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  • Shifting Perspectives: Moonkin mailbag, Cataclysm edition

    by 
    Tyler Caraway
    Tyler Caraway
    08.06.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. Does anyone have a mailbox? I've had that little mail flag over my minimap for ages now, and it's time to go in an check out what I've got this week. That's right, it's time for another session of the moonkin mailbag! Hey there again kids, it's that time of the week again! You know, there's something great about writing on Fridays. I get to kick off the end of the week, which to some people is the best part of every week. I'm not one of those people; every day is the same to me. There are no weekends or week beginnings -- just weeks. Instead, my weeks are tied to two entirely different days: Tuesdays and Thursdays. Tuesdays of course are WoW maintenance/patch days, which we all must obey; Thursdays are beta patch days. Perhaps that's a little bit nerdy, even a little bit excessive -- but apart from two-for-one drink specials (which you can find every night of the week somewhere, to be honest), there's little else to mark the passing of the days. Unfortunately, this Tuesday and Thursday passed by rather uneventfully. There wasn't much new for balance druids on either front. People are still famished for Cataclysm information, though, and I aim to please. While there isn't much new to report, there are still a lot of things out there that haven't been covered; a lot of questions that people have been asking that I haven't answered as of yet. So here are the answers for you now -- all the random stuff you might have been wondering about. If you have another question that isn't answered, feel free to ask! I'll answer everything as best I can. As a generalized disclaimer, there might be some spoilers in this edition. I've tried to keep them down as best I can, but you never know ... So read at your own risk.

  • Shifting Perspectives: Balance DoTs in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    07.30.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, are taking a look at those two abilities that some druid seems to have forgotten. What sad, sad times these are. Do you like that screenshot? That would be what happens when you cross a bugged version of Lunar Justice -- I don't even have the talent, I never had the talent -- with a large AoE group that swarms around you. You can hide entire Ancients in that thing; seriously, you can. I have something that I must confess to all of you today; I've been a bit remiss in the work that I've done with all of the Cataclysm information that's going around right now. I've spent a lot of time focusing on topics such as Eclipse, mana regeneration and Moonkin Form -- all of which are very important -- yet I have completely failed to take into account the whole picture. How Wrath scales, the way in which Eclipse is influenced by RNG, how useful Moonkin Form may or may not be to a player -- these are all important, but so too is the value of our entire spell arsenal. To that end, I'd like to take you back into the downward spiral that is my life as a beta addict as we take a not so quick gander at how our lovable Moonfire and Insect Swarm are holding up their end of the bargain thus far in the next expansion. Before that, let me say that I haven't done any testing of the new instances as of yet, mostly because I'm scared to -- very, very scared to -- so everything I've been doing is limited to questing and work on target dummies. These are nice tools, but they aren't quite the same as seeing how everything works out within a boss setting. Movement and other caveats to every boss encounter can heavily sway the importance of any single ability at the drop of a hat, so I am saddened that I haven't been able to actually get in and try my hand at any real encounter. There's a reason for it, though. Like I said, I'm scared; I'm scared because tank threat is really, really, really, really, really screwed up right now, and I have this thing against seeing my face splat against the ground, eating dirt. I cheat on my balance druid with a protection paladin from time to time, and running anything makes me want to cry at the moment. Until that's fixed ... you probably won't see me running much of anything. Anyway, back on point of DoTs -- let's get right into it, shall we?

