affliction

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  • [EDITED] Patch 3.0.2 primer for Warlocks

    by 
    Zach Yonzon
    Zach Yonzon
    10.14.2008

    First things first. Things will be changing this Tuesday for all of us. One sobering fact that we must all face is that from that day forward, we're going to be just a little bit squishier. Demonology, in particular, has taken some hits in survivability with the rework to Demonic Embrace (Stamina increase reduced to 10% from 15%, but Spirit penalty removed) and Soul Link (15% damage transfer, down from 20%). General homogenization of cloth items also means that we will no longer be getting more Stamina than other squishies in gear past Level 70. Stamina stacking from gear is about as good as it gets at Level 70, so enjoy it while it lasts. On a good note, Soul Link has been moved up to an 11-point talent, giving us some very interesting choices to make when considering going deep into Affliction or Destruction. In fact, out of all the 11-point talents, Soul Link is the only one that should give us any pause for thought. Considering that for about a month, we can only allocate up to 10 points in another tree if we choose to get a 51-point talent. Anyway, Patch 3.0.2. What's in store for Warlocks? An overview of the talent trees after the jump.

  • Skill Mastery: Haunt

    by 
    Zach Yonzon
    Zach Yonzon
    09.14.2008

    When Blizzard started work on the Warlock class for Wrath of the Lich King, I imagine one of their goals was to make the underrated Affliction tree viable for raiding. Unstable Affliction was a great spell for PvP, but anyone specced deep enough for it wouldn't have Soul Link and thus were practically free kills in the Arena format. In raids, it was a wasted spell because most mobs and bosses don't dispel. It also had a cast time that ate into the Warlock's spell cycle. It was a great spell on paper, but lost a lot of luster in practice. Now along comes Haunt, the 51-point talent in the Affliction tree. It's a direct damage spell that applies a 12 second debuff that increases the damage of the Warlock's DoTs on the target by 20%. In addition, at the end of the debuff's duration or if it's dispelled, it heals the Warlock for 20% of the damage it dealt. It's a nice effect but the amount healed is rather negligible so I hope that aspect of the spell gets tweaked some more before it goes live.

  • Warlock changes in Beta build 8926

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    The nerf bat swung low and hard. Did it hit Warlocks? Well... yes and no. This is the stage in Beta where things are tuned downwards -- notoriously labeled the nerf patch -- and Warlocks are big, fat nerf targets. On the other hand, some spells got buffs and others were reworked. This is just Beta, so don't panic. Classes are buffed and nerfed throughout the testing process until everything is finely tuned.Without further ado: they nerfed Death's Embrace to grant 9% crit to all Shadow Spells when an opponent is at 20% or below health, down from 15% crit. Eradication can no longer be a permanent buff now as it now notes that, "This effect cannot occur more often than once every 30 sec". On the other hand, Death's Embrace and Eradication got cool new icons. Dark Pact, which I raved about when I talked about the Felhunter, has been nerfed back to its current form of granting 100% of the mana drained from pet (down from 200% in previous builds). Curse of Exhaustion was nerfed to a 30% movement speed reduction, down from 50%. It's now back to the live realm's value but without the benefit of Amplify Curse, which was reworked in Beta. Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds. I'm not too sure how to feel about that, but since Warlocks treat health as mana, anyway, it's not such a substantial nerf but merely a mechanical change. More nerfs and a few pleasant surprises after the jump.

  • Demonology 101: the Felhunter

    by 
    Zach Yonzon
    Zach Yonzon
    09.10.2008

    I thought I'd do a Blood Pact on a Warlock's demons and how they'll be changing somewhat in Wrath of the Lich King, but considering there are two other trees to worry about, I've got the next two weeks loaded. Instead, we'll take a short look at one demon each day and see how the new talents and inherent demon abilities change the way you'll be playing with your pet. For today, we'll take a look at my personal favorite, the Felhunter. I love the Felhunter because its cute, scaly, and eats my opponent's buffs and locks them out of magical schools. Out of all the demons -- with the exception of the Succubus -- Warlocks get the most benefit from micromanaging a Felhunter. This demon changes the most significantly in Wrath owing to a few things. The bad news first: currently in Beta, Felhunters no longer confer Paranoia, so in Wrath you'll actually get stun-locked by surprise instead of seeing it coming and not being able to do anything about it anyway. It also loses Tainted Blood, which won't be missed because a Felhunter with a Rogue or Warrior on it is going to die, -475 attack power notwithstanding.

