middle-earth

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  • LotRO producer's letter promises a ton of content in 2012

    by 
    Jef Reahard
    Jef Reahard
    12.26.2011

    Can you believe that Lord of the Rings Online is nearly five years old? We can't either, but it's true, and Turbine's Aaron "Rowan" Campbell says the best is yet to come in his latest producer letter. The piece is pretty short, and much of it is devoted to recapping 2011. Campbell touches on the Rise of Isengard expansion and the Turbine Global Service initiative (which unified the North American and European LotRO communities under a single banner). The most interesting portion of the blurb occurs toward the end, and it features quite a tasty tease for the future. "In 2012, you can expect more content than you've seen at any time since our launch in 2007. We'll be unveiling details with you after the New Year," he writes. In other LotRO news, Turbine is offering the aforementioned Rise of Isengard content for a whopping 50% off. The catch? It's a one-day sale that starts (and ends) on December 26th, so get it while you can!

  • New LotRO screens and video feature Orthanc, Isengard action

    by 
    Jef Reahard
    Jef Reahard
    09.21.2011

    We're a few days removed from Lord of the Rings Online's latest expansion, and Turbine is ramping up the publicity accordingly. Today we've got a handful of new screenshots and a video for your viewing pleasure. The former focus heavily on in-game action and mayhem, while the latter is a dev diary that features senior producer Aaron Campbell and art director Todd DeMelle. Lord of the Rings fans will be pleased to know that Turbine has recreated Orthanc to Tolkien's specifications according to DeMelle, and the new expansion will offer plenty of geek moments including the opportunity to rub elbows with luminaries like Gandalf and Wormtongue and to get a glimpse of Saruman's famous palantir. Head past the cut for the video diary, and don't forget to peruse our LotRO gallery below. [Source: Turbine press release] %Gallery-9579%

  • The Road to Mordor: The unfinished expansion

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2011

    This week I want to switch from the general optimism of last week's Lord of the Rings Online forecast and future suggestions to something that's been troubling me the more we read about Rise of Isengard. To put it frankly, it's coming across as an unfinished expansion. An expansion with promise, but one that needs a little more... oomph, for lack of a better grunt. More of an "it" factor, if you will. Am I excited about Isengard? Oh, most definitely; that's not in question. I'm looking forward to exploring new lands, to meeting new people, and to killing pretty much everything in sight. I wouldn't kill them, but they're refusing to give me that loot, see? I'm pumped for skill consolidation, giving Saruman a taste of rebellion, and a new book in the epic storyline. I'm not going to be complaining come September 27th, I can tell you that. And yet, I have to be up front and voice a few concerns that need to be said, even if it's just me being a worry-wart. I've been concerned that Isengard is not going to be up to the standards set by previous expansions, and perhaps there are forces of time, pressure, and external competition that have caused this to not measure up to true potential. Hit the jump and follow my convoluted line of thought, and see if you come to the same conclusion.

  • Gamescom 2011: LotRO's Rise of Isengard screen captures on display

    by 
    Jef Reahard
    Jef Reahard
    08.19.2011

    If you're not in Turbine's Rise of Isengard beta, A Casual Stroll to Mordor has some Gamescom screen caps you might be interested in seeing. Even if you are in the testing phase for Lord of the Rings Online's next expansion, it's worth a look-see if only to glimpse a few things you might've missed. The screens were captured on a cell phone camera, so the quality isn't worth writing home about, but they do show off an early version of the Isengard map as well as new wound pots, Forthbrond Village, a portion of the Gap of Rohan, the tower of Orthanc, and Saruman impaled on a giant spike just like in the movies! OK, just kidding about that last part, but it was funny seeing you lore-monkeys twitch.

