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Classes are the hot topic for this week's Tree of Savior community Q&A, with many of the questions concerning the different roles that players will assume in the upcoming title. The Q&A was coy on a few specifics, such as which class only has five skills, but was more open on other topic...

10 months ago 0 Comments
August 4, 2014 at 10:00PM
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Korean publisher Hangame has yet to announce whether or not Tree of Savior will be localized for the Western market, but developer Hakkyu Kim continues to post lengthy blog updates in English. So that's something. Q&A #10 is now live, and it details everything from item grades and set bonuse...

11 months ago 0 Comments
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One of the things I like to do is read up on how gear will be designed in the future and really consider how it will play out. We know that Warlords of Draenor will be a vastly different game in many respects, including gear design. One of the ways that's showcased for us is in how bonus armor will...

1 year ago 0 Comments
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The item squish is a hotly debated topic on the forums. That's not really surprising. It's a pretty big change. Any time you're talking about any sort of reduction to character power (which, it must be restated, the item squish isn't, but it can appear to be) people get nervous. Part of the problem...

1 year ago 0 Comments
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I've written long, eloquent defenses of reforging. And this week, I finally snapped. The fact that I have to reforge between my arms spec and my fury spec (and not just reforge, but regem) has finally broken me. I now take it all back - reforging sucks. It compensates for things that are flaws in t...

1 year ago 0 Comments
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I admit it, I love talking about the new gear paradigm in Warlords of Draenor because it's such a big change, with so many permutations. But as big as it is, some folks think it's not going far enough. This post over on the 7th Tower discusses weapons and how they could be made more universal, and ...

1 year ago 0 Comments
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In the gameplay and systems panel, Greg "Ghostcrawler" Street just revealed some massive changes to gear itemization in Warlords of Draenor. The fabled item squish is finally coming, stats are being removed, new stats are being added, and reforging is gone. There's a lot to cover so let's get right...

1 year ago 0 Comments
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After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and...

2 years ago 0 Comments
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I initially had the intention of refuting Adam's dissertation on why we don't need gear in World of Warcraft with the same length and exhaustive detail he himself used. But I don't think that's the proper course here. By now, many of you will have commented in similar fashion. Instead, I'll go for ...

2 years ago 0 Comments
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It's been a huge week for MOBAs, with several new characters being released and one game closing its doors for good. League of Legends finally revamped underused champion Karma and released new character Zac, a strange green blob who drops parts of himself all over the battlefield and can even re...

2 years ago 0 Comments
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Because Diablo III is such a loot-centric game, players pay attention when the developers start talking about making significant itemization changes in the upcoming months. The first part of Blizzard's future itemization philosophy is to more strongly equate rarity with power. Legendary items ...

2 years ago 0 Comments
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Lord of the Rings Online is getting some pretty major itemization updates with Update 10. Specifically, the patch will be affecting the loot in scaling instances and the way set bonuses work. Bosses in three- and six-player spaces will have a chance to drop equipment, and raids will have e...

2 years ago 0 Comments
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WildStar's developer dispatches all have a theme: "Play the way you enjoy playing." That's borne out in the latest installment of WildStar Wednesday, in which Economy team leader Jeremy Wood discusses the ins and outs of the game's reward system. Wood explains that his team is responsible for mak...

2 years ago 0 Comments
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Let me introduce you to the Massacre Sword. It was, and still is, a solid leveling green with a rather good model. I point it out to you to show you the odds of getting one with stats you'd actually want on a warrior, paladin or hunter (the three classes that would be using the sword at the time ...

3 years ago 0 Comments
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Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email...

3 years ago 0 Comments
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As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemiza...

3 years ago 0 Comments
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RIFT's patch 1.7: Carnival of the Ascended is bringing with it some pretty neat things, such as in-game marriage, PvP improvements, and the eponymous Carnival of the Ascended. But long-time, high-level players are probably most curious about the changes coming to Expert Mode dungeons. Tier 1 an...

3 years ago 0 Comments