Holy-Paladin

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  • An introduction to the holy paladin's healset

    by 
    Dan Desmond
    Dan Desmond
    02.19.2014

    Seasoned paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine, now with a strong hint of holy. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Some say that hell is other people. Still others claim that hell is repetition. As for myself, I ask, why not both? I recognize now that resolving to level this paladin solely through the Dungeon Finder was a decision fueled by the type of naïveté only afforded to the impetuous. "Surely it can't be that bad," I assured myself as I began my journey at the eager level of 15. Now, fifty five levels later, I can only shake my head at my own hubris and rock myself to sleep at night. Granted, I may be waxing a bit melodramatic here, but don't judge me until you have spent as long as I have "randomly" queuing into the same section of Blackrock Depths. There is a silver lining to all this, however; repetition, although tedious, helps reinforce muscle memory. I could map out every Clique binding I have while mumbling in my sleep. One thing that I made sure to do while making my way up the leveling ladder was to really get to know my heals: how they functioned and in what situations they would be most useful. Therefore, this week I'd like to touch on those most important of abilities to the holy flavor of paladin, our heals.

  • So you want to be a holy paladin

    by 
    Dan Desmond
    Dan Desmond
    02.05.2014

    Seasoned paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! On a clear day, just after the sun has set and there is no moon in the sky, if you are very, very lucky you can just make out the approach of Warlords of Draenor. People with expensive telescopes and bucket hats will insist that it's Mercury, but I've learned to never trust anyone wearing a safari vest. Let's address the question that is undoubtedly burning in your mind: should I use the "boost a character to level 90" feature on a paladin? Well that's a very good question, thank you for asking it. If you don't already have a paladin at max level and want one, Warlords provides a great opportunity to hit the ground running with your new favorite class. Personally, I'm not entirely sure what I will boost. One thing I've always wanted to try was a holy paladin, which would seem to be an easy option given that my protection offspec saw about as much use as Denver's offensive line during the Super Bowl. But just jumping into a completely new role with mostly new abilities never appealed to me, especially if that first jump happened during raid time. I like to be able to prepare for my inevitable failure so that I can write up a short list of excuses why I Beaconed a hunter pet and healed only myself for four consecutive attempts. Scenarios like that are why I try to learn a class from the ground up. Not everyone is like this though; many people prefer to go on the internet and read about these things. Therefore, as I'm leveling I'll recount what I've learned - my triumphs, my mistakes, my body count – in the hopes that should you choose to exalt one of the Light's blessed warriors out of the dregs of the single digits to the heights of the nonagenarians, you might find the transition just a tiny bit easier.

  • Resto druids vs. the world 2: War harder

    by 
    Allison Robert
    Allison Robert
    03.26.2013

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we may hate numbers, but oh, they add so much to our lives. Story time! I first got a lesson on how to read healing meters while raiding Serpentshrine Cavern. One of our healers, an otherwise very competent holy priest, consistently ran OOM early on Morogrim Tidewalker and was next to useless during the final phase of the fight. The head of the heal team took an hour to look over the logs, and decided to give me a lesson on how to read them while doing so. It quickly became apparent that the priest was unwittingly covering for a resto shaman, who not only wasn't pulling his weight, but also seemed to take an unusual amount of damage. "Why aren't you doing anything during the add phases?" asked the head, a paladin. "Because our off-tank can't hold aggro for s$#t and I'm tired of dying to murlocs." This was actually true. Our head healer pondered for a moment. "Can't you just Chain Heal after he's already gotten all the murlocs?" "No, I die that way too. And we have to save BoP for the clothies who have to AOE the murlocs." Also true.

