balance-druid

Latest

  • Shifting Perspectives: Balance druid raiding gems, enchants and glyphs

    by 
    Tyler Caraway
    Tyler Caraway
    01.07.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids.This week, I'm going picture hunting. If you have any screenshots of your moonkin being the awesomeness that s/he is, then send them to tyler@wow.com. I promise to abuse them liberally. You've got your gear, you've read all the strategies, but there's always that little something more. I know that gearing is perhaps getting a little overdone at this point, but there are still a few points to cover, after which it's on to boss guides. Yes, there was much rejoicing. Mostly it's more so a matter of getting these bosses down myself. Perhaps it's different for some of you, but I am a very tactile learner. I can read day in and day out on what to do, how to stand, where to move, but none of it really helps me until I've actually gone and seen the encounter itself. For that reason, I like to experience bosses at least once before I write about them. It doesn't take much to write out a generic boss guide -- and I do not mean that as a bash on TankSpot or the various other guide sites; they are all highly useful -- but writing for a specific class is different. There are small little tweaks and adjustments that every class and spec can make for each boss that simply can't be conveyed in a general guide. There isn't enough room for it. So, next week, I promise. Until then, let's go into the final touches that need to be made to all that wonderful gear that you've collected at this point.

  • Shifting Perspectives: Cataclysm heroics guide for balance druids, part 2

    by 
    Tyler Caraway
    Tyler Caraway
    12.31.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. So, it may not actually be Throne of the Tides, but you don't get to ride a seahorse as a moonkin, so I think it's cooler. That, and the LFG tool did not work with me this week in my dungeon selection. Blame RNG! Seriously! Well, well, well, another week down, and it's that time again, folks. Last week, we began detailing the various ins and outs of the heroic dungeons that you'll be faced with. This week will be the second and final part of that series. Heroics can be easy or excruciatingly difficult, even now, even with quite a bit of heroic gear. Although gear certainly helps -- our guild heroic runs generally use a lot less CC now -- it is not what is going to make or break the success of a group. Completing dungeons is about strategy: knowing the fights and knowing how to cope with various mechanics. Doing this makes everything significantly easier. I know the more casual players will cringe slightly at the thought. Heroics can take a lot of time. They can take quite a lot of effort as well, and having to put forth research and energy into a hobby can seem like it saps all of the fun out of the game. To you, I say this: Don't think of guides or strats as a requirement or a chore that you have to do in order to actually play the game. Just look at it as another facet of the game as a whole. Like chess, you wouldn't just move a piece at random; you would think, plan, and have a strategy.

  • Shifting Perspectives: Running heroics as a balance druid, part 1

    by 
    Tyler Caraway
    Tyler Caraway
    12.25.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week, we start the long dive into dungeons that will be consuming your life for the next few years. At least, until the next expansion. You know all of the gear that you want to get out of heroics. You know that you need to get your one random heroic done each day. But you are constantly finding yourself struggling to get through the instances that you are placed in. Don't fret; this is actually a fairly common experience, even for those players who have done more heroics than they would have liked to by this point. Even when I do random PUGs, things can get rough. Sometimes the tank and/or healer is undergeared; sometimes the players are just new to the instance and don't quite have the feel for how things work. There are a lot of things that can go wrong in a Cataclysm heroic dungeon, and anyone stepping into them should be prepared to wipe multiple times no matter how prepared they are. However, there are things that you as a balance druid can do to make any heroic instance you run more smoothly. Sometimes it's through CC, sometimes it's through knowing what does what, and sometimes it's by making use of every single tool that you have in your toolbox. This week is the first of a two-part series explaining in detail how balance druids can best assist their groups in heroics.

