Holy-Paladin

Latest

  • Addon Spotlight: Bati's Healer Grid layouts

    by 
    Mathew McCurley
    Mathew McCurley
    08.26.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Grid gets some pre-made loving thanks to Bati! Thursday is here! Thursday is here! Excitement abounds in my secret addon lair for many reasons. First, my original vanilla WoW character is back in action. Originally, as many of you have read in my past columns, priest was my class of choice. Healers tend to be my forte because of group desirability -- selfishly and selflessly, I always rolled healer to get invited to groups and be there to support the healerless masses back when this was a thing. After a stint in Warhammer Online, tanking became my new love and, after a quick respec and some forum threads, my Burning Crusade healadin became my Wrath tankadin. After almost three years in the freezer, my priest has emerged from cryo-stasis.

  • The Light and How to Swing It: Holy paladin gear diversity

    by 
    Chase Christian
    Chase Christian
    08.22.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how holy paladin gear is evolving. I think that holy paladins have been pretty blessed this expansion, pun definitely intended. Our holy tree has been very solid throughout Wrath, and we've even got a few flex talents that we can use to pick up Improved Lay on Hands or even Blessed Hands. Our massive healing throughput has also made us one of the healers of choice for Anub'arak and the Lich King on heroic mode and even for bugging out Yogg-Saron's heroic mode, as well. Our progression throughout Northrend has settled holy paladins into a pretty comfy healing niche. Even with all of the development our class has seen in the past few months, a few questions still remain. For example, why are we still using the item level 200 Libram of Renewal instead of one of the shiny new librams from the Emblem of Frost vendor? The reason is that our old libram is too strong, and our new librams are poorly designed. Specifically, the Libram of Blinding Light just doesn't mesh well with our playstyle. It forces us to use Holy Shock on a regular basis to keep it active and only provides extra spellpower. Of all the stats possible, spellpower is probably the one that holy paladins need the least of. What can Blizzard do to get things right the next time around?

  • The Light and How to Swing It: How to heal different tanks

    by 
    Chase Christian
    Chase Christian
    08.15.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle healing the different tanking classes. I've recently started leading a 25-man pickup group that raids Icecrown Citadel. A few of the DPS classes in my guild are focused on obtaining a Shadowmourne, and so I offered to set up a run so that they can start collecting the legendary shards. While just about everyone has been to a PUG raid, leading them can be quite different from simply participating. The biggest difference for me is deal with the variety of personalities that come together. Once nice thing about having such a diverse group of people in the raid is it allows me to talk with other healers that I normally wouldn't interact much with. Recently, in our group 5 party chat discussions, the topic of "favorite tank to heal" came up. I had a few particular players in mind, but the healers actually started talking about the tank classes that they preferred to heal. While there's more to tanking than simply picking the right class, the fact is that the tank classes take damage in different ways. Who's your tank of choice when healing?

  • The Light and How to Swing It: Holy Power hands-on

    by 
    Chase Christian
    Chase Christian
    08.08.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how holy power works and what we'll be using it for. If we look at the resource systems of WoW over its lifetime, it's clear that Blizzard has been trying to diversify the mechanics. We've seen warriors' rage system constantly tweaked, rogue energy regeneration altered in every expansion, and hunters returning to their old focus resource from back in the original beta. The inception of death knights also introduced not one, but two resource systems to the game. Warlocks are even getting a new soul shard system in Cataclysm that will give them a brand new resource bar. Paladins of all specs have been having problems with their ability usage. Retribution paladins could use a castrandom macro and do nearly full DPS, protection paladins have an incredibly static "969" rotation, and holy paladins have been stuck using nothing but Holy Light since Naxxramas. We needed something to help us break the cycle of repetitive ability usage. The dev team looked at ways to give our class a little more flavor, and came up with the concept of holy power.

  • The Light and How to Swing It: The Val'anyr effect

    by 
    Chase Christian
    Chase Christian
    08.01.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how our new mastery bonus will affect the class. Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game. Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.

  • Cataclysm Beta: Holy power questions

    by 
    Gregg Reece
    Gregg Reece
    07.26.2010

    Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its last developer chat that for the betterment of the class, paladins would be receiving a new resource called holy power. This would be used in conjunction with mana for a variety of new and existing abilities. So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into. Soranomaru asks: "How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?" Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it. Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).