  • Shifting Perspectives: Recreating balance druids in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    07.23.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are watching a moonkin dance with a mushroom once again, mostly because it amuses me, and talking about all the recent beta goodies. Mmmm, I like goodies. I do believe I made a promise last week that I'd discuss some Cataclysm information this week, and I intend to make good on that promise. There's certainly quite a lot of information to talk about, should you actually be a person who sleeps at a decent hour like most folks; luckily for all of you, I am not one of those people. As per usual, later into the night for most of us, Blizzard released another beta patch with a number of balance changes: a talent tree polish (a basic one, but a polish pass nonetheless) and yet another revision of Eclipse. There's actually a good deal to be excited for this time around. Now, we aren't paladins, so I wouldn't be jumping out of your chain to go running naked down the street screaming in joy ... But a little "whooo!" is appropriate. Before we get started talking about all of the new changes, let me first mention a few things that are currently missing, bugged or simply not yet implemented. First and foremost, Eclipse in of itself does not currently work in beta. The bar works, you can shift the bar in every direction that you like, and the procs certainly work; however, the procs currently don't actually do anything. There's no bonus damage there at all, but this a bug from the mastery change when they switched over the talent trees. This actually brings up the next point: We still do not have any specialization effects as of yet, and frankly, I'm a bit at a loss as to what they might end up being. Previously, I assumed that they would merely be the old mastery effects, but looking at elemental shaman, I don't think that will be the case. It is safe to assume that one of our mastery effects is going to be Vengeance, to help difference ourselves from other druids. Another will likely be pushback resistances, and I'd venture to guess that the old Wrath of Cenarius benefit will also be baked in there. If there will be anything else, I cannot really say. Last but certainly not least, there are still a few things missing from the talent trees -- the effects of Improved Moonkin Form still haven't been found anywhere else that I've seen, anyway -- so I still wouldn't expect this to be the last pass on the druid talent trees. Things are still very likely to change from how they stand now, so don't get too upset. With that out of the way, let's get started.

  • Addon Spotlight: Grab bag

    by 
    Mathew McCurley
    Mathew McCurley
    07.22.2010

    Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Addon Spotlight reaches into the addon grab bag and pulls out some delicious randomness for you. Looking over all the columns here on WoW.com must be amazing for you Cataclysm information hounds. All that cool new art, talent trees getting changed like crazy, new races and sound files ... Too bad you'll find no Cataclysm stuff in Addon Spotlight. Not yet, anyway -- addons are currently disabled in the beta. For us addon junkies, then, we can only sit back, relax, drink 30 cans of Arnold Palmer and drift the night away. Or, I can recommend some addons. Both work for me.

  • Shifting Perspectives: Thoughts on the "new" Eclipse

    by 
    Tyler Caraway
    Tyler Caraway
    07.09.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are getting into the Cataclysm spirit and taking a good look at the biggest change that balance druids have been expecting for a long time coming. That's right, we're talking Eclipse. Well, this has certain been a major week for Cataclysm news, if I do say so myself. If you happen to have been living under a rock the past couple of days or just read the only important article the gets sent out every week, then you should know that talents are taking a major change here in the next couple of weeks. That's right, the talent trees are getting cut down to 31 points, while players will only be getting talent points approximately every other level instead of every level as they do now. It's a major change, one that's going to impact the way every class in the game picks talents -- but honestly, for balance druids, I really don't think that it makes much of a difference. Allow me a moment to clarify. The balance tree, at the moment, is already fairly heavy with talents that you are going to end up taking no matter how you wanted to choose to spec (mostly because there simply isn't much else to take). This lack of choice for balance druids has been something that I've been commenting on rather frequently the past few weeks, along with several other balance druids. It's mostly due to a disconnect between what Blizzard believes is an optional talent and what the players see as optional. The new talent system isn't something that I want to focus on, however, as there still needs to be more information released before we can really get down into it. What I would really like to talk about is our primary mastery, Eclipse. Eclipse has been the single most fickle talent that balance druids have dealt with all throughout Wrath, and it came as no surprise to the community when Blizzard announced that they would be making some very big changes to it. After all, the core of Eclipse has been broken for quite some time -- we've managed with what we had to, but it hasn't been a very pretty sight. Still, for those who have been following along or those who are in beta, you may have noticed that the new Eclipse really isn't all that new at all. This is problematic and really the focus of what I'd like to discuss today.

  • Shifting Perspectives: Dungeon leveling as balance

    by 
    Tyler Caraway
    Tyler Caraway
    07.02.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are going back in time once again to visit those pesky little dungeons. Do you have what it takes to make or break a group? Greetings and salutations once again my fine, feathered friends. No superfluous pomp or wayward attacks on ferals in the opening this week; instead, I want to jump right into the topic at hand. As I've mentioned for a couple of weeks now, I've recently transferred my balance druid to a new server, forsaking all of my alts along with the ride, and because of that, I am in the process of leveling a host of new toons. Although most of them are still back in Azeroth, I've got a few now that are into Outland and Northrend. You see, back in the pre-60 content, I very rarely expect much out of players. They might be new, having never played their class before, and thus still learning all the different ins and outs of how to play. Not to mention, a lot of classes don't always have the best of tools to perform the jobs that they wish to at earlier stages in the game -- just ask me how attempting to tank Ragefire Chasm using a paladin before getting Righteous Fury or Consecration went. Even still, once you hit The Burning Crusade and Wrath of the Lich King content, I gain a certain amount of expectation of what a player should know. Perhaps I am nothing more than an elitist prick, but it is no longer cute nor humorous having to teach a warrior that, yes, they need to be in Defensive Stance and use Thunder Clap in order to tank, or that using AoE spells against one or two targets is highly ineffective, not to mention inefficient, and you would really be better off just sticking to one target at a time in that situation. Don't get me wrong, I rarely tell these people anything -- well, except for the tank thing, because my mage is terrible at doing that -- instead I usually just sigh and get frustrated at my computer screen. The thing that gets me the most, however, is what I see balance druids doing.

