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  • Lost Continent: Carebearing your way through ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.10.2014

    ArcheAge is, in part, an open PvP MMORPG. "In part" is the key phrase there, and I've had a few people ask me if it's possible to play XL's sprawling sandpark opus without getting ganked or otherwise forced into an ill-fitting playstyle. Not only is it possible, but PvE has made up the overwhelming majority of my gameplay for the past month.

  • Stick and Rudder: Should you be scared off by Star Citizen's community?

    by 
    Jef Reahard
    Jef Reahard
    08.10.2014

    Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being. From the inside looking out, I can see how the game's community sometimes seems like a roiling mass of internet rage and entitlement, but I think it's worth mentioning that -- like the game itself -- it's also what you make of it.

  • Leaderboard: Will you be trying ArcheAge?

    by 
    Jef Reahard
    Jef Reahard
    07.02.2014

    ArcheAge's closed beta is coming in a couple of weeks, and if Trion stays on schedule, the long-awaited sandpark's western launch will happen some time prior to year's end. The only real question, then, is will you be playing. There's clearly a lot to like about the game in terms of features, but there's also the specter of open PvP, which has traditionally hamstrung MMO sales and retention figures in the West. So, how about it, Massively readers? Will you be trying ArcheAge despite (or perhaps because of) its PvP? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Art of Wushu: Getting yourself a bounty

    by 
    Patrick Mackey
    Patrick Mackey
    02.12.2014

    We all know what side of the law I fight on in Age of Wushu: the bad guy side. However, there's a marked difference between being a professional criminal and an indiscriminate mass murderer. Being a criminal means that you need to be more discreet in which targets you kill. If I don't have a bounty, a kill that doesn't get me a bounty is pointless. Infamy is a resource, and if I ramp it up too much, I could be looking at jail time without even getting a bounty. Nothing is more frustrating than having to idle for hours in some out of the way place because my infamy shot up over 2000, but it's pretty easy to get there. Being selective in whom I kill helps prevent those kinds of mistakes.

  • EVE Evolved: The top five most dangerous solar systems

    by 
    Brendan Drain
    Brendan Drain
    02.09.2014

    EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?" The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history. In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

  • The Soapbox: Stop ganking, you ganking gankers

    by 
    Mike Foster
    Mike Foster
    01.28.2014

    For me, player vs. player interaction is a necessary component of any online game. The urge to engage with skilled human opponents is the reason I spent countless hours defending flags in World of Warcraft and likely the main motivating factor in my slide away from traditional MMOs and toward MOBAs like Dota 2 and Blizzard Entertainment's upcoming Heroes of the Storm. Simply put, I like a good fight. I especially like a good fight when it occurs unscripted and out in the wilds of the world. If you catch me unaware while I'm grinding out one of TERA's BAMs or plucking gold from an ore vein in Aion, I'll be more than happy to cross swords (or trade frostbolts) with you. Winning or losing isn't important to me; the constant threat of attack heightens my enjoyment of and connection to the game's universe. Unfortunately, open world PvP doesn't attract exclusively those people interested in fair fights. And in the games that make it possible, a certain small segment of players is working hard to ruin everyone else's good time. I speak, of course, of gankers.

  • EVE Evolved: Designing EVE Onland, part 1

    by 
    Brendan Drain
    Brendan Drain
    12.29.2013

    When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game? EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online. In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

  • The Summoner's Guidebook: Team leaders roam League of Legends' jungle

    by 
    Patrick Mackey
    Patrick Mackey
    06.06.2013

    Leader. Shot caller. Playmaker. The jungler is the heart of a League of Legends team. On both Summoner's Rift and Twisted Treeline, the jungler is the leader of the pack. More than any other role, the jungler is called upon and expected to swing the game in his favor. He's expected to be everywhere at once. If a laning player dies to an enemy jungle gank, it is her jungler's fault for not being there. If a laning player fails to make a kill happen, it's also her jungler's fault. It is any jungler's personal experience that if lost game is not lost in the laning phase or blame cannot be pinned on a specific person, the jungler is always to blame. With this responsibility comes great power, however. The jungler has the ability to influence a match in numerous covert and overt ways. He can steal enemy creeps to disrupt the opposing jungler or even influence lanes by stealing the enemy blue buff. He can make his presence known via ganks and directly impact the outcome of lane confrontations. Perhaps most notably, the jungler can place wards to warn his teammates of enemy incursions and/or allow them to make better strategic decisions. While the support can be a team leader as well, the role defaults to the man in the jungle. When he comes from the cover of the trees to strike at his foes, they quake in terror.

