association-of-virtual-worlds

Latest

  • ION 08: Virtual worlds for the masses

    by 
    Kyle Horner
    Kyle Horner
    05.14.2008

    What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at ION 08 this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which is quite the mouthful. So lets put things in a more understandable -- and far more interesting -- perspective.Whether you're talking about Club Penguin, Gaia Online or Second Life the truth of the mater is that these "worlds" are here to stay and they all share similarities -- social interaction. Not only are they here to stay, but they've only just begun to grow as a market. Which is why this panel was all the more interesting. The panel includes Erik Bethke (GoPets Ltd), John K. Bates (Mindark/Entropia Universe), Craig Sherman (Gaia Online), Rob Lanphier (Linden Lab/Second Life) and was moderated by David Elchoness (Association of Virtual Worlds).%Gallery-22798%

  • Chadrick Baker to advise the Association of Virtual Worlds

    by 
    Tateru Nino
    Tateru Nino
    03.27.2008

    You may previously know him as Chadrick Linden, Governance Team Lead at Linden Lab, or from earlier days as Adam Linden, before a lot of staff got a round of renaming. These days, he's Chadrick Baker of metaverse developer, Metaversatility, and now the newest member of the advisory board to the Association of Virtual Worlds.

  • Association of Virtual Worlds plans virtual world

    by 
    Tateru Nino
    Tateru Nino
    02.28.2008

    The Association of Virtual Worlds has announced that they are planning a virtual world of their own for their members, to provide a real-time environment for meetings, conferences, collaboration, and social interaction and engagement with less cost, disruption, and environmental impact than physical travel. The AVW is a relatively new industry body launched officially by Edita Kaye on February 8 this year to act as a global trade association for interested parties in virtual worlds; creators, producers, corporations, entrepreneurs, businesses, developers, educators, futurists, residents, researchers, and governmental representatives. At present it isn't clear quite what technology will be in place, other than that it is planned to have very low technical requirements and be essentially web-based in nature.