  • The Road to Mordor: 10 things to do in the Shire before you die

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2011

    A couple of weeks ago I decided to embark on a long-planned project to play through the entirety of Lord of the Rings Online -- or at least a whole heck of a lot more than I ever have previously. My thought was that in the rush to level and progress, I had been skipping much of the content that makes LotRO so unique, and I wanted to force myself to slow down, take it all in, and get over the desire to hit endgame as quickly as possible. Thus, I created Slyppi, a brand-new level 1 Hobbit Burglar with the intention of experiencing the game in full. My rules with Slyppi are thus: She will clear out every solo quest in a zone (including the epic storyline but excluding tasks) before moving elsewhere. She will go through all three newbie zones and ignore the fact that the quests aren't giving her much XP. She will take detailed notes, package them up, and send them back to me for the purposes of turning them into a guide to the interesting out-of-the-way quests and places in Middle-earth. If you're anything like me, you probably die a lot, usually in very embarrassing ways (hey, that cliff wasn't there a minute ago...). Since we all have a death warrant on our heads, we might as well get the most out of our journeys, which is why I've come up with 10 things that you should do in the Shire before the inevitable occurs. Why 10? Because it's two in computer-speak!

  • Mind-blowing Middle-earth manufactured in Minecraft

    by 
    Jordan Mallory
    Jordan Mallory
    07.23.2011

    Minecraft is one of the most flexible creation engines this side of LittleBigPlanet, and despite the pretty cool stuff we've seen in the past, nothing comes even remotely close to the synapse-destroying brilliance of the in-game, more-or-less-to-scale Middle-earth created by Shorvok and the hobbits of Minecraft Middle-Earth. A large majority of the reproduction has been crafted without the use of plug-ins, with incredibly massive cliff-faces and mountain vistas being carved by hand. More than a thousand man-hours have been devoted to the project, and the results are nothing less than breathtaking. If you've got the time, we heartily recommend watching the full video. If you're pressed for time, however, make sure and check out Rivendell at 29:09 and the Mines of Moria at 33:23. [Thanks EvoHelix!] (Please note, neither Joystiq nor Minecraft Middle-Earth can be held responsible for brains exploded in bewilderment.)

  • The Road to Mordor: Double dragons

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2011

    Last week Turbine released the concept art for one of its major bosses from the upcoming Rise of Isengard expansion: Draigoch. With it came a number of appropriate "oohs" and "ahhs," and no doubt raiders began thinking up uses for a giant dragon skull in their homes. But there was also a crowd that popped out to cry foul about lore molestation -- that this was a blatant example of Turbine pandering to MMO players by including the expected dragons even when the lore shouldn't support it. A couple examples of quotes, first. "Yet whatever way you cut this idea, how can you integrate another dragon into the story? Smaug was the last one of his kind," Contains Moderate Peril complains. A commenter on our article sniped, "So Turbine's decided to entirely drop the pretense of sticking to the lore, then?" Ouch. As much as I am totally not attached to MMO lore in general, I feel like this might be a good time to both address this particular argument and also the larger one of Turbine's approach to Tolkien's world. Are giant dragons lore-breaking? Does Turbine simply not care about remaining faithful to source material? Do you have my decaf light mocha with cinnamon sprinkles?

  • Turbine announces LotRO's Rise of Isengard release date

    by 
    Jef Reahard
    Jef Reahard
    06.07.2011

    The road goes ever on for fans of Lord of the Rings Online, and as of September 27th, that road will lead to Isengard. Turbine has just announced the official launch date for its Rise of Isengard expansion, and the update will add Isengard, Dunland, and the Gap of Rohan to the expanding Middle-earth map. There's also a new level cap in the offing (75) as well as a new 24-player raid in the works. If September seems far away, take heart. Turbine has also announced that pre-orders are available today, and bonus items including a new cloak, title, mount, and bonus XP will be available in-game immediately after your purchase. The pre-order comes in three flavors (the Base, Heroic, and Legendary editions), and each includes the full expansion and an escalating array of the bonus items listed above. Head to the official Rise of Isengard website for more and check out the trailer after the cut!