  • The Summoner's Guidebook: The best ways to ruin a gank in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    03.28.2013

    In League of Legends' Classic mode, jungling is my second-most preferred role. I prefer ADC first, since it is very taxing on attention and raw skill matters more than strategy. However, as a jungler, I can impact the game more meaningfully. While being ADC allows me to usually win the game in spite of awful teammates, jungling helps me prevent those awful teammates from throwing the game away. When I'm going for a gank, there's nothing worse than someone mucking it up for me -- except when I screw it up myself. It's frustrating when I ping for a gank and my mid lane proceeds to engage and die to his opponent before I get there. It's even worse when I run through a place that I know is warded, attempt a gank anyway, and get jumped by three opponents. Sometimes a gank wasn't meant to be, but most of the time, we botched it all on our own.

  • The Summoner's Guidebook: Winning LoL games takes good decisions

    by 
    Patrick Mackey
    Patrick Mackey
    02.07.2013

    Decision-making is a broad topic, so I am a bit hesitant to cover it directly. It's the little things that contribute to victory in League of Legends, and decision-making is not a little thing. It's a big topic with a lot of ground to cover. As I've said many times in the past, experience is the best teacher, and I can only tell you what to look for. However, I wanted to bring the column back around to talking about what it takes to step up your game. By now, you've heard me talk at length about mechanical things -- things like last-hitting or aiming skillshots that you can sit down and practice. I've talked more on narrow things like how to make a good team composition or execute ganks. Now I'm going to begin to put everything together and talk about what things you should think about before you click to move on the minimap, place a ward, or ping your team to go for dragon. Good decisions win LoL games, and whether you're a pro or an amateur, you can improve on the choices you make.

  • The Summoner's Guidebook: A year of summoning Guidebooks

    by 
    Patrick Mackey
    Patrick Mackey
    01.31.2013

    It feels sort of strange to be writing the one year anniversary of the Summoner's Guidebook. On the one hand, it feels like yesterday since Shawn asked me to do more MOBA coverage and I pitched the idea of a League of Legends column to him. On the other hand, it feels like I've been writing about League for ages. I've grown tremendously as a player; from a guy who stomps pubbies in low-Elo games to a guy who gets stomped by experts in high-Elo games. I have no illusions about going pro, but I've made a lot of progress up the skill ladder. I don't chalk up this advancement to chance or aptitude. I know I didn't get here on my own. I have you guys to thank -- faithful readers who have read my column, either silently or vocally in the comments, who force performance upon me. I can't just be a hypocrite and tell you to practice a skill. I have to practice what I preach! When my authority in this column falls on my ability to execute on the battlefield, I need to step up my game. This week's Guidebook is my love letter to all of you.

  • The Summoner's Guidebook: The perfect LoL gank

    by 
    Patrick Mackey
    Patrick Mackey
    01.24.2013

    We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank. Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.

  • EVE Evolved: Fitting Caldari cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    01.13.2013

    EVE Online's recent Retribution expansion brought forth a massive PvP revival aimed at new players and veterans alike. The new bounty hunting and flagging mechanics have added huge incentives to PvP and given industrialists a way to get revenge without getting their hands dirty. New players are also finding PvP a lot easier to get into thanks to changes to faction warfare and a complete revamp of all the tech 1 cruisers. For the past few weeks, I've been exploring each race's tech 1 cruisers and coming up with new setups you can use in PvP. I've looked at the incredible damage output of the Gallente ships, the impressive tank on the Amarr cruisers, and the still-unmatched speed of Minmatar vessels. In this week's final part of the guide series, I look at the impressive and underrated Caldari cruisers. All of the fittings in this guide series are aimed at older players with at least six months' worth of skill training under their belts, but new players can use them too by swapping all of the tech 2 modules for tech 1 versions. In this week's EVE Evolved, I give PvP setups for the Caldari Caracal, Moa, Blackbird, and Osprey.

  • EVE Evolved: Baiting players is hilarious fun!

    by 
    Brendan Drain
    Brendan Drain
    12.23.2012

    I originally planned to put together updated ship setups for EVE Online's newly revamped Caldari, Minmatar, and Amarr Tech 1 cruisers this week, but I've honestly been having far too much fun baiting people in highsec with last week's Vexor setup. I'm having such hilarious fun doing it that I just had to dedicate this week's column to the dirty art of the bait-and-gank! There's absolutely nothing more amusing in EVE than baiting a ship twice the size of yours into attacking you for an "easy kill" and then turning it into a very expensive smoking wreck. The basic idea of baiting is simple: Get yourself flagged as a suspect by committing a minor crime like theft, fly around waiting for someone to attack you, and then tear him to bits. Before Retribution, you were flagged as a valid target only to the individual people you stole from, but once they attacked, you were safe to engage. Now you're flagged to the whole of EVE, making it easier to get a bite but also a whole lot riskier to engage in a crowded area. It's hard to pick and choose your fights when the whole universe is gunning for you, but when you get a good bite, there are some insanely fun fights to be had. In this week's EVE Evolved, I give some top tips on how to safely bait players in high-security space, where to find the best targets, and what ships are most effective.