  • Instant Corruption and other infernal joys

    by 
    Zach Yonzon
    Zach Yonzon
    09.10.2008

    Hot on the heels of Blizzard asking Warlocks for feedback on Metamorphosis, the Wrath development team shows how amazingly fast they work and how they actually listen to players. Koraa and Ghostcrawler materialized into the Warlock Beta forums to announce -- simultaneously on separate threads -- that Metamorphosis was going to change significantly in an upcoming Beta build, with the changes happily incorporating most of the feedback that players threw in.First of all, Metamorphosis will no longer replace a summoned demon -- a no-brainer feature that should have been there from the start considering that most talents in the tree buff up the Warlock's demon! It will also now increase armor by 600%, up from 360%, a coefficient that scales better with a Warlock's base armor of... cloth. Significantly, the demon form will now also increases all damage by 40%, after players realized that turning into a demon with many melee abilities and being cut off from normal spells actually reduced their DPS. Speaking of normal spells, Warlocks in demon form can now cast those, too. These changes come in addition to a few others that Blizzard is working on such as a few demon form-exclusive abilities -- and it seems like Demonology will finally be truly, diabolically fun. [EDIT: In my excitement I forgot to mention that the spell was reverted to a 5-minute cooldown and the form lasts 45 seconds. Still awesome!]I griped about this on the last Blood Pact along with a throng of other Warlocks, and it seems like Blizzard has heard us -- Corruption will now be baseline instant cast! It's a change that has been a long time coming, and it's finally turning real. Improved Corruption will instead increase the damage of Corruption by up to 20%, effectively negating Empowered Corruption and hopefully freeing up space for a new, exciting talent or at least more points to use in an already bloated tree.

  • Blood Pact: Affliction in Wrath Beta

    by 
    Zach Yonzon
    Zach Yonzon
    09.07.2008

    I know, I know, we've been slacking off. Warlocks have been wanting for some love from around these here parts and rightfully so -- there are a lot of amazing things happening for Warlocks in the Wrath Beta. Some of our readers have called us on it, so here I am taking up the demonic slack because as much as I'm devoted to the Light, playing around with the dark side is fun, too. Anyway, so Beta. Warlocks have gotten a fair amount of changes but have yet to see a major second pass which means that a lot of what's already in can still change a lot, or even completely. Michael Gray covered basic changes in the patch notes some time back while Vims giggled over the new Level 80 ability Demonic Circle (I'll giggle about that some other time...). For today we're going to take a look at the new, juicy, and ridiculously bloated Affliction tree.

  • Crit DoTs for Affliction, sorta

    by 
    Eliah Hecht
    Eliah Hecht
    09.05.2008

    The Shadow Priest world was recently pleased to learn that Mind Flay is going to be enhanced in an upcoming beta build with the ability to crit (as well as a 30% increased spell power coefficient). The Affliction Warlock community, meanwhile, just wanted to know if they'd get a similar treatment, and it looks like the answer is: maybe? Kind of? Let me explain. Last night, class designer Koraa said the following in the beta forums: There will be a new talent in Affliction in an upcoming build. Keywords: "DoT" and "Crit" (Well, sorta) How do we interpret that "well, sorta"? Who knows, really. I'm sure we'll all see soon enough. In the mean time, it's always fun to speculate! What's like critting, but isn't actually a crit? Well, there could be a chance of 1.5x/2x damage, without actually being counted as a crit. This way it wouldn't trigger effects that trigger from crits. However, it would then not solve the issue of crit rating being next to meaningless for Aff locks. "Sorta" could also mean that crit mechanics will apply to DoTs, but not in a traditional way: A crit DoT could have each tick do extra damage (this would be the closest analogue of a regular crit, I think). It could be extended in duration, which would save on mana but not really raise DPS. Each tick could have a separate chance to crit. It could actually compress the DoT, making it do the same amount of damage in less time, which would raise DPS and keep DPM constant. I think that last one is my favorite. What do you think they'll do? What do you want them to do? Update: Semi-crit mechanism revealed! New talent: Pandemic - Each time you deal damage with Corruption or Unstable Affliction, you have a chance equal to your spell critical strike chance to deal 33/66/100% additional damage.

  • Lichborne: PvP, grinding, the Unholy tree, and you

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.10.2008

    Every weekend in Lichborne, Daniel Whitcomb will take you through the ever-changing (Beta) world of World of Warcraft's first hero class, the Death Knight. With a new Beta Build on the test servers, Death Knights have received a massive amount of talent changes. Many of them have been hinted at on the test servers for eons, and I've covered much of them in last week's Lichborne. The new disease changes are in, as is the changing of Chains of Ice's Snare component to an undispellable physical effect. You can check out the full list of changes here. Among the new changes is a very extensive revamp of the Unholy tree, which features quite a bit of talent consolidation and quite a few new and interesting mechanics and abilities. In fact, I'd have to say that the current build may very well mark the rise of the Unholy Tree, with the changes making it an amazing tree for grinding and PvP. As a disclaimer, there's still lot of bugs in this build. Many abilities don't seem to be working quite right, especially Blood Caked Blade (which only hits for 1-4 damage based on the number of diseases instead of 60% weapon damage per disease), Raise Dead, and Night of the Dead. Because of that, it's often hard to say how or if an ability would be better or worse if it actually worked. Therefore, I'll be discussing the abilities based on if they actually did work, backed with some feel for them from Death Knight play on the Beta Servers.

