second screen

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  • MOUNTAIN VIEW, CALIFORNIA - MAY 07: The new Nest Hub Max is displayed during the 2019 Google I/O conference at Shoreline Amphitheatre on May 07, 2019 in Mountain View, California. Google CEO Sundar Pichai delivered the opening keynote to kick off the annual Google I/O Conference that runs through May 8. (Photo by Justin Sullivan/Getty Images)

    Google Meet’s second-screen Companion Mode is coming to the Nest Hub Max

    by 
    Sam Rutherford
    Sam Rutherford
    01.14.2022

    After being announced last year, Google Meet's Companion Mode is finally rolling out to provide office workers with more controls to contribute during conference calls.

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    The forgotten dream of second-screen gaming

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2020

    The original iPad came out on April 3rd, 2010, at a time when most smartphone manufacturers were making the awkward transition from full QWERTY keyboards to touchscreen-only devices. Apple sold 1 million iPads in that first month, and by the end of 2010, that figure had climbed to 15 million. That same year, the top video games were Fallout: New Vegas, Bayonetta, Red Dead Redemption, Super Meat Boy and StarCraft II. The alpha version of Minecraft was generating some slight buzz.

  • Billy Steele/Engadget

    The LG V50's Dual Screen is a half-step towards a foldable phone

    by 
    Billy Steele
    Billy Steele
    02.27.2019

    Despite foldable phones being all the rage at MWC, one of the bigger companies at the show didn't have one. LG has been clear that it won't introduce a foldable phone anytime soon, choosing instead to focus on its 5G flagship, the V50 ThinQ. And it's for good reason. As the company's head of mobile Brian Kwon told The Korea Times earlier this month, LG's more pressing concern "is to regain its market position. Considering this situation, it is too early for LG to launch a foldable smartphone." So instead of trotting out a foldable model for the hordes in Barcelona to swoon over, it showed off a second-display case for the V50 ThinQ. Or as LG calls it, the Dual Screen.

  • PGA Tour's second-screen iPad app bombards you with stats, video

    by 
    Steve Dent
    Steve Dent
    03.05.2015

    Even the most ardent golf fan would admit that sometimes tournament telecasts aren't exactly action-packed. The PGA Tour is trying to do something about that with its new iPad app, available just in time for this week's World Golf Championships-Cadillac Championship. The second-screen app compliments the live action, giving you shot-by-shot coverage of players or groups, all overlaid onto a graphic of each hole. On top of all the stats you'd ever want (drive length, distance to hole, etc.) the app even gives predictive stats, showing how likely Rory McIlroy is to make that 25-foot putt he's facing, for instance.

  • Madden 15 passes CoachGlass to PS4

    by 
    Mike Suszek
    Mike Suszek
    08.19.2014

    EA Sports will bring its playcalling and analysis app, CoachGlass, to the PS4 version of Madden 15. The second-screen features for Madden 25 will be marginally enhanced this year, offering players charts that quickly display their opponent's tendencies on either side of the ball, such as blitzing percentages and the amount of run, pass and option plays the opposing team tends to call. Additionally, players will be able to call offensive plays and use their timeouts from the app. The initial concepts for CoachGlass were briefly shown during a trailer for Microsoft's SmartGlass app during its E3 2012 press conference. EA bypassed SmartGlass features for Madden 13 that year before introducing CoachGlass for Xbox One players in last year's game. Given that EA Tiburon only noted that CoachGlass will be available for PS4 and Xbox One players this year, it seems those with Xbox 360 and PS3 copies of the game won't be able to use the app. Madden 15 will launch next Tuesday, August 26. [Image: EA Sports]