  • Shifting Perspectives: Balance druid pre-raid gear guide

    by 
    Tyler Caraway
    Tyler Caraway
    12.17.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. If you've been like me and chain running dungeons day in and day out, there are probably a few things that you are ready to wish never existed. Don't worry, I've got a plan to get rid of all those pesky rogues ... Another week, another week. It seems that every week is another week, which I suppose it is. It's all philosophy, of course, which is a topic that I happen to enjoy just about as much as theorycrafting. That is why I also want to start today off with a little bit of both, but in a very light sense. Now that most players have their mains up to level 85, the next grind is for gear in order to enter raids. Gearing is an essential part of the game; in fact, I'd say that half the battle for downing a boss starts before you even make that first pull. As during every new tier of gear released, everyone and their mother makes a best in slot list. I hate BiS lists. Best in slot is highly debatable terminology, and there aren't many cases wherein any one particular item actually fits into that category -- even more so now, with the introduction of mastery and reforging. Generally speaking, an item is only going to be the universal best if it falls into one of two categories. Either that particular item is over-itemized in comparison to similar choices -- it's usually trinkets that fall here -- or there simply aren't any other choice at that item level. When you build a gear set, there really is more than one way to skin the proverbial cat. That is why I rarely ever refer to things as being BiS, and that is why I am writing a gear guide and not a BiS list. The other issue I have with BiS lists is that they are highly specific. In many cases, they are only going to work out to be the best if you have all of the items on the list, particularly in respect to hit. That simply isn't always a feasible goal, especially if you run in a 25-man raid and there are multiple items that you have to win over several other people. Philosophy and theory out of the way, let's get start on that gear list, shall we?

  • Shifting Perspectives: Balance druid leveling in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    12.10.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week, I'm running myself ragged trying to level and getting no sleep, relying purely on the soothing sounds of Coheed and Cambria and Dragon Force to keep going. Remember, I could still use your leveling screen shots, so send them in! And the race is on! Cataclysm is finally here: new zones, new races, new quests, new dungeons, new raids -- everything new. By now, most of the hardcore types are probably already level 85. I remember the sadness of getting home from work at eight in the morning to see that half my guild was already level 83. Even this "late in the game," as it were, I would still like to bring up a bit about leveling specs. Not just leveling from 80 to 85, but starting fresh from level 1; alts do exist, you know, and some of us have more than one druid. (Guilty.) Before we begin on this little journey, I want to say one thing; everything listed here is merely a suggestion from my point of view after leveling during beta and on live. There are other ways to spec for leveling, there are multiple ways to spec even at level 85, and what is written here is not a gospel. OK, well, some of it is -- but for the most part, you are always free to make up your own mind. Without further ado, here we go!

  • Shifting Perspectives: Broken things that aren't

    by 
    Tyler Caraway
    Tyler Caraway
    12.03.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. It's time again folks! A new expansion is on its way, and I want all of the cool shots you can snag of your balance druid living the life in the new world. Send anything you like to tyler@wow.com! Welcome, balance druids! It's the week before Cataclysm, and all of the WoW internet is abuzz with excitement. This is the week of leveling guides; what zones are the best to quest in, which quests to avoid, which are a must, what spec and glyphs you should use to maximize your damage and uptime -- all that good stuff. If you are looking for such information in this week's Shifting Perspectives, then I'm sadly going to disappoint you this time. Fortunately for me, I've grown a thick skin that can withstand anyone's stare of disapproval, and I've got the Rent soundtrack blaring, so everything is splenda. Instead of focusing on the leveling experience that everyone will soon get to enjoy, I want to talk about those quirky little things about balance druids that have become a bit of a topic as of late. A few of these issues are things that were brought up during the beta process; some of them are issues that only developed on live servers. A lot of things have changed recently, and the new WoW forums are all a-twitter with concerns both from and about balance druids. Will we "suffer" -- though I doubt anyone who's been playing a balance druid since release would call Wrath "suffering" -- another expansion with faulty mechanics? Not likely at this point, but there are always things worth improving and looking into.

  • Shifting Perspectives: Balance racials and new abilities

    by 
    Tyler Caraway
    Tyler Caraway
    11.26.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week, I am recovering from the after-effects of indulging in far too much food and reflecting on the changes to come -- oh, and getting some ever important Thanksgiving achievements done! What a wonderful world we have entered. Thanksgiving has come and gone -- or just happening for some of us -- and the world of Azeroth has been shattered completely by the coming of Deathwing. Aside from the fires, destruction, earthquakes, and other destructive forces wrecking havoc across the land, everything seems to be going rather well. One of the biggest things to do at this point in the game is collect the new pets made available or level a new alt to check out new class/race combinations and the new quests that have appeared. Content for level 80s is a little bit dry at this point. Still, everything else aside, there are plenty of other issues to deal with. Even though 4.0 has been out for a long while, there is still quite a bit of misinformation and questions out there that need to be addressed. I know that some of this is going to be a re-hash of "old" information, but please indulge me just this once on the matter. My concern, and the focus of this piece, is to bring to light issues that we're facing as well as to present options that we can use to work around those problems. Some of it is a little fluff, some of it may not seem exclusively balance-related, but all of it is important in the long run; trust me on that.

