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  • Hyperspace Beacon: My top five wishes for SWTOR roleplay

    by 
    Larry Everett
    Larry Everett
    01.08.2013

    A few weeks back, I was nostalgically asked, "Remember those days when talking about Star Wars: The Old Republic was all about speculation?" Those days might be long gone now, but the beginning of a new year always prompts a resurgence of dreams of the year to come. And although I still love playing SWTOR, I believe there are many areas that could use some touching up. I attended a fantastic roleplay event this past Saturday on The Ebon Hawk server. It was just a social event, but there were added touches like prizes and an in-character scavenger hunt. As a member of the planning crew, I took a look back at what could make an event like this better. The execution of the event could be tightened up, but there are several potential additions to the game itself that would have improved the festivities. This prompted me to think about what improvements could make roleplay better in general. So here it is: my top five wishes for roleplay in Star Wars: The Old Republic.

  • Hyperspace Beacon: What does the future hold for SWTOR?

    by 
    Larry Everett
    Larry Everett
    01.01.2013

    I really want Star Wars: The Old Republic to succeed in 2013. On the whole, I believe it's carved out its own niche in the MMO genre. Granted, it's not the niche EA or the developers had hoped for, but I believe it to be solid and stable at this point. Without offering a lot of new content, the current servers have had consistently high populations since the game converted to its free-to-play model. We are also witnessing a new group of fans come to the game, fans who appear to be a little less jaded about the years of pre-launch hype. This week, I want to spend a bit of time discussing the different aspects of SWTOR and give my predictions for the future. The developers of the game like to say that combat, exploration, progression, and story are the four MMO pillars. But as the game has grown over the last year, I have found that the true four pillars are story, PvE, PvP, and social interaction. With each update to the game, these seem to be the biggest focal points of development as well as the four areas the community seems the most divided over.

  • Hyperspace Beacon: A 2012 SWTOR reflection

    by 
    Larry Everett
    Larry Everett
    12.25.2012

    To say that this year has been interesting for Star Wars: The Old Republic would be a major understatement. I think it's safe to say that in the course of this year this game has gone from being one of the most loved games to one of the most hated. Maybe I just like rooting for the underdog, but I still love the game. (There are other reasons, of course.) Love the game or hate it, 2012 has been a wild ride for the game and this column. As this is the last Hyperspace Beacon of the year year, I'd like to take a moment to reflect on some of the past opinions and predictions I held, then test them against my current stance or the truth behind what happened. Before I get into the meat of this column, I want to make mention of an event. The Imperials of The Ebon Hawk server are holding a gala in the name of Darth Nox, commemorating the one-year anniversary of her ascension to the Dark Council. Players are invited to come ready to roleplay and participate in in-character games. Nox will conduct a scavenger hunt, items will be up for raffle and auction, and every participant should walk away with something. If you were looking for an opportunity to get into roleplay or just have some fun, be sure to visit the market area of Dromund Kaas (instance 1, coordinates: 20, 200) at 6:00 p.m. EST on Saturday, January 5th, 2013.

  • Hyperspace Beacon: SWTOR spoiler alert!

    by 
    Larry Everett
    Larry Everett
    12.18.2012

    Originally, I had my heart set on playing a Smuggler when Star Wars: The Old Republic went live, so I had intended on not playing one in beta. But the temptation was far too strong. I played a couple of Smugglers to try out the different specs and see the storyline from a couple of different points of view. Unfortunately, that burned me out on the class, and I could never finish the story on the live servers. Another of my intentions when the servers went live was to max out a character as fast as I could so that I could get to endgame in a decent amount of time. Therefore, I picked a class that I didn't think would hold my interest: the Sith Warrior. Unfortunately -- or fortunately depending on your perspective -- I fell in love with the Sith Warrior storyline. I was impressed that an "evil" character could have such an interesting story arc, so much so that by the end I was really rooting for her to win. What I didn't know was that there was a connection between the Sith Warrior story and the Smuggler story. I was right there listening to the characters speak, yet I didn't understand at first why I felt that nagging feeling as if I'd heard certain things before. Once I did discover the connection between those two storylines, I sought out other story connections. I found out that SWTOR is full of these tiny links. Since it's been a year since release, I figured that it's safe to share some of my favorites. Yes, major spoilers follow the break.