  • Shifting Perspectives: Soloing as a balance druid

    by 
    Tyler Caraway
    Tyler Caraway
    06.25.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are showing that we are so much better than every other druid out there. Oh yeah! Brothers and sisters of the owl, I have a confession to make. I have stood before you to make claims many a time over about the superiority of balance in comparison to its lowly cousin feral combat. Today, I have to admit that there is one thing, just one thing, that these beasts are better than us at, that being taking hits in the face. Although I am unsure whether this unique ... gift is really a boon (after all, considering one's capacity to sustain several blows to the head seems an odd thing to me), yet it is this benefit of theirs that makes them slightly more apt at being able to solo older content. Let's face it, my friends, if you want to go farm Molten Core or BC heroics, you're pretty much far better off being a feral druid than you are as balance; even still, I caution against despair. Feral druids might be better at soloing certain content than balance druids are, but we are certainly far from helpless in the endeavor. Balance druids, too, can solo some of the more perilous quests, farm old content that was once classified as difficult, and get our hands on virtually any prize that we wish. To that end, I would like to present to you this guide to soloing various content throughout World of Warcraft in hope that one day all shall see that balance really is better than feral -- because, let's face it, in the choice between a slack-jawed, untamed beast and a highly intelligent, silly-looking, destructive force of nature, I think it is rather clear which one is the better option. Before I begin, I would just like to say one thing. This is actually going to be something of a work in progress. If you have any interest in soloing content at all or to hear how other druids are soloing content, then keep a watch on this article, because I'm going to be spending additional time going out into the world to test many a different theories on what works and what doesn't. I will be starting off with some of the bigger challenges out there, but there are also more to go and explore. If you have a tale you'd like added, or there's a particular encounter you'd like for me to attempt to solo, then drop me an email and it shall be done. And now ... on with the show!

  • Shifting Perspectives: Aesthetics of balance druids

    by 
    Tyler Caraway
    Tyler Caraway
    06.18.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are getteing ourselves distracted by all of the pretty colors that balance druids have to offer. I spend my days dealing with numbers; numbers, spells, talents, and gear. This is the aspect of the game that I enjoy the most, because it is constant; you can pinpoint the mathematical specifics of this game fairly accurately. That appeals to me. It allows for me to feel that I have control over the game to a certain degree; that I can make important choices for my character and succeed or fail because of those choices. WoW is not all numbers, however. The game is driven by numbers, it is constructed by numbers, but, ultimately, it is the player base that makes the game what it is. Players like many different things about each and every game that they play. As I said, I personally enjoy the math behind games, particularly WoW, but other people prefer the visual side of the game. For some, how their player looks, the animations, and just the overall graphics of a game are a large drawing point for why they play. To this end, it can actually be rather disappointing to play a balance druid; you have to miss out on a lot of things such as weapons, armor, hairstyles and certain emote animations. Despite, or perhaps in spite, these issues, there are still players that enjoy the visual outlook of playing as balance druid -- not just Moonkin Form, though it is a big part of it, but everything else as well. This week, I'd like to talk about the looks and styles of balance druids. It isn't particularly my cup of tea, but it is for many players out there and their viewpoints should be considered as well, so bear with me on this one if I'm a touch off my game on this one.

