wormholes

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  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • EVE Evolved: Adapt or die

    by 
    Brendan Drain
    Brendan Drain
    07.22.2012

    When EVE Online was first released in 2003, it sold mostly based on its future potential. Everyone I played with in those early years got into EVE in order to be on the ground floor of an awesome space game that was getting more awesome by the month. Features were undergoing continual revision, and new content was released regularly, making EVE a radically different game every six months. Players met this design strategy of continual iteration head on with an "adapt or die" attitude, and it kept the game interesting for years on end. Fast-forward to 2011 and the story looked very different. The Dominion, Tyrannis and Incursion expansions introduced new gameplay but didn't heavily iterate on any other features. By the time Incarna released, most of EVE's gameplay and content had been the same for two years and players had nothing new to adapt to. For the Crucible and Inferno expansions, CCP finally iterated on hundreds of small features and even introduced new modules to reboot EVE's "adapt or die" PvP ship design metagame. With a lot of the small things now covered, I think some of the game's big features are due for iteration. In this week's EVE Evolved opinion piece, I look at how EVE players adapt to new challenges and explore several areas of stale gameplay that are in dire need of iteration.

  • EVE Evolved: Five awesome carrier tactics

    by 
    Brendan Drain
    Brendan Drain
    07.01.2012

    The world of EVE Online's capital warfare is most often a numbers game. Alliances commit forces to a fight knowing that victory is almost assured if they have significantly more ships than the enemy. But not all capital pilots and corporations are created equal; some can pull off incredible tactical plays that act as force multipliers, increasing the effectiveness of every man on the battlefield. Rooks and Kings alliance has a long history of fighting above its weight by employing highly effective cooperative strategies, so it's no surprise that four out of my five top capital tactics come from the alliance's awesome PvP videos. I think it's safe to say that if Rooks and Kings brings fewer capital ships than you to a fight, you're still vastly outnumbered. In this week's EVE Evolved, I showcase videos of five awesome carrier tactics, each with a video of the tactic in action.

  • Latest EVE dev video talks ship balance and features coming this winter

    by 
    Brendan Drain
    Brendan Drain
    11.05.2011

    Several weeks ago, EVE Online developer CCP Games restructured its company and announced a new laser focus on in-space features for EVE Online. Since then we've seen an absolute deluge of news updates and devblogs on features due for release in the winter expansion. In the first two of CCP's new In Development video series, CCP Guard explored the art department and showed off the new nebula effects, EVE's sharpened shadows and the new tier 3 battlecruisers. In the latest In Development video, Guard talks to the EVE feature teams about the absolutely massive list of balance changes and features coming with the winter expansion. CCP Soundwave admits that developers have "probably done more rebalancing in the past month than we have in the past two years," before rattling off an impressive list of changes and new features. Skip past the cut for a brief summary of the changes and to watch the video in HD.

  • EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion

    by 
    Brendan Drain
    Brendan Drain
    07.23.2011

    Issue 24 of EVE Online's quarterly official magazine EON hit the shelves this month, bringing a fresh dose of internet spaceships to coffee tables and bathrooms everywhere. Produced by MMM Publishing and written by a growing cast of writers from within the EVE community, EON provides something solid for fans of EVE to hold on to and acts as a snapshot in time or record of the game as it evolves. Recent big news stories and nullsec wars are detailed in each issue, along with editorial pieces, fiction, interviews and guides. The latest issue is a wormhole special, with a huge focus on 2009's incredibly successful Apocrypha expansion and the hidden wormhole systems it brought to EVE. In addition to the second part of Pottsey's background on the ancient Sleeper race locked away in wormhole systems, the magazine contains testflights of the four strategic cruisers produced from materials discovered in wormhole space. A fantastically insightful article on the making of Apocrypha also delves into the gritty details of how CCP put its entire weight behind one incredible expansion during a time of real world economic turmoil. Skip past the cut for a breakdown of everything in EON Issue 24 and my impressions from reading through it.

