wormholes

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  • EVE Evolved: Research: Reverse Engineering and Tech 3, part 2

    by 
    Brendan Drain
    Brendan Drain
    12.27.2009

    To install a reverse engineering job, you'll need more than just the relic. A hybrid tech decryptor for one of EVE's four races is required to specify which race of hull or subsystem your blueprint will be for. For example, using an Amarr hybrid tech decryptor will make the subsystem or hull blueprint it produces an Amarr Legion one.

  • CCP releases first video tutorial for exploration in EVE Online

    by 
    James Egan
    James Egan
    12.18.2009

    Exploration is one of the more rewarding mini-professions a player can have in EVE Online. With the right skills you can scan down all types of hidden content, such as harvestable gas clouds, hidden asteroid belts, and combat encounters that take advantage of an explorer's skills like Archaeology and Hacking. The new exploration system that became part of EVE with the Apocrypha expansion last winter also made it possible for players to discover wormholes leading to uncharted space. However, exploration is also something a number of new players feel daunted by. (Truth be told though, the drag and drop system of manually guiding probes on a map and adjusting scan ranges is *far* easier than what many of the older players will remember from exploration pre-Apocrypha.) EVE Online currently has four different exploration tutorials in-game to help players get a handle on the profession, but sometimes it's easier to just sit back and watch how it's done. CCP has now released a video tutorial for exploration that teaches players how to scan down the hidden content. The EVE Online: Scanning Guide Tutorial is a tag team effort from EVE TV's CCP Charlie who goes through the steps while Stevie SG narrates. They show the viewer how it's possible to find a wormhole in just a few minutes. The video tutorial coincides with the free Zephyr exploration ship that players are receiving as a holiday gift from CCP Games. Stay with us after the jump for a video embed of the official Scanning Guide Tutorial for EVE Online.

  • EVE Online giving players free holiday gift: the Zephyr

    by 
    James Egan
    James Egan
    12.15.2009

    EVE Online players received some good news today, when CCP Games announced a free holiday gift for all active subscribers: the Zephyr, a pure exploration vessel that's unique among all ships of New Eden in both form and function. Beyond the pimp factor of this Intaki Syndicate ship, the Zephyr's primary use will be in the uncharted expanses of wormhole space. It's the only ship in EVE Online that has a probe launcher built in. This "Prototype Iris Probe Launcher"-equipped ship pairs minimal mass (and less likelihood of collapsing a wormhole) with a small sensor footprint, which makes it hard to scan down by hostiles. While the integrated exploration gear is nice, even better is that Sleeper NPCs -- the awakened and powerful guardians of wormhole space -- will not fire upon a Zephyr (EVE filmmakers take note!). What's even cooler is that it actually has sails; it's designed to soar through space on solar winds when not in warp. The Zephyr exploration ship will be free to all players and available to be claimed between December 18th and January 6th, 2009. Redeeming the ship is easy, simply log in to the EVE client on or after December 18th and click "Redeem Items!" on the lower right of the client window. Remember it's one ship per active (non-trial) account, not per character, and this may very well be a one time offer. Have a look at CCP Wrangler's full description of the Zephyr for more on this rather unique addition to New Eden's array of ships.

  • CCP Games elaborates on conquest in EVE's Dominion expansion

    by 
    James Egan
    James Egan
    11.12.2009

    "-- Smash the control images -- Smash the control machine --" William S. Burroughs, The Soft Machine The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of controversy surrounding CCP's proposed system, however, particularly as it's slated to go live on December 1st with the Dominion release. While some of the core game mechanics of control are still undergoing revision, CCP Games recently explained how ownership of solar systems will change hands in a dev blog titled "Storming the Gates." EVE developer CCP Abathur lays out how new equipment will be used in claiming space and repelling invaders.