  • Resto druids vs. the world: Healer balance in tier 14

    by 
    Allison Robert
    Allison Robert
    11.28.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Today, it isn't enough that mistweavers are taking our gear -- now they're taking our jobs. The beginning of an expansion is usually a bad time to write deep, meaningful, and typically pompous posts on the "state of the class" and whither the druid and all that crap. For that matter, the beginning of Mists of Pandaria struck me as an especially bad time, because so much of what we were used to in WoW got changed and sent everyone scrambling. Toss in a brand-new hybrid class (the monk), and you've got the perfect storm of elements that make evaluating healer performance a dicey proposition at best. I poured myself a nice cocoa, kept an eye on World of Logs and Raidbots, and watched as the numbers rolled in and a legion of holy priests tore their garments and cried out in despair. Given that patch 5.1's now live, it seems an appropriate time to swirl that cocoa, take a look at how healers did in tier 14, and ask what's likely to change. As of now, it seems apparent that: Holy priests were actually right. Monks kicked your dog, seduced your mom, stole your XBox, and drove off in your car. Paladins are still topping the charts on certain encounters, but they're no longer dominating all of them. Shaman have improved a lot from their lackluster performance in Dragon Soul. Resto druids are back in same boat we were in at the beginning of Cataclysm, and it's not a very nice boat. Just for fun, here's a Shifting I wrote almost a year ago on healer balance in Dragon Soul, if you'd like to see how classes fared in the last tier of raid content.

  • The return of the Shockadin!

    by 
    Megan O'Neill
    Megan O'Neill
    10.18.2012

    I think the leveling is too easy now, so I end up leveling my characters in otherwise suboptimal ways. I quested as arcane rather than as frost. I'd not learn flying until I absolutely had to. I'd do only orange quests. I also leveled my paladin as a shockadin all the way to 85. Mists of Pandaria comes along, and I figured, why let the 5 levels to 90 stop me? Guilded paladins had told me I should go retribution, that the pre-MoP shockadin excitement wasn't going to pan out. But then I happened upon the "Not Mad, Just Disappointed" shockadin spec by Catulla of Flavor Text Lore. I've styled my paladin in this flavor of shockadin, and I've been having a blast. I don't have the holydin expertise to comment on whether shockadin really could be viable for Challenge Modes or PvP. However, I highly suggest trying this out if all you want is a little healer-spec mob-killing action. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • How should classes be balanced?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    08.07.2012

    If you've visited the official beta forums lately, there've been lots of complaints about how powerful monk (and paladin, to a lesser extent) healing currently is in the Mists of Pandaria beta. A good blog post from Beruthiel, an expert druid healer, indicated that she was never able to beat a monk or paladin healer, no matter how hard she tried. On Sunday, one player went so far to began discussing what specs his raiding guild was planning to "bench" for Mists of Pandaria, which triggered a response from Ghostcrawler last night. Ghostcrawler Quote: When I'm being outhealed by a factor of two by any Joe Schmoe paladin or monk who happens to wander into a raid...I'm sorry, but skill is simply not going to overcome that. It's probably not possible to overcome that much of a difference. Fortunately, you don't have to, because paladins and monks both had some egregious bugs that inflated their healing. We actually hotfixed those bugs but then a new build broke them again. Until you get a new build or we hotfix the issues again, you are probably better off comparing druid, priest and shaman healing. I apologize for any inconvenience. Overall, I would recommend not deciding who you're going to bench based on beta testing until we are very close to ship. It's not a great strategy to try to get your character buffed either. :) source This is an absolutely key thing to remember -- enough so that it's worth a reminder. For those who haven't been around for an expansion launch before, there will likely be heaps of balancing hotfixes that go out at the same time patch 5.0 is released. I distinctly remember my feral druid topping DPS meters in ICC, hitting rock bottom as soon as 4.0.6 was released, then coming back up to mid-pack after a slew of hotfixes a few days later. The developers are still prioritizing testing mechanics, not balancing numbers; if you're in the beta, you should be doing the same. From there, the discussion took a turn from raid balancing to raid stacking, in reference to Paragon's bringing 11 druids to their world-first heroic Nefarian kill. Ghostcrawler Quote: Also one thing to consider is that benching and stacking of classes in the top guilds has less to do with SimCraft numbers and more of certain mechanics being very powerful on certain fights. Case in point: Paragon's 11 Druids on their first Heroic Nefarian kill. Agreed. Remember guilds in those world first situations are doing content very undergeared compared to what we expect because they are skipping the weeks of farming. In those situations players have to resort to some unusual strategies to make up the difference. In general (though not always depending on what they feel like they have to do) those type of machinations are fun for the guilds in questions and very few players are affected overall. When we see widespread stacking, that crosses the line. In retrospect, the dependence on quick burst for a fight like Spine might cross the line. Overall, we didn't see a ton of stacking or sitting for the Cataclysm raids and we'll try to do even better for the new content. source In situations like this, it's important to consider the game developers' perspective. They have to ensure content is balanced for all levels of skill, not just those on the top end, while still creating encounters that are varied and entertaining. For the most part, I think they do a pretty good job, and it's always refreshing to see when they admit mistakes in their design. What's your take on the matter? Should Blizzard balance classes based around their theoretical maximum performance, or should they balance around what the average class member can typically accomplish? It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Ghostcrawler on holy paladins in Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    06.18.2012