  • Hyperspace Beacon: Maybe SWTOR's treadmill ain't so bad

    by 
    Larry Everett
    Larry Everett
    12.11.2012

    Sometimes we need to see certain things from different perspectives in order to understand the whole truth. If detectives listened to only one eyewitness, then the totality of the crime would be missing. They could head in the wrong direction, thereby letting a criminal go free and possibly detaining an innocent person. Although game design isn't exactly like busting a criminal, it is a lot like other parts of detective work. Designers attempt to determine why certain aspects of a game work or don't work. They gather data and design a balanced system, but the totality of success isn't seen until they gather eyewitness accounts from a number of different perspectives. This is why today I want to look at the positive side of the gear treadmill. Star Wars: The Old Republic launches a new game update today -- Update 1.6: Ancient Hypergate. Along with new warzone and space combat areas, this update adds a new set of top-level PvP gear, gets rid of a PvP gear set, and makes the PvE gear progression shorter by giving level 50s a set of Tionese gear. This update pretty much defines power creep, and normally, I would say that this kind of thing should absolutely be avoided in MMOs. However, this week, I'd like to take the opposite approach and examine why this is a good thing.

  • SWTOR plans to tweak endgame PvP balance

    by 
    Larry Everett
    Larry Everett
    12.08.2012

    In an interview with fansite TORWars released last night, Senior Designer Rob Hinkle explained that one of the ways BioWare will attempt to make endgame PvP more fun in Star Wars: The Old Republic is by making the PvP stat (Expertise) equal across all sets of PvP armor. Like many other MMOs with a focus on PvP, SWTOR has struggled with balancing the endgame PvP progression. Hinkle said in the interview that he frequently hears from players that they love level 10 to 49 PvP but are disappointed by their performance when they first log into endgame PvP. Hinkle described how the development team aims to make endgame PvP better by changing how Expertise will work in the "relatively" near future: "Instead of Expertise being a stat that you're chasing as you're getting better and better PvP gear, all the PvP gear no matter what tier it is will have the same Expertise level. It's just the normal stats that will be getting better as you getting higher in PvP gear." Although this change will not be fully implemented until after Update 1.6, Massively's latest Hyperspace Beacon has already scoped it out for your edification.

  • SWTOR Game Update 1.6: Ancient Hypergate goes live December 11th

    by 
    Larry Everett
    Larry Everett
    12.07.2012

    Ready your PvP gear and strap on your lightsaber because Star Wars: The Old Republic pushes its sixth update to live servers on Tuesday, December 11th. Update 1.6: Ancient Hypergate focuses on the PvP warzone of the same name but also offers a few other changes to PvP. The latest warzone is advertised as an answer to the fans looking for death-match PvP. Combatants will score points by defeating members of the opposing team and causing a slowly creeping explosion to draw all players to the center of the map. Players can also look forward to earning new Elite War Hero PvP gear to show that they are still the best at PvP. And as our latest Hyperspace Beacon argues, this gear is a step toward slowing down the infamous power creep. The servers go offline at 1:00 a.m. EST and will return six hours later at 7:00 a.m. EST. Let us know what you think when the update goes live!

  • Hyperspace Beacon: SWTOR Update 1.6 PvP progression

    by 
    Larry Everett
    Larry Everett
    12.04.2012

    Lead Designer Damion Schubert made an interesting statement during the last Star Wars: The Old Republic livestream. He proclaimed that although the designers don't want to completely eliminate vertical progression, the stats between the upper tiers of PvP armor will begin to flatten out. As many of you are aware, I am not a fan of vertical progression in MMOs overall, especially in PvP. I have issued many gripes and even stood on a soapbox proclaiming how it's bad. It's not that I don't want players to have a sense of gain as they play the game, but a purely vertical progression system (in which stats only ever get bigger) invites the dreaded power creep. And as I said on my soapbox, power creep is not good for players or designers. So when Schubert talked about flattening out stats, I was excited. Finally, SWTOR is stepping away from a vertical progression system! Update 1.6 brings multiple changes to PvP specifically. The new warzone, Ancient Hypergates, is probably the biggest. But for today, the most important change is the elimination of the Battlemaster tier of PvP gear and the introduction of Elite War Hero gear. What does this do to the overall feel of PvP, and are these changes enough to soften the heart of the MMO gamer?