  • Shifting Perspectives: What are optional talents?

    by 
    Tyler Caraway
    Tyler Caraway
    06.11.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are looking into the future, pondering what may be in store and learning a little bit about ourselves along the way. Talents are the in thing this week, so let's talk about 'em. Many of you know whom I am; I am Tyler Caraway, also known as Murmurs, and I am a balance druid. I deal mostly in theorycrafting about how things work for us -- spells, rotations, talents and the like. I'm not the only one who does this, though. There are others such as Hamlet who do great work as well; however, probably one of the most well known public figures is a guy who goes by the name Graylo. If you don't know about Graylo, then I have to ask if you live under a rock -- but you probably also know of his blog, Graymatter. It is no surprise to those who happen to follow both Graylo and myself that we often don't happen to see eye to eye on many topics. Graylo is a brilliant man -- bloody brilliant, I must say -- and one of his more recent blogs is something that I would really like to discuss. Apologies to Graylo if I am stealing any of your thunder in this, but this does happen to be a topic that I am highly touchy about. That topic, of course, is one of optional talents. With Cataclysm, Blizzard is hoping to shake up the cookie-cutter mold by composing talent trees primarily out of talents that are not direct DPS increases in the strictest sense of the word. Right now, it is fairly easy to argue that a talent such as Nature's Reach is excessively valuable within a talent build. Nothing about the talent actually increases the damage that you do, but the utility that it provides -- additional range and threat reduction -- hold an extremely large theoretical DPS gain. Having the capacity to not move as much to remain within range of a mob or the ability to output more damage before becoming threat-capped are essential parts of being a DPSer -- so essential, in fact, that every single caster class in the game has similar talents. It is these type of talents that Blizzard wishes for trees to be made of, but that means adding in a lot of additional utility to classes. How can we know what utility is actually useful, though? More importantly, does it even matter anymore?

  • Cataclysm Talent Preview: Balance druids

    by 
    Tyler Caraway
    Tyler Caraway
    06.10.2010

    By now, I am sure that you have all read the glorious post about the recently released Cataclysm talent previews. If you haven't, then I don't know what you are waiting for; you better go and check it out now! Like, right now. Go, go! If you have read it or just got back from reading it, then I'm sure your mind is slightly frazzled just a teeny-tiny bit right now. Or maybe it's just me that's like that -- I've had so much coffee that it's hard to tell at this point. The release of the druid talent trees can only mean one thing -- that's right, that balance druids are so much more awesome than anyone else. I mean, clearly, this validates that. Druids were first on the list, and balance is the first tree of the class, so naturally we're the best. If you follow that logic (and I really don't see how you couldn't), then I'd like to invite you to keep on reading as we dive right on into the new talents: what they mean for balance druids, what's good, what's bad and what's giving me nightmares.

  • Shifting Perspectives: Don't be a failkin

    by 
    Tyler Caraway
    Tyler Caraway
    06.04.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are finding our thickest layer of skin and honing our beaks as we take a stab at how to deal with one of the worst words a balance druid can read from the fingers of mutants. There are many names that balance druids go by these days: moonkin, boomkin, doomkin, spamkin and critchiken are just a few. Sadly, though, there is one more name which has been cast at many balance druids throughout their time in WoW: the highly stigmatized failkin. Being called a failkin isn't a pleasant experience; being called out negatively in any light is never a positive experience. People do not like to fail. They don't like messing up, and they like it even less when others make mention of it. There is little that can be done for the sometimes jerk-ish attitude that other players in the game may take toward what happen to be innocent mistakes, but there are a few things that you can be familiar with in order to better present yourself in a group setting. First and foremost, know that many of these principles apply across all level ranges and all forms of group content. Whether you are running a dungeon on your low-level alt, getting your daily heroic done or raiding with your guild, you should always keep proper group etiquette in mind. It's not only polite, but people will recognize the difference and it can make the playing experience better for not only yourself but others as well. For all of the features, content and other perks that are in this game, no one can deny that it is the players themselves that are the driving force behind what makes WoW so enjoyable. As a single-player game, WoW would have long been dead and forgotten. It's the interactivity of playing with other people that keeps players around far more than anything else. Even though a majority of players focus on their guildmates, other random players matter just as much. In all of my time playing alts or running instances on my main, I find that I am grouped with random players just as often as I am with my guildmates. Players like other players, but they also like winning at the game; in the case of WoW, this means completing the task at hand as smoothly and effectively as possible. Following are some basic guidelines that you, as a balance druid, can use in order to better assist in making all of your grouping experiences as enjoyable as possible for everyone involved.

