hyperspace-beacon

Latest

  • Hyperspace Beacon: Seven things I learned while writing about SWTOR

    by 
    Larry Everett
    Larry Everett
    02.02.2015

    This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger. Before I actually say my final farewell to Massively, I'd like to leave you, fans of Massively and the Hyperspace Beacon, with a list of things that I've learned from writing this column.

  • Hyperspace Beacon: Examining SWTOR's producer letter

    by 
    Larry Everett
    Larry Everett
    01.27.2015

    At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this cantina yielded us an early look at Producer Bruce Maclean's roadmap letter to the community. In the letter, he talks about where the SWTOR story will take us, what's on the horizon for flashpoints, personal stories, planets, and the outfit designer. But what is all this new stuff, and should it get people excited about the coming year? Unfortunately, there is no easy answer for that. If you play for similar reasons as I do, then there is plenty to be excited about. However, there are certain players, like PvPers, who might be a little frustrated by what they are seeing and not seeing in the letter.

  • Hyperspace Beacon: Handling SWTOR exploits

    by 
    Larry Everett
    Larry Everett
    01.13.2015

    On this week's Hyperspace Beacon, I'd like to discuss the exploit issues that have popped up in Star Wars: The Old Republic as of late. Admittedly, the widespread exploit that SWTOR recently experienced wasn't gamebreaking, and it certainly didn't fracture the economy as exploits in other games have. In fact, I don't even think that a rollback or anything severe was even considered for this particular exploit. However, the community team mentioned some things in its handling of the situation that made me wonder about exploits and cheats that violate the intent of the game designers. I don't know that I will have all the answers in regard to how to handle specific situations, but I really intend for this to be a conversation starter. I want to read your thoughts in the comments.

  • Hyperspace Beacon: Five SWTOR predictions for 2015

    by 
    Larry Everett
    Larry Everett
    12.30.2014

    It's that time again to make my educated guesses on what BioWare will attempt to accomplish in the coming year with Star Wars: The Old Republic. In the last Hyperspace Beacon, I gave my grade card for how I think 2014 went, but now I extinguish the Force ghost of Christmas past and get a visit from the blue-glowy of Christmas yet to come. I don't always get everything right, but I like to make a guess anyway. When you've finished reading my predictions, let's continue the discussion in the comments. I want to hear your thoughts as well.

  • Hyperspace Beacon: SWTOR's 2014 report card

    by 
    Larry Everett
    Larry Everett
    12.16.2014

    In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true. In fact, if you don't believe me, take it yourself: GamerDNA still has an online test based on the Bartle study. Bartle categorized players based on their interests in the game; I would like to do the same this year as I did last year for Star Wars: The Old Republic since it's a good way to measure the game against the average expectations of certain types of players. Bartle divides us all into Achievers, Socializers, Explorers, and Killers. I'll explain what each of those means as I discuss the different aspects of SWTOR. If you know what that means and so you have a point of reference, my profile is SEAK, which means that I interact with all types of players. For fun, I've added a grade-card-style of rating system: A, B, C, D, or F. Just remember the information I give about that score counts for more than the score itself.

  • Hyperspace Beacon: Previewing SWTOR's Shadow of Revan

    by 
    Larry Everett
    Larry Everett
    12.02.2014

    When I was first introduced to the expansion for Star Wars: The Old Republic, there were two things I wanted to see: the continuation of the class story and Yavin 4. And I'm happy to say that this expansion delivered both of those in a satisfying way. When I spoke to studio game director James Ohlen and lead writer Charles Boyd about the expansion a few weeks ago, they told me that Shadow of Revan would close one major chapter and open a new book for SWTOR. After seeing the expansion, I have to agree that Shadow of Revan does put a great cap on a class stories and opens the door for an exciting future for the game. I don't want to give you the impression that everything in the expansion is exactly what I wanted, though. There is a surprising lack of exploration, the amount of content fell short, and parts of the maps felt slapped together. The screenshots depict beautiful scenes, but sometimes form outweighs function. Before I continue, I feel obligated to tell you that there are spoilers of previous content in this piece, but the important parts of the new content will remain unspoiled.

  • Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

    by 
    Larry Everett
    Larry Everett
    11.18.2014

    BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization. With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?

  • Hyperspace Beacon: SWTOR Shadow of Revan FAQ

    by 
    Larry Everett
    Larry Everett
    11.04.2014

    With every expansion, there are questions -- a lot of questions. Star Wars: The Old Republic is no exception. Shadow of Revan changes a lot of game mechanics and expands the story of SWTOR. With all the interviews and Cantina Tour chatter, it's difficult to tell what is true and what isn't. So I thought it'd be best to make an FAQ to answer some of those ponderings. When does Shadow of Revan release? The official release date for Shadow of Revan is December 9th. However, if you preordered before November 3rd 2:59 a.m., then you will gain early access, which starts on December 2nd. Do I have to subscribe to play Shadow of Revan? No, Shadow of Revan is a paid expansion and can be accessed by a free-to-play player. However, to be eligible for the 12x XP bonus, you do have to be subscribed to the game.