  • The Light and How to Swing It: Healing on the run

    by 
    Chase Christian
    Chase Christian
    07.25.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how paladins are basically healing siege tanks. Superman is faster than a speeding bullet, but even a sliver of green kryptonite can bring him to his knees. Batman may be incredibly intelligent, but a single bullet could end his career. Spider-Man's agility carries him through his endeavors, but he's crippled when his family is in danger. Every hero has a weakness. We may not have an "S" on our chests, but holy paladins aren't excluded from this flaw. We are as weak at mobile healing as we are strong at stationary healing. While standing still, we have the strength of Atlas, pillars of holy light that can hold up the world. While on the run, flailing is about the best we can do. While many of our mobility issues are being addressed in Cataclysm, that's still out on the horizon and no help to us. We've got to figure out how to heal while moving now. The development team at Blizzard isn't going to stop making encounters that involve motion, and holy paladins need to adapt to these environments. Even if we're not the most potent healers while running, we do have a few tricks up our sleeves that can get the job done. As great as Judgement of Light may be, we still need to actually do some casting if we want everyone to stay alive.

  • Raid Rx: No pally? No problem

    by 
    Dawn Moore
    Dawn Moore
    07.22.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host, Matt Low, the grand pooh-bah of World of Matticus, is on vacation. Hello readers! Your favorite Canadian priest is off on some sort of an adventure this week so I'm here to cover for him. (I don't know the specifics, but I heard something about a Princess Leia metal bikini and twenty boxes of tropical flavored Fruit Roll-Ups. Your guess is as good as mine.) Usually I just handle priest healing over at Spiritual Guidance (thus, don't be surprised by the heavy priest bias) but I figured I could take a stab at this. I should warn you though: I'm no phlebotomist. I might need to stab you multiple times. No big deal right? I've got Flash Heal. Anyway, when I asked Matt what topic I should cover, he relayed a story to me on how his raid leader refused to start their 25-man ICC because the group had no holy paladin. The raid leader wanted someone who could "heal the tanks." This forced them to wait 90-minutes for a healadin while available healing priests, shamans, and druids were turned away. Sounds frustrating, yes? Matt suggested I tackle the topic in his place (probably so I can take all the flames), so here I am. So here's the situation: you're putting together a raid and either your normal pally is absent, for some reason (read: debauchery), or you're in a pug and there are no paladins to be found in ye ol' trade chat. What do you do? Can your other healers handle the tanks or are you doomed to a wipe fest?

  • Cataclysm Beta: New talent trees for paladins

    by 
    Gregg Reece
    Gregg Reece
    07.14.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons. Last night, Blizzard released the new talent tree system onto the beta realms for people to take a gander at and test out. Each class is at various stages of done-ness, with some needing pruning, others needing tuning and still others just need another iteration or two before truly being ready. Paladins fall into that last category, along with three other classes. Here are a couple of excerpts from the beta patch notes, with bold added for emphasis: Cataclysm Beta Patch Notes - Build 12479 While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations. ... Paladins * We are in the process of overhauling many paladin talents, spells and abilities. Expect updates in upcoming patches. source Things like more healing abilities for holy, Holy Shield moving from a maintained ability to a tanking cooldown, and three new planned but unimplemented attack abilities for retribution are all in the pipeline, as well as a shakeup of the talents we've already been provided. So, without further ado, I present a first draft of the paladin talent trees. [ Holy ] [ Protection ] [ Retribution ] The Light and How to Swing It tries to help Paladins cope with the dark times coming in Cataclysm. See the upcoming Paladin changes the expansion will bring. Wrath is coming to a close and the final showdown with the Lich King is here. With Cataclysm soon heating things up, will you be ready?

