Retrospective

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  • An utterly gorgeous hero shot of Sony Ericsson's K750i from 2005.

    Sony’s K750i cameraphone was a triumph in a sea of noble failures

    by 
    Daniel Cooper
    Daniel Cooper
    05.07.2021

    Sony Ericsson's K750i was a major step on the road to the phone photography we all now take for granted.

  • A brief history of mirrorless cameras

    by 
    Edgar Alvarez
    Edgar Alvarez
    04.15.2019

    Mirrorless cameras are here to stay. The argument to own one isn't only about them being small and lightweight anymore, because nowadays many mirrorless shooters rival DSLRs in image quality -- something that would've been unimaginable a decade or so ago. Today, the likes of the Sony A7 III, Nikon Z7, Canon EOS R and Panasonic S1R are some of the best cameras, period. But none of these flagships would exist today if it weren't for the hundreds of Micro Four Thirds and APS-C models that came before them, some of which are still popular and have paved the way for manufacturers to turn photographers and videographers alike into mirrorless fans.

  • A look back at Google's Android flagships: the Nexus family

    by 
    Sean Buckley
    Sean Buckley
    10.04.2016

    Android purists have always had the same response to new smartphone announcements from the likes of HTC, Samsung or LG. "I'll just wait for the next Nexus." And why not? For years, Google's Nexus line served both as its official flagship products and as public reference devices for the latest in Android phones and tablets. Now, Google has replaced the brand with a new top dog: the Pixel. At first blush, it's everything users loved about the Nexus line and more -- but before we close the casket on Google's first series of smartphones, let's look back and talk about what made the Nexus brand so special.

  • The Mog Log Extra: End of an era

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    By now you know. I wrote my first column of The Mog Log almost exactly five years ago. I've been writing it for the entirety of Final Fantasy XIV's run now. I've been talking about the online Final Fantasy games since before I was married, and it's been a wonderful experience. I had every intention of continuing to do so for another decade. As long as there was a place to talk about it here, I was going to make use of it. This isn't just a farewell for the column; it's a farewell for something that's made up a huge portion of my life and changed my life in huge ways. As the fall comes to Eorzea, it also comes to us, and I wanted -- insisted -- that I would at least get to have one final chance to say goodbye. So let's take one last look together before we say farewell.

  • Star Citizen's Chris Roberts looks back on a year of growth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2015

    2014 was a pretty big year for Star Citizen, and not just because the Arena Commander module went from its first release version to 1.0 over the course of the year. A recent letter from project head Chris Roberts states that over 2014 the studio has gone from having 70 employees in one location to 180 employees in four locations across the globe. He also notes the huge increases in funding that the game has seen from both new backers and old. So what's in store for 2015? Big stuff for backers. The first episode of Squadron 42 and the beginnings of the game's persistent universe will be reaching backer hands, along with the first iterations of the FPS module. There's no exact timetable given, but the developers are certainly planning big for the year ahead. Take a look at the full letter for more statistics on the year past and the one just begun. [Thanks to Cardboard for the tip!]

  • The Nexus Telegraph: WildStar's past year and future

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    A year ago, I was excited for WildStar's future. Now I'm sitting here wondering how things went so very, very wrong. That's not true, though; I know exactly how things went wrong. I don't like thinking about it, but I do know. And so here I am, with a game I was hugely excited to play out and in the wild, and so much has gone wrong. It's easy to think that I've pretty much clocked out altogether. But that's also not true. I'll be the first to point out that I've said some decidedly unkind things about the state of the game and the choices that have been made thus far in terms of fixing them. The last column I wrote even posited that it might be too late for several of the changes being proposed to make any sort of impact when it comes to the game's image. This is why I really want the game to prove me wrong.

  • Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale

    by 
    MJ Guthrie
    MJ Guthrie
    11.09.2014

    The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content updates (and a change in how those update occur), holiday celebrations, and major news happenings during the course of the past 12 months. However, instead of just highlighting the major events and changes of the year in a standard retrospective piece, I'm going to do something a little different this year. On top of wandering down memory lane, I've pulled in Senior Producer Holly Longdale to answer a few questions and address some current concerns on the minds of players. Longdale talks about the high price of both the Altar of Malice Collector's Edition and the new Aerakyn race as well as shares some fun facts about who's been working on the game since the beginning.

  • Captain's Log Supplemental: A look at Star Trek Online's history with lead designer Al Rivera

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    Star Trek Online is a game that's got some history, not just by virtue of the franchise that's been running for half of forever but because the game itself has a rather madcap development history. Cryptic Studios got the license to develop the game at the eleventh hour, and the caveat was that the game needed to be shipped in the same timeframe as the original developer had promised -- leaving almost no time for development. I sat down and talked with lead designer Al Rivera about the game's history, its development ethos, and where the game is going with the upcoming release of the second expansion, Delta Rising. It's been a long process, but Rivera shed some light on how the game is designed by its modern team, why things launched the way they did, and what players can expect as the game continues toward its five-year anniversary.

