business model

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    Amnesty International: Facebook and Google are a threat to human rights

    by 
    Christine Fisher
    Christine Fisher
    11.21.2019

    Amnesty International, the premiere human rights organization, says Facebook and Google pose an unprecedented systematic threat to human rights. Specifically, Amnesty is concerned with the companies' "pervasive surveillance." In a new report, the organization warns against what it calls "omnipresent surveillance of billions of people" and calls for a "radical transformation of the tech giants' core business model."

  • Google News Initiative

    Google’s plan to improve local news will start in Youngstown, Ohio

    by 
    Christine Fisher
    Christine Fisher
    07.18.2019

    Today, Google announced that Youngstown, Ohio, will be the first city in its Compass Experiment, a joint venture with newspaper publishing company McClatchy to revive local news. The announcement couldn't be more timely, as Youngstown's long standing publication The Vindicator will close its doors on August 31st.

  • The Elder Scrolls Online answers player questions on its buy-to-play model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Even if you were among the many players predicting a business model shift for The Elder Scrolls Online, a change in business models can be kind of disturbing. Suddenly the game doesn't behave according to all of the same rules you've been familiar with since launch. To help alleviate that confusion, the ESO dev team hosted a quick question-and-answer session with players over the weekend to help answer some of the major questions about the change, the next major patch, and balance issues moving forward in the game. To start with, if you've still got time cards for the game on your desk, fret not; you can still use them after the model transition to add the equivalent amount of subscription time to your account. You might want to use them ahead of time, though, since there are plans to add in a special veteran reward for players who stayed subscribed during the game's entire subscription lifespan. DLC prices are not finalized, but they are intended to be around the normal DLC price points for other games. Take a look through the whole of the answers for more details on balancing and issues like controller support.

  • World of Warcraft dispels free-to-play 'Veteran Edition' rumors

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Pretty much anything in the world will start the World of Warcraft free-to-play rumors these days, but this set of rumors had a bit of basis in reality, at least. Datamining uncovered references to a "Veteran Edition" for players, which prompted speculation that it would be a preferred account status for players who were on the free side but still had played in the past. It turns out that's not quite accurate, but it's also not entirely wrong: Veteran Edition will allow players to play for free, essentially, with Starter Edition restrictions. Community Manager Bashiok addressed the rumors, explaining that while someone who never had played the game before could jump in with Starter Edition restrictions, veteran players could not. Veteran Edition, then, places almost all of the same restrictions on players, but it will allow you to roll up a new character and play through level 20 or at least log in to chat with friends. No word on exactly when this will be rolled out, but it should put the free-to-play rumors to bed until they start again in a month.

  • Rumor: World of Warcraft may be prepping a free 'veteran' edition

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2015

    World of Warcraft dataminers, while diving into the piles of information for the upcoming Patch 6.1, may have found game-changing evidence that the title is preparing a new free-to-play option. The data files include several references to a "Veteran Edition," in a similar fashion to the already-existing Trial Edition, which allows players to level to 20 for free. The Veteran Edition has several limitations listed, including a level cap, money cap, and chat channel restrictions. There's a lot of speculation going on right now as to whether or not the Veteran Edition will happen, and if it does what it will entail. MMO blogger Superior Realities theorizes that WoW will allow subscription-lapsed accounts to continue playing with the above restrictions. [Thanks to Tyler for the tip!]

  • Make My MMO: October 12 - 18, 2014

    by 
    Jef Reahard
    Jef Reahard
    10.18.2014

    This week in MMO crowdfunding news, Kickstarter hopeful Seldon Crisis came back to earth when Isaac Asimov's estate took issue with the developers appropriating the Foundation IP. Star Citizen, meanwhile, showed off some spiffy planetside gameplay as well as a full livestream recording of its recent Citizen Con event. Oh yeah, and Skara: The Blade Remains moved to Steam early access. Click past the cut for the rest of this week's MMO crowdfunding roundup.

