brad-wardell

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  • Civilization 4 lead designer starts Mohawk Games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.05.2013

    Soren Johnson, best known for being the lead designer on Civilization 4, has founded Mohawk Games through the Stardock Strategic Investment Fund. The founding of the studio was hinted at by Stardock CEO Brad Wardell earlier this year, who will serve as president of the company. Rounding out the trinity of co-founders is Dorian Newcomb, another award-winning alum of the Civilization series, who will act as art director. "Our goal is to make games that will be played for years, based on elegant, replayable systems that are not limited by finite content creation," said Johnson. "Our development process emphasizes rapid iteration above all else, requiring our games to be playable as soon as possible so that we have time to find the fun." The Baltimore-based studio is currently recruiting top game industry talent and has begun development on its first game, which will use the Nitrous Engine, created by Oxide Games. Oxide happens to be another studio formed of Civ vets funded by Wardell's Stardock. At least now we know what Wardell did with some of that Impulse sale money.

  • Stardock lawsuits reach settlement, dismissed with prejudice

    by 
    Jessica Conditt
    Jessica Conditt
    09.24.2013

    Two lawsuits concerning Sins of a Solar Empire publisher Stardock have been dismissed, Kotaku reports. One lawsuit, from the company's former marketing manager Alexandra Miseta, accused Stardock CEO Brad Wardell of sexual harassment. The other lawsuit came from Stardock against Miseta, alleging that she stole and destroyed company materials when she quit in 2010. Both suits were filed around the same time and went public last year. Miseta and Wardell reached a settlement and the lawsuits have been dismissed with prejudice, meaning they can't be re-opened. No money was exchanged in the settlement, but one condition was that Miseta write a letter of apology to Wardell. In the letter, Miseta apologized for bringing the lawsuit against Wardell and said it was not her intention to delete data from her computer. Wardell said he and Miseta agreed to drop their cases in exchange for her written apology. "Once we've received that, we feel vindicated," he said.

  • Stardock announces dev investment fund, showing two new games this year

    by 
    Mike Schramm
    Mike Schramm
    04.12.2013

    Developer Stardock has announced the beginning of an investment fund to support up-and-coming developers. When Stardock sold distribution service Impulse to GameStop, it earned "some unprecedented opportunities," says CEO Brad Wardell. The fiscal boon will help "to keep Stardock small and invest in start-ups."These spinoffs, says Wardell, "should produce things that will help future start-ups in the technology industry." Some of the partnerships are already underway, though "not far enough along in what they're working on to publicize anything." Wardell's plan is to reveal more about the fund this summer, with news about the companies involved coming later.Elsewhere in Stardock's customer report, Wardell says the company's internal teams are toward two new games to be revealed this year. One or both games may be the result of Stardock's work with consultant Soren Johnson, the former lead designer on Civilization 4.Wardell also says Sins of a Solar Empire: Rebellion was "immensely successful," and that we can expect more from that series in the future.

  • Stardock responds to sexual harassment claims by former marketing manager against CEO

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2012

    Stardock's former marketing manager Alexandra Miseta is now discussing publicly a 2010 lawsuit she filed against company CEO Brad Wardell for sexual harassment. Providing documents to Kotaku, Miseta's suit claims "repeated and near-daily comments, innuendos, advances, and other offensive conduct of a sexual nature" by Wardell.The suit preceded a recent lawsuit by Stardock against Miseta for over $1 million in damages, alleging she destroyed marketing materials and stole company property just prior to Elemental: War of Magic's launch and her leaving the company."It is our opinion that Mr. Wardell's lawsuit against Ms. Miseta for allegedly deleting files, etc., is baseless and was brought solely in retaliation for her sexual harassment lawsuit. We firmly believe that Ms. Miseta's leaving Stardock had absolutely nothing to do with any failures pertaining to Stardock's release of Elemental. It is our further belief that Mr. Wardell has publicly admitted that the failures of Elemental were due solely to his actions and/or inactions," Miseta's attorney told Kotaku.Miseta's sexual harassment lawsuit notes multiple incidents (Pg. 6-11). In a prepared statement sent to Joystiq, Stardock references one incident (Pg. 16 in Stardock's counter-filing) in which Wardell touched Miseta's hair during an after-hours company outing."It is unfortunate that feelings were hurt during this after-hours, non-work-related public dinner where several people were in attendance," the company stated. "This is a frivolous case against Brad Wardell that will be litigated in a court of law. That [Miseta] would choose to try to fight this in the court of public opinion versus the court of law only further demonstrates the frivolity of her case.""However, there is no excuse for her malicious behavior when she quit without notice and used her privileged access to destroy valuable company intellectual property which contributed to the loss of millions of dollars and affected the livelihoods of Stardock employees."The company statement continues, "Alexandra Miseta has been aware of the pending charges against her for the past two years. The claims against her were filed almost two years ago. They have recently been moved to federal court due to Stardock's discovery of a federal statute which directly addresses her unlawful actions. To suggest Stardock Corporation's actions are retaliatory to her personal case against Brad Wardell is absurd."Read the full Stardock statement after the break.

