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  • The Daily Grind: Do special currencies in MMOs annoy you?

    by 
    Bree Royce
    Bree Royce
    11.21.2014

    A reader discussion in a past Guild Wars 2 update article made me realize, once again, how much I loathe special event currencies. You know the type: It's patch day, and here's an event, and if you want the rewards, you have to grind a shiny new currency to get them! Never mind that you already have a pile of gold (and in Guild Wars 2's case, karma and gems) earned through your adventures up until now; those credits are mysteriously useless at the new reward vendors, who accept only some new currency. Commenters rightly pointed out that if modern devs did what old timey devs did, players would just rush in and buy everything on day one and not do the grind. But so what? Why should it bother us that people get to actually use the currency they've already earned and banked? That's the whole point of gathering money in MMOs in the first place. And if there's so much existing currency in the world that everyone could buy everything without additional grind, that's the studio's problem for providing insufficient sinks and a poor economy in the first place, not ours. In fact, special events themselves could be an awesome gold sink! Instead, event currencies signal to players that their existing achievements and savings matter not at all and that the event isn't really going to be much fun on its own merits. What do you think? Are you also sick of special currencies in MMOs? What would you prefer to see in their stead? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you read gaming-related novels?

    by 
    Bree Royce
    Bree Royce
    11.18.2014

    No, not the novels posted in our comments. Actual novels. Literary and pulp fiction! Gamasutra recently ran an article chronicling an author's attempt to publish and market a book aimed squarely at gamers. The writer ran into difficulties, however, because of the publishing industry's insistence that "gamers don't read books." He got his book published, but when marketing fell to him, he couldn't convince gaming outlets to cover it, and even though reviews were positive, sales were poor. Major MMOs like The Elder Scrolls Online, World of Warcraft, Guild Wars 2, and Star Wars: The Old Republic all released lore-oriented novels, but my suspicion is that such books are made to sell games, not to sell books. What do you think -- do you actually buy and read gaming-related novels? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Have you made use of an advanced character in an MMO?

    by 
    Bree Royce
    Bree Royce
    11.14.2014

    World of Warcraft's Warlords of Draenor expansion launched yesterday, and if you managed to preorder in time, you now have a shiny new level 90 character upgrade awaiting you. WoW isn't the first or only game to offer advanced characters, of course; RIFT, EverQuest II, and Ultima Online, among others, all sell boosted characters so that players can skip over the early game and jump right to the new stuff. This feature has been tremendously helpful to some of my guildies who haven't played WoW in a while and wanted to join us in the new content without catching up an old toon. Without the feature, I'm not sure some of them would have returned at all. I've taken advantage of the feature in UO especially to avoid the tedium of skill grind. On the other hand, I've still never had the urge to seriously play the cute Gnome Mage I rolled the last time Blizzard offered free character boosts. I just have too many characters with history already (plus my husband mains a Gnome Mage!). What about you, Massively readers? Have you ever made use of an advanced character in an MMO? What did you think of the experience? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should MMOs have a 'raid stat'?

    by 
    Bree Royce
    Bree Royce
    11.11.2014

    Last week, WildStar dev J-Tal outright apologized for the game's poor solo progression, stating that Carbine is "well aware that solo progression in WildStar is pretty much non-existent" and is working on the problem. But as I was researching that quote, what caught my eye is the post right after J-Tal's mea culpa, a benign little question by a player named Nike Online: If progression is driven by need, why is there not a budget-hungry 'raid stat' that only provides benefit inside raid instances and keeps those drops more sedate when taken out into the open world? [...] PvP gear has its own stats to protect its environement from outside gear coming in and dominating. PvP power/defense also drain budget from those items so that it's not the optimal open-world gear. Lots of games have tried PvP stats (for example, World of Warcraft's now-defunct spell penetration and resillience), but I've never seen the equivalent for raid gear. It's definitely a band-aid on a game with innate design and balance issues, but it does seem to solve the problem of overgeared raiders trampling the open world. What do you think: Should MMOs have a "raid stat"? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What do you think Blizzard's big secret announcement is?

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    Blizzard employees have been dropping hints over the last couple of weeks that there's a big announcement to be made at this year's BlizzCon, which starts later today. Speculation runs the spectrum from a new Diablo III expansion to World of Warcraft's next-next expansion, but the fan-favorite rumor suggests that Blizzard will in fact be announcing a new game altogether. The genre of that game -- and whether or not it will fill the void vacated by Titan -- is up for debate. What do you think Blizzard's big secret announcement will be? Yes, you get a gold star if you turn out to be right. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the best MMO for a true newbie?