  • Shifting Perspectives: Moonkin form in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.28.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into that strange, dancing, awkward manbearpig thing we've all come to love and hate and adore. Once again, I find my mind wrapped around thoughts of Cataclysm. Perhaps it is the soon-to-be-coming beta release that has me all atwitter with the notion, or perhaps it is merely that the theoretical aspects of an ever-changing, ever-improving game excite me. Last week, I spoke a bit about the topic of mana regeneration and how it may need to be changed for Cataclysm; this week, I wish to somewhat continue upon that discussion and talk about what changes may be in store for one of the most prominent talents within the balance tree. Moonkin Form is, at least from my perspective, a highly controversial talent for balance druids and has been for a very long time. Allow me to be frank for just a moment; Moonkin Form has always been a talent without a true purpose. When the talent was first introduced back in vanilla as a replacement for Hurricane, it seemed as if it was nothing more than a placeholder rather than a true talent. Perhaps it is merely my personal opinion, but when I think of shapeshifting, I think back to my days of playing Dungeons and Dragons, Baldur's Gate or Neverwinter Nights. In all of these systems, shapeshifting is a meaningful thing. When you shapeshift, you would gain access to new abilities totally unique to that form. When WoW was first released, druids followed that system too. Cat Form and Bear Form have meaning; they do something, and they drastically change the druid's playstyle. Moonkin Form, on the other hand, does none of these things.

  • Shifting Perspectives: Mana in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.21.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into the concept of mana and the changes that it will undergo in the next expansion. Time for fun! Last week I made a pretty stern comment that I did not want to discuss leaked alpha content. I am still holding true to that principle; however, that does not mean that I am against speaking about things which have already been released, which is why I wish to talk about mana regeneration this week. As with all of my Cataclysm articles at this point, everything contained herein is pure speculation existing in a void of what-if. I do not work for Blizzard, I do not know Blizzard's design goals; I only know what the rest of you know that post of the forums know. Mana is a very important resource mechanic. I want to bring attention to this thread that is currently running in the damage-dealing forums that has so far held a lot of very good discussion on the topic of mana. Mayeli makes a number of very good points, but most important of all is that this view is very consistent with Blizzard's views on how mana regeneration is going to work in Cataclysm. I am sure most of you remember this following post by my favorite dragonling two months ago, right? Eyonix Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system. source

  • Shifting Perspectives: Balance UIs and mods

    by 
    Tyler Caraway
    Tyler Caraway
    04.23.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we explore the dangerous waters of modding your UI. Ready the lifeboats, people! World of Warcraft is not entirely unique in the amount of customization it allows players to make to just about everything under the sun, but I have to say that it is a large selling point for the game. Addons have been made for just about everything in the game at this point. You can get one for tracking, using the AH, leveling, managing non-combat pets, randomizing mounts, strange RP lines and pretty much anything else you can think of. My personal favorites are the complete re-skins that crop up from time to time. I have no idea why people want WoW to look like Hello Kitty Island Adventure, but, apparently there are people that do. Just like the iPhone, there's a mod for that. Beyond the pretty things, there are a multitude of mods that make the game that much easier to master, from things like boss ability announcements to telling you precisely which ability should come next in your rotation. Like I think most people did, I went absolutely crazy when I first discovered the ability to customize my game; at least, I try to console my ego by thinking that. I grabbed anything and everything that I thought might be even remotely useful at the time. Heck, I didn't even really know what half of the things I downloaded really did. I just knew that I was told lots of people were using them, meaning they had to be good. Getting your screen bogged down with "useless" information and addons is a pretty easy trap to fall into. Information in this game in a good thing, but too much of it can ruin your ability to play worse than just going with the standard UI. Not that I have anything against the standard UI, but there are so many ways that it can be made better. Not to mention the clutter. Your UI is your workspace. Like any workspace, you want it to be as neat and organized as possible. I'm probably the last person who should be telling people this, since I seem to thrive in chaos and am one of the most disorganized people in the world, but that doesn't make it any less true. What to do? How to tell the good mods from the bad? There aren't any cut-and-dry answers to these questions; everyone will be more accustomed to different tools, but there are still some guidelines and basic addons that every raider should try and get.