  • Hyperspace Beacon: SWTOR's Section X is not a steaming pile of poodoo

    by 
    Larry Everett
    Larry Everett
    11.27.2012

    Although one of the quests in the new daily area of Star Wars: The Old Republic requires you to sift through fecal matter to find a DNA sample, that doesn't mean that quests actually stink. In fact, I believe it's just the opposite. The new quest additions to SWTOR allowed me to overlook some of the issues in the free-to-play model that I mentioned last week. Subscribers can access the new Section X area for free, and free or preferred accounts can access it for 600 Cartel Coins. The Republic previously abandoned exploration of this area of Belsavis until recent intelligence placed minions of the Dread Master in the area. That, along with the recent discovery of the transport ship known as The Fatality, has piqued both the Republic's and Empire's interest in the area. Players have two major tasks in the area: The long awaited HK-51 companion quests start here, and a new set of level 50 daily quest are found here. Let's take a moment to examine those two major aspects of Update 1.5.

  • Hyperspace Beacon: Gearing up for SWTOR Update 1.5

    by 
    Larry Everett
    Larry Everett
    11.13.2012

    Star Wars: The Old Republic fans have been anticipating this week since the middle of the summer, and many players who dropped the game shortly after launch are looking forward to trying it out again. Veteran players are most likely familiar with how gear progression works in this game, but those returning will probably need a refresher course. After all, BioWare has made some significant changes, especially to PvP, since the game launched. It's quite understandable if you return to the game and are completely lost when considering how viable your current gear is. Today, I'm going to speak to the returning players and help them put their gear to rights once Update 1.5 launches. If you are a solo PvEer who hasn't looked too hard at endgame gear progression, a PvPer who hasn't looked at the PvE side much, or a raider who wants to dabble in PvP, this mini-guide will help you get started and will give you the gear-progression goals you should shoot for.

  • Hyperspace Beacon: Returning to SWTOR

    by 
    Larry Everett
    Larry Everett
    11.06.2012

    With Update 1.5 and free-to-play looming on the Star Wars: The Old Republic horizon, many players are feeling the itch to come back to the game. Two and half years ago when I started the Hyperspace Beacon, I compared that itch to that of a freshly shaved Wookiee. Now it can probably be compared to a Gungan rash. But it's still there; you still have to scratch it. Unanswered questions remain. Has BioWare fixed the launch issues? Is there a compelling reason to play every day? And probably the biggest question of them all: Is free-to-play going to make SWTOR worth coming back to? Personally, I'd like to answer yes to all those questions, but I can truly speak only for myself. If you want a real answer, you're going to have to come back to try it. Hyperspace beacons in the Star Wars lore are stationary probes that navicomputers lock on to so that starships speeding through hyperspace don't crash into a star, planet, or other celestial object. Today, this column will be your guide through the reaches of internet-space so that you can find the information you need to get back into the Star Wars MMORPG. Angle the deflector shields as I boot up the navicomputer. We will make stops around the best fan sites for news, guides, and community building. If you've been away for a while, you'll notice that galaxy-scape has changed, but I will show you the new landmarks. If you're ready, punch it, Chewie!

  • Hyperspace Beacon: Roleplaying conflict in SWTOR

    by 
    Larry Everett
    Larry Everett
    10.30.2012

    Like many of you, I'm eagerly awaiting the launch of Update 1.5 for Star Wars: The Old Republic, which will hopefully happen next week. Although I have been on the test server and tried out the new content, I don't want to give my impressions until it's officially launched. So this week, I've decided to address an issue I've seen crop up more and more in the roleplay community that has nothing to do with the pending game update. In any good story, there is conflict -- physical, interpersonal, or otherwise. In MMO roleplay, a good chunk of conflict turns physical. After all, most of our characters are highly skilled warriors and other combat specialists, and physical conflict is the natural course. That means that roleplayers then have to be highly skilled at PvP if their characters are to be highly skilled, too, right? Don't get me wrong, I love PvP, but this supposition always rubbed me the wrong way, especially in a game like TOR where there is a large disparity between PvE skills and PvP. So what kinds of physical conflict resolutions are there if it's not straight-up PvP? And doesn't the dueling system in TOR limit itself to one-on-one dueling? How do you resolve that issue? Excellent questions. I'm glad you asked. Let's dive in.

