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  • PlanetSide 2's PS4 beta is expected by the end of the year

    by 
    Bree Royce
    Bree Royce
    11.14.2014

    The PlayStation 4 version of PlanetSide 2 is still on track for beta before the end of this year, SOE says. SOE's Matt Higby told Eurogamer that the nearly-two-year-old MMOFPS sandbox has been slow to arrive on the PS4 because SOE didn't want it to feel like just another cruddy console port. "As much as it sounds like we're blowing smoke, we're working hard to release a game that feels like a full-on console experience and not just like a port. So it's taken us quite a long time to re-jigger our user interface and our controls. There's a lot that needs to get done." The PS4 edition will also sport a slightly different business model in that microtransactions will be purchased with Marketplace Cash (as in DC Universe Online) in place of Station Cash. More details, Eurogamer reports, are expected in December at the PlayStation Experience event.

  • Lost Ark is an isometric action MMO built in Unreal Engine 3

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    One thing that you can say about a lot of Korean MMOs is that they are a visual feast for the eyes, and new title Lost Ark promises to rival them all. This upcoming game by developer Smilegate is using the Unreal Engine 3 and a top-down isometric view to create a hack-and-slasher. Steparu.com has a nice preview of Lost Ark, saying that it is a potential rival to Lineage Eternal. It has mounted combat and 18 playable characters, some of which are gender-locked. Lost Ark is planning on a 2015 beta, and sign-ups are on the Korean site. If you can't wait that long, you can get a video preview of it after the break.

  • Shards Online teases second Kickstarter campaign

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2014

    Shards Online isn't about to let a flopped crowdfunding campaign get it down, as the mod-heavy sandbox is preparing to launch a second Kickstarter run. According to a development roadmap posted earlier this summer, Shards Online is currently transitioning from pre-alpha to alpha testing, where it will reside for the bulk of 2015. As part of those preparations, Shards Online has released a quick half-minute video to promote the upcoming November fundraiser. Check it out after the break and see if it's enough to tempt you into coughing up some cash when Shards Online passes around the plate.

  • Skyforge's first technical beta weekend begins November 13th

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    The conglomerate of companies building Skyforge -- Allods Team, Obsidian Entertainment, and My.com -- have announced that the MMORPG's first technical beta weekend will kick off on Thursday, November 13th. What's a technical beta? The technical beta weekend is a "technical test" in that the purpose of the beta will be to test Skyforge's core systems such as server infrastructure, client distribution system, login services and more. Therefore, we are only inviting a relatively small number of players to participate in this phase of testing to ensure that our core systems are operational, fully functional and able to withstand the stress of many players all logging into the game simultaneously. The developers are also hoping to provoke feedback about core gameplay systems such as classes, quests, combat, and character progression. This weekend's beta winds down on November 16th, but more tests with more invitees are planned.

  • The Repopulation lowers its alpha access pledge prices

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    Crowdfunded sci-fi sandbox The Repopulation has today announced a change to its pledge packages that should increase the number of backers -- and testers. The new packages cost $50 and $25; the $50 version grants immediate test access, while the $25 edition will sweep buyers into the alpha starting on November 21st. Above and Beyond says it will be altering its packages at that time to remove perks like housing plots and NPC naming, but the $25 buy-in will still "be the cheapest for awhile." During the ongoing testing, the studio has vowed to keep the servers up around the clock outside of patch downtime, and it will avoid region locking, though the servers are located in North America. As the test is an alpha, a strict NDA is in place and pre-release wipes are still expected. [Thanks, dirtyklingon!]

  • H1Z1's audio is a key part of its immersion

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2014

    When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear." Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

  • Trove plans open beta for November 5th

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2014

    Step by blocky step, Trove is working its way toward release. Next week, the colorful sandbox will reach another milestone as it goes into open beta on Wednesday, November 5th. Trion Worlds announced the upcoming transition today along with one happy fact: There will be no wipes from closed beta. The studio also mentioned that the game's sixth class, the Candy Barbarian (seriously), will be coming "soon." Trove transitioned from alpha to beta testing late in September.