  • Shifting Perspectives: Moonkin, a history

    by 
    Tyler Caraway
    Tyler Caraway
    04.16.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are dusting off those moldy tomes we have stuffed away in our forgotten bookcases. Mold can be deadly, you know! Plus, you know, we might actually read those someday. To start randomly off topic, is anyone else a fan of the show Greek? I was for the first few seasons, but, like most things, I eventually lost interest in the story arcs and characters. As much as I do love some shows, I am exactly like a cat with string and shiny objects. Anyway, if you did ever watch the show Greek, then I'm sure you remember the character Cappie. My college life was quite similar to his. Not at all really. I wasn't in a fraternity, I didn't binge drink every single night and I didn't have horribly complex, awkward and pissy relationship strings. We did have one thing in common, sorta. Cappie was notorious for his line of "I was an X major once" after any insightful comment he actually made. Though I didn't change majors at the drop of a hat, only switched once actually, I did coin a similar phrase during my time. "I dated an X major once" was something I was often heard saying when I made any reference to something outside of my own field; and let's face it, the depths of literary content don't often come up in normal conversation. A brief repose into my past may seeming meaningless, but I swear I have a point to this story. You see, I dated a history major once, so I picked up a few things about the subject. Perhaps that's a lie, given that I don't actually recall any deep form of discourse occurring between us. What I do know is the history of balance druids, though. That's a subject I'm well versed in. As history majors are often noted for saying, at least I've been told they are noted for saying it since I don't recall my history major ever making the comment, "We must understand our past in order to create a better future." Normally I'd call rubbish, but there is a note of wisdom there. It is important to know something past. Even though knowing and the application of knowledge are two entirely different points, I did date a philosophy major after all so I should know, the one thing that history can give us is perspective. With little fanfare, I would like to present to you a CliffsNotes version of the history of balance druids.

  • Cataclysm Class Changes: Balance druid analysis

    by 
    Tyler Caraway
    Tyler Caraway
    04.10.2010

    Attention everyone, before we begin today's lessons, allow me to indulge in a moment of temporary insanity as I squee like a little schoolgirl. SQQQQQQUUUUUUUEEEEEEEEEEEEE! Ahem, with that out of the way, maybe we can get right down to business. As I'm sure it goes without saying, Blizzard has been systematically releasing previews of class changes to expect in Cataclysm. Other classes may have had their time in the sun to relish in whatever meager glories that might have been thrown out to them like ducks at a pond, but we balance druids are not mere ducks. No, my friends, balance druids are the swans of WoW. We are graceful, elegant and deadly. All right, maybe a swan is bad avian choice; perhaps a hawk would be better. No matter how you look at it, moonkin are amazing. With the recently announced changes, we're only going to become even more so. Past all the glitter and glitz given out to our lesser-specced brethren, the true meat of the druid changes can be found. Though there are several great discussions going on about the topic around the interwebs, allow me a moment of your time in order to given an in-depth analysis of the changes. Keeping true to our nature, each change will be rated on the Eclipse scale, using a range of "The sun is still in my eyes and it burns" to "Total eclipse!"

  • Shifting Perspectives: Balance post-starpocalypse

    by 
    Tyler Caraway
    Tyler Caraway
    04.09.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. Today we step into the muddled love life of Murmurs and discover that he's returned with one of his exes. Starfall is back in style once again, and everyone wants to be on the winning team. If you thought that this post was going to be about the new, totally rad druid changes, then you will be completely disappointed. Such trivialities are so far beneath my station that I wouldn't even waste my time with such refuse. I kid. I'm giddy as a schoolgirl on candy laced with illegal substances right now. I am serious about this article not being about the druid changes, though. Instead, it's going to be all about the new love in my life. The apple of my eye, the yin of my yang, the Hooch of my Turner. If you're thinking about Lady GaGa right now, then stop. The court order was very specific that I'm not allowed within 50 miles of her any more. Instead I've moved on, or rather back, to my old flame Starfall. By now I am sure that there are plenty of people that have grown tired of me ranting on about my love for Starfall. To those people, I say this: Get over it! Okay, okay, seriously though, pending any new drastic shifts in the space-time continuum, this will be my last post about Starfall. I'm going to get all of my expressions of love for it out of my system in one go. Without further ado, let my mushy, gross, open-mouth tongue-kissing of Starfall begin.