  • Stardock alleges former marketing manager impaired Elemental: War of Magic's launch, files suit [Update]

    by 
    Xav de Matos
    Xav de Matos
    08.16.2012

    Michigan-based developer Stardock is suing its ex-marketing manager Alexandra Miseta for over $1 million in damages, alleging actions she made during her employment impaired the quality of Elemental: War of Magic.According to documents filed with a Michigan Eastern District Court on July 30, 2012, Stardock claims that when Miseta resigned her position without notice prior to the Elemental's launch, she destroyed and/or stole promotional materials, trade show information, and analytics data that the developer says was vital to supporting the game's release. The dev claims these acts occurred three weeks before the game's release. Stardock also alleges that Miseta, who is currently employed as accounts director at Chevrolet, refused to return a company-issued laptop and running undisclosed side businesses during work hours at the developer.Panned by reviewers when it launched in 2010, Elemental: War of Magic was riddled with bugs, a complicated interface, and a host of other problems. Currently the game's average review score sits at 53 on Metacritic.Following its launch, company CEO Brad Wardell said Elemental's issues stemmed from the disorganized nature of the developer. "If someone had an idea, we'd say 'Oh sure, go ahead! Throw that in!,'" Wardell explained during a GDC 2011 panel called 'Failure Workshop.' In a statement made in September 2010, Wardell placed blame for the project's failure on the entire Stardock staff, claiming a fair share of responsibility himself claiming that he lost objectivity acting as a programmer and the executive in charge of deciding when the game was ready to ship.%Gallery-94332%

  • Sins of a Solar Empire: Rebellion sells 100K, breaks Stardock records

    by 
    Mike Schramm
    Mike Schramm
    07.26.2012

    Stardock has announced that Sins of a Solar Empire: Rebellion, the latest stand-alone expansion of the acclaimed RTS hit, has broken company records and become its fastest-selling release to date. The game has sold over 100,000 units since its launch last month, which is not only a solid number for any indie game but also beats the first 30 days of the original Sins of a Solar Empire.Though the original Sins was also released at retail, Rebellion was not, and the digital plan ended up working better than any of the company's PC retail releases. Stardock's CEO, Brad Wardell, said he believed that selling the game on Steam would take sales away from other channels, but Steam sales of the expansion "didn't cannibalize its GameStop or direct sales."Releasing digitally had other benefits as well, like letting Stardock announce the release at the last minute. Wardell says both of Stardock's other games this year, Elemental: Fallen Enchantress and Political Machine 2012, will follow the same launch plan.

  • Stardock's Brad Wardell talks about selling Impulse to GameStop

    by 
    Mike Schramm
    Mike Schramm
    03.31.2011

    "Not everyone's goal in life is to run a thousand person company," said Stardock founder Brad Wardell, who just today announced that he's sold the growing digital distribution arm of his company, Impulse, to GameStop for an undisclosed sum. "Certainly the path of least resistance would have been to just grow with Impulse and become a digital retailer, but that's not what I signed up for." Impulse was originally started as a way for Stardock to distribute its own games and software digitally, and was opened up three years ago to other developers. Since then, it's grown to compete with the big player in digital distribution, Steam. Wardell, speaking with Joystiq in an interview today, said that the growth in revenue actually became a cause for concern. "When Impulse became our number one source of revenue," said Wardell, "I realized it was time for us to look at our options there."

