noir

Latest

  • The Wandering Ben

    Ben Wander's quest to become a household name

    by 
    Jessica Conditt
    Jessica Conditt
    11.18.2018

    Even casual video game fans know Sid Meier's name. They've seen it countless times, printed in sturdy text across every box in the Civilization series for the past 27 years, the most recent one being 2016's Sid Meier's Civilization VI. It's come to the point where most gamers can't hear "Civilization" without immediately thinking, "Sid Meier," and vice versa. "People know who Sid Meier is because his name's on the front," indie developer Ben Wander said on the busy Tulsa Pop Culture Expo show floor. He was showing off his first game as independent developer The Wandering Ben, a noir murder mystery called A Case of Distrust.

  • Netflix

    ‘Altered Carbon,’ Netflix’s answer to ‘Blade Runner,’ debuts in February

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.04.2017

    Looking for something to sate your Blade Runner appetite until this year's 2049 hits Blu-ray? Then take a look at the first trailer for Netflix's upcoming sci-fi serial Altered Carbon. The quick look has it all: grimy retro-futuristic flying cars, lots of rain, at least one trench coat and a neon-drenched market scene. As far as actual story goes, the series is based on Richard K. Morgan's books of the same name and follows protagonist Takeshi Kovacs as he investigates a murder. The twist? Human consciousness has been digitized and Kovacs was dead for a few centuries prior to being resurrected to take the case. Yeah.

  • Indie Fund backs comic-style noir adventure, Framed

    by 
    Jessica Conditt
    Jessica Conditt
    12.18.2013

    Indie Fund – the financier behind Monaco, The Swapper, Antichamber and Dear Esther, among others – is backing Loveshack Entertainment's comic book-style narrative game, Framed. It's a silent, noir adventure cloaked in style and story: Players move panels of a graphic novel to alter the outcome of certain scenes, ideally making life easier for the protagonist, a trenchcoated detective. Framed is due out in 2014 on Steam and iOS, and it's already received an influx of awards and nominations from IGF China, Freeplay Independent Games Festival and Tokyo Game Show.

  • Cats-with-hats adventure Hot Tin Roof leaping to PCs in 2014

    by 
    Mike Suszek
    Mike Suszek
    09.30.2013

    Hot Tin Roof: The Cat That Wore A Fedora isn't just an indie game with a cat-chy name, but it's now a Kickstarter success as its crowdfunding efforts concluded yesterday with $25,457. Described as a "side-scrolling adventure platformer," Hot Tin Roof places players in the shoes of Emma Jones, a private investigator inquiring into a "string of grisly murders" in a 3D city. The Glass Bottom Games-developed adventure will ship on PC, Mac and Linux for $15 in mid-2014. A project update noted that Cerulean Games will bring Hot Tin Roof to iOS and Android alongside the main version. Hot Tin Roof is seeking community approval to launch on Steam via Greenlight.

  • EVE Evolved: Four great new EVE videos

    by 
    Brendan Drain
    Brendan Drain
    09.23.2012

    If there's one thing the EVE Online community is well known for (apart from the occasional colossal scam or game-breaking exploit), it's producing great videos. In its nine-year history, EVE has birthed some very talented video editors who have produced everything from political propaganda and instructional videos to amazing cinematic stories and machinima. The official game trailers have always turned heads, but I'd bet a significant number of current players were first introduced to EVE through player-made works of art like Kyoko Sakoda's War Has Come or Mercenary Coalition's Lacrimosa Tortuga. It's easy to fixate on only the best EVE videos ever made, but in reality, dozens of new videos are released every month. Some are cinematic story pieces or alliance propaganda videos designed to motivate the troops, but most are just compilations of good PvP fights. While PvP videos are unlikely to grab the universal acclaim of incredible films like Clear Skies or Future Proof, they arguably show the very core of EVE at its best: good fights, solid strategy, and pretty explosions. In this week's EVE Evolved, I look at four great new EVE Online videos produced just in the past few months.

  • Red Giant Software debuts two iOS camera apps, gives away Plastic Bullet today

    by 
    Chris White
    Chris White
    04.20.2011

    If you're familiar with professional video production, then you've probably seen the popular video post-production applications and plug-ins that Red Giant Software makes. What you may not know is that Red Giant released the delightful iPhone photography app Plastic Bullet last year for making your photos look like they were shot with a plastic toy camera. Red Giant Software wasn't done with the iPhone, though, and it just released two new camera apps that look every bit as good as Plastic Bullet.

  • EVE Online Fanfest 2011 roundup: Day 1

    by 
    Brendan Drain
    Brendan Drain
    03.24.2011

    Once per year, EVE Online developer CCP Games throws a colossal party in its home country of Iceland. EVE players from around the world fly to Iceland to meet up with other players, talk about internet spaceships and usually get completely drunk. CCP hosts a series of events, round-table discussions and presentations all about EVE, showing what the team has been up to over the past year and revealing plans for the game's ongoing development. Fanfest has typically catered to EVE's most dedicated fans, or at least those motivated enough at the prospect of an EVE convention to brace the Icelandic weather. This year, the focus is much wider, with over 3,000 players in attendance and a huge contingent of press. Day one of the EVE Fanfest has come to a close, and the event is now in full swing. Read on for a roundup of what happened today, along with detailed explanations of a few personal highlights from today's festivities.

  • Earthrise devs detail The Arcology

    by 
    Jef Reahard
    Jef Reahard
    10.05.2010

    MPOGD is back with another Earthrise developer journal, focused again on the sci-fi sandbox's seemingly substantial reservoir of lore and backstory. This time around, readers are treated to a brief history of The Arcology, a terraforming project begun by Continoma (one of Earthrise's major factions) at a point prior to the game's timeline. As gamers log into the world of Enterra for the first time, they'll discover that The Arcology now lies ruined and overrun with mutants and other unsavory predators looking to take a bite out of unwary clones and their allies. The research compound, located in the northern Atlas mountains, originally hosted a large variety of plants, animals, and organisms from the far corners of Enterra prior to its destruction in a cataclysmic event known colloquially as the "Backlash." Read all the grisly details over at MPOGD, and also be on the lookout for a new interview with the Masthead dev team coming soon, exclusively on Massively.

  • Preview: Spider-Man: Shattered Dimensions (Noir and Ultimate)

    by 
    Mike Schramm
    Mike Schramm
    07.22.2010

    With Spider-Man: Shattered Dimensions' fourth and final locale out of the bag (it is "Ultimate" Spidey, as many surmised), Activision was showing off the first playable build of the game at a pre-Comic-Con event last night. I played both the newly revealed Ultimate Spidey, in his black symbiote suit, and the Noir version. While I wasn't clued in to the game's multidimensional, overarching story (perhaps at the Comic-Con panel then?), I did get a feel for the combat, which is arguably the make-or-break component of the game. Though I only played within two of the game's four universes, I found the combat to be solid -- if a little shallow -- and in practice it came together better than I had expected after watching a developer play the game last month. %Gallery-97998%

  • City building in Earthrise to allow autonomy for guilds

    by 
    James Egan
    James Egan
    12.08.2009

    One of the games we're looking forward to playing next year is Earthrise, a post-apocalyptic MMO currently in development at Masthead Studios. At launch, Earthrise will offer guilds a wide selection of buildings and facilities that can be built within their controlled territory. Masthead Studios has bigger plans for city building and Territorial Conquest game mechanics post-launch, though. Long term goals for this aspect of guild-level gameplay include expanding options for guilds to become less beholden to the major NPC factions (and the cities of Continoma and Noir). Specifically, Masthead Studios would like for players to establish administrative buildings, which will provide some of the conveniences and features generally found only in NPC-held cities. According to the Earthrise devs, "Administrative buildings will remove the requirement to visit cities even further by providing access to Market, Warehouses and more from inside the Guild owned territories."

  • The rewards of faction loyalty in Earthrise

    by 
    James Egan
    James Egan
    11.24.2009

    The latest Earthrise Question of the Week is all about quests in the upcoming post-apocalyptic MMO. "Central to the PvE experience, quests in Earthrise are designed to help introduce the players to the tense cultural and political scene that shapes the two conflicting factions fighting for control over the island of Enterra," explains Moll, the game's Community Manager. There are faction-specific quests unique to either Continoma or Noir, but Earthrise's game mechanics will let players defect to a rival faction to experience another walk of life on Enterra island. Switching allegiances will not be a trivial matter, however, and the consequences a player assumes for doing so will limit how often most characters defect.

  • Neutrality and criminality in the dystopian setting of Earthrise

    by 
    James Egan
    James Egan
    10.12.2009

    The developers at Masthead Studios dropped some info about their post-apocalyptic MMO Earthrise today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact, remain neutral. Earthrise Community Manager Moll writes in the latest Question of the Week, "Aside from Continoma and Noir as major Factions, there are 10 smaller political groups (called Organizations), and 4 of them will be Neutral and will provide neutral players with quests that allow them to build their Reputation and unlock rewards that cater to their political standings." Cloning, which may prove to be one of the most vital services players will require, will be independent of faction standings, Moll explains. On that topic of cloning, Earthrise fans have also wondered how criminals can gain access to the same advanced infrastructure used by the more legitimate factions. Or, for that matter, how do criminals gain access to the various resources and markets used by non-criminal players?