  • The Road to Mordor: Four more years, four more years!

    by 
    Justin Olivetti
    Justin Olivetti
    04.22.2011

    While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before. It might not be a universal truth that all LotRO players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material. It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, LotRO has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down. Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game as it celebrates its fourth anniversary.

  • Lord of the Rings Online anniversary bringing double XP, beer

    by 
    Jef Reahard
    Jef Reahard
    04.19.2011

    The 2011 version of Lord of the Rings Online's Spring Festival may have passed into legend, but hope remains for Hobbits, Men, and fair folk when it comes to having a good time in the month of April (OK, Dwarves are invited too). Beginning this weekend, Turbine is offering double XP on monster kills to celebrate LotRO's four-year anniversary (yes it has been that long) as well as a number of events designed to put even the grumpiest denizens of Middle-earth in a festive mood. In addition to featuring horse races, new cosmetic items, and anniversary tokens galore, the event marks the return of the much-loved beer fight -- sorry, the Battle for Glorious Beer -- wherein players are tasked with clubbing their fellows around an ale-soaked arena in Thorin's Hall. The official LotRO website has a few details, as do the folks at A Casual Stroll to Mordor. The celebration runs from April 19th through May 2nd, while the double XP event runs from April 21st to the 24th. You can check out some new anniversary shots in our gallery below. %Gallery-9579%

  • Find a little bit of Lord of the Rings Online all across Europe

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.07.2011

    If you're a player of Lord of the Rings Online on the European servers, Codemasters has a very simple request for you -- find Middle-earth. And before you get in your head to try to be a tricksy hobbitses by just logging in, you should understand a bit more context. The European player community is being encouraged to take part in a new contest to find Tolkien's setting all around, looking for the parts of the real world that most closely resemble Middle-earth in feel and appearance. Running from April 7th to April 20th, the contest asks players to find a location that reminds them of a place within the game's setting, take a photo, and submit it to Codemasters with a description and an explanation. The best entries will win a variety of goodies, including Siege of Mirkwood hoodies and a variety of in-game prizes. Lord of the Rings Online was in no small part inspired by the landscape of Europe, so players should find plenty of opportunities to find the fantastic right in their own backyards.

  • The Road to Mordor: Fashion show! Fashion show! Fashion show at lunch!

    by 
    Justin Olivetti
    Justin Olivetti
    03.25.2011

    Major patch weeks are always a great deal of fun in Lord of the Rings Online as everyone digs into the new content, looks for hidden gems, and goes on grand new adventures. As much as I appreciate most everything in this week's Echoes of the Dead update, I have to say that, hands-down, the additional outfit slots made me the happiest. Yes, I'm weird, but I can't be the only one who had an inner squeal of joy when Turbine announced that it was going to expand (via the store) the number of outfit spots from two to five. I've always, always loved the outfit system in this game as a way to give my characters a unique and aesthetically pleasing look versus having to stare at the mismatched armor they seem to pick up along the way. In celebration of the additional outfit slots, I wanted to finally dig into the outfit system and look at the basics of Middle-earth fashion: where you get these pieces, how colors come into play, and where you might go for inspiration. So let's put on our finest frippery and strut the catwalk, ladies and gentlemen! (I promise, next week I'll be much more manly. Probably.)

  • The Road to Mordor: You're the best around, nothing's gonna ever keep you down!