  • The Light and How to Swing It: Healing through Halion and friends

    by 
    Chase Christian
    Chase Christian
    07.11.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to tackle Halion and his twilight cronies in Ruby Sanctum. In order to bridge the gap between Icecrown Citadel's release late last year and Cataclysm's eventual launch in months, Blizzard released a short raid instance to give raiders something to do until Deathwing breaks through. Ruby Sanctum is a transitional raid, which ushers out our major conflict with the scourge and introduces us to our new threat-dragons. Specifically, our red dragon allies have been assaulted by the Twilight Dragonflight, and it's our job to go clear out their pad before Alexstrasza comes home and gets really mad. With just a trio of mini-bosses and some scattered mobs to clear, the instance looks pretty sparse when we first enter. However, once we've cleared out the trash, Halion appears to stomp on us. He looks a bit like a melding of a catfish and a dragon, but mostly dragon. I'm fairly certain that Blizzard's art department hired a team of pre-school girls to choose the color palate, and so we're faced with a pink and purple dragon who's apparently supposed to be a pretty serious threat. Right. That's our color, and we've come to take it back.

  • The Light and How to Swing It: The new holy paladin toolbox

    by 
    Chase Christian
    Chase Christian
    07.04.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the our revised healing toolbox in the upcoming expansion. With the Cataclysm beta now underway, Blizzard's been kind enough to lift the NDA that had been shrouding any expansion information from our eyes. I have been using this opportunity to read up on what holy paladins can look forward to once we're level 85. We have some new information on Healing Hands, and it looks to be a fairly powerful AoE heal (more on that next week). I've also seen some recent changes to the holy tree to reflect the healing game in Cataclysm, as well as some cleanup of talents that were out of place. The biggest upset for me is our new 21-point talent, Divine Light. It's the "big and expensive" heal that was needed to move paladins to the Three Heal System, and I really don't understand why we need to spend a talent slot to pick up what's supposed to be a core healing spell. I don't care about spending the extra point in the tree, I had just been hoping we would've seen something cool put in the vacancy that was created by the new baseline Holy Shock. The next question is: so what's Divine Light good for anyway?

  • The Light and How to Swing It: How to keybind your holy paladin

    by 
    Chase Christian
    Chase Christian
    06.20.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the proper way to set up keybindings for your holy paladin. I was in a raid a few nights ago with a newer holy paladin healing alongside me. We were fighting Blood Queen Lana'thel, and a friendly shadow priest blessed me with a Fear Ward. As soon as the AoE fear phase came, I was immediately pressing my Cleanse macro to save the healers. I managed to dispel 3 of the fears in 4 seconds, including the other paladin. After the fight, he asked me how I was able to click on his unit frame and click Cleanse before the fear was over. He had no idea that you could cast a spell on someone without them targeted. I've talked about holy paladin addons before, and touched on the importance of using mouseovers to minimize your reaction times. It's true that addons can improve your performance and that they're important in squeezing every last drop of healing out of your paladin. However, there's something even more basic that needs to be in place first-- keybindings. No matter how fast a player is at clicking, it's simply impossible have the same reaction times as a player who is using their keyboard to activate their abilities. In addition, having your spells bound to the keyboard will make your addons and macros even more potent, as you'll be able to combine the two for the optimum healing setup.

  • The Light and How to Swing It: Wearing metal dresses

    by 
    Chase Christian
    Chase Christian
    06.13.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss what's in store for our precious plate dresses in a post-mastery world. If you've been following along with Blizzard's release schedule for holy paladin information, it's clear that there are going to be some serious changes. Imagine if you rounded up the four healer classes of WoW side by side, in terms of playstyle and capability. I am certain that paladins would stand out in the lineup. Trying to normalize us into the universal healthcare -- I mean, universal healing system is going to be a difficult task. Because of this, it's not a surprise that the other three healer classes received their talent previews this week, while paladins are left wondering what's in store. The previews for the other classes show us that Blizzard intends to make nearly all caster gear come with spirit, while adding talents for the DPS casters to convert spirit to hit. I remember the complaints when healing power and spell damage were merged into spellpower, but I can say now that I think it was a great change. Not having to shard a piece of cloth gear with hit on it because none of the healers needed it will be a welcome change as well. All casters will be able to share gear with their fellow cloth/leather/mail wearers. The question is: Where does this leave holy paladins? We're still stuck sporting plate armor, and there are no other casters around to use the same gear.