  • Shifting Perspectives: If moonkin could fly

    by 
    Tyler Caraway
    Tyler Caraway
    11.19.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week is all about questions, and whether or not moonkin are too fat to fly. Hey, if you can dream it, then anything is possible, right? Cataclysm is coming out soon, The Shattering is just around the corner, and the entire world is in chaos. Life certainly is grand, isn't it? During these troubling times, players have many questions about the changes that are occurring and that have already occurred -- questions about rotations, specs, glyphs, questing, leveling, dungeoning, and raiding. I like questions, and I like answering them even more; however, there is nothing so pure as a question. Questions are a beautiful thing, and that is what I would like to focus on in this article. People (myself included) seem to have a love of asking questions, but the sad thing is that their sole focus also seems to be on the answers, never the question itself. That's a vital flaw; it is never about the answer, but it is always about the question. Asking the right questions can sometimes be far more important than getting the answers -- which is why I want to know your questions. What is is about balance druids -- anything about balance druids -- that you would like to know? What are your dreams for balance druids? If your balance druid could do anything, anything at all, what would you like it to be? As for myself, I have plenty of questions.

  • Shifting Perspectives: Dungeon diving in 4.0.3 and beyond

    by 
    Tyler Caraway
    Tyler Caraway
    11.12.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. This week we are going in the darkest, smelliest, most fantastical places around Azeroth in search of epic loot, epic encounters, and hopefully being able to come out alive by more than the skin of our teeth. It seems that my fellow Shifting Perspectives cohort Allison Robert miffed a few people in her latest installment in regards to druidic lore, so I'm going to add a bit of clarification -- because I'm that much of a nice guy. The tauren were not the first druids; the night elves were the first druids. In fact, the first druids were clearly the blood elves -- who captured the Naaru Elune, sapped her nature-ness and used her holy powers to create a race of super-druids that then spread chaos across Azeroth. Their destruction was so terrible that they were banished to Outland, where they constructed Botanica, an interdimensional spaceship, in an effort to grow their own world tree and conquer the universe as we know it. This conquest was only thwarted by Rhonin going back in time to slay the blood elf druid leader, High Botanist Freywinn, before their project could be completed, leaving the blood elf druids stranded in Botanica until wayward adventurers butchered them all as they made their way toward Kael'thas Sunstrider. And now you know, and knowing is half the battle. Now that we all have our facts straight, I want to get down to the business of talking about dungeon diving as it will be in Cataclysm. It's common knowledge by now that future dungeons are nothing akin to what we have seen in Wrath; mobs hit really flippin' hard, so hard that tanking an entire pack solo is entirely out of the question. Using CC is a requirement of the new dungeons, and it's not the only change that players need to be prepared for. Focusing on the tank's target, avoiding incoming damage, and possibly even healing yourself in times of trouble also need to be considered. Dungeons, particularly the heroics, can be very dangerous, and you should be as prepared for them as you possibly can.

  • Shifting Perspectives: Delving into balance PvP

    by 
    Tyler Caraway
    Tyler Caraway
    11.05.2010

    Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. After indulging in some stunning dance movies by Irarenovo of Shattered Hand, it's time to get back to the not-as-fantastical world of balance PvP. Some hate it, some love it, but everyone needs a little bit of killing in life. Generally, I start each PvP article that I write with the disclaimer that I am not an avid PvPer; this one is not any different. However, this is a caveat that I need to add to that disclaimer: I am not an avid arena player, and due to the dominance of arena play in WoW PvP, it has pretty much closed out what PvP I do enjoy. I am a BG player. I love BGs, and given the choice, I could play in BGs night and day. In my opinion, BGs are the truest form of PvP. I don't want to be thrown into a little box and told to fight like a Roman gladiator. I want objectives, I want give and take, I want the tactical aspect of a battlefield. Perhaps it's because I was raised by a massive war nerd who drilled tactics into my head night and day -- understanding the meaning of tactical losses, of forcing hands, of overextending. There is a reason for bringing up a bit of my own history here, and that's because balance druids (in my opinion, at least) are the experts of tactical PvP play. We are a highly adaptive spec that can take on many forms depending upon gear, spec and glyph choices. We can play as a skirmisher, a powerhouse, a controller or even a tank in the right settings. Balance druids have many PvP faces, and each has seen success in a variety of different ways throughout WoW's PvP history. The tanking form held great success in parts of The Burning Crusade, and although balance wasn't particularly strong in Wrath, some players did manage to garner success playing either heavy control or wrecking balls. Today, we re-evaluate all of those faces and see how they might play out in Cataclysm.