    Holy paladins have some questions as to where their healing is going in Mists of Pandaria -- and Ghostcrawler, like the last son of Krypton, has burst onto the scene to answer them. Yes, that's what Superman does: He bursts through stone walls and answers questions about holy paladins. Dr. Street (that's his secret identity -- shh, don't tell anyone) offers details on paladin healing and mana cost, why certain abilities like Holy Radiance were nerfed, and the critical chance of Holy Shock. It seems that paladin healing is intended to be balanced around its many mana-discounted or outright free effects. While if a paladin and another healer both just stood there and cast their cheapest heal, the paladin would indeed run out of mana sooner, the design of the class is intended so that they won't do that, so design has to be balanced around those free heals. I won't pretend to be an expert, but the premise seems logical enough. Ghostcrawler also mentions specifically that the Holy Radiance and Holy Shock spells are being looked at and could be adjusted if they're underperforming. You'll find the entire post reproduced here after the break, so you paladin healers (or any healers who are interested) can take a look and see what you think.

  • Click the Lightwell -- no, really ...

    by 
    Anne Stickney
    Anne Stickney
    04.19.2012

    I like to think I'm a decent rogue. My DPS is pretty good, I know my rotation like the back of my hand, and I've got orange weapons with which to stab things. More important than that (to me, anyway) is the fact that I use self-heals almost religiously, without thinking about it. I think a good portion of that comes from having been a healer originally and having an understanding about healing and just how difficult it is. I don't want to make it more difficult; I just want to happily stab things. In order to do that effectively, I need to not die. That said, I love Lightwell. It's a nice little spell that priests toss on the ground, and you click it to use it. Earlier versions of Lightwell were a little clunky and difficult to use, but today's version is pretty streamlined. I don't lose my target if I click the Lightwell, and I don't have to be on top of the thing to click it. It's a handy little heal to have, much like a Healthstone or even Recuperate. Since I'd rather be using DPS-boosting potions than healing potions, I'll take any little heals I can get. Oddly enough, not everyone does. And I can't quite figure out why.

  • The Light and How to Swing It: Major AoE healing changes in the Mists beta

    by 
    Chase Christian
    Chase Christian
    04.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Blizzard has been deploying beta patches at a record pace, which has a lot of stale info being bandied about as fact. The official Mists of Pandaria talent calculator is wildly out of date, and much of the commentary made over the past week is now superannuated. The developers haven't been shying away from making major class changes in these early days of the beta, and so everything is still up in the air. What we do know for sure is that there's work being done to modify our holy AoE arsenals specifically. First, Holy Radiance still generates holy power points for us. The holy power generation mechanic was moved from Tower of Radiance and placed directly onto Holy Radiance itself. Other than that, every other piece of our holy toolkit has been updated, and for the better.

