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Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest o...

2 years ago 0 Comments
March 22, 2013 at 10:00AM
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GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music...

2 years ago 0 Comments
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Justin Beck launched PerBlue while finishing college in 2008. He got to work on the company's first title, Parallel Kingdom, with his co-founder and a staff of seven in Madison, Wisconsin, surviving on $20,000 of savings from a stint at Microsoft. Today, PerBlue generates $3 million a year, support...

2 years ago 0 Comments
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I have to be honest: I'm sick of zombies. I know, I know, it's the cool genre that's sweeping even the evening news, but I'm as excited about new zombie games as I am about a pop in the nose. It's probably just a light case of burnout, though, because there are still some frightening (and fun!) z...

2 years ago 0 Comments
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The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we spe...

3 years ago 0 Comments