  • Status update on current patch 4.0.1 issues

    by 
    Gregg Reece
    Gregg Reece
    10.13.2010

    Vrakthris (Blizzard customer service representative) posted a list of major issues people are coming across in patch 4.0.1, along with updates and expected timetables on when some of them will be resolved. If you're having issues with any of the following topics, read on to find out what is currently being done about the situation. Master riding Missing enchantments Insect Swarm Guild issues with authenticator Warlock pets renamed Missing characters Item durability standardization Removed from battleground

  • Shifting Perspectives: Hopes for balance PvP in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    10.01.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we take a quick dip into the PvP pool, as we glance at what the future holds for balance druids wishing to pummel other player's faces. It is a rather well known fact that I am not the most hardcore of PvP players. I enjoy it from time to time, especially battlegrounds, but when it comes to high-end arena play, that's just a little bit out of my league. I know the theory of it, as much as there can be theory on PvP. I read what those in the higher echelons are doing and say, and I watch those better than me to refine my skills, but it's just not meant to be. I am fine with my own status in the PvP world; I don't particularly seek to top any bracket. I mention this as a preface to the rest of this article because I want to talk about the issues that I have personally seen and read about, with the understanding that I am not a PvP guru. As a further introduction to the topic, it's important to reflect a moment on how balance PvP stands right now. In its current state, balance PvP isn't so much broken as it is excessively difficult; perhaps even "difficult" isn't the correct word to use, either. Balance druids are more of a support class when it comes to PvP, but they rely upon the support of others in order to function. We have never really been able to fend for ourselves, so to speak; we bring great control tools, but only in a limited sense. We have a decent amount of burst, but we still require the assistance of others in order to both finish players off and to help set us up. We aren't exactly in a bad position, but neither are we in a great one. We float along in limbo, and our major hope for change is with Cataclysm.

  • Shifting Perspectives: The balance of changes for balance druids

    by 
    Tyler Caraway
    Tyler Caraway
    09.24.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are once again delving into the wild world of beta to see what's been fixed, what remains broken and what is just awesomsauce. Greetings once again, fellow moon chickens. This week has been an exciting one for balance druids everywhere, just in case you haven't been paying attention. The latest beta push made many a remarkable changes to our talent tree and for our playstyle; certainly all of the changes that have been made thus far have been lauded by the community as a significant breakthrough toward everything that we have been pushing for this entire beta cycle. Those who know me, however, know that I am not one to throw parades. Some may call it being cynical; others might say that it's downright pessimistic -- but I like to think that I am merely a perfectionist, and as we all know, nothing can be perfect. To that end, while this is certainly a cheerful week to be a balance druid, let us reflect on those changes that still need to be made, the issues that have remained unaddressed and the problems that beta players are still finding with our spec in the next expansion. Before going into the humdrum of negativity, the bleak abyss of the perpetual rain cloud of doom that seems to surround me, let's at least bask in the glorious light of everything that has gone right this week in the land of overweight, feathered genetic research rejects.

  • Cataclysm beta: Balance druid build 12984

    by 
    Tyler Caraway
    Tyler Caraway
    09.18.2010

    There is a new beta build of sorts out there that certainly has the World of Warcraft community all aflutter, and for good reason. Although the build is not yet implemented on the beta servers, MMO-Champion has released loads of new information related to the next build that contains loads of new treats for all classes, particularly balance druids. There's been no doubt over the last few weeks that balance has been in something of a poor state, with several glaring flaws floating about that players in beta and testing on the PTR have pointed out. Blizzard has been listening to those comments, and the newest build reflects that. Let me reiterate once again that this build is not yet implemented on the beta servers; it is merely datamined information. While it's certainly accurate and reliable information, it does not mean that everything listed will be changed as listed or that all changes are currently listed. Certain game mechanics could still be changed without being listed, and things that are listed may be reverted before being released. With all of the rhetoric out of the way, let's get on with the show, shall we?

