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We've known of WildStar's business model for about a month. I wrote about it when it was first revealed, and at the time I thought there wasn't much more left to say. The model is what it is, people are going to be unhappy about it (as they have been with every single MMO business model announced t...

September 23rd 2013 at 1:00pm 0 Comments
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Bucking the trend of going from subscription to free-to-play, Allods Online is doing the reverse when it comes out with its new subscription server later this year. There's a lot of questions swirling about this alternative way to pay and play the game, and so gPotato has put out a handy Q&A to...

August 19th 2013 at 2:00pm 0 Comments
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Now we know what WildStar's business model is, and it's not any of the options I had predicted. That's to be expected, but it also means that we have to evaluate it very differently than if it had fallen into a tried-and-true pattern. You don't know how a new business model will work until you see...

August 19th 2013 at 12:00pm 0 Comments
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There are players out there right now who would happily spend money on WildStar but don't know how or when. Obviously you can't spend money on WildStar right now; the game isn't out yet and won't be until spring 2014, we've just learned, so there's nothing to spend money on yet. But even when it do...

August 19th 2013 at 8:30am 0 Comments
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Black Gold Online's payment model might well be one of the most convoluted and bizarre plans ever instituted in an MMO -- and it's coming soon to the North American continent. Identical to the model that's being used in China, Black Gold's NA payment plan alleges to bypass subscriptions and cash sh...

August 15th 2013 at 4:00pm 0 Comments
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A lot of games have gone from subscription to free-to-play, but that's generally been a one-way street. Allods Online is walking in the other direction. After the game opened a subscription server in Russia a while back, the most recent roadmap for the game reveals that a subscription server is due...

August 2nd 2013 at 4:00pm 0 Comments
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Microtransactions are nothing new for World of Warcraft, but the game has never had an actual in-game store. You've had pets and mounts that toe the line, but the line still existed. Then a bit of datamining turned up an experience boosting item that looked as if it might be tied to an in-game stor...

July 5th 2013 at 1:00pm 0 Comments
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Whether or not you like the "Living World" style of Guild Wars 2, you may very well see it as a long-running prelude to a full expansion. ArenaNet's lead content designer Mike Zadorojny recently went on record puncturing that particular balloon, saying that if the team manages these updates correct...

July 3rd 2013 at 2:00pm 0 Comments
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If you love to hate on browser-based MMOs and feel as though their time has passed, China might like to have a word or two with you. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46% in 2011 and 35% in 2012 according to a Taiwanese games com...

May 13th 2013 at 6:00pm 0 Comments
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Do those scruffy-looking nerfherder freeloaders (like many of us here at Massively) actually contribute value to an MMO? A new article at Gamasutra argues that yes, they do, and in fact are necessary to a free-to-play game's monetary success. "If you are going straight after this demographic at...

March 27th 2013 at 6:00pm 0 Comments
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Age of Wushu is launching for keeps on April 10th, so get your wallets ready! Or, well, don't. Age of Wushu will remain free-to-play at launch, with no box price or subscription fee. You'll have full access to combat, locations, stories, trading, guilds, and all other experiences without paying...

March 19th 2013 at 6:00pm 0 Comments
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We hadn't heard a peep from Scott Hartsman after he left his position as executive producer at Trion Worlds... until now. The former EverQuest II and RIFT lead spoke with Forbes not about where he's going but about where he thinks the MMO industry is heading. Hartsman sees the increased cost and...

March 5th 2013 at 3:30pm 0 Comments