  • EVE Evolved: The great wormhole heist, part 2

    by 
    Brendan Drain
    Brendan Drain
    04.17.2011

    One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something inherently brutal and visceral about the stories players act out every day in EVE's colossal sandbox. Tales of high-profile thefts and political intrigue occasionally creep into the media and grab our attention, but stories of that sort are a lot more common than you'd think. Last year, we told one such story of a player's descent into criminality and revenge taken too far. In last week's EVE Evolved, I began to tell the true tale of that same player in one of his biggest heists to date. If you haven't read the first part of this story yet, head back to last week's EVE Evolved before reading on. A matter of time Having discovered an opportunity for theft much greater than expected, Scott recognised that he would need help to pull off a successful heist. With the wormhole corporation's assets within Scott's reach, a sense of urgency began to overtake him. Based on discussions with his new corp members, he knew that the group's wormhole tenancy had just begun and that they were still in the process of clearing the starbase up following a frantic move-in. This explained the secure containers littering space -- a temporary measure to be used until an adequate hangar permission scheme could be created. In this week's conclusion of the story of the great wormhole heist, Scott discovers allies in some unexpected places and finds out first-hand whether there really is no honour amongst thieves.

  • EVE Evolved: The great wormhole heist, part 1

    by 
    Brendan Drain
    Brendan Drain
    04.10.2011

    Several years ago, EVE Online's Community Manager CCP Wrangler made a statement that I felt really crystalised the sentiment behind the game. He said that "EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world." Although most of us are content to indulge ourselves in PvP, market games and other traditional modes of gameplay, a criminal underworld runs beneath that innocuous surface. A significant few carve their own illicit destinies from the void, stealing and cheating their way to the top. Whether these space-faring cyber-criminals are in it for fame and riches, political influence, or their own personal goals, the stories of their actions in EVE's colossal sandbox never fail to grip us. High-profile thefts like the Guiding Hand Social Club heist of 2005, the closure of EBank, and last year's Titans4U scandal have been made very public, and smaller-scale crimes occur every day in New Eden. Last year, we brought you the true tale of one player's revenge taken too far -- a story of corporate infiltration, social deception and utter destruction. Although this was Scott's first foray into criminality, it was most certainly not his last. The events in this week's story are true, but the names of the players and corporations involved have been changed. In this week's EVE Evolved, Scott returns as I begin to tell the true story of his huge wormhole heist.

  • EVE Evolved: Mining 101 -- Advanced mining

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    Because it is stigmatised as a boring and inactive activity, mining is perhaps EVE Online's most overlooked profession. While it can be a repetitive and sedate affair, mining is a good way to make ISK during low points in your game time. A lot of miners use the profession to make a little ISK while they chat with friends in-game, read the forum or do some other activity. In the first two parts of this three-part guide to mining in EVE, I looked at some of the basics of solo or group mining and how to make the most ISK for your invested time. Over the years, I've learned a few tricks and strategies for mining that have come in handy. If the local asteroid belts are stripmined clean and you need somewhere nearby to mine, for example, it's possible to use the mission system to spawn a practically endless supply of low-end ore. If setting up camp in high-security space isn't your thing, it can also be very profitable to run a nomadic mining expedition. Using a starbase as a base of operations, you can set up ore depots and refining stations in either normal space or wormhole space. In this final part of the EVE Evolved guide to mining in EVE, I look at spawning asteroids using the mission system, using a starbase as a base of operations in outlying systems, and running a wormhole mining expedition for massive profit.

  • EVE Evolved: The EVE Online that could be

    by 
    Brendan Drain
    Brendan Drain
    09.05.2010

    Each of us has a different idea of the perfect game, whether it's an existing game with a few tweaks or something completely new. Game designers work tirelessly to make their own vision of the perfect game a reality, but there's no telling what players will think of a feature until it's finished. In the process of transforming a feature from a gleam in the game designer's eye to a finished product, something is unfortunately often lost in translation. Limitations in the technology being used or the manpower available can render the ideal implementation infeasible. As players, we don't really see that full development process. That doesn't stop us from painting our perfect vision of an upcoming or potential feature and how awesome it could be. In the coming years, the EVE Online developers will be going through the process of making some of their most incredible visions a reality. Ideas like walking in stations and integrating the upcoming MMOFPS Dust 514 with EVE's planetary interaction feature will be put through a potentially brutal development process. We can only hope that as little as possible of those visions we've heard from EVE's developers gets lost in translation. In this speculative opinion piece, I look at a few areas in which EVE is sure to be expanded in the coming years and discuss what I'd consider to be the ideal way they could be implemented or handled.

  • EVE Evolved: Exploration -- Top tips

    by 
    Brendan Drain
    Brendan Drain
    07.18.2010

    Over the past two weeks, I've been giving an in-depth look at EVE Online's exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in EVE. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In the first part of this three-part guide, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In last week's second part, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face. Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the EVE Evolved guide to exploration, I run down my four top tips for budding explorers.