  • Hyperspace Beacon: Will free-to-play save SWTOR?

    by 
    Larry Everett
    Larry Everett
    10.23.2012

    Last week, I discussed the reasons I still play a game that literally a million people have quit playing. I believe a huge part of that discussion stemmed from my expectations of the game. I truly believe that many people expected Star Wars: The Old Republic to be the answer to all MMO problems and Wookiees. Of course, no game could ever live up to that dream. I attempted to curb some of those expectations in a few of my articles, but some community desires were just beyond the scope of BioWare's plans for SWTOR. This led to disappointment and a lot of unreal prospects for the game. On that note, I'd like to take a look at the free-to-play plans for our Star Wars MMO. Many players hope that F2P will finally launch SWTOR in the right direction. Others believe that if SWTOR had launched F2P, we wouldn't have seen the mass exodus that we saw in March. (Of course, there are also those who claim that F2P is just the next step toward fail and that the game will shut down in less than a year.) Personally, I'm a fan, so I'm hopeful. However, I take that hope with the realization that this could definitely be the beginning of the end for SWTOR. Ultimately, the potential for success hinges on the disparity between what the players want and what BioWare delivers. Will F2P save SWTOR?

  • Hyperspace Beacon: Why do I still play SWTOR?

    by 
    Larry Everett
    Larry Everett
    10.16.2012

    Given how many people have quit Star Wars: The Old Republic and how many of those people still follow me in other media, I should really not be surprised at the number of people who ask, "Why do you still play SWTOR?" Usually, that question is followed by some snide remark about how the game sucks and will close down in less than a year, so I don't answer. However, I know there are some people who after reading my latest article about Damion Schubert have been legitimately concerned about playing SWTOR and legitimately wonder why anyone still plays the game. Several months ago, I talked about the three major reasons I play SWTOR: Star Wars, BioWare, and MMOs. Interestingly, those three major components have been called into question within the last couple of months. Beyond them, are there any other compelling reasons to keep playing? And is there anything that will stop me from playing?

  • Hyperspace Beacon: SWTOR's tools of the raid

    by 
    Larry Everett
    Larry Everett
    10.09.2012

    I've mentioned that I don't like the idea of judging other players by arbitrary numbers. It annoys me when a person is included or excluded from an event or guild simply based on something like gearscore or pure DPS numbers. However, the importance of these numbers shouldn't be undervalued in a game like Star Wars: The Old Republic. A couple of weeks back, I wrote an article about how the gear grind is "unfun." I don't like the grind, but I do like building good gear. I hate to admit it, but there is a little bit of min-maxer in me (just a little!). With SWTOR turning nine months old, many news and guide sites have settled into a routine. Surprisingly, the sites that I visited pre-launch are not the sites that I visit now. Now I am interested in the more granular sites that help me with very specific tasks of the game. Granted, I still visit Darth Hater and TORWars when I'm looking for news, but I have a completely different set of sites and tools for character building. These are the three sites I use almost daily.

  • Hyperspace Beacon: The SWTOR Terror From Beyond experience

    by 
    Larry Everett
    Larry Everett
    10.02.2012

    Last week, BioWare launched its fourth major update for Star Wars: The Old Republic, Terror From Beyond. This new game content also happens to be the fourth operation (or raid) for the game. Eight to 16 players battle their way across the planet Asation, hoping to close or destroy a rift in hyperspace that has opened on this ancient Gree world. Along the way, many strange creatures and beings from other worlds attempt to stop the strike force from reaching its goal. Just like the other operations (Karagga's Palace and Explosive Conflict), Terror From Beyond continues the story of the Dread Masters. With each new addition to the story, the goal of these six Sith lords becomes more and more clear. Mechanically, this operation consists of five boss fights and a fairly linear path to the ultimate goal, a swirling vortex about a kilometer away from the starting point. Thankfully, none of the boss mechanics is a simple tank-and-spank ordeal, and the trash mobs along the way might cause a bump or two as well. This weekend, my guild ran this brand-new endgame addition to SWTOR in story-mode to get a taste of what it has to offer. I'd like to break down the experience into three major categories: aesthetics, boss mechanics, and overall impressions.