  • Totally crazy, totally canceled indie games, and the people who made them

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2011

    From World of Goo dev Kyle Gabler to Plants vs. Zombies director George Fan (and everything in between), GDC's "The Failure Workshop" panel was full of thrills. Each of the panel's developers brought a project that never managed to make our acquaintance, offering a detailed explanation of what went wrong. Gabler, of 2D Boy, kicked the chair out from under his studio's robot-based sidescroller Robot and the Cities That Built Him when he and his cohorts finally decided that it simply wasn't very fun. After months of mock-ups and brainstorming, the game was finally turned into a fairly basic prototype (playable here) that sealed the project's untimely fate.

  • GDC: Stardock's Brad Wardell explains the failure of Elemental and how he's making it up to fans

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2011

    "Unlike the other examples you've heard tonight, this game shipped. It's at the store right now. At Walmart. Yeah." -- Brad Wardell, president and CEO of Stardock. That ominous statement was slipped into the middle of Brad Wardell's "Failure Workshop" speech this afternoon, where the Stardock head discussed a project he now considers a full-on failure: Elemental: War of Magic. He was just one of five separate developers detailing a project that went awry. "If someone had an idea, we'd say 'Oh sure, go ahead! Throw that in!,'" Wardell explained, describing the disorganized nature of Elemental's development. "That works okay if you have seven guys," he said, continuing, "It doesn't work so well when you have 18 guys."

  • Stardock's Brad Wardell hopeful for recovery after Elemental shakeup

    by 
    Mike Schramm
    Mike Schramm
    01.11.2011

    Our sister site Big Download cornered Stardock CEO Brad Wardell to talk about the troubled title Elemental; War of Magic and the future of the company. Things are apparently looking better than they did after a "disastrous" launch: most employees are back to work, either at Stardock or elsewhere. But Wardell also says that Stardock is doing so much work on the title that by the second quarter of this year, it will "cross the line from being profitable to having lost money." Wardell expects to lose money on the game just to try and save Stardock's name on quality. Wardell also said that the company is not done restructuring -- it recently hired both game designer Jon Shafer and writer Dave Stern, and Wardell plans to step away from lead development and move to a more executive role. Wardell remains mum on any future titles, but said that the company's Impulse digital distribution service doubled in third-party revenue in 2010, and expects "even greater growth" and increased staffing throughout 2011. If everything Wardell hopes comes to pass, the Elemental launch may have been the best worst thing to ever happen to his company.

  • Elemental update due this week, enables multiplayer and other fixes

    by 
    Mike Schramm
    Mike Schramm
    09.08.2010

    Stardock founder Brad Wardell (a.k.a. Frogboy) has announced on the official Elemental forums that this week will bring patch 1.08 for the game, which will finally implement multiplayer, as well as more performance optimizations and bugfixes in the wake of the game's troubled launch. Elemental's multiplayer was one of the game options that had been pushed back due to all of the other issues, so stalwart fans of the game are looking forward to mixing it up with others. Wardell also says that the content connected with the Random House-published tie-in novel will be unlocking soon, so players who've bought the novel will get that. And Stardock is also planning to reveal some of the work going on for the mod community, "along with easier in-game submissions of mods that aren't maps." Wardell says that's scheduled for the next few weeks, so it seems like he and his team are still working hard to win back players disappointed with how the launch went.

  • Elemental launch results in Stardock layoffs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.04.2010

    The "consequences" of Elemental's "disastrous" launch were swift as Stardock CEO Brad Wardell has confirmed layoffs at the company. Shacknews reported yesterday that those let go included developers, designers, and salespeople working on Elemental. Wardell stated in his post on the subject that these are the first layoffs to the company since 1998, while elaborating, "Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off." Wardell contacted Joystiq to say, "We obviously have had technical issues on launch that we are paying for in reviews and weakened sales, but as anyone in our QA can tell you - and I've interviewed them post-launch - we thought the game was ready which merely shows, I think pretty obviously, that we will need to change the way we do QA on major new releases as well as how we handle our own betas." The executive concludes, "It aggravates me to no end that there's often very little connection between the myriad of poor decisions made at the executive level - including myself at the top - and the people who end up losing their jobs. But my job isn't to dispense economic justice. My job is to try to keep as many people employed as possible and make sure our customers are taken care of." Update: Added official statements.

