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  • Lichborne: Patch 5.3 and the death of festerblight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.14.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In a recent update on the patch 5.3 PTR, Blizzard applied an update that applied some unexpected changes to the death knight unholy tree, most of them nerfs. Blizzard Death Knight Unholy Festering Strike now deals 175% weapon damage, down from 200%. Scourge Strike now deals 165% weapons damage, up from 135%. Unholy Might now increases the Death Knight's Strength by 10%, down from 15%. source This has, unsurprisingly, left many death knights at a loss. After patch 5.2 seemed to cure unholy's woes and allow it to at least be a viable and fun alternative to frost, these nerfs came as a surprise. Frost is so far still the more damaging death knight DPS spec in patch 5.2, so the idea that unholy is the one that got nerfs was somewhat discouraging. That said, it might not be as bad as you think. It's worth noting that in the long run, the Scourge Strike buff should cancel out the nerfs to Festering Strike and Unholy Might, at least in theory. This brings to mind one question as to what this shifting of damage toward Scourge Strike is actually meant to accomplish. Essentially, the main purpose here appears to be a nerf to festerblight.

  • Lichborne: Leveling tips for death knights in Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.25.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. By the time you read this, Mists of Pandaria should be out and playable in Europe (coming soon to the US), and there's probably even a few of you who will have hit level 86 or 87. With the new talent and specialization system, I expect figuring out how to level will be easier than ever, if only because it's a lot more difficult to go wrong. Still, there's a few recommendations to make that may help you hit level 90 just a bit faster, and we'll go ahead and dispense some of that advice today. Note that all advice here is for leveling only, and may not apply to end game dungeon running or raiding. Choosing your leveling spec I would recommend you choose either two-handed frost or blood as your leveling spec. Blood is strong enough and has enough self-healing and emergency defense tools that will probably never die. That said, your DPS won't be as high as you might like. Frost will allow you to kill things faster but still gives you some decent survivability options in the form of Death Strike and, if you talent in to it, the Lichborne heal trick. If you do level as blood, make sure you are either queuing for dungeons as a tank, or have a secondary frost or unholy spec ready to switch to when you DPS a dungeon. Blood is still not great DPS, and your dungeon group will need better than what you can put out as blood.

  • Lichborne: Mists of Pandaria gems and enchants for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.18.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Mists of Pandaria is now barely a week away, and within two to three weeks, many of us will be getting those first few pieces of end game gear. With that in mind, it seems like a good idea today to help you figure out how to get that gear kitted out with the best gems and enchants to get you that edge going into dungeons or raids. This guide will, when possible, suggest lower cost alternatives, but if you are serious about raiding or challenge modes, it will generally be a good idea to go for the epic or rare level options. Certainly, you'll want to do that once you get up to valor gear and raid drops. You will also want to be aware of when your profession offers better alternatives for a given slot. Blacksmiths, of course, will want to add those extra sockets, and engineers those extra glove enchants as well.

  • Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.04.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec. Unholy basics Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone. Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

  • Lichborne: Death knight leveling 68-80

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2009

    Welcome to Lichborne, WoW.com's column for all things deathly, knightly, and death knightly. So, death knight. You're through with Outland. You just dinged 68 in Nagrand and want to move on to whiter, snow covered pastures. Maybe those pastures are in Northrend. Maybe those pastures are in Alterac Valley. Either way, let's discuss getting through those final levels and pushing you through to the end game.

  • Lichborne: PvE Enchantments for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.08.2009

    Welcome to Lichborne, WoW Insider's weekly stop for Death Knight news, analysis, and guides. Fresh on the heels of last week's gemming guide, we have an enchanting guide. Like gemming, enchanting is an easy way to go the extra mile to get your gear the best it can be so you can properly keep aggro without dying and/or top the damage meters in your next Naxxramas raid. Since there's so few enchants available, it's a lot less complicated than gemming too. DPS will just want hit to the cap and attack power (Sorry, there's not many strength enchants), while tanks will want defense to 540 and stamina. It's also worth noting that almost every slot with an enchant has a weaker version and a more powerful version. Although it's usually frowned upon to go weak when can go strong, in the case of enchants, it's probably okay at the entry level to go with the weaker version of an enchant. The more powerful ones generally take Abyss Crystals and the like, and may be a bit steep. In addition, there's a few other quirks and special enchantments to watch out for. Let's take a look, by slot, at some of the best choices for enchanting for both DPS and Tanking.