  • Gamers and developers are giving up on second screen experiences

    by 
    Mike Wehner
    Mike Wehner
    06.11.2014

    At E3 2012 and 2013, you couldn't go five minutes without hearing a game developer or executive pushing second screen experiences. Xbox SmartGlass, the PlayStation App, Battlefield 4 Commander, and even teasers for games like The Division were all about getting you to use your iPad or iPhone alongside the primary game experience on your TV. This year, things have changed. I didn't catch a single notable mention of second screen functionality from any of the major keynotes this time around. Not even Microsoft -- which was one of the biggest supporters of the idea -- bothered to devote time to it. There's a good reason for that: Nobody seems to give a hot damn about it anymore. That sentiment seems to be shared by gamers as well, and the app rankings illustrate that quite well: PlayStation App Xbox One SmartGlass But those are just the console apps, and nobody ever really expected those to be great, right? Surely a game like Battlefield 4 -- with a dedicated community of hardcore gamers and a ton of content updates throughout the year -- will fare better. Battlefield 4 Commander Nope. So what's the deal? Well it seems that gamers quite simply don't want a second screen experience. Sure, sending messages to one of my PlayStation friends from my iPad is neat, but it's certainly nothing groundbreaking. Even the Battlefield app -- which I actually really enjoyed, by the way -- just doesn't have the kind of addictive bite as basically any real iOS game on the top sellers chart. Luckily for the likes of Sony and Microsoft, they didn't really go all-in on second screen gaming, but the same can't be said for Nintendo. Determined not to support smart devices in any way, Nintendo just went ahead and included its own tablet with the Wii U console. That decision has put the Wii U in a race for relevancy as game developers abandon the second screen entirely and struggle to turn a profit with games published on Nintendo's console. So where does that leave iOS devotees? Luckily, the quality of App Store games has only ever gotten better and better, so don't fret over your unused console apps and boring second screen functionality, at this point it seems it was nothing more than a failed experiment that console gamers would now prefer to forget.

  • Titanfall's companion app mobilizes your mini-map

    by 
    Mike Suszek
    Mike Suszek
    05.16.2014

    The mobile companion to Titanfall is now available to download, and takes some of the extra bits like the mini-map from the main game and pushes them to your smart device. Free to download, the app-tly named Titanfall Companion App offers game stats like players' total kills and favorite weapons. Once connected to an Xbox One, players can use the app to access an interactive mini-map of the Titanfall match they're playing at the moment and check out the ever-updating scoreboard. Titanfall topped another leaderboard recently, as it was number one on NPD's sales charts among video games for the second month in a row. The companion app is available on iOS, Android via Google Play and Windows Phone. [Image: Electronic Arts]

  • Titanfall's second-screen app is neat, if you ever remember to look at it

    by 
    Sharif Sakr
    Sharif Sakr
    05.16.2014

    The companion app for Xbox One's Titanfall is finally available, free of charge, for iOS, Android and Windows Phone (as well as Windows 8). Ironically, it offers a second-screen gaming experience without any need for Microsoft's Smartglass app, which was originally meant to be a hub for this sort of thing. Anyway, we've just whiled away two hours some time with the Android version and it all seems to work pretty smoothly -- although it hasn't done anything much for our K/D ratios.

  • TV-focused Xbox One update tests a DVR button and OneGuide on SmartGlass

    by 
    Richard Lawler
    Richard Lawler
    04.01.2014

    We called the Xbox One a work in progress in our initial review, and to its credit, Microsoft has been hard at work addressing various software shortcomings (party system, friend notifications, Twitch streaming and so much more) over the last few months. One aspect that's remained mostly the same since launch -- besides some tweaks and a remote control accessory -- is its unique HDMI-passthrough TV experience and that's getting some much-needed attention in a new update preview test. Microsoft may be focused on gaming under Phil Spencer, but a big part of its strategy to win there is by controlling input 1 on your HDTV, and making the Xbox One more useful in other ways than as a Titanfall machine could help. Check after the break for a video preview of the new features plus a few more details on what they can do, and which countries are getting access to more TV listings and voice controls.

