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  • HEX is not Hearthstone: A look at HEX's closed beta

    by 
    Andrew Ross
    Andrew Ross
    09.12.2014

    It's been a while, HEX. Last time I saw you was E3 2013. I hadn't yet started to play Hearthstone, and truthfully, I doubted it could hold a candle to you. In a lot of ways, I was right. It's so much simpler, it's less complex, and at the time, it felt less imaginative. But my card game days are behind me. I don't have the kind of time I used to, so Hearthstone's faster games and accessible drafts (called "arenas" in HS) reminded me of the things I love about the genre while allowing me to keep my grown-up schedule intact and being easy on my wallet. Just the same, HEX, when I got the closed beta invite to see you again, my heart skipped a beat. I was ready to drop some big money on you, but I've been burned a few times. While I've been in betas and alphas for other games, there's been a trend of letting people pay to play unfinished products. I've been burned, and while I don't regret the experience, I do regret the purchases at the moment. I mean, when a game suddenly disappears from the market, it does make you question your decisions, so I decided we should go out a few times first before I really invest in you.

  • Pathfinder Online further delays early enrollment to include more map

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    When will Pathfinder Online's early enrollment period begin? The answer to that question continues to change as its studio makes last-minute adjustments. Originally it was supposed to be September 15th, which then was pushed to September 22nd for more work on alpha features, and it's now delayed until September 25th in order to give players a larger initial game world. Players who have early enrollment access will be able to access the wipeable alpha (if they don't have it already) starting on the 18th. "Our community has been very vocal about their desire to have the whole early enrollment map ready for play on the first day of early enrollment, and we're making changes to our deployment plans to accommodate that desire," Goblinworks posted. The studio also said that it will be delaying the start of the War of Towers until October 16th and that the Mac client should be ready to go by the start of early enrollment. In the meantime, the team is consolidating its alpha patches into a single large patch for tomorrow and then will be doing updates on Thursdays going forward.

  • Warlords of Draenor: Tanaan stress test today at 3:00 p.m. Pacific

    by 
    Sarah Pine
    Sarah Pine
    09.10.2014

    If you've got the free time and access to the Warlords beta, consider lending a hand to the development team and joining the Tanaan Jungle stress test, today, September 10th, at 3:00 pm Pacific time. The level 100 realms will be turned off for the duration of the test, and the Blues are encouraging us all to create new level 90s in order to test the server load on the Tanaan Jungle introductory quests. This is an important aspect of Warlords of Draenor, particularly because everyone will have to do these quests at the beginning of the expansion. The more accurate data Blizzard has on what their servers can handle, the better they can make the early expansion experience for all of us.

  • Landmark adds toilets, opens itself for potty jokes

    by 
    Justin Olivetti
    Justin Olivetti
    09.10.2014

    We'll just come right out and say it: You can now create and install toilets in Landmark. This is a boon for both the incontinent and the internet comedian, although we suppose that it will be well-received by home builders who want to complete their bathroom set. The patch supposedly fixes individual claim permissions, optimizes the gallery, and improves the bundling interface for the marketplace. Also in the game with today's patch are chains, bathtubs, sinks, and a new "modular" tree.

  • Choose My Adventure: I am Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.10.2014

    Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but about building contraptions that deliver enough tender love and care to keep folks alive for the journey. Space travel is immensely expensive and complicated; humanity is still decades or even centuries away from easily accessible personal spacecraft. Space sims like Frontier Development's Elite: Dangerous let you skip ahead a bit to see what things might be like when launching yourself into space will come with all the grandiosity of running to the store for some bread. "Yeah, you have a spaceship," Elite says, "but what exactly do you intend to do with it?" In this, the second week of our Elite-focused Choose My Adventure, we'll be seeking an answer to that very question.

  • Choose My Adventure: It's lonely out in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.03.2014

    In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo, features a tiny Earth surrounded on all sides by an infinite blackness. It was this image, transmitted a distance of 3.7 billion miles at the speed of light, that inspired Carl Sagan to write, "There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." In other words, space is big. Really big. And it is into this great unknown, this unimaginable void wrapped in darkness and silence, that Choose My Adventure now boldly goes via Elite: Dangerous, a crowdfunded space simulator (no, not that crowdfunded space simulator) from Frontier Developments. With 55 star systems and 38,000 cubic light-years of space to explore, Elite's Beta 1 release should offer us plenty of freedom to sate our interstellar cravings and to thrive or die as an independent pilot.