  • The Light and How to Swing It: Holy Shock mechanics

    by 
    Chase Christian
    Chase Christian
    05.30.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss my least favorite healing spell, Holy Shock; though I might be changing my mind about that. I have been going over my guild's World of Logs parses for heroic Sindragosa recently, trying to find any holes in our strategy or areas that we can improve upon. While browsing the statistics, I examined the balance of healing spells I had employed. Our wipes were fairly typical fights by any account, with a 50/50 mix of healing from Holy Lights and Flash of Lights, and the rest of my healing coming from Beacon of Light and Judgement of Light. I noticed that Holy Shock was all the way at the bottom of my healing done chart, below even the Infusion of Light FoL HoT and the Glyph of Holy Light splashes. I'll admit it now, I have never really been a fan of Holy Shock. My very first character was a paladin that I tried leveling as holy, to take advantage of that seemingly awesome ranged attack, since that was the core weakness of paladins at the time. The concept of healers and tanks had never occurred to me, since I had never played a collaborative RPG before. Once I picked up HS from the talent tree, I found out that it was just a terrible spell that happened to cost 31 talent points. Disappointed, I put my paladin on the bench for several months. After realizing how little I was utilizing it in Icecrown Citadel, I decided to give Holy Shock one last chance to redeem itself in my mind.

  • The Light and How to Swing It: Gearing a new holy paladin at 80, part 2

    by 
    Chase Christian
    Chase Christian
    05.23.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss the most efficient way to use your emblems of triumph to pick up great holy gear. Do any of you remember raiding Naxxramas, back at the start of Wrath? What now seems so trivial today was actually pretty easy back then too, considering that guilds in level 70 gear cleared it on their first night in. Even considering how simple raiding was at that point, loot drama could still occur. A guild on my server, one of the larger and more successful guilds too, disbanded over a loot dispute. It wasn't about whether or not hunters should be allowed to roll on one-handed items (they shouldn't), but rather about whether an item with spellpower, mana per 5, and haste should be given to a healer. The item in question is the Torch of Holy Fire, which today, we would clearly state is a healer weapon: MP5 means that a healer should be using it. However, one of the guild's elemental shamans contested that it was also best-in-slot for him, and that DPS classes deserved gear before healers did. His argument was that letting the DPS gear up was more important than giving items to healers, because more DPS meant quicker boss fights. Once an encounter was beaten, additional healing did nothing to push progression. While the idea of a guild focusing on gearing their tanks first and everyone else second is not that uncommon, the idea of DPS superiority over healing was divisive enough to rip this group apart. Healers were arguing for their fellow brethren, while DPS derided them for being selfish. Paladins were particularly focused on, since critical strike rating was far more desirable back then and we were rolling on sp/haste/crit gear along with every other caster DPS class. Luckily for us, things have changed a lot since those early Wrath months.

  • The Light and How to Swing It: Triage in Cataclysm

    by 
    Chase Christian
    Chase Christian
    05.09.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how the next expansion will change our method of healing, and might even be for the better. Unless you've been living under a rock for the past few days, you're aware that Blizzard recently started their Friends and Family alpha testing phase for Cataclysm. While a select few lucky individuals are playing the rough version of the next expansion right now, I am left here in Dalaran with only my thoughts to keep me company. Recently, I've been thinking about how Cataclysm is going to change the healing landscape for holy paladins, and what I can do to prepare myself over the next few months. We're obviously receiving at least one new healing spell, Healing Hands, and since Holy Shock is no longer our 31-point talent, it wouldn't surprise me to see another heal added in as well. How are those going to change our decision making process when choosing the right spell to cast? We'll actually have to think about mana costs and conservation now as well; will we flex between various heals or fall back to relying on Holy Light to solve every problem? We also have to consider that changes to the other classes affect our playstyle as well. Tank cooldowns may change drastically, and many DPS classes are picking up survivability talents and skills of their own. The real question is: what's not going to change for us in Cataclysm?