  • Warlock talent changes added to official talent calculators

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.04.2008

    For every major class mechanic overhaul in the Wrath Beta, there's also a few minor tweaks for other classes as Blizzard works on perfecting the new talents and class balance for release. Today, it's the Warlocks' turn. MMO-Champion has discovered a few changes to the official talent calculator for the Warlock. Check it out after the jump.

  • Wrath Beta patch notes: Warlock part I

    by 
    Michael Gray
    Michael Gray
    07.19.2008

    So, the world (and WoW Insider) is alive with the sound of the Wrath of the Lich King beta, and it's high time that we take a look at our favorite commander of evil... the Warlock. We'll want to be sure we understand what's coming for us, so as not to let anyone think those other evil guys are horning in on our territory. And, yeah, there's definitely some things changing.A lot of the changes are a little hard to noggin out -- are they meant to be buffs? Nerfs? Inexplicably different, but not really better or worse? Demonology is certainly getting a thorough shuffle, but it's hard to say whether it's good or bad. We'll chat more about it after the cut. Let's start with what the first beta patch notes obviously say, and consider what each item means. Then, in Part II, we'll start looking at each tree individually, with each of its new spells.

  • Blood Pact: Destro the only way to go?

    by 
    V'Ming Chew
    V'Ming Chew
    04.17.2008

    Raiding warlocks have a very specific role - dealing damage. As we progress further in the high end-raiding game, one thing becomes more and more apparent. Our much-envied range of playstyles diminishes and we seem to be shoehorned, like other classes, into pretty much a single cookie-cutter spec. The spec in question is destruction or 0/21/40 specifically. This spec capitalizes on the wonderful scalability of shadow bolt and consistently outperforms affliction when good spell hit and crit gear becomes available. For a detailed look at the 0/21/40 build, check out my "A Warlock's descent into Destruction" article. I've recently respecced back to an affliction spec (40/0/21) just to revisit the good ol' days of mobility (instant DoTs) and an "unending" mana pool (Dark Pact). I know we tend to look back on the past with rose-colored glasses, and true enough, my experience with affliction again was ... less than satisfying. Why the difference?

  • Build Shop: Warlock 24/37/0

    by 
    Chris Jahosky
    Chris Jahosky
    04.08.2008

    Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.Ah, warlocks. Before the Burning Crusade, there was no class I hated more. Of course, my opinion of the class did a 180 once I got my own Warlock to 70. This build (and variants of it) is often called SL/SL, because it picks up both Siphon Life and Soul Link (talents in the Affliction and Demonology trees, respectively). Unlike most other Warlock builds that focus on damage output, this build is meant to help you outlast your opponents by mitigating some of the damage you take, while using Siphon Life and Drain Life to get your health back. Warlocks with this build can be annoyingly difficult to kill, and is still a popular spec in 2v2 Arena.The downside (and there's almost always a downside, folks) is that you won't top any DPS charts when it comes to PvE -- it's just the nature of the build. If you think you can live with that, I strongly encourage you to try this build out for yourself. I'm a big fan. And if you're looking for even more info on it, Zach covered this build in-depth last week.

  • Build Shop: Warlock 43/0/18

    by 
    Chris Jahosky
    Chris Jahosky
    12.11.2007

    Welcome back to another edition of Build Shop, talent fans! I've gotten a couple of emails about Warlock builds, so this week I'm going to take a look at one of the most infamous builds around -- Affliction. When people complain about Warlock DoTs, they've often just had a run in with an Affliction spec Warlock. Boasting up to 5 DoTs (Corruption / Seed of Corruption, Immolate, Curse of Agony, Siphon Life, Unstable Affliction) and a bevy of channeled drain spells, one of these warlocks can make quick work of your health bar. In addition, Affliction warlocks also sport talents that make their DoTs harder to dispel or make you think twice about trying to dispel them.Amongst warlocks, it's a popular grinding build, able to handle multiple mobs at a time with very little downtime. Though it lacks the higher health pool and greater survivability associated with Demonology warlocks, or the pure nuking power of a Destruction warlock, Affliction is a build which performs well in many areas of the game. Let's take a look at an Affliction / Destruction build that incorporates threat reduction, DoT protection, and maximizes the damage done by DoTs.

  • Warlock soloes the Horseman

    by 
    Mike Schramm
    Mike Schramm
    11.01.2007

    Well I sure thought it would have been "some ambitious Paladin," but nope-- turns out it was an ambitious and crafty Warlock that brought the Horseman down all by his lonesome. As you can see in the video above, Deadmasters on EU Blackmoore has gone in SM with some amazing stats, and claimed all the epics off the Horseman for himself.So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?[ via incgamers ]