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2011

    Two semi-stunning thoughts hit me this week. The first is that March 5th marks the debut of my very first column on Massively a year ago, and I still have my life and sanity intact. The second is that even with the release of RIFT, which I'm playing, I still feel compelled to play Lord of the Rings Online just as much -- if not more -- than the new shiny on the block. These thoughts are related after a fashion, so just hang in there with me. When I first came on board Massively and chose the game I'd be following for a presumably lengthy stretch of time, only LotRO seemed as though it would fit the bill. I knew it was a great game from experience and that I had a lot to do, see and learn about it, and I'd hoped that it had a lot in store to keep me from getting bored. Still, I was worried that I would lose interest after six months or so, as I'm a habitual MMO sampler. Could I settle down and form a serious relationship with an MMO like this? It turns out that yes, yes I could -- and quite easily at that. While I had liked LotRO before last year, these past 12 months have helped me form a deep appreciation and connection with this version of Middle-earth. This relationship has held firm even as I've dabbled -- or dived in deep -- with other MMOs, because there's something LotRO has that I've never experienced in another MMORPG. So what is it about this world that sets it apart and has endeared itself to me?

  • Turbine releases new LotRO Monster Play screens, dev diary

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    PvP has long been the red-headed stepchild of Turbine's Lord of the Rings Online. Given the company's desire to recreate Middle-earth as accurately as MMORPG conventions will allow, the thought of Uruk-hai gankers camping hapless Hobbits outside the Prancing Pony seemed pretty far down the list of desirable scenarios. Thus, PvP was confined to the Ettenmoors and Monster Play was born, and though it's taken its lumps from competitive players over the years, Turbine continues to allocate dev resources toward LotRO's PvP minigame. As part of its PR rollout for the upcoming Book 3: Echoes of the Dead update, Turbine has released a batch of screenshots focusing on changes to the game's Monster Play system. What are these changes, pray tell? For starters, there are new incentives for participating in PvP (including armor sets and a new type of runic called Insignias). Check out the Monster Play dev diary for full details, and don't forget to gaze at the new shots in our gallery below. %Gallery-26234%

  • The Road to Mordor: Rating Eriador

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2011

    Lately I've been playing world traveler with my level 43 Lore-master as he's bouncing all over Middle-earth in what used to be the high-level zones of the game: Trollshaws, Angmar, Forochel, Misty Mountains, and Eregion. Once again, I'm struck by just how cohesive this place feels -- it's not a collection of Sonic the Hedgehog-themed areas (Green Zone 1, Lava Zone 4, etc.) but a world that connects together in a tangible, real way. Even though it's fiction. Until November 2008, Eriador was the only place in Middle-earth that we could explore, and although some criticized Lord of the Rings Online for not shipping with, well, every locale in J.R.R. Tolkien's imaginarium open for business, it was a smart decision. The devs could take this section of the world and focus on building depth and detail instead of spreading it thin, like butter scraped over too much bread. As a result, Eriador remains a wonderful starting point -- not to mention the bulk of any current player's journey -- and many of us have grown attached to these familiar sights and sounds as a result. Today I'd like to take a brief overview of all of Eriador's zones (we'll leave Rhovanion for another day) and rate them from best to worst in terms of zone design, questing, and that slippery cool-factor that's hard to define. Where would I suggest a summer vacation home and where would be an ideal spot for a penal colony? Hit the jump and let's run it down.

  • Turbine releases new LotRO Echoes of the Dead screens

    by 
    Jef Reahard
    Jef Reahard
    02.23.2011

    Big changes are in the offing for Lord of the Rings Online's upcoming Echoes of the Dead update, and whether it's radiance removal, legendary item and relic changes, or the continuation of the epic quest line into Book 3, there's bound to be something for everyone. Turbine has just released a new batch of screenshots previewing the update, and more specifically, the images give us a glimpse of changes to the character UI. There's also a shot of a rather monstrous undead dude sporting some pretty spiffy headgear, so do yourself a favor and check out all the juicy details in our gallery below. %Gallery-101902%

