affliction

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  • Blood Pact: Return to the depths of the third tree!

    by 
    Nick Whelan
    Nick Whelan
    06.04.2009

    Warlocks had best beware! Blood Pact preys on people who wander too deeply into the dark depths of the internet! Author Nick Whelan apologizes for being a tad late this week -- sometimes final projects just don't go smoothly, ya know?It's no secret that I haven't exactly been in a PvE mood lately. I don't know what it is, but every year around this time I just...lose all motivation to progress. I've come to accept it as the natural cycle of my WoW-life, but lately I've been thinking I want to get back into it. I'm not ravenously trolling Dalaran looking for a raid, but I've been doing some heroic pugs to dust the rust off of my shadowbolting finger. Frustratingly, though, I've been having an exceptionally difficult time getting back into Affliction. Not only does the rotation and casting style fail to engage me, but it feels like far too much of a struggle to dish out DPS. Back during that golden age between patch 3.0 and patch 3.1, Affliction was a zen thing for me. My rotation was so deeply ingrained that typical spell casting was handled by my subconscious mind. My fingers seemed to move on their own! Post 3.1, Affliction seems to have been made so user friendly that I keep stumbling whenever I try to do something. Like switching from Windows 3.1 to Vista overnight. The most reasonable course of action, I concluded, was to revisit the first instructions given to me by my Jedi teacher. I needed to unlearn what I had learned, by switching to a completely different spec. So without further ado, welcome to Project Respec: Post 3.1. As clever readers probably divined from the title of this post, the subject this week is Destruction!

  • Choose my Adventure: Turpen dings 15, awaits guidance

    by 
    Alex Ziebart
    Alex Ziebart
    05.26.2009

    WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!It hasn't quite been a week since I started this adventure, but Tuesdays (or around there) will be the days you'll be seeing on-the-front-page updates for Turpen the Gnome Warlock from here on out. For everything in between that, keep an eye on my WoW.com profile. Whether you do that by bookmarking my profile or adding it to your feed, that's completely up to you! So with that said, what's gone down since this project began?What's Old is New AgainSince the character I was told to roll was a Gnome, I naturally started leveling in Dun Morogh. Despite how many Alliance characters I have, this is probably the starting zone I've done the least. I never really liked it, and to be completely honest... I don't normally do the Gnome/Dwarf thing. I don't really like them much. I love the aesthetics of Draenei and Humans, and I think the Human lore in WoW is awesome. I generally stick to those. Dun Morogh was a relatively fresh experience.

  • Choose My Adventure: The birth of Turpen, Gnome Warlock

    by 
    Alex Ziebart
    Alex Ziebart
    05.22.2009

    WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!The polls are closed and the votes have been tallied. The audience has decided that for this little experiment, I am going to play a Gnome Warlock while I track my misadventures on my profile. As mentioned in the original post, most of the decisions regarding this character's growth will be made by you, our readers. I'll give weekly updates on my progress via the blog here, but so much more will be happening over on my profile. I've already started a photo album which will contain screenshots of my little 'lock as he goes from level 1 to level 80.I've already rolled the character and I've named him Turpen, in homage to a certain Englishman on the WoW.com team. I've decided to play a male, because... well, I usually play female characters as you can see on my character list. Let's be different this time around! However, dear readers, there is still more for you to decide. There are three polls behind the cut below. Professions and my talent tree.

  • Blood Pact: What's up with everybody?

    by 
    Nick Whelan
    Nick Whelan
    04.28.2009

    Another week, another Blood Pact! Bringing you all the wacky Warlockery that nine out of ten healers recommend for a healthy diet. And it's not because Nick paid them off or anything. Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.