  • EVE Online's CSM candidates debate live on today's Planet Risk radio show

    by 
    James Egan
    James Egan
    11.04.2009

    A number of EVE Online fans who've needed their podcast fix have been tuning in to Planet Risk in recent months, a great mix of music and commentary from players who spend most of their EVE time exploring the uncharted expanses of wormhole space. Planet Risk is a live show that airs on Split Infinity Radio on Wednesdays; hosts Luminus Aardokay and Quivering Palm make Planet Risk available as a podcast afterwards and we recommend you check it out if you haven't already. Today's show should be interesting as they will host a debate between four candidates for EVE's next Council of Stellar Management, the player-elected body that represents the wishes of the subscribers when dealing with CCP and how EVE Online is evolving. We mentioned last week that the 4th CSM candidates have been announced but not everyone in the running had their positions on issues fleshed out in time for the CCP announcement. Since that day, more info about the 49 candidates is becoming available (thanks for pointing this out Darth Sith). Today's debate on Planet Risk will have CSM candidates TeaDaze (known to many for his commentary during the Alliance Tournament), Song Li (from the Missions Collide podcast), Helen Highwater and Mike Azariah.

  • EVE Evolved: Just another week in the Sleeper's den

    by 
    Brendan Drain
    Brendan Drain
    07.26.2009

    Following last week's reassuringly popular article "Untangling the mystery of the Sleepers", our little expeditionary alliance has had an extremely action-packed week. In addition to several PvP encounters with roaming gangs, there's been a POS siege, a system invasion and a lot of drama. At the end of it all, I'm left with a renewed sense of awe for the unique experiences EVE Online can deliver if you're just willing to seek them out and actively involve yourself. At times I can truly immerse myself in EVE and feel like I'm taking an actor's part in a kind of intergalactic play scene, an experience I've never come close to in any other MMO. Taking part in these events is almost like being painted into an illustrative chapter of some historic record. In this article, I hope to solidify that record and share a glimpse of what it's like to immerse yourself in this part of EVE. What follows is a storytold account of Total Comfort alliance's deadly week in the Sleeper's den.

  • EVE Evolved: Untangling the mystery of the Sleepers

    by 
    Brendan Drain
    Brendan Drain
    07.19.2009

    When EVE Online's Apocrypha expansion was released, details on how wormholes and the 2500 new systems that came with them worked were sketchy. The advanced Sleeper AI found protecting these systems were a force to be feared, unknown and mysterious. There were no guides, no stories of encounters on the forums and anyone that had mounted a successful expedition was keeping their closely guarded secrets to themselves and raking in the ISK.My corporation (Pillowsoft) were among the first to launch their expedition, having previously prepared an Orca with a medium POS, fuel, equipment and everything else we thought we'd need. We set up in an unknown system and explored this new frontier with a cautious optimism. Over the months that followed, we learned a great deal about EVE's new wormhole systems and the Sleepers that lived in them. After striking gold many times and making each of our expedition members over a billion ISK richer, we began telling our story and giving up those secrets we had been so careful to protect. Today, a great deal is now known about the "unknown" wormhole systems and with ever more corporations launching their own expeditions, it's now more important than ever to research the Sleeper menace before venturing into the abyss.Join me for this extensive three-page article where I dole out the fruits of my research on wormholes and begin to untangle the mystery of the Sleepers.

  • Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29

    by 
    James Egan
    James Egan
    06.26.2009

    EVE Online patch Apocrypha 1.3 is slated for a Monday June 29 deployment. CCP Games is pushing ahead with their Need for Speed initiative, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next Apocrypha patch that should improve what you experience in your game client with inventory management, but beyond addressing "The Jita Problem" there will be a fair number of changes in the next patch. On that topic of speed, players should notice a huge change with starbase deployment (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to Tech III production we've mentioned before are going into effect on Monday, and should ultimately be a boost for Tech III. Apocrypha 1.3's changes extend far beyond what is mentioned here; players heavily invested in wormhole exploration and the production it fuels should look closely at the patch notes to see how CCP's changes to the game might affect them.

  • EVE Evolved: Have wormholes revitalised EVE?

    by 
    Brendan Drain
    Brendan Drain
    03.22.2009

    It's been just over a week since the Apocrypha expansion went live and EVE Online is already starting to see the impact of the new content on gameplay. Wormholes in particular have revitalised gameplay for so many individuals that Apocrypha may just be the best EVE expansion to date. Everything from piracy to low security space, system ownership and exploration have been affected by the advent of unstable wormholes. But how could something as simple as unstable wormholes revitalise other areas of gameplay?In this article, I examine the far-reaching effects of EVE's newest gameplay addition – wormholes.