  • The Mog Log: Happy birthday, Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.01.2014

    Congratulations, Final Fantasy XIV! It's been a year and you're still going after the relaunch, much to the surprise and consternation of the many people who were hoping for the opposite outcome for... well, I'm not clear on that exit strategy. Bragging rights, I guess. The point is, you turned out to surprise pretty much everyone, you've been posting incredibly solid numbers for a while now, and you don't seem likely to go anywhere in the near future. You can take a load off, maybe take a nap. Now that I've gotten the congratulations out of the way, let's talk about Final Fantasy XIV and the many ways that the designers have screwed up so far. Sort of. I mean, over the past year I've been more than willing to fire with both barrels when a screwup was made, which has happened... about once every major patch. But here's the thing: I'm glad to see that happening, on some level. It gives me hope for the future.

  • Marvel Heroes' super first year

    by 
    MJ Guthrie
    MJ Guthrie
    06.30.2014

    In a game focused on super heroes with super powers facing super villains, you wouldn't expect a birthday bash to be just ordinary, would you? Of course not; it should be super! Gazillion agreed: Marvel Heroes just wrapped up its mega month-long first anniversary celebration this past weekend. From multiple buy-one-get-one-free offers to plentiful buffs and boosts to 365 birthday gifts for each player, the event was filled with festivities fit to bear the "super" moniker. The celebration itself capped off a year of growth and expansion for the action RPG; the Marvel Heroes of today is not the Marvel Heroes that players logged into back in June of 2013. Even before the big release of Marvel Heroes 2015, which kicked off the anniversary festivities on June 4th, the game had already evolved quite a bit. How has it changed over the last 12 months? Let's take a hop, skip, and super leap down memory lane for a look.

  • The iPhone turns 7 on Sunday, here's a look back at a classic

    by 
    John-Michael Bond
    John-Michael Bond
    06.27.2014

    The iPhone was released on June 29, 2007, and changed cell phones forever. Dropping the keypad we'd all come to love for a full touch screen and putting a powerful 2.0 MP camera in every user's pocket, the iPhone kickstarted a mobile revolution. To celebrate the iPhone's 7th Birthday the folks at YouTube channel PhoneDog have put together a nice seven-minute look back at the phone that launched a touch screen mobile revolution. June 29, 2007 sowed the seeds for the iPad, Kindle Fire, Android, and most modern touchscreen devices. Let's take a minute to reminisce about the now antiquated device that started it. Enjoy.

  • Here's what made 'Grim Fandango' a legendary adventure game

    by 
    Jon Fingas
    Jon Fingas
    06.11.2014

    When Double Fine said that it was reviving Grim Fandango for PlayStation systems, you may have been left scratching your head. Why remake a nearly 16-year-old adventure game that many of today's players would have never seen? Well, some of the original developers are more than happy to explain through a new mini documentary. They argue that the title was full of creative and technological breakthroughs. The setting was a unique fusion of Mexican folklore with film noir, and it was one of the first adventure games to embrace the possibilities of 3D. Rather than rely on an obvious point-and-click interface, it included then-novel concepts like using head tracking to point out interesting objects.

  • Norrathian Notebook: Happy 15th anniversary, EverQuest!

    by 
    MJ Guthrie
    MJ Guthrie
    03.20.2014

    This past Sunday marked the 15th anniversary of EverQuest. Any way you look at it, 15 years is a long time, and few are the games that can make this claim to fame. Such an achievement is certainly worth a hullabaloo! Unless you've been hiding under a rock, you've witnessed a bit of this celebration; it's been touted across the entire franchise (not to mention the rest of SOE's portfolio!). Much has been said about the journey from day one until now, with folks sharing stories that span the entire life of EQ. Devs even offered an infographic highlighting how far the game has come since 1999. What a difference 15 years makes! But what about the difference just one year makes? Today's Norrathian Notebook is an anniversary retrospective that looks back at the last 12 months in the life of EverQuest. Join me for a jaunt down memory lane to see how Norrath has evolved this past year, then take advantage of the special deals and festivities commemorating this auspicious year.

  • What gadgets were you rocking 10 years ago?

    by 
    Dave Schumaker
    Dave Schumaker
    03.04.2014

    Ten years ago, the internet was introduced to a new tech blog called Engadget. The world was a much different place. Smartphones as we know them didn't exist and almost everyone had a flip phone. The cloud? What did that even mean back then? Tablets and e-book readers were just a glimmer of hope in an engineer's eye. You have to wonder how we managed to survive such a dark period in history. Somehow though, we did. And we were every bit as enthusiastic about technology back then as we are today. So, what gadgets were you using way back in 2004? Head over to our forums and share the goods!