  • The Light and How to Swing It: Healing through heroic Deathbringer Saurfang

    by 
    Chase Christian
    Chase Christian
    05.02.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to handle healing as holy paladin on the heroic Deathbringer Saurfang encounter in Icecrown Citadel. When we first meet him in Nagrand, his name is Saurfang the Younger. When he is found in an image projected by the brain of the old god Yogg-Saron, he is called a Turned Champion. When we see prophecy fulfilled in Icecrown Citadel, we learn that his father named him Dranosh, which means "heart of Draenor." When we finally confront him face to face, his name is only Deathbringer; he is no longer our ally or even his father's son, but the Lich King's most powerful death knight. The Deathbringer Saurfang encounter is one of the easier fights in the normal version of ICC, due to Saurfang's position in the first wing of the citadel. The heroic version, however, proves to be much more difficult than the three preceding bosses. Due to his item table containing our first shot at ilvl 264 or 277 tier tokens, he has been tuned with the strength necessary to guard such valuable loot. While a fight like Valithria may showcase how powerful holy paladin healing has become, Saurfang on heroic difficulty is an example of an encounter that is nearly impossible without an appropriate number of holy paladins to keep everyone alive.

  • The Light and How to Swing It: Handily healing heroics

    by 
    Chase Christian
    Chase Christian
    04.25.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to quickly and efficiently heal your way through any heroic. When Wrath of the Lich King was released, Blizzard shared a few things with us. First, Ghostcrawler campaigned with his promise of One (Star) Pony Per Child, ensuring that there would be No Alt Left Behind. We also heard that the developers were crafting a new hero class, the death knight. Not to worry, it totally won't be overpowered at launch. That, we could suffer under the death knights' oppressive rule for several months. Finally, we were also told that there was a clear progression plan for Wrath, and that there would be no more regular farming of Karazhan- and Mechanar-esque instances for badges. I guess the last statement was actually true; we're now farming Patchwerk and The Nexus for Emblems, not badges. All joking and semantics aside, the fact is that whether you're a freshly 80 holy paladin ready to get your feet wet, or a veteran battle healer who's seen all of Icecrown's overlords toppled, there's value to be found in running heroics on a daily basis. While most of the 5-man dungeons are nearly trivial now, there are steps that we can take to put the run on fast-forward. By minimizing the amount of time we have to spend killing Loken and Cyanigosa, we can get back in to the action in record time. Let me note that this is not a guide for newer holy paladins who aren't completely comfortable in heroics, or if you or your tank are still working on gearing up your character. I will be covering how newly 80 holy paladins should be handling heroics soon, this guide is meant for those who have run these dungeons many times before and have the gear necessary to tackle any healing situation.

  • Cataclysm Class Changes: Holy paladin analysis

    by 
    Chase Christian
    Chase Christian
    04.15.2010

    Apparently Christmas comes early in Irvine. Blizzard decided to share their notes for the paladin class a full two days ahead of time, which I have to say is a nice switch in tradition from their normal habit of pushing content back until "it's ready." While prot paladins are wondering what exactly Blizzard's plans are for their spec, ret paladins are worrying about losing their defensive capabilities that have been their go-to cooldowns in PvP play. The developers did however shine a light onto their plans for holy paladins in Cataclysm, revealing a bit of their design strategy. Nethaera Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration. source The big reveal came in the form of Healing Hands, the future addition to our healing toolbox. While it satisfies a few of my requirements, such as having an AoE effect and being on a relatively short cooldown, there are still a lot of questions about exactly how powerful HH will be and how tiny the radius actually is. Either way, we've finally got something we can cast when our group is taking AoE damage, and that has me hopeful that we may finally escape the bonds of full-time tank healers. The power of this ability remains to be seen, but I'm glad that Blizzard knows what we lack and they're working to fix that.

  • The Light and How to Swing It: Beating the GCD

    by 
    Chase Christian
    Chase Christian
    04.04.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how do deal with our biggest limiting factor: the GCD. Playing a holy paladin is a lot like participating in illegal street racing. We drive as fast as possible, have no respect for law or our fellow man, and we live our lives a quarter mile at a time. Well, at least the last part is true. We play our class one second at a time, with only a moment's time to process our raid's status before making our next move. We play in a GCD-capped environment: limited by the game's own internal pacing instead of our mana. It's because we're already capable of casting as fast as possible that our multi-target healing suffers. Most other healers can increase their number of spells cast per second to boost their healing output, whereas we're limited by the fact that we can really only heal one person per second. There are some tricks we can use to beating this GCD limit, and therefore raise our output over simply mashing Holy Light for five minutes a time. Knowing how to work efficiently in these short, one-second windows will ensure you're healing every last bit possible.