  • Wormhole exploration hearkens back to EVE Online's early days

    by 
    James Egan
    James Egan
    03.19.2009

    EVE Online's latest Apocrypha expansion has elevated the exploration profession to new heights. The addition of roughly 2500 new and uncharted solar systems, expanding the game's galaxy of New Eden to over 7500 solar systems in total, brings what can honestly be called 'true exploration' to the sci-fi MMO. Territoriality is a major aspect of EVE and wormholes allow players to emerge in far flung regions of New Eden -- sometimes places they're not supposed to be -- leading to all sorts of unexpected near-death experiences. Players have already reported emerging from wormholes and finding themselves hunted by the local territorial powers (player alliances claiming those regions of the galaxy) or by the NPC authorities, in those cases where players are involved in factional warfare. Some pilots have found themselves deep within enemy faction territory, leading to all kinds of insane chases across the galaxy.

  • EVE Evolved: A guide to probing in Apocrypha

    by 
    Brendan Drain
    Brendan Drain
    03.16.2009

    Several years ago, CCP released a new upgrade for EVE Online's standard system scanner. Scanner probes were deployable tools that could be used to find ships, drones and a few hidden complexes lost in the vastness of space. The system was later expanded to provide an awesome exploration experience – combat encounters, dungeons and rich asteroid belts were strewn throughout space for some lucky explorer to find. With EVE's latest expansion, the exploration system received a complete overhaul. A new scanning system was devised, complete with new probes and probe launchers. As if that wasn't enough, a new "True Exploration" mechanic was introduced with the appearance of wormholes all throughout space. Many wormholes lead to one of the 2500 new star systems that aren't on the main system map, each of which contains lucrative but dangerous sleeper NPCs that drop components for tech 3 ship production. In this article, I delve into the new probing system with complete strategies that have been proven to work. Read on to get an edge on wormhole exploration.

  • EVE Online Apocrypha expansion trailer kicks off storyline events

    by 
    James Egan
    James Egan
    03.07.2009

    CCP Games just dropped the trailer for EVE Online's Apocrypha expansion, which sets the tone for the storyline players will soon experience. The trailer depicts a cataclysmic event which creates rifts in space-time throughout the New Eden galaxy, affecting all of the races. We see fleets of ships investigating the anomalies and take their first journeys through wormholes, emerging in unknown space. There, the explorers find bizarre structures whose design is unknown to New Eden's races. These space stations house the technology behind Tech III, advanced modular ship designs, but seizing technology potentially thousands of years beyond that of the capsuleers awakens long-dormant defenses: the drones of the ancient Sleeper race. We've got the YouTube embed of the Apocrypha trailer in HD for you below the cut.

  • Massively's Apocrypha expansion hands-on: True Exploration

    by 
    James Egan
    James Egan
    03.06.2009

    True Exploration For many EVE Online players, the Apocrypha expansion is the advent of true exploration. Exploration has been a mini-profession in EVE for some time now, and there are a number of dedicated explorers in the game. That said, the profession has been difficult to learn and players typically go through exploration probes like kleenex, in the hope that they'll find a hidden pocket of space to exploit. Critics of exploration have pointed out that they're not truly exploring new places, simply scanning down what's just hidden to most other players. The Apocrypha expansion will bring true exploration to the game, allowing players to find and enter wormholes leading to uncharted regions of space. Roughly 2500 new solar systems await EVE's explorers willing to brave the challenges within this hostile space.

  • EVE Online developer explains new AI for the Sleeper race

    by 
    James Egan
    James Egan
    02.23.2009

    One of the major new features to EVE Online's forthcoming Apocrypha expansion is the introduction of an ancient race of NPCs called the Sleepers. They're a breed apart from any NPCs ever seen in EVE, largely because of their AI. They react intelligently to threats, focusing fire on primary targets but diverting their attacks to counter whatever else they're faced with. They can 'spider tank' or protect and even repair one another as combat ensues. Added to their tactics is evasive maneuvering, making the Sleepers even deadlier. We recently showed you video footage of the Sleepers in action and while taking them on will, in some cases, be a daunting experience, this is not to say that they can't be defeated. EVE developer CCP Incognito wrote on the forums, "If you try to use the same-old, same-old tactics against Sleepers then you will have problems. Think out of the box and you will win." CCP Incognito's comments were in the context of his dev blog on the new AI, which discusses the challenges that the Sleepers will pose for players seeking fragments of their advanced technology. More than anything, the AI revamp is designed to make PvE more like PvP. Anyone planning to venture through EVE's wormholes should abandon their mission-centric ship setups and be prepared for PvP; that's what fighting the Sleeper NPCs will be like -- fighting other players.

