servers

    by 
    Larry Everett
    Larry Everett
    03.28.2011

    Player-generated content may be the wave of the future. Jeremy Gaffney of Carbine Studios said at PAX East that in 10 years we will see more user-generated content. It seems Cryptic agrees. Executive Producer Dan Stahl proudly announced that Star Trek Online's player-generated content has been pushed to the live server today. The Foundry, as the system is called, will allow players to create missions, test them, and then share those missions with other players. As in similar tools in other games, missions will be tried by players then rated. However, unlike missions in other systems, a Foundry mission will not show up in the player-created mission tab until it has been given its first review. There is a review content button for those who wish to review newly created missions. Stahl does tell us in his post on the official STO forums, "Be warned, with many new players getting their hands on the editor, there may be a lot of 'hello world' missions at first." Cryptic is still going to monitor this feature much like a beta since this is the first time it will be sent out to the general public. The developers will be addressing any issues as soon as possible. However, this is live, so log on to STO and try it out now. Stay tuned to Massively this Thursday as Brandon Felczer gives us an in-depth look at the Foundry in the Captain's Log.

  • Captain's Log: The future for fleets

    by 
    Brandon Felczer
    Brandon Felczer
    03.24.2011

    Captain's Log, Stardate 64731.1... Hello, computer (and players)! On my way home from work today, Jason DeRulo's Ridin' Solo came up on my iPod's playlist, and I thought to myself, how boring -- who would want to ride solo? Most of us will agree that we have the most fun when we are teamed up with someone while playing. Whether it is for the social interaction or the companionship or just so that we don't have to keep zerging, we play MMOs so that we can play with other people from around the world. Our games also allow us to take teaming one step further in the form of guilds. In Star Trek Online, joining a fleet is one of the most popular ways to play the game. Since the early days of closed beta, thousands of fleets have formed inside Cryptic's server, fleets that have brought players together from around the world. It truly does not matter whether you speak English or not -- some of the larger fleets out there have members who represent dozens of countries, languages and ethnicities. Whether you are into PvP, roleplay, raiding, PvE, or accolade-hunting, there is a fleet for everyone -- but it doesn't stop there! As time warps on, developers of the game are going to be adding new options and creating new gameplay that will change the way you will interact with your fleet. So what are they? Ensign, warp 10! Let's talk about the future of fleets...

  • Captain's Log: Into the Cryptic hive

    by 
    Brandon Felczer
    Brandon Felczer
    03.10.2011

    Captain's Log, Stardate 64692.8... Hello, computer (and players). The following information has been marked classified and restricted by Starfleet Intelligence; any leaks will not be tolerated -- eh, forget it! Welcome to MassivelyLeaks! As you may or may not know, I had an exclusive opportunity to visit Cryptic Studios in Los Gatos, California last month. Since I'm arguably one of Star Trek Online's biggest fanboys, this was a dream come true (/e squeal), and I am still in shock that I was in the very cubicles where the game is made. Tucked away in the beautiful Santa Cruz Mountains, Los Gatos is a small town in Santa Clara County (better known as Silicon Valley), just southwest of San Jose. It is hard to believe that the entire Star Trek universe is currently one of its residents. But it is -- I've seen it with my own eyes, and I am excited to share my experience with you. Ensign, warp 10! Let's get down to some cryptic business and invade the hive... %Gallery-118647%

  • Captain's Log: STO's new prime directive

    by 
    Brandon Felczer
    Brandon Felczer
    03.03.2011

    Captain's Log, Stardate 64667.9... Hello, computer (and players)! Welcome to this week's Captain's Log entry for March 3rd, 20... wait... March? YES! Can you believe it is March already?! This is total madness, and not the basketball kind. Really, though, this year has been warping by inside and outside of the Star Trek Online universe. Nevertheless, today's focus is on the new "warp drive" enhancements Cryptic has seemed to install into its STO development team. As all Trekkers and Trekkies know, the Prime Directive was set forth as the most important guiding principle of the United Federation of Planets; it serves as the basis for how the Picards and Janeways of Starfleet conduct their business. But what is Cryptic's Prime Directive for STO? Forget whatever you thought was the answer to that question, because you're about to self-destruct with joy. Ensign, warp 10! Let's blow the jumpsuits off these readers and get them all STO subscriptions...

  • Dan Stahl talks Star Trek Online's Season 4 and beyond

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2011

    Since taking over last year, Dan Stahl has made a point of being very accessible to players when it comes to the future of Star Trek Online and the team's overall plans. The United Federation of Planets, a fan forum celebrating the variety of games set within the universe, has conducted an interview with Stahl in the most recent issue of its magazine. As always, there's a large number of different projects behind the scenes as the team turns its focus toward Season 4 and beyond. The overarching plan for the game's second year seems to be to improve and reinforce the game's elements to date, with Stahl mentioning that he hopes to put the Romulan faction into the game before the year is out. There are plans for another increase in level cap, possibly including Admiral-rank uniform variants as seen on the shows. And with Season 4 on its way, the team is hard at work trying to step up the storyline elements about the mysterious agenda of the Iconians, as well as the war between the KDF and Starfleet. The full interview begins on page 10 and should prove interesting to any Star Trek Online fan.