  • Earthrise lead game designer on core concepts and game mechanics

    by 
    James Egan
    James Egan
    09.03.2009

    One of the independent MMOs in the works that interests Massively is Earthrise, being developed by Masthead Studios in Bulgaria. We came across an Earthrise interview at OnlineWelten by Anja Gellesch, originally in German but translated into English. Masthead's Lead Game Designer Apostol Apostolov gives a well-worded introduction to the premise of the game and its "post-post-apocalyptic" setting, but there's plenty of details to be found in the interview as well. He discusses player choice in the game, how some will opt to join a faction while other players remain neutral in the struggle between the technocratic elite Continoma, and the shadowy resistance movement Noir. Apostolov also mentions that there are 20 different zones spread across the game's island setting of Enterra.

  • Earthrise shows off The Arboretum in developer journal

    by 
    James Egan
    James Egan
    08.08.2009

    The Earthrise developers at Masthead Studios are turning out a series of blogs which explains the various zones of the post-apocalyptic setting of Enterra island. These developer journals hosted on MMORPG.com introduce us to the varied terrain and its inhabitants, while framing it all in context of Earthrise's lore. So far they've walked us through the burnt out factories of the Industrial Area, the dangers of the Cascade Mountains, and what happens when mutant ecosystems collide in The Hatchery.Their latest dev blog focuses on "The Arboretum" which is the refuge of the Nathura Society, largely comprised of scientists who maintain neutrality in the civil war between Enterra's main factions -- Continoma and Noir. The Nathura simply want to be left alone so they can pursue their ideal of engineering a truly symbiotic relationship between humans and the natural world.

  • The interplay between faction standings and PvP in Earthrise

    by 
    James Egan
    James Egan
    08.04.2009

    Although the post-apocalyptic MMO Earthrise is still in development, the game's creators at Masthead Studios take a question from the player base each week and turn it into a mini dev blog. Granted, some of the mechanics as they exist now may very well change before Earthrise launches, but it's still a nice peek into the development of the game. The latest from Masthead Studios is "Fighting, Factions, and Guards" which explains Earthrise's system of establishing safety near the major cities and greater risk the further you venture from them.%Gallery-48760%

  • Earthrise dev blog shows off the beauty and horror of the Cascade Mountains

    by 
    James Egan
    James Egan
    07.25.2009

    The first MMO we're going to see from independent game developer Masthead Studios is Earthrise, a post-apocalyptic title that's bringing some new things to the table in the sci-fi/post-apocalyptic genre. If you've played games like Fallout 3, the setting of Earthrise will be quite different from what you might be expecting. The game will take place on a sprawling island called Enterra, with regions and environments ranging from lush jungles to futuristic urban centers. Of course Earthrise will have the requisite shattered city environments we'd expect of a post-apocalyptic backdrop, as well. Masthead Studios recently explained how terrain will impact gameplay, having written about some of the game's man-made environments like the Industrial Area. Now they're ready to discuss more about Enterra's natural environment with the Cascade Mountains, the focus of the latest Masthead Studios dev blog they've written for MMORPG.com.

  • Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice

    by 
    James Egan
    James Egan
    06.03.2009

    There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is Masthead Studios who are developing the post-apocalyptic Earthrise.This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance. Earthrise's setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. We had the opportunity to see Earthrise firsthand at GDC 2009 but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind Earthrise, and how their approach to the game and the genre should allow a great deal of freedom for players.%Gallery-48760%

  • Masthead Studios CEO explains reputation system in Earthrise

    by 
    James Egan
    James Egan
    05.29.2009

    One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is Earthrise, the first title from Masthead Studios.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site Earthrise HQ, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been reading up on Earthrise, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, "using meaningful events that progress not only their visual representation but their story and functionality as well." The interview also hits on the fact that Earthrise will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is "the policy of Continoma to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." For more from the Masthead Studios CEO on Earthrise, head on over to his interview with Earthrise HQ.%Gallery-48760%

  • GDC09: Massively previews Earthrise page 2

    by 
    James Egan
    James Egan
    03.29.2009

    The struggle for dominance Earthrise will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," at a cost, of course. A key game mechanic that's central to Earthrise's combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them. Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent. The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, "I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."

  • GDC09: Massively previews Earthrise

    by 
    James Egan
    James Egan
    03.29.2009

    The futuristic game Earthrise is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based Masthead Studios and features the post-apocalyptic setting of a world divided between utopian idealism and revolution. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at the Game Developers Conference 2009 where he gave us a walkthrough of Earthrise, shedding some light on what this new title may bring to the MMO world.%Gallery-48760%