  • EVE Evolved: Exploration -- Loot and plunder!

    by 
    Brendan Drain
    Brendan Drain
    07.11.2010

    Exploration is one of EVE Online's most lucrative and enjoyable PvE professions, combining complex probe-scanning with mission-style combat. Through exploration, you'll find hidden sites across New Eden, packed full of NPCs to kill and loot to grab. Exploration is a casual PvE element that spans all skill levels, with new players able to get involved from their first week in the game. In last week's first part of this guide to exploration, I explained how new players can get into the lucrative profession and examined one of the most popular scanning techniques. A wide range of hidden sites spawn across EVE, just waiting for a lucky traveller to scan them out. Tucked away in the depths of space, you'll find hidden asteroid belts, hacking database, archeological relics, salvaging fields and unstable wormholes. Those looking for riches will be pleased to find cosmic anomalies full of NPCs to kill and dungeon-like military complexes with a chance to drop rare and expensive loot. In this guide, I look at the different types of site you can find via exploration, what loot you can expect to find in each of them and what kind of challenge you'll face.

  • EVE's Sansha live event takes an interesting turn

    by 
    Brendan Drain
    Brendan Drain
    06.29.2010

    On the 11th of May, CCP announced that they'd be bringing live events back to EVE Online. Later that day, the first event was set in motion with the apparent leak of private CONCORD police documents into the hands of players. The documents hinted at a Sansha NPC military build-up, and suggested that Sansha's Nation was behind the reported abduction of a Ducia Foundry expedition team. Events rapidly escalated, with players breaking the news that Sansha fleets had begun attacking the populated worlds of the four empires and abducting citizens in the tens of thousands. The most worrying part was that the navies of the four empires were unable to respond in time as the Sansha fleets were using wormholes to enter their target systems. During the first few days of the event, locator agent traces on key Sansha slave actors between attacks revealed their presence in a system named 3-CE1R. This was quickly written off by many EVE players as a roleplaying inconsistency as that system is within the Jove Empire. Jove space is currently unreachable as the mysterious and technologically advanced race decided long ago to cut the stargate connections between their empire and the rest of New Eden. When random wormholes through space began spawning after the Seylinn disaster, none appeared to connect to Jove space. This led players to believe that the Jove Directorate possessed some form of control over wormhole formation, able to at least block it from occurring in their systems. Skip past the cut to read the startling revelations recently made in this epic storyline arc.

  • One Shots: A pirate's life for me

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.19.2010

    Arguably one of the more popular things to do in EVE Online along with blowing people into smithereens, manipulating the markets, or good old-fashioned mining, is scanning down wormholes. With the chance at goodies -- whether via resources or making off with someone else's resources -- wormholes have also proven to be profitable. Today, we have a very short note, but a graphically pretty screenshot from Mal Iss of [Los Chupacabras]. With that said, he apparently wasn't content with just regular bragging rights, so he decided to capture a picture of his pirate expedition and email it in to us. The note attached read only "piracying a Chimera in a wormhole... YARRR!!!" Hope they had insurance. From large to small, we love to see MMOs of all styles and sizes. If you'd like to show off your favorite game and give others a glimpse into one of the things that you think makes it cool, why not send in a One Shots image? All you have to do is email it to us here at oneshots AT massively DOT com along with your name, the name of the game, and a description of what we're looking at. We'll post it out here and give you the credit for sending it in. %Gallery-85937%

  • EVE Evolved: Medic ships, part 2: High-end healing

    by 
    Brendan Drain
    Brendan Drain
    03.28.2010

    In the first of this two-part guide, I looked at some of the more affordable entry level ships and modules available to dedicated healers in EVE Online. I went on to examine an effective strategy for using medic ships as part of a PvE gang, whether you need some help on a particularly hard mission or you're trying to crack one of EVE's hardest exploration complexes. This week, I look at high-end healing as I explore capital ships and the role of medic ships in both PvP and wormhole operations. Healing in missions and exploration sites is a largely passive affair, with the healer permanently locked to the main tank. NPCs in these sites never switch targets but the same can't be said for players or the advanced Sleeper AI that roam wormhole systems. Repairing your gang-mates in PvP or a wormhole operation is a completely different affair, made all the more complicated by the fact that the dedicated medic ship is sure to come under fire. In this article, I look at capital ships and the remote assistance strategies players use in PvP or wormhole operations.