  • Blood Pact: WTB Glyph of Haunt...anybody?

    by 
    Nick Whelan
    Nick Whelan
    04.20.2009

    Greetings fellow Warlocks! Welcome, to our wicked weekly: Blood Pact! Here, heretical happenings are heard, diabolical deeds are done, and alliteration is always awesome. So continue to sit at your computer, continue to read your monitor, and enjoy the ramblings of Old Man Sentai as much as you're able. I've dreaded the coming of 3.1 for awhile now. I love the new features of course. Being able to switch to a spec with replenishment any time my raid needs it will certainly be handy, and Ulduar will be a nice change of pace once I get in there -- even if I really wanted to get a few more Naxx achievements done before moving on. What I don't love is the new Affliction. There's so few buttons I feel like I'm playing Burning Crusade style Destruction. (Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt...)3.0 Affliction's rotation went something akin to Shadow Bolt > Haunt > Corruption > Siphon Life > Curse of Agony > Unstable Affliction > Immolate > Shadow Bolt Spam, followed by dot refreshments as needed, and Drain Soul once the target was below 25%. There was some variation based on whether or not the group wanted Curse of Elements, or whether you liked your short duration dots to go up first, but on average that's how it was. Now that Siphon Life has been removed as an active spell, as well as Unstable Affliction and Immolate being altered so that they're mutually exclusive on a given target, two dots are out of the rotation. I'm sure it's a welcome change for some, but I'll be referencing the period between 3.0 and 3.1 as the golden age of Affliction from now on. Oh well, such is WoW.

  • Blood Pact: Overview of project respec

    by 
    Nick Whelan
    Nick Whelan
    03.30.2009

    Another week has gone by already? Well, I guess that means it's time for Blood Pact! Nick Whelan's platform to wonder about things such as: what's up with there being female Warlocks in the game? Warlock is a gender specific title, indicative of masculinity. The feminine alternative is witch. So is Blizzard just made of fail or are all female members of the class actually men in disguise? Over the past three weeks, Blood Pact has been running an experiment I dubbed Project Respec. The intent was to take a look at some of the major endgame specs for Warlocks, try them out, test them, and report back my impressions. Now, having covered all the major specs I intend to cover with the project at this time, I'm happy with the level of success the project has had. A lot of readers have expressed enjoying the series, and I've learned a lot about the class, and a lot about what I'd like to do with this column. I also made a fair amount of mistakes along the way, but the WoW Insider community was always quick to point me in the right direction, and I'm confident that when I pick up Project Respec again after 3.1, I'll be much better prepared. This week, I'd like to sum up the Warlock specs I tested, and how they play. I won't bother saying much about their exact DPS output, because not only did my gear change between each test, but a few days of trials is hardly enough to get an absolutely comprehensive understanding of a play style. Instead, I'll be focusing on what it's like to play each of them, since they're all at least viable DPS specs. I'd also like to throw in my analysis of what will happen with them once patch 3.1 rolls around. Though, on the note of analysis, I should point out that computer issues continue to keep me off of the test realms, so my analysis is purely speculative.

  • Blood Pact: Look at me! I'm Illidan!

    by 
    Nick Whelan
    Nick Whelan
    03.23.2009

    The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.

  • Blood Pact: Deep in the third tree

    by 
    Nick Whelan
    Nick Whelan
    03.16.2009

    Staring at you from the darkest corner of the dank tavern is a shadowy figure, garbed in deep purples with scarlet trim. As you step closer, you realize that before you stands the dreaded Blood Pact. Behind it, drowning in his own cliches, sits Nick Whelan. For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with. I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.