  • Some Assembly Required: An anniversary look at Darkfall's fifth year

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2014

    Gimme five! Five years that is, in honor of Darkfall's anniversary. This week the PvP-centric sandbox celebrated its fifth year of bringing murder, mayhem, and fun to friends and foes alike in the brutal world of Agon. And while it may seem as though you could pretty much sum up the entirety of Darkfall's last 12 months in two words (Unholy Wars) and call it a day, there's actually been much more to the game than just the reboot's long-awaited release. In fact, that was only the beginning. The game has continued to expand and develop even after the initial launch of Unholy Wars, shaping it into the experience that it is today. That's precisely what we're here to toast together -- the ups and down of 52 weeks in Aventurine's hardcore sandbox. Be sure to leave your favorite memories from the past year in Agon before you go!

  • Star Trek Online celebrates its fourth anniversary with a look back at the previous year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2014

    This year, Star Trek Online turns four years old. So how do you celebrate four years of operation on a single game? Well, in this case, you start with a look back over the past year. The newest trailer from the team at Cryptic Studios, embedded just past the break, shows off the highlights of 2013 in Star Trek Online for players who've been away from the game or those who would just like a quick refresher. So what happened? Lots of stuff. The game launched its first full expansion with Legacy of Romulus, players took on the Voth and met up with Worf again, and a whole lot of seasonal fun was had with jetpacks and animated snowmen. But you don't need us to tell you about all of that, do you? The trailer's ready to show you all of that and offer a few glimpses into the future. Why not take a look?

  • Apple gushes on 30 years of making Macs

    by 
    Jamie Rigg
    Jamie Rigg
    01.24.2014

    This year signifies the 30th anniversary of the Macintosh computer, and who better to reflect on this achievement than the almighty creator Apple? Cupertino has dedicated a corner of its website to such a retrospective, the focal point of which is an inspirational video starring several fans who talk about what Macs have meant to them (embedded below). After learning that Moby is still a thing and that Macs represent a "truly worldwide democratization of creativity," you can peruse a slick, interactive timeline that walks you through all the iterations and how innovative each one was. You can also tell Apple about your first Mac and what you used it for, with that data populating polls around the site. There are worse ways to kill time, so if you've got some to spare, head to the source link and bathe in Cook & Co's glory -- then head on over to our forum to wax poetic about your first Mac.

  • The Nexus Telegraph: WildStar's year in review

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.30.2013

    I started this column early in December of 2012, which means that as of now I've been writing about WildStar once a week for a little over a year. It's also nearly the end of the year, which makes it an ideal time to write about the changes that we've seen to the game over the past year. So I'm just going to go ahead and ignore the slight discrepancy and use this column for both year-in-review elements. Obviously it's not exactly possible to look back at the changes to the game over the past year, since we're talking about a game still in the midst of its testing cycle. But we started the year without even knowing about one of the game's factions beyond a vague mention, much less the game's lore and classes. So let's look back at the last year of news and the last year of columns in their entirety.

  • The Mog Log: 2013 in review for Final Fantasy XI and XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.28.2013

    This feels as if it's been a really long year to me. Spending an entire year waiting for a game to re-release is certainly part of the reason why, but it really seems that there were a lot of things going on for both Final Fantasy XI and Final Fantasy XIV over the last 365-ish days. I didn't even do a year-in-review last year because what could be reviewed? One game shut down and was waiting for a full revamp, and the other was just hitting the numbers and moving along. This year, though, has been the big one. The fifth expansion that no one ever expected to release actually came out. The relaunch happened. A whole lot of mechanics got updated. I flew across the freaking country. It was a big year if you were a fan of online games with moogles, even if that year wound up being a lot bigger for Final Fantasy XIV than Final Fantasy XI.

  • Time's history of video game consoles stirs up memories, rivalries

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    12.22.2013

    Picking your trench in the console wars used to be a much simpler affair. You could go with Nintendo and their pair of Italian plumbers, or you could side with Sega and their totally radical hedgehog with an attitude. It's been a while since that rivalry really mattered, but this installment of Time's look back at the first four generations of gaming consoles stirred it right back up. Let's go, Sega Genesis nerds! Fight me in real life! Just kidding, we're all friends now. Besides, I was always jealous of you all getting to play Sonic the Hedgehog 2. Time's next installment in the series is due Thursday, December 26, which should be plenty of time for PlayStation fans to finish a batch of popcorn and reminisce on their console of choice's decade of domination.