  • Goodreads and Second Screen integration finally hitting Kindle Fire HD and HDX

    by 
    Brian Heater
    Brian Heater
    11.18.2013

    Today marks the debut of two features we've been waiting for since Amazon first announced its new Kindle Fire line lo so many weeks ago. Goodreads and Second Screen integration will be rolling out to Fire HD and HDX owners over-the-air in the next couple of weeks - or you can just go to Amazon's site and download Fire OS 3.1 right now. Goodreads brings social book reading features to the tablet, so you can rate and review books and find out what your friends are reading. Also, good news for those who like showing off their virtual bookshelves - you can actually import all of the print and e-books you've bought from Amazon over the years. Second Screen, meanwhile, lets you "fling" shows from your Fire to Samsung TVs and sets with a PS3 attached (PS4 support is coming before year's end). Also new for OS 3.1 is added enterprise support, Cloud Collections for organizing content off-device and voice diction. You can download the above in the source link below.

  • Vita 3.00 update goes live, adds PS4 Link

    by 
    Sinan Kubba
    Sinan Kubba
    11.05.2013

    Vita's 3.00 firmware update, which preps the handheld for the PS4's arrival later this month, is live and available to download. The update's major addition is PS4 Link, an app that adds Remote Play and Second Screen connectivity between console and handheld. Similar to the PS3-based feature, Remote Play will let you play "most" PS4 games on your Vita via Wi-Fi. As detailed by Social Media Manager Sid Shuman, it'll work best when the PS4 is connected via ethernet, and when the Vita is in "close proximity" to the Wi-Fi access point. As for testing that out for yourself, without the console the PS4 Link app is just a dirty little tease on the Vita home screen - hold tight until November 15. The other aspect of PS4 Link is the Second Screen feature, which sounds similar but is significantly different. Second Screen lets you access additional content on the Vita screen, maybe a map or some weapon info. It's specifically for games that support it, much like Microsoft's SmartGlass tech for the Xbox 360. Second Screen will also be available on iOS and Android devices via the upcoming PlayStation app.

  • ESPN Sync brings dedicated real-time sports coverage to the second screen

    by 
    Matt Brian
    Matt Brian
    09.13.2013

    After its slow but steady implementation of companion features in its mobile and web services, ESPN is ready to go live with its first dedicated second screen sports app. With its ESPN Sync, the broadcaster will focus first on its Spanish-language channel, ESPN Desportes, delivering real-time news, sports scores and interactive live videos for major sporting events. The company has trialled all manner of real-time features in the past -- from tickers, to fly-bys and other additional goodies -- but ESPN Sync is the first to tie them all together. It's chosen a great time to launch too: the app will debut just in time to distract you during the Mayweather vs. Canelo fight on September 14th. ESPN's new web platform will also play host to more than 60 events over the next year, streaming games from the MLB World Series, NFL Playoffs, NBA Finals and football soccer matches from the world's biggest leagues. ESPN Sync is available on iOS, Android and desktop devices, but be warned -- you'll only get the most out of it if you know your fuera de juego from your contraataque.

  • Deus Ex: Human Revolution Director's Cut coming in under $60

    by 
    Jessica Conditt
    Jessica Conditt
    08.21.2013

    Deus Ex: Human Revolution: Director's Cut will cost less than $60, Square Enix PR Manager Ryan Arbogast told Joystiq during Gamescom 2013. "We haven't announced prices, but it won't be a full launch price," Arbogast said. "It won't be $60." This jives with the launch prices listed on Amazon, Best Buy and Gamestop – $50 for Wii U versions and $30 for Xbox 360 and PS3. Arbogast mentioned that Director's Cut would launch this year. The remixed revamp uses dual-screen mechanics, with an updated map showing building layouts on the second screen, along with expanded level design during boss fights, a developer commentary track and fresh features such as new-game plus and grenade throwback. On Wii U, the second screen is the GamePad, while on Xbox 360 it's Smartglass and on PS4 it's the Vita.