  • Hyperspace Beacon: SWTOR's Gabe Amatangelo on 1.4 and free-to-play

    by 
    Larry Everett
    Larry Everett
    09.18.2012

    It's not usual for the Hyperspace Beacon to feature two interviews in a row, but Star Wars: The Old Republic has some major changes coming. Update 1.4 promises to give us new and exciting content like a new operation and a new warzone, and after the EA earnings call, we learned that SWTOR will tackle the free-to-play market. Readers and fans voiced both concerns and excitement over this move. I couldn't just let that stand; I had to pose some questions to the BioWare developers. SWTOR's Principal Lead PvP Designer Gabe Amatangelo picked up the call. Our conversation focused on these two major changes to the game and the concerns fans have for the game's immediate future. Read on!

  • Hyperspace Beacon: TORWars gets candid for its 100th episode

    by 
    Larry Everett
    Larry Everett
    09.11.2012

    Before its release, Star Wars: The Old Republic had one of the largest crops of fan sites that a single MMO has ever seen. But after most MMOs release, their fan sites diminish. Obviously, the same happened with SWTOR. But one of the sites that has weathered the storm of hate and boredom that follows any MMO release is TORWars. TORWars stands out among its peers because of its fun, honest, and dare I say, professional atmosphere. Not only will you find some of the most enthusiastic SWTOR articles on TORWars, but those bits of news and editorial content are released daily by quality writers. I wanted to get in on the site's celebration of its 100th podcast, so I asked hosts Jeff Hollis, Deirdre Hollis, and Brian Waggoner for an interview, to which they agreed after I bribed them with alcohol. We spoke for over two hours about the ups and downs of running one of the most popular SWTOR fan sites. Unfortunately, that's too much text for a single column, but I have grabbed the highlights, wrapped them up in a bow, and presented them here for you to enjoy. (The bribing with alcohol bit may or may not be true.)

  • Hyperspace Beacon: Gear grinding is unfun

    by 
    Larry Everett
    Larry Everett
    09.04.2012

    If you have been following me for the last few years on this column and some of the podcasts that I've done, then you are aware that hardcore progression raiding and PvP are not my thing. You will also know that I don't fault players for having their own fun, but the MMO industry often assumes raiders and PvPers are the ones game developers need to target and pursue. It could be that they are the loudest, the fastest, or maybe just the most competitive. I appreciate the players who blast through content. They are usually ones who make the guides that the slower players use to fight the "unbeatable boss." Unfortunately for developers, these are not the players who stick to the game. BioWare made a lot of naive mistakes with Star Wars: The Old Republic, but one of the biggest is that it listened too much to the vocal minority instead of attempting to make a game that caters to the long-term player. I consider myself and my guild long-term players. We play SWTOR for a multitude of reasons, ranging from basic Star Wars fanboyism to exploring new content to engaging in intense PvP battles. But one thing that is consistent among all of us is that we don't like to gear grind. Don't get me wrong; I understand that there need be a carrot for the players who complete high-level content, but I believe that SWTOR, along with other MMOs, is doing it wrong, and frankly, it's not fun.

  • Hyperspace Beacon: All SWTOR classes are useful in Huttball, part two

    by 
    Larry Everett
    Larry Everett
    08.28.2012

    A few weeks ago, after many weeks of seeing new players in Star Wars: The Old Republic warzones, I thought it would be a good idea to post a little guide on the basics of winning Huttball. Interestingly, that article birthed a conversation about how some classes were better suited for the game, but more importantly, some players had given up on the warzone because they felt that their particular class didn't work in Huttball at all. Admittedly, certain classes do have more utilities that make them a better fit for the game, but I believe every class has its role in this particular arena. And more importantly, I believe that every class can have fun and feel useful. However, some players need a bit of training. Two weeks ago, I covered the Sith Warrior, Jedi Knight, Imperial Agent, and Smuggler classes. In this week's coverage, I'm going to take a look at two SWTOR classes that seems to be built for this game and two others that have more surprises than you might think: the Sith Inquisitor, Jedi Consular, Republic Trooper, and Bounty Hunter.