  • Stardock CEO calls Elemental launch 'disastrous,' promises to do better

    by 
    Ben Gilbert
    Ben Gilbert
    09.03.2010

    Stardock CEO Brad Wardell has spoken out again on the troubled launch of his studio's latest game, Elemental: War of Magic. Taking to Stardock's forums, Wardell (aka "Frogboy") said, "I don't think people yet fully realize the completeness of Stardock's fail on Elemental's launch. I'm going to write more about this, but not only did we think v1.05 was ready for everyone, but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about." And while he places the blame on Stardock as a whole, he takes a full paragraph to account for his own mistakes. "EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's 'Ready.' On Elemental, I was in love with the world and the game and lost my impartiality." He finishes his screed with the promise, "We'll do better," and in a separate post lists off the many changes and additions coming to the game (including free expansions and an intended v1.1 patch in September). Both pieces really are worth reading in full. You can grab them here and here.

  • Stardock CEO apologizes for lashing out over Elemental pre-launch criticisms

    by 
    Ben Gilbert
    Ben Gilbert
    08.25.2010

    Stardock CEO Brad Wardell has apologized for statements he made on the Quarter to Three forums, which PC Gamer subsequently referenced as evidence that folks should wait to purchase Elemental: War of Magic. In the statement to Joystiq, Wardell expressed that after a "lengthy and heated debate" over issues in the pre-launch version of the game, he spoke hastily and says, "As a result, I want to apologize to our fans for speaking so harshly. It should be said that some of the issues in question from the PC Gamer UK article, in fact, did not appear in any of our beta testing. We were surprised by these issues and, after working days on end with little sleep, I was very frustrated. I should not have engaged in an online debate about these issues, as my haste to defend what we feel is a great product only served to hurt the fans who have supported us and the team who has been so dedicated to this project." The PC Gamer piece urges its readers not to purchase Stardock's latest release. "We've held off from finishing our review because of the launch problems, but felt this warranted an early warning," PC Gamer's Tom Francis says, claiming the launch version of Elemental "on two very different machines with the latest drivers for everything ... crashed or hit a game-breaking bug every ten minutes." It should be noted that while our staff experienced similar issues in the game's beta version, we never encountered those bugs in the retail copy. A large patch issued last night is said to have fixed the frequent crashes, though it allegedly made tactical battles unplayable. Additionally, multiplayer servers are said to be running, but the mode won't be turned on until sometime next week due to "team exhaustion," a rep on the game's forums said. "The early release meant a lot of people who were expecting this weekend off to rest from the grueling last few weeks had to come in. So we're going to let them get a couple of days off later this week and open up the MP next week." With that in mind, it may be a few days before another patch arrives for Elemental. We've placed Wardell's full statement to Joystiq after the break, along with a poll asking for players to let us know if they've run into these bugs.

  • Preview: Elemental: War of Magic

    by 
    Mike Schramm
    Mike Schramm
    08.23.2010

    Stardock's Elemental: War of Magic is already extraordinary, smashing genres together that may have been too big on their own in the first place. At its heart, it's a 4X game in the style of Civ or Galactic Civilizations, but it's also a fantasy RPG with a deep and long story, and a tactical battle game. It has a huge singleplayer campaign, a sandbox mode that creates gigantic maps at random, and even a multiplayer mode. It's vast and confusing and intricate, and while there are certain gamers who just won't vibe with all of the numbers and how open the gameplay is, there are others – probably old-school strategy types – who will love it for everything it is. Stardock's CEO Brad Wardell is one of those for sure -- as he showed me the latest beta of the game earlier this month, his enthusiasm for the game he's built was quite clear. Elemental: War of Magic, like all of Stardock's titles, is as "homespun" as any video game can be, and Wardell's personality and preferences shine through almost all of its (sorry) elements. %Gallery-94332%