  • Line of Defense's Derek Smart recaps ongoing test phase

    by 
    Bree Royce
    Bree Royce
    10.29.2014

    3000AD's Derek Smart has penned a new Line of Defense developer blog outlining the current state of the MMOFPS title's early access test phase. Smart explains that more than half of the game's world stations have been opened to testers so far, with two more stations expected to open soon. The final four will unlock when aircraft are patched in. Smart also says that his team is working on a public roadmap website so that players can track release progress and vote on new features. He thanks his testers for their patience with the "staggered" test schedule. " It is for the greater good," he writes. "Been doing this a very – very – long time, so you just have to trust that I know what I'm doing." Earlier this fall, Line of Defense launched on Steam's early access program, but an error allowed the public to download the game without paying for a founder's pack, leading to negative reviews when the games were confiscated and eliciting a fiery response from Smart.

  • The Crew's PS4 and Xbox One beta starts next week

    by 
    Mike Suszek
    Mike Suszek
    10.29.2014

    When Ubisoft pushed back the launch of its upcoming racing game The Crew to December, it revealed plans to hold an additional beta phase around the time the game was previously expected to launch. Today, the publisher announced the PS4 and Xbox One closed beta for The Crew will start next Thursday, November 6 and last through Monday, November 10. The Crew's PS4 and Xbox One beta will allow players to cruise across the country, completing challenges in two of the game's five regions, the Midwest and the East Coast. It will also feature the game's PvP lobby in the dirt and street classes. The closed beta is open to all players, though Ubisoft said some features will require an Xbox Live Gold or PlayStation Plus subscription. Those interested in participating in the beta can register on Ubisoft's official site for the game, and those that pre-order The Crew will be guaranteed access to the beta program. The Crew will launch on December 2 for PS4, Xbox One, Xbox 360 and PC. [Image: Ubisoft]

  • The Crew preps second console beta test for November

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2014

    Gentlemen and ladies, start your virtual engines! The Crew is preparing to roll out its second closed beta test, starting on November 6th and ending on the 10th. PC players will have to wait in the wings, as this beta test is for Xbox One and PlayStation 4 players only. The test will cover two regions of the game, the Midwest and East Coast, and include PvP competitions and both Street and Dirt car specs. The Crew is currently aiming at a December 2nd launch date. [Source: Ubisoft press release]

  • Elite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics

    by 
    Bree Royce
    Bree Royce
    10.29.2014

    After a brief technical delay, Elite: Dangerous' "Beta 3.00 is now available," declares a post on the official Frontier forums. The patch notes are extra long; new and updated features include new ships, player-driven interdiction, fuel scooping from stars, asteroid mining, visual overhauls to planets, philanthropy missions, and an expanded game map with now over 2400 systems. Frontier has also added hundreds of audio tweaks and bug fixes. Players have continued reporting stability issues with the new patch. This episode of beta, like the phases before it, is exclusive to those who've pre-purchased the game and beta access. Massively's Mike Foster spent September playing the game in beta 1 and had enough fun to say that he "would happily recommend it" but for the beta price tag. We've included the new beta 3 trailer below.

  • Play Trove for free this weekend

    by 
    Bree Royce
    Bree Royce
    10.24.2014

    If you've been itching to playtest Trion Worlds' voxel-based sandbox Trove but haven't wanted to pony up cash for the beta, then you're going to love the next three days. Trion has announced a free weekend event starting today at 2:00 p.m. EDT; everyone is invited to dip in and give the game a look.The only catch? You'll have to play through Trion's Glyph client. "Trove will automagically appear in your Library game list this weekend!" says the studio. The freebie weekend is timed perfectly to coincide with Trove's ongoing Shadow's Eve Halloween event, which offers bizarre prizes like piñata mounts and Smashing Pumpkin recliners. The free play period ends at 2:00 p.m. EDT on Monday, October 27th. Shadow's Eve ends November 2nd.

  • Kingdom Under Fire II took seven years and $50M to complete

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2014

    After spending over seven years in development, Kingdom Under Fire II may be seeing the light at the end of the tunnel. It's currently in beta testing in southeast Asia and has plans for US and EU tests before the end of 2014. Game Director Sang Youn Lee said that the title's lengthy development was compounded by a format switch from a single-player Xbox title to an MMO for the PC and PlayStation 4. The cost for the game also spiraled upward over the years. "The scale of the game has expanded to three or four times what it was at first," Sang Youn Lee told Kotaku. "$15,000,000 was the first budget for the game. Now it is $50,000,000." Kingdom Under Fire II blends RPG and RTS elements to allow players to lead up to 500 soldiers in battles against each other rather than against the computer. Reportedly, the game can handle displaying 10,000 troops in combat at the same time.