  • PAX Prime 2014: World of Warships balances historical accuracy with big boat fun

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    A warship is understandably larger and more complicated than a tank or plane, which is why Wargaming is diverging slightly with its third online title. At PAX Prime, I sat down with the dev team for World of Warships to see how the alpha is progressing and what a fleet of ships looks like with all guns blazing. There are four types of ships from which players can choose when they step into a match. Destroyers are smaller and faster with torpedoes, battleships are hulking gun platforms, and cruisers are straddling the line between the two. Then there are carriers (which we did not get to see) that eschew big guns for a squadron of planes to send out. Unfortunately, submarines aren't part of the mix, as the team decided that they wouldn't be fun for this type of game. Each ship is as historically accurate in its looks and is hideously detailed, with up to 500 parts and 270,000 polygons. This detail comes into play when ships are damaged in certain sections, disabling features and abilities. The team is planning on launching with around 75 ships between the starting nations of the United States and Japan.

  • PAX Prime 2014: I wonder as I Wander

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going. For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in booths all around. Instead, Wander is something akin to an interactive nature screensaver. You slowly move through the beautiful tropical setting to poke around looking for secrets and more scraps of the overarching story. There is no death. There are no other creatures, except for fellow players. And your top speed is capped at something like two miles per hour. Davison said that this style of game is meant to be both relaxing and rewarding to the inquisitive mind. Discovery and sharing those findings with other players to figure out the larger secrets is the driving force here, but if you simply want to walk around as a giant tree with hands or flutter about as a butterfly, nobody is going to stop you.

  • Mobile MOBA Witcher Battle Arena seeks beta testers

    by 
    Earnest Cavalli
    Earnest Cavalli
    08.21.2014

    While the interminable wait for The Witcher 3 drags on, developer CD Projekt RED has opened beta sign-ups for the game's spin-off multiplayer online battle arena game, the aptly-titled Witcher Battle Arena. Though developer Fuero Games offers no word on when the beta test will commence, it does explain what would-be testers are signing up for. "Upon being granted access to the event, selected participants will be given the possibility to playtest 8 heroes on two maps playable in Conquest Mode -The Arena and Korath Desert," reads the developer's official announcement. "Players will also have the opportunity to develop their player profiles in an RPG fashion, as well as help to test several other functionalities present in the full game coming later this year." To sign up for the imminent beta test, CD Projekt RED asks that fans enter their pertinent details on the game's beta website. Be aware though, this beta test is only seeking Android users. Sorry Apple fans, but if it's any consolation you can find a brand new trailer for Witcher Battle Arena beyond the break. [Image: CD Projekt RED]

  • Gamescom 2014: Skyforge's crew narrates a 30-minute tour

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    Skyforge is a title that has caught my attention for several reasons, including its pretty graphics, its science-fiction bent, and its flexible class build system. Past that I'm a little ignorant, which is why I appreciated the following video from Gamescom. After Skyforge's trailer, the team delivers a crash course on the game's lore, features, and combat. One of the interesting aspects is how the game can zoom out to show you the entire world so that you can easily see where quests for your character are waiting. If Skyforge is on your radar, do yourself a favor and give the Gamescom panel a watch when you have a moment!

  • Take a virtual trip to Destiny's Mars

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2014

    Mars is but one of the locales on which Guardians will be making planetfall in Destiny, but it is perhaps the most rust-colored and sandy of them all. In a new video released today, the mysteries and vistas of the Red Planet is, well, not exactly explained in great detail, but at least teased in a visually pleasing way. It looks as though mankind had made a previous stab at colonizing Mars, but now it's a desolate wasteland where dunes are reclaiming skyscrapers. If the video is to be believed, it's not exactly devoid of inhabitants, however. You can see it for yourself after the break.

  • ArcheAge adds three servers for next round of closed beta testing

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2014

    Trion Worlds is anticipating a flood of new players for the third ArcheAge closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access. The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions. ArcheAge's beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.

  • Gamescom 2014: Destiny's first expansion, The Dark Below, arrives in December

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2014

    Bungie Director of Production Jonty Barnes just announced at Gamescom that Destiny's first expansion, The Dark Below, will arrive in December, just a few months after the game officially launches. Bungie also released a new competitive multiplayer trailer. Aliens are threatening our way of life and our very existence, but that doesn't mean that we can't take a break from combating this common threat and squabble amongst ourselves, right? Destiny will allow just that with its competitive multiplayer mode, also known as "PvP" if you're new to MMOs. This game mode will take place in the Crucible, a skirmish arena full of good hidey-holes and a ton of objectives for teams to accomplish. There will be special gear that can be attained by duking it out, so at least you have that justification when your commanding officer asks why you're not out there fighting the invaders. The video is below.

