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Marvel Heroes is one of those MMOs (OK, pseudo-MMOs) that I reaaaaallly should have given a try a long time ago. Diablo-clone? Check! Superheroes? Check! Picking cars up and slamming them into the pavement? Check! Loot falling outta the sky? Check! When I finally gave it a spin earlier this month,...

December 19th 2014 at 8:00am 0 Comments
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One of the comment tropes we see repeated over and over below our articles is this idea that if you're soloing in an MMORPG, you're in violation of the rules of the genre. I despise that idea so much that I even wrote a whole rant about it. The fact that a game is massively multiplayer does not mea...

December 16th 2014 at 8:00am 0 Comments
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In the comments of Eliot's Soapboxes about MMO raiding, one Massively reader declared his own most-hated element of the raiding scene: DPS meters. In MMOs that allow mods, players invariably find a way to slice and dice the combat logs with a plugin that parses who did what and how much of it, spit...

December 12th 2014 at 8:00am 0 Comments
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A few weeks ago, Blizzard content designer Kevin Martens admitted that the studio once considered turning the Diablo IP loose on an MMORPG. It's off the table now, but it still got me wistful. I've been strangely attached to the Diablo franchise and its clones for a very long time. Seriously, it's...

December 9th 2014 at 8:00am 0 Comments
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"Action-combat" has been one of those stock gameplay tropes that MMO developers have been shoving into their games since at least Age of Conan. But is it actually wanted by the core MMO audience? Massively reader theodorus321 commented last week that he prefers the old-school TAB-targeting combat...

December 2nd 2014 at 8:00am 0 Comments
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When Valiance Online launched its Kickstarter a few weeks ago, Massively's commenters posed an interesting debate over the viability of the superhero MMO market in general, not just the workability of a genre with three competing City of Heroes spin-offs. Some readers are convinced that the superhe...

November 28th 2014 at 8:00am 0 Comments
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Massively reader BlackArmsAkimbo recently opined that WildStar wasn't worth a $15 monthly sub but he'd seriously consider paying $5. On the surface, it might seem silly -- why quibble over $10? You can barely buy a burger and fries for that in a big city. But maybe we don't think of subs in terms o...

November 25th 2014 at 8:00am 0 Comments
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A reader discussion in a past Guild Wars 2 update article made me realize, once again, how much I loathe special event currencies. You know the type: It's patch day, and here's an event, and if you want the rewards, you have to grind a shiny new currency to get them! Never mind that you already hav...

November 21st 2014 at 8:00am 0 Comments
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No, not the novels posted in our comments. Actual novels. Literary and pulp fiction! Gamasutra recently ran an article chronicling an author's attempt to publish and market a book aimed squarely at gamers. The writer ran into difficulties, however, because of the publishing industry's insistence t...

November 18th 2014 at 8:00am 0 Comments
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World of Warcraft's Warlords of Draenor expansion launched yesterday, and if you managed to preorder in time, you now have a shiny new level 90 character upgrade awaiting you. WoW isn't the first or only game to offer advanced characters, of course; RIFT, EverQuest II, and Ultima Online, among othe...

November 14th 2014 at 8:00am 0 Comments
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Last week, WildStar dev J-Tal outright apologized for the game's poor solo progression, stating that Carbine is "well aware that solo progression in WildStar is pretty much non-existent" and is working on the problem. But as I was researching that quote, what caught my eye is the post right after J...

November 11th 2014 at 8:00am 0 Comments