  • See a takedown of a Black Desert boss

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2014

    The folks over at 2P.com have been eating up the Black Desert Online Korean beta, but an encounter with a PvE boss left one writer staring at a death screen over and over again. And so, naturally, he took it upon himself to record his struggles, 12-minute fight, and eventual victory in defeating this mob. "The bosses in [Black Desert Online], it seems, are very keen to do as much damage to you as possible, dealing a lot of knock back and a handful of stun effects only if you do not use your dodges properly," the writer advises. You can watch the full takedown after the break. [Thanks to Jeff for the tip!]

  • A look at the last test session for Black Desert

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Black Desert had its last beta event recently, and if you're not in the Korean beta, you can only watch and wait from the sidelines. So how was it? Steparu has a full review and discussion of the experience available now, and while it's not perfect, it seems to be hitting the notes it's aiming for. There are also plenty of videos if you would prefer to watch and evaluate for yourself; we've embedded a bit of gameplay past the cut. According to the review, the game's biggest weaknesses are the enchanting system (which is a good system but hard to gain access to and unbalancing for endgame PvP) and the endgame PvE content (which is largely absent). The review praises graphics, customization, side activities, and the overall feel of combat. Check it out if you're looking for an opinion on the game before it launches, and keep your eyes peeled for more details as it approaches localization for the US post-launch.

  • Choose My Adventure: Basically Han Solo in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.24.2014

    When Frontier Developments' Elite: Dangerous eventually launches, I'm guessing there will be two primary types of pilots cruising its vast expanses: quiet, peaceful types who enjoy exploring and courier-ing, and destructive, violent types who prefer interacting with NPCs and other players via pulse lasers. Elite's loose structure has room for other archetypes, though, such as the savvy trader working the marketplace and the under-the-radar smuggler who lives on the wrong side of the law but avoids drawing attention to himself. Being peaceful doesn't mean you have to be lawful. Last week's Choose My Adventure poll set me on the path of the smuggler, challenging me to secure illegal goods and to sneak those goods by the feds to net a healthy profit. Results were mixed.

  • Let the cuteness of MapleStory 2 woo you

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2014

    We've got another video preview of the upcoming MapleStory 2 for you to check out today, albeit with the standard "it's not in English, so either get really good at Korean fast or just pretend that you know what's happening" disclaimer. So what do you think about the blocky landscape? Is it perfect for the MapleStory setting or too reminiscent of the Minecraft crowd? Also, how has this entire population not killed itself for a lack of handrails next to bottomless drops into the sunshiney abyss? [Thanks to Lunian and Dystopiq for the tip!]

  • Choose My Adventure: Exploring exploration via Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.17.2014

    Being an explorer is overrated. Sure, Lewis and Clark are remembered as bold adventurers who set out across the untamed American west, charting charts and mapping maps and becoming famous along the way. It's less memorable that the expedition frequently feasted on dogs, slept with more locals than a touring indie rock band, and included at least one accidental butt shooting. In other words, between an explorer and fame there lies a whole lot of gristle. Last week, Choose My Adventure voters set me on the exploration path in Frontier Development's Elite: Dangerous. While exploration hasn't yet been implemented as a viable career, it's still a thing you can do just because you feel like doing it. It's also a pretty great way to see your life end in a cacophony of flames and shrapnel or to find yourself staring at a map in complete and utter confusion. Still, it beats roasting a Labrador and passing it around the campfire.

  • First Bloodborne alpha invites roll out to Europe

    by 
    Mike Suszek
    Mike Suszek
    09.16.2014

    Alpha testing invites for Bloodborne are now appearing in select email inboxes. Joystiq's own Sinan Kubba received an invite to the "small-scale test," which features early access to the game and "a sample of its online features," according to the email. Those that would like to take part in the testing phase for From Software's next sort-of-like-Dark Souls game can apply on the PSN Beta page. The trial is for European players only, as invites are granted at SCEE's discretion. The enrollment period ends on Tuesday, September 23 at 11:59am BST (6:59am EST). Bloodborne will launch on February 5 in Japan and early 2015 in Europe. [Image: From Software]

  • Albion Online kicks off its summer alpha event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles. If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]