  • Chaos Heroes Online video shows hero roster

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    There's not going to be any of that gradual "drip, drip, drip" of character reveals for Chaos Heroes Online. Nay, Aeria Games has released a trailer that opens up the faucet to pour out the game's first 10 heroes all at once. According to the beta sign-up page, the free-to-play MOBA will have a cast that well exceeds that number; there are 50 "coming soon" slots on the chart begging for a future reveal. As for now, you can get a feel for this first batch of characters and their abilities, although apart from their names and visuals, deeper details will have to wait for a later date. We've got the full video after the jump, so check it out!

  • Elite: Dangerous prepares for beta 2, official app release

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    With Elite: Dangerous' first beta test now a thing of the past, it's time for the team to reflect and prepare for the next round of hot plasma space action. In today's newsletter, the team reports that it saw players from 122 countries in beta 1, with 4.2 million light years travelled collectively. The devs are working hard on beta 2, saying, "The key areas of focus for development now is extending the online mission system to deliver a compelling experience, the accessibility of the game for those that haven't been intimately involved in its evolution like our alpha and premium beta backers, and of course vast quantities of new content, polish, and optimizations." In other news, the official app for Elite: Dangerous will be available soon on the iTunes Store with an Android release to follow. Also, players excited for the game can get together at FantastiCon in the UK on August 16th, where Elite will be shown on the Oculus Rift and the team will be there to hobnob with fans.

  • ArcheAge will host another closed beta event next weekend

    by 
    Bree Royce
    Bree Royce
    08.06.2014

    Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday. The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system. If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

  • Check out 93 minutes of Skyforge's gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    Seeing is believing, da? Oh, that "da" is "yes" in Russian, which is a language that you'll need to be intimately familiar with if you desire to understand all of the commentary that comes with the following Skyforge gameplay video. Even if your Russian Rosetta Stone hasn't come in the mail yet, you can probably get the gist of this video even so. Most of it is a guy running around fighting, although you can see various menus and get a feel for how the game handles movement and world interaction. Check it out after the break and let us know what you think! [Thanks to Dystopiq for the tip!]

  • Albion Online founder's packs available for purchase

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    Let's cut to the chase: You want to know how much it'll cost you to get into Albion Online alpha program in September? Fifty bucks. Thirty dollars if you're willing to wait for next year's beta. Now that your curiosity is sated, let's talk about the trio of founder's packs that Albion Online has just made available to buy. The least expensive tier is the veteran pack at $29.95, which comes with beta access in Q1 2015, in-game currency, and 30 days of premium access. The epic and legendary packs are $49.95 and $99.95 respectively, and include (among other goodies) access to the summer and winter alpha program, special nametags, cosmetic outfits, and even (in the case of the lgendary pack) mounts. Various questions about the founder's packs have been answered on a separate FAQ page. [Thanks to Laurence for the tip!]

  • Black Desert's Korean version is almost 80% finished

    by 
    Bree Royce
    Bree Royce
    08.05.2014

    If you've got your eye on Black Desert now that it's definitely making the trek to the West, then Brian Oh is a name you'll want to know. He's Pearl Abyss' director of overseas business, and 2P chatted him up at this past weekend's ChinaJoy about class balance, sea battles, costumes, dyeing, swimming, the non-existent level cap, and why Daum was selected to publish Black Desert in the West. Of note, Oh and Chinese Community Manager Cheng Ying said that Pearl Abyss has "almost completed about 80% of the game." The English version is not yet half translated; the Korean version, at least, will be free-to-play and will block foreign IPs during open beta. According to the interview, PA remains "very interested " in porting the game to consoles but could not speculate on timing of the NA beta launch. [Thanks, Dystopiq!]

  • Destiny infographic reveals massive beta numbers

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2014

    We already know that Destiny's beta was big -- on the order of 4.6 million testers big -- but a recently released infographic by Bungie piles on the numbers to give you a clue as to what this avalanche of fans has been up to during the testing process. Among the stats revealed were 6.5 million characters created, an 853K concurrency rate on Saturday, 3.7 billion kills, and 777K users of the official phone app. "At its peak, the Destiny beta became the most simultaneously played Bungie game of all time," Bungie said. "There were more people online at the same time to play Destiny than any other game in our history." You can check out the full infographic after the jump!