  • Shifting Perspectives: Balance druids in patch 4.0.1

    by 
    Tyler Caraway
    Tyler Caraway
    09.17.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we once again see the return of the infamous shroomkin as we jump onto the newly released PTR for a glimpse at how balance druids will function in the next expansion. So, it is all finally coming to a close, it seems. The patch that will start the Cataclysm expansion process has hit the PTR, and all players are finally able to test some of the content that the WoW community has been abuzz about for months now. For some classes and specs, this is a day of revelry and excitement as they test their newfound glory, talents, abilities and resources. For balance druids, some are finding themselves more than a little disappointed over the changes that have been made thus far. They're a tricky thing, new expansions -- new abilities and talents, along with completely rebalancing damage potential across a wide array of concepts. Luckily, we are not also undergoing a major shift in DPS philosophy this time. This may seem like all bad news, but there is a load of good to go along with it. Before I begin a discussion about the available changes, I first want to encourage everyone to download the PTR and test everything that you possibly can for yourself. While there will certainly be many players talking about the changes on the forums and their personal blogs, it is always better to get a first-hand knowledge and see the concepts for yourself; your own experiences are always a far better judge than anything that anyone writes. Remember to try and focus on those things that you love the most; while raiding content may be difficult to try, PvP content, solo content and dungeon content are also on the PTR. Trying specific content will better allow you to judge specific issues that you may personally find within that content. The tools that are useful in each situation vary significantly.

  • Shifting Perspectives: Heroic ICC for balance druids -- Plagueworks and Frostwing Halls

    by 
    Tyler Caraway
    Tyler Caraway
    09.10.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks -- it only gets real from here on out. Here we are -- it's another week and another great time at the office. Well, the office is merely an internet myth, but my room is comfortable enough as is; it even has a sweet "Life's a Beach" coffee mug and everything. Last week, we talked about the first two wings of heroic ICC, the Lower Spire and the Crimson Hall; this week, we'll continue with the next two wings. Unfortunately, I won't be able to cover heroic Lich King since, well, I haven't yet been able to complete the encounter, and I think it would be remiss of me to try and give out information on an encounter that I'm still working on. If you have any questions on the Lich King encounter, I'd be more than happy to talk shop about it, so just send an email or leave a comment and we can get to it; otherwise, it won't be something that's likely to appear in this article. Last week, I forgot to issue a fair warning, and for that I do apologize. Everything that I discuss here is my opinion based upon how my guild has completed these encounters and the things that I have experienced while doing them. There are multiple ways to complete every encounter, and your guild may have a completely different strategy depending on group composition that works for you. This doesn't make either you or me any less wrong, just different. That's the beautiful thing about WoW; even in the rigid isolation of PvE encounters, there are always multiple methods to deal with every encounter or boss ability depending on the resources that a guild has available to them. I cannot promise that the methods I describe will work for your guild, but I will try and offer as many different options as I possible can and allow you to make the best choice for yourself.

  • Shifting Perspectives: Heroic ICC for balance druids -- Lower Spire and Crimson Hall

    by 
    Tyler Caraway
    Tyler Caraway
    09.03.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks -- it only gets real from here on out. I know, I know: No one cares about ICC any more ... Everything is all about Cataclysm ... So why bother talking about it? That's far from the truth, though. ICC still matters to many people. However, if you happen to be of the more pragmatic sort, then hear me out for a little bit. Most of the server-first and world-first kills may have already been claimed, but there is always loot to be had, gear that can be helpful for either soloing things now or leveling in the expansion. Beyond simple gear, heroic ICC is simply fun. People have argued that hard modes aren't quite the same as a truly difficult raid encounter because they are the same as the standard encounters -- perhaps true to a point, but heroic modes are really fun when they are done correctly. Heroic Putricide feels like a completely different encounter when done on heroic mode and is extremely fun. Perhaps this issue is a little bit late in coming, and for that I apologize -- but it's better late than never, aye? To start with, the first order of business is to ensure that your guild is prepared to go against heroic encounters. The ICC buff can be very intoxicating to some players, and it may make you feel more prepared than you really are for these encounters. Perhaps, in some cases, you are, and perhaps in others, you are not. Not all heroic encounters are created equal; some are far more difficult than others. Since this issue will deal with the opening Lower Spire and the Blood wing, the three encounters you'd want to start with would be Marrowgar, Gunship and Blood Princes; Deathwhisper, Saurfang and Blood Queen Lana'thel would be the three more difficult encounters in these two sectors.