  • Star Trek Online answers a fleet's worth of questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    The one-year anniversary for Star Trek Online is just around the corner, and the game has quite a number of irons in the fire to go along with that milestone. Player-generated content and weekly episodes are two of the game's big features on deck for the near future, and the latest installment of Ask Cryptic certainly addresses those, but that's only the tip of the iceberg. With nearly three dozen disparate questions answered, this month's offering covers everything from Vulcan ships to an open PvP environment. Among the more interesting answers is the fact that the development team is looking into ways to model rather unique ship traits such as the multi-vector attack mode of the Prometheus class. The team is also hoping to give players the ability to fly shuttles and yachts, along with reasons to do so. The next minigame after dabo is still on the table, but at the moment the team is focused on more meaty content. Take a look at the full rundown for all of the Star Trek Online questions for this month -- there's plenty of information to be found within the lengthy answers.

  • Toshiba outsourcing semiconductor production to rival Samsung

    by 
    Darren Murph
    Darren Murph
    12.25.2010

    'Tis the season for manufacturing deals? Sure seems it. Merely hours after Sony announced its intentions to buy back Cell chip fabrication facilities from Toshiba, it looks as if Tosh is about to enter into yet another agreement. In this case, it'll be outsourcing the unprofitable production of semiconductors to rival Samsung, which will be responsible for churning out the brains behind a number of smartphones, televisions and digital home appliances. Numerous sources have explained that Toshiba is interested in realigning its focus onto the blossoming memory chip business, and moreover, its hoping to evade costly facility upgrades that would be necessary to remain competitive in the system LSI business. In other words, the company is dodging investment costs and placing a greater emphasis on a sector that's already profitable (NAND flash production, for those curious), and after the Oita plant is handed off, it'll be used to make image sensors in digital cameras. The Nagasaki plant, as we heard earlier, will be handed over to Sony. Toshiba's stocks were sent northward after investors welcomed the news, but of course it remains to be seen what kind of consumer impact this will have. Whatever the case, we certainly hope Toshiba never runs into any trouble with Sammy -- it's not like its top brass can be touched, regardless of infraction.

  • Captain's Log: Pros and cons of Season 3

    by 
    Ryan Greene
    Ryan Greene
    12.09.2010

    Big-time release news this week, folks! Have you prepared for the biggest, best expansion of game content this side of the Laurentian System? I hope you've battened down the hatches, called in sick and stocked up on frozen pizza, because at long last, the moment we've waited for has arrived. Season 3: Genesis goes live today, and the universe will never be the same. New missions, new loot, a new look and -- I'm sorry, say again? What's a Deathwing? Yeah, you must be thinking of something else. Captain's Log is all over Star Trek Online's latest super-patch, which introduces -- or comes close to introducing -- some seriously welcome changes to the whole of known space.

  • STO's Dan Stahl fields 30 questions about the Enterprise, Tholians and more

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2010

    As Star Trek Online grows ever-closer to its one-year anniversary in February 2011, fans of Cryptic's space saga have burning questions about the future of the game. In swoops Executive Producer Dan Stahl to keep the flames under control with a whopping 30 answers in the latest STO Q&A session. As usual, there is no overriding theme to these questions, which range from whether we'll be seeing the 2009 Star Trek movie's Enterprise in the game (only if Paramount gives permission), whether Cryptic is working on more voice-overs for missions (yes), and when we'll be seeing the Tholians (probably not until after Season 4 releases). Stahl emphasizes that the STO team's prime directive is, simply, "More Like Trek," and the devs are working hard to infuse more of a Star Trek feel into every aspect of the game. Meanwhile, the Foundry -- the player-created mission system -- briefly went into beta on the Tribble test server yesterday, but was quickly taken down due to issues with the infrastructure. Stahl has great hopes for it, however: "In all -- the Foundry will open up the ability for the community to create some great (and let's be honest -- not so great) missions that you'll be able to play just like any other mission in the game."

  • ARM and TSMC team up for tinier 20nm Cortex SOCs

    by 
    Sean Hollister
    Sean Hollister
    07.21.2010

    It's no secret that ARM ideas are powering much of the mobile revolution these days, but the company doesn't print its own systems-on-a-chip, that duty gets outsourced to silicon foundries -- like TSMC, who just got all buddy-buddy with the firm to transition future smartphone chips to the 28nm and obscenely tiny 20nm high-k metal gate processes. (We're not sure what this means for GlobalFoundries, who had a similar deal earlier this year.) As per usual with a die size reduction, ARM chips will see higher speed and have decreased power consumption, but since 20nm is (relatively) unexplored territory it could be years before chips hit the market. PR after the break, or hit the more coverage link for further explanation by an ARM VP of Marketing.