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    As big as the MMO genre is, I bet every single person reading this knows a gamer who doesn't yet play an MMO, and that person, my friends, is a convert waiting to happen! But how should you proceed? Do you start your coworker on an easily digestible MMO like World of Warcraft? Torture her with a classic like EverQuest? Drag him in through a mobile MMOTCG like Hearthstone? Target her penchant for meticulous spreadsheets with a sandbox like EVE Online? Or just make your buddy play whatever you're playing so you can be the guide and the glue that keeps him playing? What would you pick -- what's the best MMO to introduce a true newbie to the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you actually use your MMO house?

    by 
    Bree Royce
    Bree Royce
    10.31.2014

    Every time I go off on a tear about how Star Wars Galaxies' and Ultima Online's houses were so amazing for merchants and traders because of player vendors, one of you always snaps me back to reality: "That's great, Bree, but most MMOs don't have vendors. Most MMOs don't give houses a point at all." Some of them have tried -- WildStar's homes can provide buffs, Lord of the Rings Online's provide teleports and cheap materials, and lots of games offer safe resource harvesting of one form or another in your home or plot or instance. But most MMO housing boils down to mini-sandboxes where you can build and decorate, so I can understand why MMO gamers might just go play Minecraft or The Sims or another offline game where they can build and decorate in peace and without the interference of grinds and cash shops. Still, I always decorate my houses and do my best to make use of them when I get them; I like the sense of ownership I feel over that tiny piece of pixelated land. What about you -- do you actually use your MMO houses? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's your favorite piece of MMO swag?

    by 
    Bree Royce
    Bree Royce
    10.26.2014

    A Reddit thread posted by curious swag-mongers working for indie MMO hopeful Das Tal inspired today's question: What's your favorite piece of MMO swag? Me, I have a few pieces that I've kept. Some cloth maps and cards from Ultima Online. All the paper maps from City of Heroes. A couple of World of Warcraft stuffies, though admittedly I've let the kids maul them. I'm not super sentimental with my stuff, but even I have a few trinkets I decided to hang onto over the years. What about you folks? What's your favorite piece of MMO swag? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Where did all the MMO bars go?

    by 
    Bree Royce
    Bree Royce
    10.24.2014

    No, not those bars. The fun kind of bars. Massively reader Serrenity recently posted a provocative comment lamenting the loss of gathering places in MMORPGs: "Why aren't there many bars in games anymore? There's virtually no communal space. In capital cities everything has a numbers-related function -- learn to craft, spend money, repair your gear, auction, etc. [...] Everything is purely functional in games, without any 'flavor,' to the point of being the digital equivalent of getting socks for Christmas." And Serrenity is right. Many MMOs don't have bars or taverns or cantinas anymore, and those that do usually fail to imbue them with a purpose, but it wasn't always that way, so why and how did it happen? Where did all the bars go, and do we need them back? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you spend money in an MMO for your guild?

    by 
    Bree Royce
    Bree Royce
    10.21.2014

    A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game to see just how much guild members would need to pay out to keep their guild competitive. Hundreds of dollars later, he was able to push his guild into the top 100 to receive what he called "B tier" gear. In fact, he estimated that the top 100 guilds spent between $85,000 and $100,000 -- just on that one event. I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Would you play an all-endgame MMO?

    by 
    Bree Royce
    Bree Royce
    10.17.2014

    I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably ideal and fun activity from the start. That's prompted some clever players to wonder, why not just make an all-endgame -- an all-raiding -- MMO? To be clear, I'm not talking about sandboxes or persistent PvP games that can be perceived as entirely endgame. I'm talking about a classic themepark experience with the levels and questing ripped out -- just endgame dungeons and raids, pure PvE group challenge, from the moment you log in to the moment you log out. If raiding really is about the challenge and the thrill of big group PvE, such a game would be welcomed by hardcore raiders... right? And more importantly: Would you play it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you miss maker's marks in MMOs?

    by 
    Bree Royce
    Bree Royce
    10.14.2014

    An off-hand joke in the Massively team email last week prompted a neat conversation about items in MMOs -- specifically, crafted items that have maker's marks attached to them so that players know which characters made them, even as they're traded from player to player through the years. Sadly, MMOs' insistence on bind-on-pickup items frequently makes discovering a crafted item made by someone famous, someone with a cool name, or someone who left the game years ago less possible. Do you miss such items in MMOs? Can you think of modern MMOs that include maker's marks? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do server merges make you more or less worried about an MMO?

    by 
    Bree Royce
    Bree Royce
    10.10.2014

    Server merges, megaservers, connected realms, server consolidations -- call them whatever you want; a server merge is a merge, and it means a game's population has shrunk and servers need to be shed. Usually, MMO gamers take that as a herald of doom and race to the forums and blogs to argue over the technicalities of who's going where, what stuff will be lost in the transfer, and who predicted something patently inevitable a year ago. Onlookers pronounce the game a failure. But maybe that's the wrong atittude altogether. By the time most games merge servers, I'm usually heaving a sigh of relief. RIFT, Star Wars: The Old Republic, Star Wars Galaxies, EverQuest, even World of Warcraft -- all of these MMOs benefited enormously from their merges or faux-merges, in spite of the way merges look to people obsessed with schadenfreude. For players playing a game whose devs recognize a population problem and fix it while they still have the resources to do so, it's practically a game-saver, not a game-killer. When you're stuck on a dead server in a game that has just enough resources to keep going but not enough to merge, then the game is screwed. What do you think: Do server merges make you more or less worried about an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you play on your MMO's public test server?