  • Blood Pact: Educating myself on fel / emberstorm

    by 
    Nick Whelan
    Nick Whelan
    03.09.2009

    The editors of WoW Insider have spoken the dark words, and another edition of Blood Pact has appeared to wreak havoc on the readership. This week, the first installment of Operation: Respec. And yes, columnist Nick Whelan is well aware that other classes have it way worse when dealing with respec costs. Please don't hate him.I'd like to begin a new project for Blood Pact, which should prove both entertaining to play with, and interesting to write about, if this week is any indication. In an attempt to expand my perspective on the Warlock class -- thus expanding the perspective of this column -- I will test out a variety of different 'cookie cutter' specs, and detail my experiences playing with them. I've ever-so-inventively dubbed this project 'Operation: Respec.'These won't be perfect tests of course. My contract with WoW Insider doesn't allow me to bill them my expenses, in or out of game. So any money spent on these tests will come straight out of my own digital pocket. I say this not to complain, but rather to explain why I won't be buying new gems, enchants, and gear for every test. Fortunately the stat requirements of the different Warlock specs are relatively similar. Mostly it's just crit rating and haste rating that get switched around, and for those I can at least switch between Spellstone and Firestone, as well as by using different statfood. Glyphs, unfortunately for my bankroll, have become rather essential to different play styles, so I will of course be switching between those within reason.

  • [UPDATED] Patch 3.1 PTR build 9658 Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    03.06.2009

    A new build went up on the PTRs today, and there's a little bit of good news for Warlocks. Some lingering questions are answered and some fears are put to rest. Most of the changes this patch were to Affliction, so expect more changes to the other trees in later builds. Let's have a look:AfflictionPandemic - Grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage.The talent was simplified to enable Corruption and Unstable Affliction to crit, but could have been interpreted as a nerf because spells normally just crit for 50% more damage. The new build should quell those apprehensions. The spell is effectively the same for one point instead of three. That, my friends, is a buff.Malediction - Increases your spell damage by 1/2/3%, and increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.With the bonus to Curse of the Elements made baseline, Malediction became a vanilla spell damage increase. The build 9658 version makes it a mandatory talent that will do crazy, sexy things to Affliction DPS. Send some donuts to Irvine. Let's make sure this makes it to the live realms.Eradication - When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 6/12/20% for 10 sec.This is a reversion and an effective nerf. An earlier build redesigned the talent to increase Shadow Bolt crits, but this change nerfs the talent by forcing players to invest three points (most builds currently put only one) to get the full effect but with a lower proc rate. Hold those donuts.UPDATE: I said before in my last post about the Warlock changes on the PTR that Blizzard seemed intent on removing Immolate from Affliction's rotation by removing all incentive to cast it. I was dead on. In fact, in the current build Immolate now shares the same debuff category as Unstable Affliction. Only one or the other can be up on one target from the same Warlock. Now Affliction Warlocks can't cast Immolate even if they wanted to. Well, they could, but why would they want to? This is a nerf. Unless the damage component of Immolate is compensated through other means, this looks like a DPS drop.

  • WoW Patch 3.1 PTR Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Blizzard said that they'd be introducing a lot of changes for the Warlock class in Patch 3.1, and if the incomplete patch notes are any indication, it looks like they're following through on that promise. You can read through the patch notes, but the Warlock changes are incredibly interesting. There are a lot of them, so let's go through them one by one and I'll weigh in with my thoughts on whether the changes are good, bad, or badass. Let's start with the baseline changes.Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.It appears that the effects of Malediction has been rolled into the highest rank of this spell -- which means raiding Warlocks regardless of spec no longer have an excuse not to throw it up during a boss fight. Of course, this also means the Warlocks in the raid will have to talk amongst themselves as to who gets that assignment. It's like the Scorpid Sting of Hunters. It's a fantastic debuff, but it doesn't show up on the damage meters.Curse of Recklessness - RemovedOne of the least utilized curses, if only because there are better armor reduction effects which don't actually help your enemies. The good news is that the armor reduction has been rolled into the next spell...Curse of Weakness - Now also reduces the armor of the target by 5%.Warlock curses aside from Curse of Agony are generally utility spells, and this one has just been improved. I'm still wondering where the flee prevention fits in now that Curse of Recklessness is gone, though. We'll see if Blizzard addresses that through another ability.More changes after the jump...

