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  • Massively interviews Adam Mersky on Turbine's E3 no-show

    by 
    Shawn Schuster
    Shawn Schuster
    07.03.2008

    As you may know, Turbine is becoming quite a force to be reckoned with in the MMO development industry. They began with their own titles (Asheron's Call 1 and 2) and have branched off into two of the biggest brand name IPs out there: Lord of the Rings and Dungeons & Dragons. Recently, there have been three large chunks of news to erupt from the Turbine PR volcano. The first of these being the fact that they received $40 million in investment funding from Warner Brothers for some unknown project. Now as you can imagine, the reason this news is so big, is because Warner Brothers owns the rights to many titles which could make very interesting MMOs. The most obvious of these would be Harry Potter, yet nothing has been confirmed or denied on that topic.The second chunk of news is the fact that they're not attending E3 this year. Ordinarily, this wouldn't be big news at all, but with the recent ESA takeover and radical format changes of the once-popular electronics expo, we couldn't help but speculate on the trend of game developers looking elsewhere. The third piece of Turbine news is perhaps the largest with their recent confirmation on their development of an MMO for the console market.So we had a chance to sit down with Turbine's Director of Public Relations, Adam Mersky, for a short interview to address these hot topics. We were both eager to set the record straight once and for all. Keep reading below the break for the complete discussion

  • Turbine still playing cagey over DDO console version

    by 
    Akela Talamasca
    Akela Talamasca
    06.11.2008

    First floated yesterday, the rumor that Dungeons and Dragons Online was going to be ported to consoles is still flopping around, gasping for breath, yet not entirely dead. According to an article on the Crispy Gamer site, Turbine Communications Director Adam Mersky has neither confirmed nor denied the rumor. He only states that they are working on a console title, whose announcement will come later this year. Though the article seems to take it as read that DDO is not console-bound, Mersky's comment was not a flat denial, meaning that there is still a possibility that the franchise could find a home on one of the next-gen systems. Is this something that would be of interest? Would the console version's players be able to play against the PC version's players? Time will tell, and once it's been announced, so will we![Thanks, James!]

  • Turbine talks Korean LotRO, Book 11, Book 12, and more

    by 
    Samuel Axon
    Samuel Axon
    11.19.2007

    There's a lot of buzz going for The Lord of the Rings Online. Book 11 was recently released, and it was the game's biggest update so far. Book 12 is in the works. Most importantly from a big-picture standpoint, Turbine has secured deals to launch the game in the Korean and Chinese markets.Turbine's Jeffrey Steefel and Adam Mersky talk to Ten Ton Hammer about all these things and more in a new interview. The Korean launch looks like it might go very well, and it appears that Book 12 will be all about "customization." We've already picked up some details about new options for player housing, but that's only the beginning. Players will soon be able to change their characters' hair at a barber shop.Book 12 will also introduce some sort of system that will allow players to "maintain what they present outwardly to the other players and modify their stats in two different channels," meaning a player will have options if he or she really wants that new piece of armor that has great stats but that looks ridiculously out of place on his or her character.Cool! No details yet on how exactly that will work, though.

  • LotRO reps talk demographics, casual play, console plans

    by 
    Samuel Axon
    Samuel Axon
    11.06.2007

    Yesterday Gamasutra published a five page interview about The Lord of the Rings Online with Turbine's Jeffrey Steefel and Adam Mersky.According to the interview, one third of LotRO players are over 35 because the license drew people new to MMOs -- people who came for "The Lord of the Rings first, the MMO second." Fans of LotRO often claim the game's community is more mature than that of competing games. "Sometimes game communities can be rough, just because of the nature of the competitiveness and the nature of the age range of people playing, and this is a pretty mature, fun place to be a part of," said Steefel.Steefel and Mersky also talked about the challenges of dealing with gold farmers, what the real definition of "casual games" might be, the pluses and minuses of adapting a famous work of literature, the competition, and Turbine's option to produce massively multiplayer games for consoles. As is the case with most Gamasutra interviews, the discussion is an excellent read if you want an inside look.