  • The Light and How to Swing It: 4 holy talents I want to see in Mists

    by 
    Chase Christian
    Chase Christian
    03.18.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When I look at our upcoming talent tree in Mists of Pandaria, I'm not blown away. Repentance and Divine Purpose are nearly identical to the versions in the retribution tree today. Pursuit of Justice and Speed of Light have been edited slightly but fulfill the same general roles. There are definitely some new talents in the mix as well, like Holy Avenger and the new Sanctified Wrath, but many of the choices are simply repeats of existing talents. I have a few ideas on how to fix that. With equal parts of stealing talents from other classes and coming up with brand new ones, we could liven up our options quite a bit. I want to see more dynamic healing options available, rather than yet another cooldown like Clemency to manage. We spend most of our time in the trenches, pressing Holy Light and Holy Shock until our fingers are numb. Improving holy's style of healing will go a long way toward making the class more exciting to play.

  • The Light and How to Swing It: Evaluating Mists of Pandaria talents for holy paladins

    by 
    Chase Christian
    Chase Christian
    03.11.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Speculating on talent choices that aren't even being publicly tested yet is risky business. Mists of Pandaria isn't in beta testing yet, which means that everything is still be up in the air. What if holy power gets scrapped between now and then? What if the developers decide that shockadins should actually be viable? There are simply too many unknowns when discussing an upcoming game that hasn't faced any public scrutiny. At the same time, speculating on talent choices with no empirical evidence whatsoever is also fun, because we get to make it up as we go along. I am already imaging a build with the new Pursuit of Justice, where I stack up 5 holy power points via Boundless Conviction and run around with 60% bonus speed for an entire encounter. Will it work with 5 holy power points, or will the speed boost only count 3 of them? Only time will tell. Or Ghostcrawler. But mostly time.

  • The Light and How to Swing It: Evaluating Holy Radiance's fifth tick

    by 
    Chase Christian
    Chase Christian
    03.04.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I made a lot of sacrifices to hit the 3,500 haste break point, which grants our Holy Radiance spell a free fifth tick. The truth is that the extra tick wasn't free, and it came at a great cost. The question in my mind was whether or not the cost was worth the benefit, whether or not the fifth tick made up for the losses in other areas. Holy Radiance is a pretty important spell in our arsenal right now, and haste is good generally, and so I figured there was at least a chance that the fifth tick could prove valuable. I knew I was making sacrifices to get to that haste plateau, but I had no a priori way to quantify exactly how that would affect my overall healing. I just went for it. After last week's full clear of Dragon Soul with my 3,500 haste build, I now have data to parse. I started matching encounters and parts of encounters in apples-to-apples comparisons using CompareBot to evaluate my performance. The results of my experimentation with a 3,500 haste build had me quite intrigued.

  • The Light and How to Swing It: The road to 3,500 haste

    by 
    Chase Christian
    Chase Christian
    02.26.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. I love the stat break points in WoW. The idea is that at certain values of a stat like critical strike rating or haste, your character's power improves dramatically due to some complex interaction. Not ever spell scales linearly, and so as you reach certain thresholds, your potency can vary wildly. Holy Radiance's interaction with haste rating is a perfect example. The haste rating we acquire obviously lowers the spell's base cast time, which is how every spell works. However, at certain values of haste, we can actually cause Holy Radiance's AoE HoT to proc for an additional tick of healing. The extra tick of healing tacks on an extra 10% to 15% healing to each Holy Radiance we cast, dramatically affecting the spell's potency. The problem is that while the first haste break point for HR is easily achievable at 777 haste rating, the next break point requires nearly 3,500 haste rating to achieve.

  • 4 major updates for holy paladins in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    02.19.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate. Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

  • The Light and How to Swing It: New tools for evaluating holy paladins

    by 
    Chase Christian
    Chase Christian
    02.12.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There's no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player's gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly. Evaluating a healer is much more difficult. As their group's damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you're killing heroic Ultraxion in four minutes, your raid simply isn't taking enough damage for you to parse highly. In order to properly evaluate a holy paladin's play, you have to dig deeper.