  • Stardock CEO going on modding sabbatical after Elemental ships

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.20.2010

    Stardock CEO Brad Wardell will take a "sabbatical" after shipping Elemental: War of Magic later this year. It's not unheard of to take some time off after shipping a major product in the industry (horrible example), but Wardell isn't traveling the world. No, instead he's having a full-on geek out: he's goin' modding. Wardell explained to Joystiq, "It's more than a vacation. For the past year I've been doing multiple jobs at once -- running Stardock, managing external game development, coding on Elemental, building a house, and writing a book. I typically start work at around 8am EST and work until around 11pm and do this every day -- seven days a week -- though recently I've been getting in some Starcraft 2 time. But it has averaged around 80 hours a week overall." The executive explains that he wants to mod Elemental to make all kinds of other games and get as much out of the Kumquat engine (the company's new game engine) and Impulse Reactor as possible. Then take those lessons and show it to other developers. He also plans to work on Civilization V mods, which uses the same mod program as Elemental. Wardell expressed the time off "won't affect Stardock's product scheduling at all," he'll still be working on stuff. A lot of that stuff just happens to be modding. [Via Big Download]

  • Total Annihilation strategically (and exclusively) moving to Impulse

    by 
    Ben Gilbert
    Ben Gilbert
    03.05.2010

    Stardock has announced that Total Annihilation, Chris Taylor's classic RTS, has arrived on its Impulse digital distribution platform. 10 bucks nets buyers the Impulse client-based version of TA, replete with the game's Core Contingency expansion and modernized multiplayer support. Stardock head Brad Wardell notes his love for the RTS in the release announcement, even going as far as saying, "Total Annihilation is personally one of my all-time favorite games." Additionally, while the game is currently claimed to be "exclusive" to Impulse, we have to imagine such a critically acclaimed PC title will end up on those other digital distribution platforms at some point in the future. Until that happens, you can pick up the game right here.

  • Random House publishing 'Elemental: Destiny's Embers,' assisting game publishers with IP dev

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.01.2010

    Software publisher Stardock and book publisher Random House announced today that Elemental: War of Magic will have a companion novel. Elemental: Destiny's Embers is expected to release in August 2010 and is written by Stardock CEO Brad Wardell, who is also the game's creator and executive producer -- he's also apparently not using a ghost writer. Elemental, the game, currently has a Q3 release. The book publishing deal is apparently part of Random House's new division to establish transmedia intellectual property. The group will handle collaboration and development across several mediums, offering "editorial services to media companies that will enhance the world-building and storylines of their already existing IP." So, it seems that Random House is offering to assist publishers in building words. "We create worlds." That's a good tagline -- wait, that may have been used.

  • Steam estimated at selling to 70% of PC market

    by 
    Kyle Horner
    Kyle Horner
    11.20.2009

    Where did you buy your last MMO and where will you buy your next? Chances are you'll be getting it on Steam or so the story goes according to Brad Wardell, head honcho over at Stardock. We're inclined to agree with his assertion that Valve's digital distribution platform holds roughly 70% of the PC market as many of us here at Massively have been buying our MMOs -- and PC games in general -- on the service for some time now. So is it a good thing or a bad thing for MMO players? Our experience with purchasing games like Aion and Champions Online through the service has been positive, and so long as no complications arise via patches or other client issues we see no reason to stop utilizing the service unless better offers appear. The only real MMO-related issue we can see is with collector's editions. Some games offer a different set of bonus material for people who opt out of the physical copy and go for the digital, but certain items like art books, mouse pads and other bric-a-brac can't be delivered through a wire... at least, not until sometime in the far flung future. Now, as far as the Steamworks integration issue goes... Well, that's a whole other sack of fishes.

  • What's in a Name: Stardock

    by 
    Justin McElroy
    Justin McElroy
    08.11.2009

    In our ongoing feature What's in a Name, we ask developers, publishers and other game industry businesses the stories behind their names. Today our answer comes from Brad Wardell, CEO of Stardock: "I was in college and started the company to help pay for school until I could get a real job. I needed to get a computer and got a hold of a wholesale distributor to get the parts to build it. When I called, they asked me what the name of the company was and in panic, I looked around and was reading a book by Raymond E. Feist and the chapter was called 'Stardock' so that's what I said the company's name was. It stuck and has been since." That's it for this edition, maybe next time, we'll tell you the mysterious story behind "Joystiq." It's ... mysterious.