  • Discovery, TLC iPad apps add second-screen feature

    by 
    Michael Grothaus
    Michael Grothaus
    04.24.2013

    Discovery Communications, parent company of the cable channels Discovery and TLC, has released updates to the Discovery Channel HD and TLC for iPad and iPhone apps that now offer second-screen features on the iPad side. The second-screen feature is branded as Discovery Plus and TLC Plus and offers "an interactive second-screen experience, synced live to your favorite shows! Fully integrated into the app, simply tune in during a TLC/Discovery Plus-enabled show and sit back for exclusive factoids, photos and more! Or play a previously aired Plus-enabled show on your DVR, and sync to view the experience on your own schedule," according to the app descriptions. Discovery Communications does note that not all of its shows are Plus-enabled yet. Also, the Plus features are only available on the iPad, though the company does plan to add them to the iPhone version of the apps soon. Discovery Channel HD and TLC for iPad and iPhone are free downloads.

  • NTT's Visual SyncAR brings augmented reality to video, spices up the second screen (video)

    by 
    James Trew
    James Trew
    02.19.2013

    The second screen has largely asked that you take your eyes away from the action, even if that is to play along in real-time. Visual SyncAR, however, brings that tablet or mobile right back into the thick of things. Developed by Japan's NTT, the platform uses digital watermarks that presents a timecode to the app running on the second device, allowing it to display content in sync with whatever is on the primary display. In the video after the break you can see the concept being illustrated with playful examples that interact with the program, but more useful applications include the ability for users to pull up subtitles for public information videos, or overlay sign language. Naturally, there's also a massive potential for advertisers, who we're sure would be more than keen to embrace the technology, and ably guide you from their commercial to an online outlet or additional promo material. Especially if they're selling a cure for all that inevitable arm ache...

  • Editorial: Nintendo's digital content problem and how the Wii U is making things worse

    by 
    Sean Buckley
    Sean Buckley
    02.08.2013

    The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership. Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.

  • Sharp announces second screen support on iOS and Android for its SmartCentral HDTVs

    by 
    Daniel Cooper
    Daniel Cooper
    01.07.2013

    We're here at Sharp's CES 2013 press conference, that it'll release a SmartCentral second screen and remote control app for its Aquos TVs. The service will offer split-screen TV and web browsing support, and users will be able to "flick" photos and videos from their mobile device to the TV, presumably in a similar manner to Sony's Throw. The company is also announcing support for Netflix's second-screen control, previously seen on the PlayStation 3 and a wallpaper mode that'll help your HDTV blend into your wall covering. Follow all the latest CES 2013 news at our event hub.

  • Editorial: The most exciting Xbox SmartGlass application isn't what you'd think

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2012

    In Microsoft's ongoing battle to alter your association between "Xbox" and "Video Games," SmartGlass is its latest volley. Employing your favorite mobile device -- Windows Phone 7.5/8, Android, and iOS devices are all supported -- SmartGlass enables you to control your Dashboard experience, explore the web, input text, and much more. But what Microsoft's really banking on is its "second screen" functionality, essentially enabling another layer of interactivity with video, music, games, and the Xbox 360's other, less ballyhooed service: sports. It's this final layer that I found most enticing during a recent hands-on meeting with Microsoft. Could sports be the "killer app" that MS needs to get SmartGlass out of its tiny niche and into the hands of the masses? I think so.

  • Xbox SmartGlass goes live alongside first Windows 8 tablets on October 26 with several supported apps