  • Hyperspace Beacon: SWTOR and the transparency dilemma

    by 
    Larry Everett
    Larry Everett
    10.21.2014

    This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too infrequently with the players and has actually driven people away from the game because of that lack of dialogue. Also this past week, former Operative Class Representative Snave interviewed Community Manager Eric Musco, asking why the community team has been so quiet as of late and why it promised to deliver information by the end of September but it didn't. Snave also asked why there hasn't been more transparency from community team, especially when Musco specifically said that one of the things that he wanted from the community team was more transparency. Snave accused Musco of speaking out of both sides of his mouth when he said that he wanted more transparency but then wouldn't reveal what was going on with the announcement. Compounding recent events was a kerfuffle over the ongoing Cantina Tours. Players became upset when the Cantina Tour date for Las Vegas was moved from November 7th to November 15th, even though back in February, Community Coordinator Courtney Woods posted the planned dates of the Community Cantina Tour with the caveat that they were "subject to change." As a community, SWTOR players don't seem to be happy with or without transparency. The SWTOR community team cannot, as the saying goes, win for losing. What is the solution here? Let's discuss the details and maybe a solution or two.

  • Hyperspace Beacon: Eight quests you should play before SWTOR's Revan expansion

    by 
    Larry Everett
    Larry Everett
    10.07.2014

    The next expansion for Star Wars: The Old Republic is coming in December, and any BioWare fan already knows the primary antagonist: Revan. Revan has been BioWare's focal Star Wars character since its first Star Wars game, Knights of the Old Republic. SWTOR even features Revan in multiple questlines. I could recommend that you read Drew Karpyshyn's book Revan, but there are plenty of ways to get Revan's story in-game. In fact, there are eight different questlines that you should run if you want to get caught up, and more importantly, if you want to prepare yourself for the next expansion. If you have been living under a rock for the last three years, be forewarned that this article will contain spoilers for you.

  • Hyperspace Beacon: Exploits and SWTOR_Miner

    by 
    Larry Everett
    Larry Everett
    09.23.2014

    Over the last couple of years, the Star Wars: The Old Republic community has changed. I believe it's matured. We changed from a community that wants everything yesterday to one that understands timetables but is still very interested in what's coming next. When we hear about the next storyline, we want to see how that's going to fit with everything that came before. Originally, I wanted to talk to the king of predicting the future of the game, SWTOR_Miner, about where the game is headed and what hidden secrets are in the client files. However, last week something happened that redirected my thinking. Late last Monday night, Miner posted on Twitter, "Just got word that @SWTOR is cutting ties with fan sites that have dealings with me. Guess I won't be coming in from the cold." Of course, the whole community went bug-eyed, wondering what exactly had happened. So when I sat down to talk to SWTOR_Miner, the only thing I wanted to talk about was what's going on?

  • Hyperspace Beacon: Five tips for making SWTOR conquests work for smaller guilds

    by 
    Larry Everett
    Larry Everett
    09.09.2014

    In my last column, I explained the shortcomings of the conquest system in Star Wars: The Old Republic. Despite the issues I have with the system, I still think it's a great way to encourage players to revisit older content, and most importantly, to build guild unity. I know there are some guilds on my server in which members don't even have to participate at all in conquests for that guild to appear on the top ten. But what about those guilds who don't have hundreds of members? What about those guilds who have maybe 20 or so members? Can they even compete? My guild has about 20 people who log in on raid nights; when the raid is done, maybe five or six will stick around. Now, I'm not saying that this is a healthy state for a guild (we are looking for more members!), but the few dedicated members pulled us ahead. For the last two weeks, our guild was in the top 10, and not barely in the top 10 either. This week we hit number seven, and the week before we were six. Here are my tips for how your small guild can get ahead in conquests, too.

  • Hyperspace Beacon: SWTOR conquests are good but not there yet

    by 
    Larry Everett
    Larry Everett
    08.26.2014

    I'm writing this late on Sunday night, and I have some disappointing news: My Star Wars: The Old Republic guild did not make the top 10 on the planet we were attempting to conquer. It's partly my fault; I happened to choose the planet that would be the most hotly contested. Who knew that other guilds would flock to Makeb when conquests went live? It wasn't all bad. In fact, I'd say that SWTOR kind of pulled our guild together a bit. We participated in content we hadn't done in a long time. It was a rallying cry for us: "Hey, look, this stuff is fun, and you can still have fun doing it." On top of that, it's reintroduced the idea that open-world PvP is possible. But with all the good that it's done -- player housing, guild housing, and open-world PvP -- there are somethings that have fallen short of what it could be. I think the best way to explain is to tell you about my week.

  • Hyperspace Beacon: SWTOR guild ships and Rakghouls

    by 
    Larry Everett
    Larry Everett
    08.12.2014

    This weekend was full of space zombies and capital ships in Star Wars: The Old Republic. I ended up dividing my time between the live servers hosting the Rakghoul event on Tatooine and attempting to make the most out of having a guild ship on the public test server. Unfortunately, my guild's capital ship fell victim to the Bermuda Triangle bug that makes ships completely disappear, and I wasn't even able to buy a new one. I chalk that up to testing. And I certainly will not cry foul because of it. Besides, the ship was eventually restored, just not in time for my guild to really make any headway in the conquests for this week. However, I did get to experience the ship some because I was on the SWTOR official livestream last week, and I also created my own guild on PTS to test out the capital ship features. But first, let's talk about Rakghouls.

  • Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

    by 
    Larry Everett
    Larry Everett
    07.29.2014

    It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost. Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint. We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts.

  • Hyperspace Beacon: 250 reasons you don't want to miss SWTOR Galactic Strongholds

    by 
    Larry Everett
    Larry Everett
    07.08.2014

    ​ When I first hopped into MMOs way back when Ultima Online hit the scene, I believed that the best thing about the game wasn't the gamey side. I wasn't interested in the monsters that I could kill nor the mechanics of taking down a daemon or a lich lord. I was most interested in living in the world of Ultima with Lord British and the town of Trinsic then. Although my tastes have changed in the 14 years since, I still feel the longing to live in the world created online. The next expansion for Star Wars: The Old Republic gives me nostalgic feelings of when I first stepped into Ultima. True, owning a house in UO was more complicated than what Galactic Strongholds gives us, but there is a great level of complexity all the same. In the livestream last week, the developers gave us a tour of the Nar Shaddaa stronghold and layout many of the decorating tools. The "hooks" on the floors, walls, and ceilings can be configured into many different configurations of large, medium (column-like), and small areas, with a couple of large exceptions, like centerpiece and starship hooks. Developers Troy McCall, Jack Wood, and Eric Musco dropped many items on the floors, walls, and ceilings of the stronghold, showing over 250 items in the various menus. Even if you watched the livestream as it was happening, you couldn't have caught all 250+ items. Let's look at some of the most interesting.

  • Hyperspace Beacon: Fixing SWTOR's community representation problem

    by 
    Larry Everett
    Larry Everett
    06.24.2014

    You might be aware that I was once a community representative for Star Wars Galaxies. The player governing body was called the Senate. I don't remember who started it, but I do remember the formal revamp during the time Kelly "Valara" Knox served as Community Manager. It was during that period that I represented the roleplay community in the SWG Senate. Because of my time serving as an MMO community representative and my vested interest in the Star Wars: The Old Republic community, I can say that the representative system employed by BioWare is ineffective. But I don't solely blame the BioWare community team for its shortcomings. Indulge me as I discuss how it could be better and how we could better utilize the current system.

  • Hyperspace Beacon: Beating the system in the new SWTOR event

    by 
    Larry Everett
    Larry Everett
    05.31.2014

    ​I'm not a huge fan of gambling in general. "The house always wins" isn't a motto, it's the truth. But if you have fun while you're doing it, then it's fine that the house wins. However, I don't have fun playing most gambling games, especially the overly simplistic ones like slot machines. Some gambling establishments will claim to have the loosest slots in the business, but I can tell you that the slot machines in Club Vertigo and the Star Cluster Casino are not that loose. But there is a best way to play the game. On June 10th, Star Wars: The Old Republic launches Update 2.8: Spoils of War, and the casino event called the Festival of Splendor along with most of the patch already resides on the public test server. Over the last week or so, Voidmynx (a.k.a Laura Williams from Gamebreaker's The Republic and HSB Sci-Fi MMO Show) and I have tried multiple methods to beat the slots. And I believe we've found a decent one.

  • Star Wars: The Old Republic housing will not disappoint, devs promise

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2014

    Housing in a galaxy far, far away will be "nothing like any system" we have seen in MMOs before, say the devs. At a recent Vancouver Star Wars: The Old Republic cantina community event with the devs, McSleuth Gaming took down detailed notes from the Q&A session and intermingling that followed. One of the questions probed the type of housing that Galactic Strongholds will offer, to which a dev replied, "I will say though it is nothing like any system in any other MMO out there right now; it is completely different and a new style. I promise you, as a fan of housing you will not be disappointed in how our works. Seriously. We have put a lot of thought into making it customizable." If you're hoping for looser free-to-play restrictions, well, don't hold your breath. "Every time something new is added for F2P it actually is simultaneously taking something away from subs perks," the devs hedged. "So there needs to be balance and that is something we are always looking at changing." Meanwhile, Massively's Larry has several pictures of the new casino event and stronghold construction coming to the game, so check them out! [Thanks to Dengar for the tip!]

  • Hyperspace Beacon: SWTOR's plan to survive 2014

    by 
    Larry Everett
    Larry Everett
    04.30.2014

    Star Wars: The Old Republic launched successfully but ran into issues shortly thereafter because of its unpolished endgame. Despite this, even the loudest haters agreed that the personal story held the game together. Although thousands of people played through the same questlines, players latched onto these stories because they felt personal and unique to the individual player. Unfortunately, the MMO could not retain that individual feel for a number of reasons, including a focus on larger storylines and a considerable staff reduction. This year in particular, BioWare wants to turn things around so that it focuses on core ideas that made the game enjoyable in the first place. But how does the development team plan on doing that without creating new personal story arcs? Are there ways to keep the players connected and immersed without class stories? BioWare is going to give it a shot.