  • Shifting Perspectives: DoTs, a different direction

    by 
    Tyler Caraway
    Tyler Caraway
    04.02.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. Once again we are delving into the world of balance druid DoTs and how they fit within our rotation. How can they be improved? Can Insect Swarm and Moonfire ever really be made interesting and fun? The novelty of the newly buffed Starfall still has not worn off yet for me. Call me very easy to please, but nothing is more exciting to me than getting Omen of Doom, along with Frostforge Sage, then popping Starfall. Not that I particularly wait for this to happen, but that's usually how every pull starts for me; call it luck. Seeing upwards of 8,000 crits from an ability that I'm used to ignoring is thrilling beyond words that I could write. On the other hand, watching my DoTs tick for less than what my level 40 warlock is capable of hitting is more than slightly distressing. It's no surprise to the balance community that our DoTs have, once again, become a much more insignificant portion of our rotation. Though still worth casting within the rotation, it saddens me when my tier 10 four-piece bonus actually provides more damage than Moonfire or Insect Swarm over the course of a fight. Really, there's a part of me that just can't wrap my head around the concept. It's gotten so bad, now that I'm no longer running Glyph of Insect Swarm, that I don't want to look at my damage reports any more.

  • Shifting Perspectives: Gearing a fresh balance druid

    by 
    Tyler Caraway
    Tyler Caraway
    03.26.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. So that picture has nothing to do with gearing nor balance druids, but it's a priest, on a stack of rocket clusters, and it amuses me. I tried to do it too, but Moonkin are too fat and I brokesded it. Also, there's some shocking revelations in this weeks episode! Stay tuned! I admit it; I'm a bit of an elitist. There, I've said it, please stop hating me now. I talk a lot about balancing this game, the deeper aspects of theorycrafting that drive it, and how to best optimize every aspect of your druid, yet I ignore a much larger portion of the community. I have a tendency to throw out terms and concepts that isn't entirely relevant to a significant portion of WoW players. For example, the discussion of when to limit Moonfire and Insect Swarm from your rotation is a very good one, but it only applies to those druids that are already fairly far along in Icecrown Citadel. While a resource to that portion of the community, it is largely useless to those whom only play mostly on the side, or PuG 10's and 25's when they can get the time. This week, I am going to change that stance. This week, instead of an article that isn't as useful to the more casual faction of players, I'm rallying against the more involved raiders. Fighting the man, raging against the machine, and all that jazz. If you're a raider deep in ICC, then I'll give you permission to stop reading now, because none of this is going to change how you play or raid. If you're not one of those balance druids, or merely have a balance druid alt whom you're a bit wary of playing, then I implore you to keep reading as I hope this can prove to be a solid resource for you. So, you've finally reached the goal that you've been working towards for so long, hitting level 80, or maybe you've been level 80 for a little while now and are just a tad unsure about where to go at this point. Don't worry, reaching level 80 in WoW, especially for the first time, can be a rather daunting experience. The game hasn't ended for you, no, it's just beginning. Level 80 is where everything changes, and you've got to be ready: Torchwood. Okay, maybe not, but I still think we should lock up all the Draenei like Weevels.

  • Shifting Perspectives: Moonkin mailbag

    by 
    Tyler Caraway
    Tyler Caraway
    03.19.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. After a week of being under the weather, we're back with to explore the depths of Murmurs' mailbox and to find out just how much junk he really has in his trunk. It's another week. Another week and I still don't have my 'OP' version of Starfall to play around with. Do you have any idea how upset this makes me? I mean, honestly, all I really want to do right now is slap on my PvE gear and run screaming through the Horde turtle in AV and watch as Starfall obliterates everything in my path. Is that asking too much? Since I don't have legions of dead Horde bodies to entertain me at the moment, I thought it would be a fantastic time to go in and check my e-mail for a change. That was a mistake. Apparently, it is not a good idea to rely solely on filters for people that you know in order to view your mail. I mean, sure, I get all the important stuff, but after my week of doing nothing but laying in bed all day long, I came back to see that I had officially broken g-mails load limit. Okay, not really, but I did have well over 2,000 unread messages. That's a lot, like, a lot a lot. Unfortunately, that's far too many for me to ever catch up on if I plan on ever eating, sleeping, working, or bathing again - and, let me tell you, I love to do those things. In an effort to not quit my day job - or get fired from it due to not being awake and smelling like I crawled out of a sewer - instead of attempting to reply to each e-mail individually, I'll address many of the most comment topics in one stroke of the key. Alright, so, there will probably be many key strokes involved in this plan, but there will be a lot less than if I did it the other way around.