  • EVE Evolved: Playing casually or just killing time

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    MMOs are a popular hobby for hardcore and casual players alike. While some people love getting firmly embedded in their favourite MMO every night, a growing number of players prefer to log in occasionally and just kill a few hours at a time. EVE Online is no exception, with a mix of both casual and hardcore players. Taking part in things like alliance warfare, starbase industry or corporate management may require that a player log in every night but most other avenues of gameplay don't. A lot of EVE's gameplay can be picked up for a few hours and set back down with no added responsibility. In fact, player demographic data shows that most players prefer to live in the more casual environment of high security space. So what kind of things can you do if you just fancy playing internet spaceships for a few hours? In this opinion piece, I look at five of my favourite ways to kill a few hours in the name of EVE. What's your favourite way to spend a few hours?

  • GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more

    by 
    Brendan Drain
    Brendan Drain
    03.14.2010

    For the last few weeks, EVE Online players have been getting excited about the up-coming Tyrannis expansion with its Planetary Interaction feature. We received our first taste of what Tyrannis will hold last month when the expansion was announced and since then we've speculated on how its planetary interaction feature might work. Although CCP haven't answered our interview questions on Tyrannis yet, we caught up with EVE Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in Tyrannis is laying the foundation for future updates and expansions. He calls Tyrannis "a stepping stone toward something even bigger." In addition to providing some inside info on the upcoming Tyrannis and Incarna expansions, Torfi revealed that there are more people working on EVE today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, CCP's ranks have been increasing at a huge rate in recent years. The ever-increasing revenue generated by EVE subscribers allows them to fund a large development team dedicated to making the game better for EVE players. "We've never had as many subscribers as we have today", says Torfi, "330,000 subscribers, like actual paying subscribers, not counting trials." It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular. Skip past the cut to see what Torfi Frans Olafsson had to say about Tyrannis, Incarna and more.

  • EVE Evolved: The importance of corporate goals

    by 
    Brendan Drain
    Brendan Drain
    03.07.2010

    When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in EVE. As a very social game, I don't think EVE truly takes off until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved when pilots cooperate. In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.

  • EVE Evolved: Five useful starbase configurations

    by 
    Brendan Drain
    Brendan Drain
    02.14.2010

    Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production. Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in EVE's alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units, starbases have mostly returned to their former industrial and tactical uses. In this article, I look at five different starbase configurations that can be very useful to organised corporations.

  • Planet Risk podcast explains tactics for EVE's high level wormholes

    by 
    James Egan
    James Egan
    01.29.2010

    The EVE Online-focused Planet Risk Show returned this week after a planned holiday hiatus. For those who've never heard of Planet Risk, it's a live weekly Split Infinity Radio program that's also released as a podcast. Planet Risk differs from most EVE podcasts in that it's largely focused on wormhole colonization, which only became possible after the Apocrypha expansion was released, allowing players to pull back the curtain of known space and head into uncharted expanses. Hosts Luminus Aardokay and Quivering Palm spend most of their EVE time in wormhole space, so they're fast becoming experts on the subject. Indeed, they broadcast The Planet Risk Show from within their colonized wormhole system, which is a rather unique one in the game. Their home is one of the most hostile types of wormholes in New Eden -- a Class 6 -- where the Sleeper NPCs are especially deadly. The ship setups and tactics used against the Sleepers in such a solar system differ greatly from how it's done in lower class wormholes. They explain some of the tricks that allow them to overcome the Sleepers in their Class 6 wormhole this week in Episode 13 -- right around the 1 hour 11 second mark. It's a good listen, particularly as there isn't a great deal of information available on such high level encounters in the game.

  • EVE Evolved: Research: Reverse Engineering and Tech 3

    by 
    Brendan Drain
    Brendan Drain
    12.27.2009

    In the first two parts of this guide to Research in EVE Online, I covered the basics of Tech 1 blueprint research and the "Invention" system that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except with a new set of materials, equipment and skills. Though the process used to create it will be familiar to inventors, the end product is a strange beast. Unlike Tech 2, Tech 3 isn't just a straight improvement over lower tech levels and doesn't use Tech 1 or 2 as a base. Instead, it's an entirely new technology used to make custom, modular ships. At the moment, the only Tech 3 products we have are the modular "Strategic Cruiser" class but more is planned for future patches. Tech 3 frigates are rumoured to be next on the development table and it's entirely possible that we'll see strange new Tech 3 modules thrown into the mix too at some point. In today's part of this bumper guide to research, I look into EVE's newest addition to the researcher's repertoire as I examine Tech 3 and "Reverse Engineering". I'll look at how it all fits together to make a finished product, what's required to get involved and best practices for staying profitable in what has become a very competitive marketplace.