  • In defense of intellect plate

    by 
    Chase Christian
    Chase Christian
    02.05.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. There was some talk on the official forums recently about the logistical issues presented by plate gear with intellect on it. The best part of the preceding sentence is that it was true last year, it's true this week, and will probably continue to be true next year. While the gear itself was originally called spell plate due to its spellpower stat, it's now usually referred to as intellect plate. The issue isn't with intellect plate or holy paladins, because they've both been serving their purposes perfectly. The problem is how intellect plate interacts with boss loot tables, affecting everyone else in the raid.

  • The Light and How to Swing It: Nerfing Holy Radiance to the ground

    by 
    Chase Christian
    Chase Christian
    01.29.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Paladins haven't always had the most amicable relationship with the community team and developers at Blizzard. Retribution paladins have fought for years with the blues over their perception of being constantly nerfed, which is a nice way to say that ret paladins enjoy playing the victim. Their claims do have some merit, though, as the paladin class has undergone major transformations in nearly every expansion, and not always for the better. In patch 4.3.2, the developers are handling a few balance issues. Fire mages are being tweaked downward, while hunters should be doing slightly better overall. Oh, and the mana cost of Holy Radiance is going up by 14%. Holy paladins are already complaining on the forums about this nerf, but the truth is that it's irrelevant. Even as Holy Radiance has seen two nerfs in as many patches, it's still an amazing spell. It takes a lot more than a 14% mana cost bump to erase Holy Radiance's dominance.

  • The Light and How to Swing It: 3 essential addons for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.22.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Holy paladins have come a long way from the days of five-minute Blessings and WhisperCast. There's a good kind of complexity that comes from being given choices, and there's the bad kind of complexity that comes from busy work. The developers are constantly streamlining the game and removing outdated mechanics, and I can't complain. Even though addons like PallyPower made our lives easier, the new Blessing system is so simple that we don't need any external help to handle it. Today's holy paladin has different addon needs from the healer of yesteryear. Three of the most important holy paladin addon concerns are unit frames, holy power management, and raid-specific alerts. In Dragon Soul, there are plenty of important things that we need to keep track of. Raid encounters are only going to get more and more complex and chaotic, and we need to be able to quickly get the information we need.

  • The Light and How to Swing It: How to compare intellect and spirit in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    01.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With Mists of Pandaria coming up on the horizon, many holy paladins are looking ahead to the changes that the expansion will bring. Most of the talent and ability info is still very malleable at this point, and as such, I haven't begun to worry or get excited just yet. One thing that we do know is that in Mists, intellect will finish the transformation that it started in Cataclysm. Intellect is going to become a throughput-only stat, as it will stop increasing our maximum mana. Today, intellect and longevity are nearly synonymous. Replenishment and Divine Plea are two of our largest mana sources, and they both scale off of our intellect. Most paladins are sporting intellect gems and trinkets, and intellect flasks and food fill up our bags. Holy paladins have been leaning on intellect for a long time due to its versatility, and it seemed like the decision to roll spell power into intellect would permanently ensure intellect's role as our best stat. By decoupling intellect and mana, the developers are changing everything we know about gearing a healer.

  • The Light and How to Swing It: Examining secondary stats for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.08.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Despite any arguments to the contrary, I don't feel that spirit is a true secondary stat. I know you can reforge in and out of it and that it's not as ubiquitous as intellect, but it's actually closer to being our fifth primary stat. In Mists of Pandaria, intellect will no longer grant additional mana, making spirit the only game in town for improving longevity. Because of the way holy paladins function with the new Judgements of the Pure regeneration mechanic, spirit has gone from a good choice to a must-have stat. When we start talking about the true secondary stats, we realize that there's a lot of baggage here. Haste rating was the de facto champion due to its ability to affect all of our heals, critical strike rating was avoided after the removal of Illumination, and our master rating has gone through more iterations than any other spell in Cataclysm.