  • Analysis of Warlock changes in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    By now, Warlocks, you've probably had a chance to take a look at the announced changes for patch 3.1. If you're late to the party, come in, I'll take your coat; Blizzard have announced some of the changes they'll be making to the Warlock class in the upcoming 3.1 content patch. Keeping in mind that this list is incomplete (they'll be making more changes, count on it) and subject to change (on the PTR, etc.), let's talk about what they've revealed so far. Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch) This goes along with what they were saying about Imp Scorch being too much of a "unique snowflake." It also restores group utility to a talent that had it stripped away in 3.0. I like it, a lot. This is also early enough in the tree that almost any warlock can pick it up if their raid needs it. Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) Has Blizz been reading my posts? I'm really glad that they're spreading Replenishment around. And Destruction could use a little bit of mana-back utility itself. Warlocks have always been the utility caster, and this is just stacking that higher and higher. Keep it coming, I say.

  • Blood Pact: Raiding as Affliction

    by 
    Zach Yonzon
    Zach Yonzon
    01.30.2009

    I'm stubborn. I am. Even though Blizzard have themselves admitted that Affliction's rotation just might be a little too complex, I insist on sticking with it. Partially because it's fun and partially because it really does give the highest returns once our gear gets up to par. My gear is slowly starting to improve, and one Valorous Plagueheart piece away from the 4-piece Life Tap spirit bonus which should help quite a bit. The new Ritual of Summoning -- which some of my guildies have dubbed the TV from Hell -- has impressed everyone and I feel somewhat useful again. Specially if people die during the run to Loatheb's room.Let's for a moment forget that Survival Hunters are in the equation. We do this for our sanity. For now, let's focus on getting our own performance up to par. The spec I use for raids is a 53/ 0/ 18 as opposed to the more popular 56/ 0/ 15, but I've found it gives tremendous returns with just a few talent points allocated in some talents. It's been difficult, but it's slowly becoming rewarding. I say slowly because it must be noted that some classes scale better and faster with gear and the raid. Let's take a quick look at the build right after the jump.

  • Blood Pact: Patch 3.0.8 and the portent of good things

    by 
    Zach Yonzon
    Zach Yonzon
    01.17.2009

    So the patch didn't go through this week. It's alright, though. I guess we can wait another week or so for Patch 3.0.8, which seems to be getting heftier as the weeks go by. It's a patch that promises to be a pretty good one for Warlocks, and even then it's not the complete change. Ghostcrawler has said they're looking at improving Warlock DPS and survivability in the future, which means we'll probably be in a rough spot until 3.0.8 or -- later down the line -- 3.1 hits. Not excitingly, most of Patch 3.0.8 consists of bug fixes, so there won't be any major changes to gameplay or dramatic shifts in the way we do things. The biggest change is arguably in the way Ritual of Summoning works, which will save us Soul Shards the way Soulwells changed how we handed out candy. The new mechanic creates a sort of summoning object -- currently some sort of infernal flasher who opens up his cloak -- that works almost exactly like an instance summoning stone. This is great for raids, but not so hot for parties when you just want to summon one person. It has a cooldown of two minutes (down from the originally planned five).

  • [1.Local]: No one plays WoW because of clams

    by 
    Lisa Poisso
    Lisa Poisso
    01.09.2009

    Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. My city of ruinsWe suspect that reader Vektorix may have a bright future as a developer. Confronted with the state of Quel'danas today, he offers an idea that meets with resounding approval from other readers: "I really think that after all the work that was put in to taking and holding the Isle, killing Kael'thas and banishing Kil'jaeden, Blizzard should declare the war won and Quel'danas should become WoW's first resort. Beautiful golden sun, pleasant environment, no mobs -- it'd be the perfect sanctuary for weary adventurers. Who would hang out in Dalaran or Shattrath when there's a beach!!?"

