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The E3 2005 trailer for Killzone 2 quickly became well-known (infamous, even) for its supposedly unatainable levels of in-game graphical prowess. But the initial trailer for the game that would become the original Killzone has been much less well known ... until this past week at GDC Europe. Gueri...

August 22nd 2010 at 3:00pm 0 Comments
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We've had plenty of news out of Gamescom this week, but don't forget about that other European games conference that went down recently. GDC Europe, which took place earlier this week also in Cologne, Germany, reports that it experienced record attendance. This was the second year of the conference...

August 21st 2010 at 6:30pm 0 Comments
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For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the c...

August 18th 2010 at 9:15am 0 Comments
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Alan Wake was one of the victims of Red Dead Redemption's retail shootout earlier this year, but Remedy's Managing Director Matias Myllyrinne isn't bitter about it. Speaking to Joystiq at GDC Europe, the studio head expressed, "RDR is a fantastic game, due credit to Rockstar, they deserve it. For u...

August 18th 2010 at 8:00am 0 Comments
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In developing Red Steel 2, Ubisoft Creative Director Jason VanderBerge learned quite a bit about Nintendo's optional Wii MotionPlus accessory (and how people use it). So he seemed like a good person to ask about the potential of Sony and Microsoft's impending motion control accessories, the Move an...

August 18th 2010 at 7:00am 0 Comments
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A music game that's just about singing? That's so 2003. Or if you're the SingStar franchise, it's so, um, today. Sony's PlayStation karaoke series has proudly focused on grading vocals for years now, but that's about the change with this fall's release of both SingStar Dance and SingStar Guitar. I...

August 17th 2010 at 9:00pm 0 Comments
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We're still not entirely sure what kind of game lies underneath the virtual-sandbox-with-lava of Eric Chahi's Project Dust, but after a GDC Europe talk today, we do know a little bit more about the underlying system that makes that sandbox work.

August 17th 2010 at 6:40pm 0 Comments
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Did you ever stop to think that red was an odd choice for the guiding Runner's Vision in Mirror's Edge? Well, the first-person parkour game's level designer, Elisabetta Silli, used to think so. At the "The Tao of Level Design" panel this morning, she said, "Red is an odd choice because it means dan...

August 17th 2010 at 5:55pm 0 Comments
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We already knew Heavy Rain was an immediate success in the UK and a moderate hit in Japan. But with the game's quick disappearance from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far) h...

August 17th 2010 at 8:30am 0 Comments
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Australia may get the press for censoring games, but Germany's been doing it for a while and it's a relatively common practice required to release most violent games in the country. At GDC Europe, the Unterhaltungssoftware Selbskontrolle (USK), gave a very detailed explanation on how the organizati...

August 17th 2010 at 5:00am 0 Comments
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Tweet var digg_url = 'http://digg.com/pc_games/Baldur_s_Gate_was_almost_an_MMO_Massively'; For those of you who remember Baldur's Gate, we want you to close your eyes and imagine it as an MMO. For the time it released (the mid-90s), it quite possibly could have been the first MMO, at that. At...

August 16th 2010 at 7:00pm 0 Comments