  • Shifting Perspectives: The sun and the moon

    by 
    Tyler Caraway
    Tyler Caraway
    08.27.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. We've totally got this one down, right folks? You know the drill, huge army of baddies, you all by your lonesome; it's time to show them why we don't mess with moonkin. After all, who would want to try and tango with a creature powerful enough to cause a localized eclipse? And Eclipse is exactly what we're talking about. Buckle up, it's going to be a bumpy ride. Greetings again, fellow moonkin. It's probable that I may start to sound like a broken record, but barring any significant changes of note, I want to visit the concept of Eclipse one last time. I know, I know ... It is something that I've spoken about before -- several times, in fact -- but it is a highly important concept for all of us. One might argue that it is the most important concept. I am not interested in the rotational aspect of Eclipse this time, although it is a factor that will be mentioned; instead, I would like to discuss the other aspects of Eclipse. You see, there is a very specific reason why I feel compelled to speak about Eclipse one last time. Since its inception in Wrath, Eclipse has become everything to balance druids. It is the focal point of our damage; it is the core of what we are balanced around. Balance druids will rise or fall with Eclipse; should it fail, then we too shall fail. Gloom and doom as all that may seem, I am not attempting to suggest that Eclipse is, in its current state, a terrible concept that will be the end of balance druids. Quite the contrary -- I think the current version of Eclipse on beta is rather workable. I am merely attempting to stress the importance of why this has to be said. If Eclipse does not function as it should, then there is simply no hope for us. There are no other options, no other avenues to pursue; Eclipse is the final destination.

  • Cataclysm Beta: Balance druid changes

    by 
    Tyler Caraway
    Tyler Caraway
    08.21.2010

    Blizzard snuck in another beta build last night, and it was more than a little exciting for the balance druid side of the world. Although I wouldn't say that druids or balance in particular were the "primary" focus of this build, as paladins have been in the past few builds while Blizzard fixes the new holy power mechanic, it certainly held quite a number of changes that we've been looking forward to for a long time. I've dawdled on long enough, though, so let's just get right on with it. Spell changes Faerie Fire range increased to 35 yards, up from 30 yards Insect Swarm range increased to 40 yards, up from 35 yards Starfire range increased to 40 yards, up from 35 yards Entangling Roots range increased to 35 yards, up from 30 yards Moonfire range increased to 40 yards, up from 35 yards Wrath range increased to 40 yards, up from 35 yards Cyclone cast time increased to 2 seconds, up from 1.5 seconds Thorns now lasts 20 seconds, down from 10 minutes; damage increased by 1,400% Wild Mushroom is now limited to 3 mushrooms, down from 5

  • Shifting Perspectives: Gearing up your moonkin for Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    08.13.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. Itemization in Cataclysm is changing, and this week we'll be talking about how you can prepare yourself for the oncoming storm. I've talked quite a bit about various changes that are happening with balance druids in the coming expansion: the Eclipse changes, the talent tree changes, Moonkin Form and a slew of other topics as well. One vital change that I have somewhat neglected, however, is that to spellpower and intellect. Blizzard announced many moons ago that, come Cataclysm, the spellpower stat would be completely removed from the game; instead, raw intellect from gear would passively provide spellpower for all classes. The only exception to this rule would be caster weapons, which would still retain pure spellpower as a stat in order to balance the difference between a melee player's gaining strength/agility and weapon DPS versus a caster's simply gaining intellect. Unfortunately, this is a change that's come and gone untouched. As a core concept, removing spellpower to allow intellect to provide the same bonus is a strong change. To start with, it significantly reduces the time required to revamp lower-level quest rewards (despite the fact that most previous low-level quests are gone anyway, and thus, rewards would have had to be redone to a certain degree regardless), given that all of them already have intellect on them yet more often than not lack spellpower. This also allows for more commonality between all of the "base" stats: agility, strength, stamina and intellect (spirit is technically a secondary stat, not a primary stat). In removing spellpower and attack power as well, Blizzard allows for better balancing between spellpower and attack power values. Just as with spellpower, intellect is the new top dog in the caster stat options, especially for balance druids due to Heart of the Wild, Furor and leather armor mastery.