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As part of its big mobile push, Adobe opened up its SDK to allow third-party apps to tap into Creative Cloud, and Moleskine's latest effort takes full advantage. Similar to its collaborative offering with Evernote, the Moleskine Smart Notebook uses your iPhone's camera to capture sketches. Printed

7 days ago 0 Comments
November 20, 2014 at 4:29PM
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Scan-and-pay isn't a new concept inside Britain's major supermarkets, but Sainsbury's is keen to ensure it plays a key role in its shopping future. The grocery chain today announced that it will soon begin trialling a new shopping app that's designed to cut down the time spent doing the weekly the

18 days ago 0 Comments
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NBA 2K15 arrived today, and with it comes a face-scanning feature that allows you to create a player based on your appearance. Well, as you might expect, the results when you don't sit still are... interesting. The folks over at SB Nation compiled a few of the most awesomely terrible creations, an

1 month ago 0 Comments
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Remember those Steam Machine partners we heard about? Gabe Newell just took the stage at Valve's CES 2014 event and made them official, doling out specs for gaming rigs from Alienware, CyberPower, Gigabyte, iBuyPower, Falcon Northwest, and more. There are thirteen machines in all, varying from $50

10 months ago 0 Comments
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Valve's Steam Machines initiative is supported by a first-party box that 300 beta users have right now, but 2014 is all about third-party Steam Machines taking that reference box and running with it. Thus far, the only third parties we know of that're making Steam Machines are iBuyPower and Digita

10 months ago 0 Comments
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Digitizing your analog archives? Vinyl to CD / MP3 / iPod turntables might do well enough for your old 45s, but the folks at Lawrence Berkeley National Laboratory prefer to listen to their old beats by taking pictures of them. More specifically, restoration specialists are using a system called I

2 years ago 0 Comments
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QR codes may be turning up in more places than ever these days, but are people actually using them? According to market research firm Comscore, at least some of them are -- 14 million in June in the US alone, to be specific, or about 6.2 percent of all smartphone users. As for who makes up that slic

3 years ago 0 Comments