Post Thumbnail

Indie Megabooth has a problem. It's not something that's easy to bring up in polite conversation. Like a friend complaining that he has two dates in one night, or someone pouting because she has too much ice cream, the problem could easily be misconstrued as a humblebrag and brushed aside. But i...

2 years ago 0 Comments
June 26, 2013 at 7:30PM
Post Thumbnail

As a husband and wife development team, Alix Stolzer and Calvin Goble worked out a system that saw them through the first few years of crafting games: Calvin made their first two titles, Tiny Plumbers and IGF nominee Neverdaunt: 8Bit, while Alix worked a 9-5 job and provided input in her spare time...

2 years ago 0 Comments
Post Thumbnail

As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was ...

2 years ago 0 Comments
Post Thumbnail

A Virus Named Tom developer Tim Keenan stepped out of his comfort zone during PAX East – literally – to set up shop in the tabletop gaming summit, with two paper prototypes of ideas for his next big project. At the end of a long row, in the heart of tabletop territory, Keenan demonstrat...

2 years ago 0 Comments
Post Thumbnail

So March's gaming convention madness is in our rearview mirror (although some coverage is still trickling in during the early part of this week). There were plenty of big reveals and plenty of smaller details, too, and chances are there was something that caught your eye from our GDC and PAX East...

2 years ago 0 Comments
Post Thumbnail

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post. This week, w...

2 years ago 0 Comments
Post Thumbnail

When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with ...

2 years ago 0 Comments
Post Thumbnail

Everyone at the completely fictional Massively office seems to have some kind of schoolgirl crush on Carbine Studios' quirky upcoming sci-fi title WildStar, and I can understand why. The setting is fresh, melding some aspects of our favorite sci-fi properties (cough Firefly cough) with a a health...

2 years ago 0 Comments
Post Thumbnail

Last week I promised to bring you all of the hard-hitting coverage of Square-Enix's presence at PAX East 2013 as it pertained to Final Fantasy XI and Final Fantasy XIV. So here's that coverage: Both games still exist. We good? Great. I'll spend the next nine hundred words or so discussing cats...

2 years ago 0 Comments
Post Thumbnail

Shovel Knight will ship as a complete game. We know this sounds discordant with the current era, but once upon a time when you paid for a game you actually got the full game. "I almost feel like the game industry has become very cynical. Everything is so microtransactiony. Everything is, like, taki...

2 years ago 0 Comments
Post Thumbnail

Gazillion Entertainment made a splash at PAX East, arriving with the big announcement that Marvel Heroes will be launching on June 4th. In addition, the team gave new details about endgame content, PvP, and special "ultimate powers" for each hero. During the convention, Massively had a chance ...

2 years ago 0 Comments
Post Thumbnail

How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers. Linda Carlson, SOE's Directo...

2 years ago 0 Comments
Post Thumbnail

Iron Galaxy Studios' Divekick, which started out as a purely independent Kickstarter success story, pokes fun at the aspects of the fighting genre that people both love and loathe. It competes well in the genre it trivializes, and it does so with both hands in its pockets. The build I played at PAX...

2 years ago 0 Comments
Post Thumbnail

Quick! Choose the statement that best describes your high school education: A) School prepared me perfectly for everything I would experience once I got out into the real world. B) I feel that high school had one or two useful things to offer but otherwise was pretty useless. C) I fe...

2 years ago 0 Comments
Post Thumbnail

Another PAX East is in the bag, but we're not quite through with it just yet! The intrepid crew that was on the ground in Boston have returned to share hijinks, opinions, and impressions of their adventures and discoveries over the weekend. Plus, Eliot got a boo-boo. Have a comment for the pod...

2 years ago 0 Comments
Post Thumbnail

Gemini Rue, a gritty point-and-click adventure game that launched on PC in 2011, will come to iOS on April 11 for $4.99. For the first few weeks of release on the new platform, Gemini Rue will be available for the discounted price of $3.99. Wadjet Eye Games co-designer and CTO Janet Gilbert spent e...

2 years ago 0 Comments
Post Thumbnail

MOBAs are all the rage these days, with dozens of the things cropping up like weeds in my neglected back yard. As a result, it can be hard for me to pay attention to all of them, and with new ones being announced on what seems like a monthly basis, it's hard to figure out which ones are worth kee...

2 years ago 0 Comments
Post Thumbnail

Ever since its successful Kickstarter campaign, The Repopulation has been progressing along at an impressive pace. And if PAX East was any indication, the game shows no signs of slowing down as it approaches beta and zeroes in on a launch date. This weekend, I had a chance to speak with lead d...

2 years ago 0 Comments
Post Thumbnail

For the second year in a row, I spent far too much time playing Charlie Murder at PAX East. As part of the Indie Megabooth, Ska Studios' exhibit belonged to a larger group, one of dozens of in-development, independent games, and this year it was directly across from Supergiant's high-profile premie...

2 years ago 0 Comments