  • Taking a look at Runeforging

    by 
    Zach Yonzon
    Zach Yonzon
    07.28.2008

    Death Knights certainly feel like a Hero class in every sense of the word. Aside from their impressive abilities, they also have a brand new resource system called Runes and Runic Power. These coupled with the fact that they jumpstart to Level 55 ensure that Death Knights feel epic. They are also unique in that they have a special bond with their weapon, called Runeweapons, and Blizzard wanted to give them a different mechanic here, too.Death Knights have a class-specific profession called Runeforging, similar to the Rogue-specific Poisons and to a lesser degree, Lockpicking. However, unlike Rogue poisons, Runeforging a weapon supercedes weapon enchantments. Inscribing Runes onto the Death Knight's weapon also requires a Rune Forge, kind of like a Moonwell for making Mooncloth or a Forge for smelting metals. Currently, Rune Forges can only be found in Ebon Hold, the Death Knights' exclusive clubhouse.There are currently six runes available for Death Knights to inscribe into their weapons -- Rune of Cinderglacier, Rune of Frostfever, Rune of Lichbane, Rune of Spellbreaking, Rune of Swordbreaking, and Rune of the Fallen Crusader. Some runes mimic existing enchantments, such as Crusader, while others seem very task-specific such as Spellbreaking for taking on caster-type mobs. Death Knights can change the rune on their weapon as often as they like, provided they have access to a Rune Forge. Inscribing weapons with runes also endow the weapon with an animation similar to enchants (Swordbreaking looks like Savagery, for example). Check out the gallery for screenshots of the Rune Forge and the different runes. %Gallery-28602%

  • Death Knight News: Rune swapping gone, Runeforging to be powerful

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2008

    The introduction of runeforging to the Wrath Beta was a bit of surprise and slightly unexpected. Instead of rune swapping -- the idea of being able to change the nature and configuration of the runes on your runeblade -- Death Knights got a solid 2 Unholy, 2 Blood, and 2 Frost runes. Runeforging itself became a weapon enchantment system whereby Death Knights could enchant their weapon with various special procs and buffs for various situations. There has as of yet been no sign of an ability to swap runes, and Jayde, aka Jadefury, recently asked if there were still plans for one. The short answer, according to blue poster Ghostcrawler, is no. The long answer is perhaps a bit more complicated, and reinforces Blizzard's stated goals with the Death Knight class role and the new runeforging ability.

  • More Runeforging weapon enchantments unveiled

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.18.2008

    We've already shown you screenshots of some of the new Runeforging abilities for Death Knights. Now, we have them all via MMO-Champion. As expected, they should let you customize your weapon for whatever role you expect to play, whether it be tanking or DPS, and what type of enemy you expect to go up again, be they undead, spellcasters, or melee. It looks to be an exciting system. Read on for a full list of the Runeforging Enchantments.

  • Death Knights get new starting zone, Runeforging skill

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.18.2008

    No more spawning at Tirion Fordring for new Death Knights, it looks like the Death Knight Citadel of Acherus, The Ebon Hold, is now implemented on the Beta servers, reports beta tester Jayde. The Ebon Hold, which is located on the eastern edge of the Eastern Plaguelands, will be where all new Death Knights start. What's more interesting is that some of the first new quest text seems to imply that new Death Knights are still under the control of the Lich King, as the quest "The Eye of Acherus" sends you to a beacon on top of the hold to report to the Lich King himself. So apparently, you will in fact have to quest to break free of the Lich King -- but you start the quests on the Death Knight. Of course, we'll know as soon as we can get more information from the servers. Another mechanic of the Death Knight that seems to have popped up for the first time is the concept of Runeforged Weapons. However, this is not the switching of Blood, Unholy, and Frost runes that has been previously discussed-- rather, it appears that the forging instead applies buffs to your weapons. The two examples shown by Jayde's screenshots are as follows: Rune of the Fallen Crusader: Affixes your Rune Weapon with a rune that has a chance to heal you for 3% and increase Strength by 30% for 15 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold. Rune of Lichbane: Affixes your Rune Weapon with a rune that has a chance to strike the undead for extra fire damage and stun them for 5 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold.