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Surrounded by fan art inspired by its games, including the recently released Luftrausers and cult-hit Hotline Miami, Devolver Digital invites press and partners to its meeting space donning animal masks and wielding deadly mimosas. "We're a very serious business," Devolver Digital's Nigel Lowrie...

1 year ago 0 Comments
March 19, 2014 at 3:00PM
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The Los Angeles International Airport is crowded with League of Legends swag, the "2013 World Championship" logo plastered across backpacks and t-shirts, character pins on shoulder straps, Riot Games peeking out from under ponytails. The League of Legends world finals concluded at the Los Angeles S...

1 year ago 0 Comments
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Minecraft creator and recent millionaire Notch held a fireside chat with Spyparty's Chris Hecker, seated alongside a pixelated fire roaring across a plasma screen in one of the large halls at GDC. Hecker and Notch kicked off the chat with two bottles of Sierra Nevada and a cheers, and for one hour,...

3 years ago 0 Comments
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"What physics engine did you use for Angry Birds?" --Man "Box2d" --Peter Vesterbacka, Rovio "Would you be willing to credit it?" --Man "Yes" --Vesterbacka "I'm the creator of Box2d." --Erin Catto, creator of Box2d Following this exchange -- which took place during Rovio's panel on its mult...

4 years ago 0 Comments
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Since shortly after the Wii Remote first brought motion control to the masses, we've known that over-enthusiastic use (and slippery hands) can lead to controllers (and other things) getting broken. So what happens when Kinect's 3D camera turns your entire body into the controller? Well, not surpris...

4 years ago 0 Comments
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[Flickr: Ephemeron] "Save your fork, there'll be pie. The game is the fork and the pie is the DLC." –Cliff Bleszinski After confessing to having a big appetite for Borderlands, the Gears of War developer used the pie analogy to explain to Joystiq how games without any sort of DLC "hooks" a...

5 years ago 0 Comments
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"Well, you know, I do think Dante would approve of our game. He was a man ahead of his time," supposed a Dante's Inferno developer about Dante Alighieri, author of 14th-century epic poem the Divine Comedy; the first part, Inferno, serving as the game's source material ... in theory....

5 years ago 0 Comments
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During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown." It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in Crac...

5 years ago 0 Comments
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While rushing to make an appointment to get hands-on time with Crackdown 2, we overheard two Microsoft exhibitors discussing the reception of the recently released Forza Motorsport 3 demo. Microsoft Rep #1: "Seems like a lot of people like the demo." Microsoft Rep #2: "Yeah, well we really like th...

5 years ago 0 Comments
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Harmonix's Caleb Epps: So, you guys probably heard about Nickelback saying negative stuff about music games ... Crowd: (Boo!) Epps: I just want to extend an olive branch to Nickelback, and say that if they want to put their music into the Rock Band Network ... Crowd: (Emphatic boo!) E...

5 years ago 0 Comments
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The protagonist in Activision's Singularity has the ability to age and, um, youth-enize people and objects, which led to a burning question on the minds of a few people during a presentation of the title during GamesCom. See, when you age enemies, they'll turn to dust. However, when un-aging them,...

5 years ago 0 Comments
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While toiling away in the press room on Wednesday, entrenched and blogging the scoops, we heard a couple of other game journos discuss the sheer magnificence of one Square Enix. Apparently, these guys were big fans. Game Journo #1: "Did you see Final Fantasy XIV?" Game Journo #2: "Yes, and I was s...

5 years ago 0 Comments
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Activision Rep: "Have you been to the booth yet?" Xav: "Not yet. I want to check out Brutal Legend... wait sorry, that's EA. You guys used to have it." Activision: "Yeah. Don't rub it in." For the record, this happened yesterday ... which makes today's law suit even more hilarious....

5 years ago 0 Comments
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"Internally, we used that as the architectural model of how not to do this game" -- Paul Coyne, Executive Vice President of 4mm Games on (the comically terrible) Get On Da Mic versus Def Jam Rapstar....

5 years ago 0 Comments
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"We're not here to have sex. We're here to learn something." -- Quantic Dream's David Cage on the objective in a new Heavy Rain scene debuted during a breakout session today. We quietly chanted the mantra as the character, Madison, was forced (by consequences in the game demo) to strip down to her...

5 years ago 0 Comments