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Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist ...

7 years ago 0 Comments
June 14, 2007 at 6:30PM
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Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. ...

8 years ago 0 Comments

IGN's massive Too Human blowout continues with an interview with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new video, a retrospective, and a 5 page hands on preview. The most recent interview goes behind the scenes to learn what tweaks have b...

8 years ago 0 Comments

Flying well below the watchful gaze of the internet for several months now, Too Human has risen once again. IGN has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of Too Human. Dennis...

8 years ago 0 Comments
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Ever since Too Human got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been somewhat frigid towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first par...

8 years ago 0 Comments
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Matt over at IGN got his hands on a new Too Human demo up in Canada the other day and came away feeling pretty good. If you remember, Too Human was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know...

8 years ago 0 Comments
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Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performanc...

8 years ago 0 Comments
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On his latest developer blog, Silicon Knights' Denis Dyack explains just what happened to Too Human, an action title about cybernetic gods. Savvy readers will know that Too Human dropped from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out th...

8 years ago 0 Comments
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If you're one of twenty people who owned the little lunchbox known as the Gamecube, you probably at least heard of Eternal Darkness -- a type of horror game that used some fairly unconventional methods to creep you out (although some of it was seen in the battle against Psycho Mantis in the first Me...

8 years ago 0 Comments
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Speaking with MTV's Stephen Totilo, Peter Moore promised that Crackdown, Forza Motorsport 2, Shadowrun, and Too Human would all see release by the end of June 2007. While Shadowrun's debut has always hinged on the availability of Windows Vista (FASA's game is cross-platform), the other three titles ...

8 years ago 0 Comments
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Eclipsed by a plethora of announcements at X06, Too Human's absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we ...

8 years ago 0 Comments
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On his IGN blog, Dennis Dyack -- the man behind the upcoming Too Human trilogy -- reveals that Silicon Knights has plans for sequels to Eternal Darkness: "I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to t...

8 years ago 0 Comments
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If you followed the 360 coverage from E3 at all, then you probably have some concerns over what we and other members of the press thought about Silicon Knights' Too Human. What we were shown was an early build that chugged along with framerate afflictions which gave off the vibe that it was way too ...

9 years ago 0 Comments
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At the Microsoft reception today after their event, the press was given an opportunity to get their hands on some Xbox 360 titles before the show floor opens up. I managed to score some hands-on time with Silicon Knights' Too Human, and so far it looks pretty good. ...

9 years ago 0 Comments
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Following their interview with two members of the Too Human development team, Bytesector returns with some camcorder footage of actual Too Human gameplay! We'll be seeing plenty more of this next week at E3, but if you've been waiting to see how Silicon Knights' much-anticipated action game plays, ...

9 years ago 0 Comments
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If you're too excited about Silicone Knights' 360-exclusive sci-fi actioner, Too Human, you'll be interested in ByteSector's interview with Art Director Carmen Dix and Sound Director Steve Henefin. [Via Joystiq]...

9 years ago 0 Comments
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Bytesector recently visited the Silicon Knights offices, chatting with several key members of the Too Human development team. Bytesector picked the brains of Carmen Dix (art director) and Steve Henifin (sound director), scoring some interesting behind-the-scenes tidbits and opening a window into the...

9 years ago 0 Comments
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Those scans from this May's EGM featuring tons of Too Human coverage that we posted about last week, and had already been taken down, have (unsurprisingly) cropped up elsewhere on the internets. If you didn't think Too Human was ambitious before, prepare to read a compelling argument otherwise. If...

9 years ago 0 Comments
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Turns out those small shots of Too Human that we linked to last week were from a print mag, May's issue of EGM to be precise. Silicon Knights' upcoming title -- part of a planned trilogy and one of the much anticipated "second-wave" of 360 games -- gets some real VIP treatment, with a doz...

9 years ago 0 Comments