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2012

    SmartGlass functionality may already sort of exist on Xbox 360 per the console's latest Dashboard update, but Microsoft's making it a full-on reality on October 26. As it stands, the Xbox 360 allows for SmartGlass support, but without an update to Microsoft's 360 companion app, there's no way to use it -- when Microsoft's Surface RT and other Windows 8 tablets launch on the 26, that functionality will come built in to the "Games" section of the new OS. That of course begs the question: "When will I be able to use SmartGlass with my iOS/Android/Windows Phone 7.5 devices? And how?" The date isn't certain, but functionality will arrive on other platforms "soon" after the October 26 launch of Surface, Microsoft reps tell us. When it does, it'll come in the form of an update to your existing, "My Xbox Live" mobile app (which also renames the app to, "Xbox SmartGlass") or Games tab (per WP7.5), and it'll be more or less identical with the Windows Phone version. The only missing functionality, we're told, are two somewhat basic bulletpoints. "We have deeper integration in the Windows Phone," Microsoft tells us. "That's something we don't have on iOS or Android, it's just within our application. Same on Windows -- the integration in Windows is 'last playing' or 'now playing,' being able to present that information." The other, more interesting item, is the lacking ability to "send" whatever website you're using up to the Xbox 360's Internet Explorer browser. Regardless of which mobile device you're on, SmartGlass can "send" websites from the 360 to said device -- it won't work the other way around, however, if you're using a non-Windows 8 device. Not what we'd call a huge deal, exactly, but a bummer no less. Regardless, you'll soon have the opportunity to put SmartGlass through its paces from the comfort of home when support devices launch on October 26. For a full list of applications available at launch and partners beyond that plus a quick walkthrough video, head past the break.

  • Kyle Kinkade speaks at MacTech on the power of AirPlay

    by 
    Mike Schramm
    Mike Schramm
    10.20.2012

    Kyle Kinkade, you may remember, is one of the original early developers of Tap Tap Revenge (one of the biggest hits of the App Store's first generation of games). He was last seen working on Bartleby's Book of Buttons, a beautiful and interactive book for the iPad. This week at the MacTech IT and developers' conference here in Los Angeles, Kinkade took the stage to talk about AirPlay, a technology that he says has some major ramifications and consequences for both Apple and the entire interactive entertainment industry going forward. "By 2014," Kinkade said of AirPlay integration, and multiscreen interaction, "this will be a very common thing." Kinkade began by showing off some examples of AirPlay integration, and how developers had learned to use the service so far. The core function of AirPlay is simply to send a video signal from your Apple device up to a larger screen, either out to a television or to your computer. Apps like Netflix and the TED talks app, for example, are simply kicking out video to the larger screen. But Kinkade also pointed out that AirPlay is being used more and more in other ways as well: Some games are using AirPlay to send a larger signal to then be controlled by the handheld device, and other apps (including Kinkade's own Bartleby book) are actually creating two different experiences, whether you're playing on just the smaller screen, or with the large screen also showing other context and information. In fact, said Kinkade, lots of AirPlay functionality is actually not just being shown on a bigger TV or a computer screen, but on a full 5.1 home theater system. Developers, he said, shouldn't just think of AirPlay as a fun gimmick to see iPhone graphics on the big screen, but they should start thinking about it as a larger experience, as an entire second app or maybe even as the primary function of all kinds of apps, from games to productivity apps to anything else. Devs should not only think about sound as they design, and "do more than mirror" information on both screens, but they should "consider multiple dual screen paradigms" as they code, realizing that users are going to be appreciating and even expecting functionality like this going forward. For his own app, Kinkade says he's not yet seeing anywhere near a majority of users investing in AirPlay, but the numbers are growing, from about 5% of users a year ago, to more than 11% at the current time. Kinkade also said that as other "second screen" technologies get more and more popular (like Microsoft's Project Glass functionality, and Nintendo's Wii U game console), AirPlay will have a chance to really lead the industry. "When it's no longer nerdy to have a screen in your hands as you play a game," said Kinkade, then AirPlay will become hugely important. And finally, Kinkade suggested that Apple was thinking along these lines already. "Apple's taking AirPlay pretty seriously," said Kinkade. "You just don't know it yet." The company has been adding more and more functionality to AirPlay already (including the mirroring function), and Kinkade says that when Apple does reveal its final plans for AirPlay, developers already familiar with how it works and how it can be used will have a distinct advantage. His talk was definitely convincing: AirPlay is already a very fascinating technology, and it's easy to see how Apple, developers, and eventually users will have lots of fun and useful ways to take advantage of it in the future.