  • Lord of the Rings Online dev diary details legendary item and relic changes

    by 
    Jef Reahard
    Jef Reahard
    02.23.2011

    While the radiance mea culpa and radiance's subsequent removal from the game is the big Lord of the Rings Online news nugget of the month, it's worth noting that Turbine's version of Middle-earth will be rolling out some changes to legendary weapons as well. In a new dev diary at the official LotRO website, Ken "Graalx2" Burd and Brian "Zombie Columbus" Aloiso spell out some of the upcoming tweaks. The good news is that the randomness associated with legendary items is soon to be a distant memory. In spite of the Pool A/Pool B legacies introduced with the Mirkwood expansion, players would still occasionally be stuck with item legacies that didn't fit with particular playstyles. New Legacy Replacement Scrolls will remedy this situation; they will be acquired through the deconstruction of an item with the desired legacy (or through the game's item shop). The devs also have a bit of info to pass along regarding changes to the game's relic system. In a nutshell, the goal for relics was the same as the goal for legendary item tweaks: reduce the random element and give the player more control. To this end, the number of relic tiers has been reduced to six, as has the amount of time required to attain the top tier. Secondly, Turbine has added a new legendary item currency called shards, which serves to "bind various parts of the system together," according to Aloiso. It's a lot more complicated than that, of course, and you can read the lengthy details at the official LotRO website.

  • Turbine dev diary outlines LotRO Hunter tweaks

    by 
    Jef Reahard
    Jef Reahard
    02.09.2011

    The winds of change are blowing toward Lord of the Rings Online's Hunter class, and Turbine developer Brian "Zombie Columbus" Aloisio has penned a new dev diary detailing the efforts to make Hunters more interesting for high-level players. This is no small feat, as "the Hunter was intentionally designed to avoid complexity," Aloisio says. "The differences between the trait lines are a little shallow." How exactly is Turbine going to achieve the delicate balance between easy-to-play and hard-to-master? Aloisio outlines three primary focus points for the Hunter changes: a reduction of the number of "filler" traits, enhancements for underused skills (as opposed to new skill additions), and general maintenance. The dev diary goes into great detail regarding the bowmaster and huntsman lines, with the former ultimately receiving a reduction in top damage potential but an increase in the overall effective damage and the latter seeing significant changes to Fleet Stance and Strength of the Earth. Find a path to the official LotRO website for the full details.

  • The Road to Mordor: Hacked!

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2011

    "My kinship had just finished an instance run about a week-and-a-half ago and was in the process of reloading back into the world when I got the message that I was being disconnected because I had just logged into the Brandywine server. Huh? Suspecting the worst, I immediately hit up the Turbine Account page and changed my password then re-logged back into the game, which would boot the hacker offline just like I had been booted minutes earlier. "I was lucky and did that before the hacker had time to switch servers to where my active characters are. Other kinmates have not been so lucky." So goes the frightening tale of Pumping Irony's Scott, who shares this in the hopes that others may avoid a similar scare. Unfortunately, it seems as though stories such as these are becoming more and more common in Lord of the Rings Online, where the worst threat to your quest may not be the eye of Sauron but the malicious intent of hackers gutting your account while you're offline. Today we're going to step off the path for a temporary side trail into the gloomy undergrowth of account security and an MMO under siege.

  • The Road to Mordor: My wish list for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2011

    January is always a month of denial for me because it usually takes a full 30 days for the reality of a new year to settle into my skull. It can't be a new year! I just, just got used to the old one! I'm going to forget the real year when I sign my checks and then I'll be denounced as a fraud! What horrible teenage fad will be inflicted on us this year? Seriously, Ke$ha was the final straw for me. She's like all four horsemen of the apocalypse melted down and recast as a talentless banshee with an ironic dollar sign smack in the middle of her name. But that's my problem. A new year also means a virgin slate for all of our MMOs. What happened last year was so last year -- now we turn our eyes to the future. We know a little of what's upcoming for Lord of the Rings Online, but that doesn't mean we can't have wishes. You know what they say: If wishes were horses, I'd have the Steed of Night. So in honor of '11, I've come up with an 11-point wish list of what I'd love to see in LotRO this year. I fully expect Turbine to drop everything -- everything -- to get on it!