siliconknights

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  • Interview with Too Humans

    by 
    Ken Weeks
    Ken Weeks
    04.30.2006

    If you're too excited about Silicone Knights' 360-exclusive sci-fi actioner, Too Human, you'll be interested in ByteSector's interview with Art Director Carmen Dix and Sound Director Steve Henefin.[Via Joystiq]

  • Silicon Knights talk Too Human art & sound

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.27.2006

    Bytesector recently visited the Silicon Knights offices, chatting with several key members of the Too Human development team. Bytesector picked the brains of Carmen Dix (art director) and Steve Henifin (sound director), scoring some interesting behind-the-scenes tidbits and opening a window into the development process of one of the Xbox 360's most anticipated titles.Above all, the interviews draw on the advantage of developing a game's many elements in-house, as this connects disparate departments by the simple fact that they are down the hall from each other. Unfortunately, the current trend in game development is heading in the opposite direction.

  • High-res Too Human magazine scans reappear

    by 
    Christopher Grant
    Christopher Grant
    04.17.2006

    Those scans from this May's EGM featuring tons of Too Human coverage that we posted about last week, and had already been taken down, have (unsurprisingly) cropped up elsewhere on the internets. If you didn't think Too Human was ambitious before, prepare to read a compelling argument otherwise. If you're familiar with Silicon Knights' Denis Dyack, you already know his interests are varied; Too Human ranges from Norse mythology, Nietzsche, and Shakespeare to God of War, Metroid, Zelda, and Phantasy Star Online.[Via Le Garonne]

  • Too Human gets cover treatment in May's EGM

    by 
    Christopher Grant
    Christopher Grant
    04.09.2006

    Turns out those small shots of Too Human that we linked to last week were from a print mag, May's issue of EGM to be precise. Silicon Knights' upcoming title -- part of a planned trilogy and one of the much anticipated "second-wave" of 360 games -- gets some real VIP treatment, with a dozen pages of coverage, including the cover and the table of contents. Super fansite TooHuman.net got their hands on high-res scans of the entire spread but, as to be expected, were asked by the powers that be to remove them. They are still hosting the low-res camera shots ... though I'm going blind trying to read that text.

  • A preview of Silicon Knights' Too Human

    by 
    Christopher Grant
    Christopher Grant
    03.09.2006

    Following their preview of Bioware's sci-fi RPG Mass Effect, UGO has a preview of another developer's game that had some striking similarities: both are being developed in Canada; both are sci-fi stories; both are written in-house, and not licensed; both are part one of a planned trilogy; and both are part of the highly anticipated "second wave" of 360 exclusives. This game is going to come as a huge surprise to those of you that didn't read the title to this post... Silicon Knights' Too Human!The preview is pretty by the numbers, covering the story and basic gameplay. They do remind us that although the game began its life on the PlayStation, then the GameCube, the 360 version is being developed from scratch, differentiating it from titles like PDZ and Kameo that were criticized for their long development time and last-gen heritage. See also:Denis Dyack on Too Human and the future of gaming

  • Denis Dyack on Too Human and the future of gaming

    by 
    Christopher Grant
    Christopher Grant
    02.27.2006

    Denis Dyack is the head honcho of Silicon Knights, the Canadian game-developer working on one of the 360's most anticipated "second wave" titles, Too Human. Formerly a second-party developer with Nintendo, Silicon Knights is known for darker titles like Eternal Darkness: Sanity's Requiem and their excellent Metal Gear Solid update, The Twin Snakes. Expectations are high for Too Human and--especially if you've played any of their other titles--probably justified. Several years ago, Dyack was being heralded as one of gaming's most thoughtful and interesting game designers, paving the way for collaborations with industry giants like Shigeru Miyamoto and Hideo Kojima. Following their departure from Nintendo, Dyack and co. have laid been laying low. Now GameSpy has posted a 10 minute interview with Dyack where he lives up to those expectations with some cogent commentary on the console wars and content: "I really think that the perceptual threshold of what people see with different technologies is getting smaller and smaller, so what they're going to see with different technologies--the PS3 and the 360--are going to be so minor and small that I don't think the average consumer is going to notice anymore.  So what you're going to start to see is the commoditization of technology, where really the technology becomes less and less valuable.  So the most important thing is going to be the software. And when that happens, people are really going to focus on content..."[Transcript grunt work by John at Gamerscore]