  • EVE Evolved: Fitting Gallente cruisers for PvP in Retribution

    by 
    Brendan Drain
    Brendan Drain
    12.16.2012

    In last week's article, I mentioned that one of my favourite parts of the Retribution expansion was the tech 1 cruiser revamp that buffed all of EVE Online's cruisers to the same rough power level. Before the update, cruisers were arranged in a tiered system that gave higher-tier ships extra stats and module slots. As a result, only a few cruisers were actually viable in PvP, and the others served very little purpose elsewhere in the game. The Caldari Caracal was too slow to tackle anyone, the Amarr Omen couldn't easily fit a rack of full-sized guns, and don't get me started on the state of the tech 1 remote repair cruisers. Retribution abolished those tiers, buffing every underpowered cruiser up to the same level of power as the previous top-tier version. The Caracal got that speed it always needed, and the Omen got enough powergrid to fit a full rack of guns, but what really impressed me was what CCP did to the Vexor. With its extra module slots and the recent addition of drone damage amplifier modules, the Vexor has been transformed from a poor man's Thorax to an absolute monster that can stand toe-to-toe with battlecruisers. The Exequror and Celestis have been similarly buffed but are still specialised into logistics and electronic warfare roles. In this week's EVE Evolved, I give new PvP ship setups for each of the Gallente tech 1 cruisers buffed in Retribution, including a setup that will make you think twice about engaging a lone Vexor.

  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • EVE Evolved: Three ways to break Retribution

    by 
    Brendan Drain
    Brendan Drain
    10.21.2012

    EVE Online's upcoming Retribution expansion is set to revolutionise PvP with its brand-new criminal and bounty hunting systems. Players will be able to hunt down criminals who show their faces in highsec, and bounty hunters will track not just individuals but also entire corporations and alliances. If past expansions are any indication, however, the first thing players invariably do with any new feature is to try to break it. Some people will undoubtedly find ways to bend the new gameplay into scams, others will trick players into getting themselves killed for a few laughs, and a few will hunt for borderline exploits. We now know enough about Retribution's new features to figure out some of the ways they can be potentially abused. The ability to sell kill rights opens up a whole new scam based on tempting players with a juicy target and then pulling the rug out from under their feet. The new Suspect flag that lets players dispense justice to criminals can also be used to bait innocent players into getting themselves killed. There may even be a way to get rid of bounties for free, undermining one of the expansion's core mechanics. In this week's EVE Evolved, I look at three potential pitfalls in the upcoming Retribution expansion, how they might work when the expansion goes live, and how to protect yourself from falling victim to them.

  • The Summoner's Guidebook: Don't get grabbed by Blitzcrank!

    by 
    Patrick Mackey
    Patrick Mackey
    08.30.2012

    This week in the Summoner's Guidebook, I'll be talking about the matchup against Blitzcrank, League of Legends' own rock-em sock-em robot. We'll be looking mostly at his matchups in bottom lane on Summoner's Rift, but we'll also examine his gameplay in Dominion, where he is also very strong. Learning the matchup against Blitzcrank is extremely important in my opinion. He is a very popular champion, and this is due to his incredibly brutal gameplay. If you do not know how to deal with Blitzcrank, you will get owned by him. He's not a champion you can just "do your best" against. Failing to properly account for his strengths will result in deaths, and this makes him a very popular choice. If you're struggling at all against Blitz, you owe it to yourself to keep reading.

  • EVE Evolved: Hulk hunting in highsec

    by 
    Brendan Drain
    Brendan Drain
    06.03.2012

    As it's a sandbox game, a big part of what makes EVE Online special is the interesting things players make and do within the game world that developers didn't anticipate. It's ultimately the players who collectively shape the game world, in extreme cases even overturning some of the developed game mechanics. Most players think of high-security space as a safe place to mine and run missions, with CONCORD police keeping a watchful eye on players and destroying any ship that breaks the law. But in EVE you're never truly safe anywhere but inside a station. With the right ship setup, it's possible to kill a target in the few seconds before the police ships arrive to turn you into a smoking wreck. In 2008, GoonSwarm alliance launched its infamous JihadSwarm campaign aiming to suicide gank every mining barge in high-security space. The imaginary safety bubble that miners had lived in for years burst, and highsec mining temporarily became one of the game's most dangerous professions. When Helicity Boson later kicked off the first Hulkageddon event, pirates competed to see who could destroy the most mining barges, and miners in high-security space were prime targets. Hulkageddon went on to become a regular event, with achievements to be won and billions of ISK in sponsored prizes. Recently, Hulkageddon V took an interesting turn when Goonswarm Federation pledged to keep the event running permanently by paying players 100 million ISK for every 10 tech 2 mining barges they kill. In this week's EVE Evolved, I look at Hulkageddon from both sides of the fence, with tips on how to suicide gank mining barges and how to stay safe when mining.

  • The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2011

    I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance. After last week's initial foray into our Shadowbane retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend Grimnir bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!