  • Blood Pact: How the mighty have fallen, 2008 in review

    by 
    Zach Yonzon
    Zach Yonzon
    12.31.2008

    I wasn't kidding the last time I wrote about the decline of Warlocks in the game. It's pretty palpable in major cities like Dalaran, walking around and seeing a glut of Death Knights crowding the mailbox and only the occasional Warlock summoning her Dreadsteed to cruise the cobblestone streets. It makes my heart all warm and fuzzy (or sulfuric and crackly, you know) whenever I read an emote from Necrosis. I think it should be a point of pride. The class has fallen off the radar, and the sad part is -- nobody misses us.How did we get here, though? What happened between the class' popularity or should I say notoriety, from early this year to now? I mean, 3.0 happened, right? Blizzard buffed the class, with all three specs having a unique feel and playstyle. The class has never been more viable... on paper. I mean, Warlock DPS is competitive in PvE and that's the plain truth. It's a different game now. All classes can DPS in Wrath, and if they're played right, they'll do incredibly well. This means that playing a Warlock is now seriously hard work.

  • Wrath of the Lich King class changes roundup

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2008

    Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once. Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert. Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.

  • Wrath of the Lich King: Warlock roundup

    by 
    Zach Yonzon
    Zach Yonzon
    11.12.2008

    Having fun yet? I know I am, and I'm not even playing Wrath yet, even though it's already out. The changes to the game have brought the Warlock to a different level of playability -- not quite as overwhelmingly powerful as before, but a whole lot of fun nonetheless. That's the point of this game, isn't it? To have fun? Well, congratulations for playing a Warlock, because from here to Level 80, I think you'll have a lot of fun. Let's see what we've got...STATE OF THE CLASS If you're only checking in now, you might be a bit surprised to see how much of the game has changed from The Burning Crusade. Our coverage of Patch 3.0.3 and the associated Warlock changes should get you up to speed. You can learn the Dreadsteed spell without doing the quest now. Cheater. Did you know that DoTs can now crit? You might need to set your demon to Passive, by the way. The new Defensive for pets works somewhat differently now... kind of a passive-aggressive that gets us into trouble. Speaking of pets, did you hear about that time when a big blueberry actually tanked Illidan? True story. Too bad the threat component has been nerfed somewhat. TALENT TREES Blizzard definitely shook things up when they unleashed Patch 3.0.2 upon Azeroth and I really took a liking to Affliction (I lie, I've always liked Affliction) and didn't quite get the hang of Demonology. My thoughts on the two trees can be found in an old Blood Pact. I surprised myself by actually enjoying Destruction. Give it a shot. You might surprise yourself, too. We ran through some talent choices for Affliction when 3.0.2 came out. We also took a look at, ugh, Demonology. And then there's Destruction. GENERAL TIPS Have a look at our Demonology 101 series, which gives an overview of the different Warlock pets such as the popular Voidwalker, the sexy Succubus, and even the conditional-but-now-usable-indoors Infernal. Learn how to unleash the full potential of a skill with our Skill Mastery. We took a look at Haunt, one of Affliction's staple spells. We have a plethora of stuff on Warlocks, but you'll probably have to wade through all the other posts just to get to them. That's not so bad, actually... so get reading!

  • [UPDATED] Warlock changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned. Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]

  • Blood Pact: Affliction and Demonology in Patch 3.0.2

    by 
    Zach Yonzon
    Zach Yonzon
    10.23.2008

    It's easy to be disappointed with Warlocks, really. The best tree we have right now is Affliction, and is just really fun to play while dealing incredible damage. This is sad news for a lot of players who enjoyed playing Demonology or liked pressing their Shadow Bolt button with a dead Succubus. For one thing, going deep Demonology nets us a half-baked 51-point talent (more on that later) and killing off your Succubus for 10% more Shadow damage doesn't seem as compelling anymore.To top it all off, we're simply squishier than ever in PvP. We've lost Stamina, lowered survivability, and need to make major sacrifices in PvP if we're to pursue deep Affliction or Destruction. Thankfully, Blizzard recognized this and -- according to Ghostcrawler -- will be making an important change to Soul Link by increasing the damage absorbed to 20%. It will still be inacessible if we take 51-point talents at Level 70, but it should be alright by Level 80. Unfortunately, when we finally get there, we'll be sharing gear with lowlife Mages and Priests. I mean that literally -- those guys simply used to have lower life totals.