    by 
    Bree Royce
    Bree Royce
    10.07.2014

    Even after they're officially launched, many MMOs still maintain public test servers where volunteers can help the devs test out upcoming content (or at least sneak a peek at it). I am not usually one of those players, but long ago I spent a lot of time on Ultima Online's test center. UO made it super easy to test by allowing players to boost their characters skills and giving them a bank full of resources. In fact, I knew players who loved the flexibility and lack of grind so much that they considered the test shard their home shard in spite of the wipes, and even today game-wide events are still held there so that people from all servers can attend. Do you spend time on MMO test servers post-launch? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How should MMO quests be delivered?

    by 
    Bree Royce
    Bree Royce
    10.03.2014

    I was tinkering in Ultima Online last week when I spied something I had forgotten about: quest givers with yellow exclamation points over their heads! In Ultima Online! The much-maligned mechanic has even retroactively invaded ancient sandboxes. But I started to wonder what MMO players would accept as a mechanic for quest delivery. World of Warcraft's exclamation points are hated, Star Wars Galaxies' mission terminals seemed artificial, WildStar fans complain about pop-up quests, and there's no way I'd want to go back to EverQuest's keyword-based quest text. Hail, a_quest_giver_001! So how, exactly, do you want your MMO quests doled out? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are character bios due for revival?

    by 
    Bree Royce
    Bree Royce
    09.30.2014

    One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so that other players could read it. In some games, having a superb character bio could snag the attention of a gamemaster and land you even more recognition in the form of a badge or achievement. It bothers me that these little touches are missing from so many modern MMOs. They don't take much effort on the part of the designers, and they sell the impression that creativity still matters, that your character is more than just a chat handle and a suit of armor. Are character bios due for a revival? Did you ever or would you use the option in your game of choice if you could? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you follow MMOs because of their designers?

    by 
    Bree Royce
    Bree Royce
    09.26.2014

    An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like Jake Song, Brad McQuaid, and Mark Jacobs carry a lot of weight when attached to a new MMO title. Yet star power doesn't necessarily make for a good or successful game, especially if that famous designer wasn't directly responsible for whatever it was that made an old game great. Akaneiro is still a mess with or without American McGee's tag. What about you? Do you buy MMOs based on the past work of individual developers? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the best loot system in an MMO?

    by 
    Bree Royce
    Bree Royce
    09.23.2014

    Massively commenters recently reminded me that one of the things that bug me about retro themeparks is the loot that drops in dungeons and raids -- or to be more specific, the lack thereof. You want me to pile how many people into a multi-hour raid and reward only one or two of them with a boss drop? Why we're so happy to bash lockboxes that abuse our money but not RNG lotteries that abuse our time stymies me. I'd love to see more games like City of Heroes that reward everyone with his or her own drops for making it through to the end of a mission -- no roll window required, no DKP necessary, no ninja-looters possible. You do a thing and you get a thing, not just a dim chance at a thing. What do you guys think is the best loot-drop system in an MMO, past or present? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Who gets your MMO accounts when you die?

    by 
    Bree Royce
    Bree Royce
    09.19.2014

    Last month, Delaware became the first US state to pass a broad law to ensure that families can access their deceased relatives' digital assets. In most states, though, your spouse can't even log into your Facebook account to delete it if you kick the bucket. And that makes me wonder about MMOs. It might be macabre, but I actually maintain a document that tells my survivors how to distribute my digital property, including my MMO accounts and characters, usually to guildies who will appreciate them and/or leave my characters dancing naked on a mailbox forever in tribute. Does anyone else do this? Do you have a plan for how to divvy up your MMO accounts and such when you die? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the ideal MMO gold sink?

    by 
    Bree Royce
    Bree Royce
    09.14.2014

    I realize that asking "what's your favorite gold sink" is a bit like asking "what's your favorite way to eat poop," but I'm confronting an MMO reality here: MMO economies generally spiral out of control when the currency poured into the game isn't drained out at the other end somehow, whether it's through decay costs or housing maintenance or people leaving the game forever and literally taking their gold piles with them. Obviously, this last one is not ideal. I was impressed at Neverwinter's recent move to auction rare companions off to the playerbase, a system that won't solve the inflation/duping problem in one pass but could, given time and repetition, drain money from player moguls voluntarily and reward them with prestigious but non-game-breaking and effectively worthless trinkets. That's my favorite kind of gold sink. What's yours? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!