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Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store an...

September 25th 2014 at 10:00am 0 Comments
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Days after Braid hit Xbox Live Arcade in 2008, we posted a story titled "Why should we care about Braid?" We liked the game and felt the need to explain: It was a simple platformer made by a handful of people, it was pretty and it had solid controls. This wasn't a review of Braid. It was a defense...

February 14th 2014 at 10:31am 0 Comments
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Retro City Rampage DX, the 3DS port of Brian Provinciano's indie crime sandbox game, is coming to the North American eShop on February 6; it'll be on Europe's eShop on February 20. Retro City Rampage DX will be priced at $10. Retro City Rampage DX includes some major tweaks to missions, weapons...

February 5th 2014 at 1:00pm 0 Comments
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The 3DS port of Retro City Rampage will not include 3D visuals, developer Vblank Entertainment has announced. It's the game's top-down perspective that makes the feat such a significant technical burden. "With sidescrollers, developers can simply separate the background and foreground layers and d...

August 22nd 2013 at 6:00pm 0 Comments
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Those purty Retro+ graphics added last month to the PC version of Retro City Rampage have made their way to Theftropolis on the PS3 and PS Vita. The latest version is available on PSN now, bringing the PS3 and PS Vita versions of Retro City Rampage up to par with the PC version. Retro+ ups the ove...

July 18th 2013 at 12:30pm 0 Comments
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A new update for Retro City Rampage on PC adds mod support, allowing players to experience a small slice of creator Brian Provinciano's life by creating their own vehicles, characters, fonts and color palettes in the game. The update also includes an optional Retro+ mode, upping the visual fidelity...

June 26th 2013 at 8:45am 0 Comments
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One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three&tra...

June 17th 2013 at 11:00pm 0 Comments
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"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian Provinciano told Joystiq following a GDC panel where he broke down sales of his game across the various platforms. "I have about four open-world game ide...

April 5th 2013 at 4:30pm 0 Comments
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During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms.PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over...

March 29th 2013 at 11:59pm 0 Comments
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Developer Brian Provinciano doesn't expect to make any money from the launch of Retro City Rampage on Nintendo's WiiWare – in fact, he stands to lose $20,000 in development costs alone, with little chance of seeing a return."Between the office rent, hardware, insurance, game ratings and other...

March 3rd 2013 at 4:30pm 0 Comments
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When Retro City Rampage comes to WiiWare tomorrow it'll include an 8-bit version of the game called ROM City Rampage. Provinciano was developing what's now become ROM City Rampage almost a decade ago for the NES, but abandoned it to focus on Retro City Rampage because of the hardware limitations -...

February 27th 2013 at 3:45pm 0 Comments