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Seth Alter was a teacher for all of six months before quitting his job and going indie to make video games full-time. No Pineapple Left Behind, his second PC title, is more or less the story of why he left his students at a Boston charter school. As a special education math teacher, his sixth grad...

14 days ago 0 Comments
May 11, 2015 at 4:45PM
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Google removed the quirky puzzle game Threes from the Play store on Tuesday. Its removal was unceremonious and sudden, but that's not exactly why Threes creator Asher Vollmer found the situation frustrating. That came down to two reasons: A robot informed Vollmer that his game was removed from ...

20 days ago 0 Comments
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Steam launched its Early Access program in 2013, allowing developers to publish and sell incomplete, in-progress builds of their games on the internet's largest digital distribution hub. And publish they did -- by May 2014, more games had launched on Steam that year than in all of 2013, partially ...

20 days ago 0 Comments
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Game developer Chris Hecker attended Parsons School of Design in the late 1980s -- his admissions counselor was a fashionable man named Tim Gunn, who accepted Hecker's portfolio complete with a four-foot oil painting of Freddy Krueger, the canvas slashed as if it had been attacked by the subject's...

27 days ago 0 Comments
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As Rockstar Games' Bully proved, grade school makes for a pretty interesting (if painfully underused) setting for video games, which is why I'm intrigued by No PIneapple Left Behind. In it, you're a principal lording over pineapples, making sure they do amazingly well on standardized tests because...

1 month ago 0 Comments
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BitSummit has been at the forefront of Japan's independent gaming scene for the past two years, hosting an event that shows off projects from small studios and industry veterans alike, plus live music and an awards show. Last year's showcase attracted 5,000 fans and 130 game developers, including ...

1 month ago 0 Comments
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Independent games are a cornerstone of Sony's PlayStation 4 messaging, and a contributing factor to the system's blockbuster success. They are not for Nintendo -- neither for the Wii U, nor the 3DS. An unsurprising strategy given the Japanese company's reliance on Mario and Zelda, its familiar, fi...

2 months ago 0 Comments
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So let's say that you want to quit your day job and start making indie games. It's a noble pursuit to to be sure, and with Microsoft's Independent Developers @ Xbox program for Xbox One, it's supposedly pretty easy. What Redmond doesn't tell you, however, is just how much it'll cost you. That's wh...

10 months ago 0 Comments
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Recommended Reading highlights the best long-form writing on technology in print and on the web. Some weeks, you'll also find short reviews of books dealing with the subject of technology that we think are worth your time. We hope you enjoy the read. Jawbone Is Now the Startup Apple Should Fear ...

1 year ago 0 Comments
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Amazon feels for indie devs. So much so, that it's set up a standalone Indie Game storefront on its site specifically to highlight these gaming gems that might otherwise get overlooked. The new portal, designed to "increase discoverability," will feature select games for Mac, PC and the browser, b...

1 year ago 0 Comments
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Steam has developed a reputation as a haven for indie games like Super Meat Boy, so it's only fitting that store owner Valve has just launched a section to welcome more of those games into its tent. Greenlight lets small developers submit titles and have gamers vote as to whether or not the candid...

2 years ago 0 Comments
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Longtime game developer and general roustabout Greg Costikyan sent a jolt through the industry when he announced Manifesto Games, a company dedicated to rewarding original, independent game ideas and getting around the narrow retail channels that keep them from gamers. After a months-long gestation...

8 years ago 0 Comments
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While there are indie game projects -- like that Indy point-and-clicker I wrote about earlier -- the industry continues on a path towards longer development time and larger budgets making indie gaming, as we've come to know it, largely inviable. Luke O'Brien takes a look at the problem for Slate and...

8 years ago 0 Comments