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Most Blu-rays and DVDs these days come with filmmaker commentary tracks, but it isn't too often you get to hear a game developer give play-by-play while running through something they created. That's the thrust behind the latest episodes of Double Fine Productions' "Devs Play" YouTube series, spot...

3 months ago 0 Comments
January 24, 2015 at 10:25AM
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Long before the shame of Red Steel and well beyond the absurdity of Advent Rising, there existed only Daikatana. A game so dreadfully awful that the mere mention of it can be considered the setup and the punchline. Should you not be fortunate enough (yes, fortunate) to have experienced this godless ...

7 years ago 0 Comments
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So you think you know everything about Doom, huh? You've beaten all the games on Nightmare without cheats? Played every fan-made WAD you could get your hands on? You're listening to a megamix of Doom MIDIs right now, aren't you? Well we've got some tunes here that we can guarantee aren't on your pla...

7 years ago 0 Comments
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With the disfigured ghost of an anti-climactic game and the remnants of a self-destructive marketing campaign chasing him for the rest of his life, it's only fair that John Romero occasionally gets to look forward and into the future. In an interview with Adrenaline Vault, the Quake designer predict...

8 years ago 0 Comments
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John Romero, pausing from his CPL project, recently updated his weblog, reminiscing about the tenth anniversary of Apple buying NeXT; id used NeXT machines to develop some of its most iconic games. Doom, Doom II, and Quake were created on NeXT boxes, and Romero also says Raven Software developed Her...

8 years ago 0 Comments
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In the summer of 1989, I had a really, really tough assignment: I had to evaluate the NeXT Cube for a publishing company. What a hardship to have that black box on my desk, along with that 400-dpi laser printer! I don't know how I ever managed. It's hard to believe that it was ten years ago, on 12/2...

8 years ago 0 Comments