  • EVE Evolved: Gear up for wormhole exploration

    by 
    Brendan Drain
    Brendan Drain
    02.09.2009

    In EVE Online, large alliances of corporations lay claim to the lucrative 0.0 security rating areas of the game and smaller corporate operations generally don't stand a chance against them. Corps who want to claim a little corner of space for themselves are forced to join an existing alliance or compete with them for space. With the recent news of 2500 new star systems coming to EVE with the release of wormholes in the march expansion, small corps may find themselves able to carve out their own little corner of space to live in without being squashed by the big alliances.How will wormholes work? The information we have so far suggests that wormholes into one of the 2500 new hidden star systems will open randomly in all security levels of system. Wormholes will have a diameter that restricts the maximum size of ship that can enter it and a mass limit that restricts the total mass of ships that can use the wormhole before it collapses. Once the wormhole collapses, the chances of finding another leading to the same system are astronomical so choosing which ships you bring in carefully is a must.Read on as I describe how wormholes could allow corps to more safely own systems and go on to describe what equipment and ships you'll need to take up residence in your own system.

  • First details emerge about true exploration system in EVE Online

    by 
    James Egan
    James Egan
    01.26.2009

    The sprawling setting of EVE Online is called New Eden, a galaxy with over 5000 known solar systems. This is a vast area for players to pursue their goals, but given how each of those solar systems is clearly mapped out, some of the feeling of being in such a deep setting is lost. There's not enough sense of the unknown. It's possible to be an explorer in the game, but the fact is that truly new places aren't discoverable, just hidden pockets within the known galaxy. That will change in the Apocrypha expansion this March, when a true exploration system based around wormholes is implemented. In his latest dev blog, EVE developer CCP Whisper writes, "We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPCs, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks."

  • EVE Evolved: Why EVE Online will be around for a long time.

    by 
    Brendan Drain
    Brendan Drain
    12.14.2008

    A little under five years ago, a friend of mine introduced me to a new online game he was playing called EVE Online. A key part of his pitch was that the game was less than a year old and I should get in on the ground floor. My friend correctly anticipated the massive success that EVE would be and that it would be good to get involved as early as possible. Over the years, that decision to start playing EVE in early 2004 has afforded me a lot of opportunities, not least of all being able to contribute to EON magazine and finally become a columnist here at Massively.Getting in on the ground floor:Five years down the line from EVE day one, it's easy for new players or those that want to sign up to feel like they've missed the boat and can't achieve what the older players have. In the same way that my friend introduced me to EVE, it's my turn to try and convince people that they can still get in on the ground floor of something new and immense. With two major expansions coming soon, including the revolutionary "Walking in Stations" expansion, I firmly believe that right now could be the best time in five years to get in on the ground floor of the incredible on-going journey that is EVE Online.In this article, I discuss the reasons why EVE will continue to endure for the foreseeable future and how getting involved now could be just as good as getting involved from day one.

  • CCP reveals Tech 3 coming in EVE's March expansion

    by 
    James Egan
    James Egan
    11.08.2008

    CCP Games revealed some details on the as-yet unnamed EVE Online expansion, slated for release in March of 2009. "The unnamed expansion will introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes," writes Oli Welsh, reporting from EVE Fanfest 2008 for Eurogamer.Welsh also reports that the exploration system of EVE Online will be revamped dramatically, now allowing for 'true exploration' where EVE's pilots will use "new skills and modules to travel through wormholes into all-new, unconnected space. There they will find unique stellar phenomena and the resources and artifacts that will lead to the third level of technology in the game universe, Tech 3 -- the first such update since Tech 2 was introduced back in 2004," Welsh adds.