  • The Nexus Telegraph: WildStar ain't doing so good

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the roleplaying community, as you're about to get shoved into a server configuration that's almost specifically designed to prevent you from roleplaying outside of a handful of shared plots, but it's bad news for everyone. And it's bad news for the game when server merges are a reasonable reaction after less than three full months of operation. We all know that the game launched to good reviews, and it's far too early to say, "Well, it failed." At the same time, this is not a sign of a robust and vibrant future. This is the first stage of an organized retreat, and it doesn't inspire confidence. So what, exactly, took place that brought the game from the high of its launch to server mergers today?

  • Defiance goes free-to-play on the PlayStation 3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.14.2014

    Defiance has already made the transition to free-to-play on the PC, but now players with more focus on consoles are getting in on the free action. PlayStation 3 users can now download and play the game for free without any up-front cost, just in time to coincide with the ongoing second season of the television show. No precise dates have been revealed for the Xbox 360 conversion at this time, although it's still due "soon." Players who elect to purchase a copy of the game on the PS3 will receive 1000 Arkforge, four character slots, five loadouts, up to 75 Ark Keycodes, and a 70-slot inventory. They'll also receive 30 free days of Paradise Patron status, which boosts gains on everything from XP to scrips along with a 10% discount on cash shop items. If you like the look of the game but wanted to play it for free on your console, your time is now. [Source: Trion Worlds press release]

  • Ubisoft analyst examines League of Legends' alleged business model flaws

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2014

    Despite League of Legends' mind-boggling 67 million players and $624 million in revenue through 2013, it's not doing as well as it should be, at least according to Ubisoft Blue Byte's Teut Weidemann, who has been studying the game first-hand in conjunction with behind-the-scenes data. Weidemann argues that League of Legends' model has three major flaws: It gives too much away for free, it keeps releasing overpowered champions that are nerfed later after purchase, and it has a terrible 3.75% conversion rate from free to paying customers. Why is 3.75% bad? Weidemann explains: "Usually, conversion rates for client-based games is between 15 and 25 percent. World of Tanks has 30 percent. It could afford to have one-third of the customer base and have the same amount of money as League of Legends." He believes the only reason Riot is staying afloat is through the studio's extensive playerbase, and as such smaller games should steer clear of the same model.

  • Order and Chaos Online goes free-to-play

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2014

    The hit mobile MMO Order and Chaos Online has gone from reducing its up-front client cost to eliminating it completely. This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon hatchling for their financial support. The game originally launched as a subscription model, transitioned into a buy-to-play title for $6.99 back in 2012, and now will have to lean on in-game shop purchases to rake in revenue. Order and Chaos Online is celebrating its third anniversary with in-game gifts and quests. The MMO recently added a new PvP mode, Battlefield, that allows players to duke it out in 2v2 and 4v4 matches.

  • Anarchy Online introduces tradable subscription item

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2014

    Anarchy Online has added a new subscription option into this 13-year-old game, allowing players to buy and sell game time in addition to its free-to-play and standard subscription packages. Patch 18.6.14 added GRACE (Grid Access Credit Extension), which is a $14.95 item that can be purchased and sold on the in-game market. When used, GRACE adds 30 days of subscription game time to a player's account. Unlike other items on the market, GRACE cannot be taken out and mailed separately. Also, since free players can't access the market, they'll be unable to purchase GRACE from other players. Funcom has a FAQ covering the ins and outs of this new system.

  • Trion Worlds grows to over 12 million players

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2014

    In an interview with Forbes, Trion Worlds CEO Scott Hartsman revealed that his studio's game portfolio and distribution has resulted in populations that number in the millions. "A year ago we were a company with two games," he said. "This year we are a company with three of our own MMOs, plus our first published MMO, plus 10 other distributed games [through the Glyph digital storefront]. So, we're seeing user numbers in the 12 to 13 million range." For most of the interview, however, Hartsman discussed the positioning of business models in a changing market. If you've ever wondered why MMOs keep launching with a subscription model in this F2P era, Hartsman has a notion: "There are two reasons why companies can't do it from the outset. Number one is that the larger the company, the more public, the more they have to aim for predictable revenue, and there's not a lot of information sharing on free-to-play on the PC and console markets. The other big challenge is the technology it takes to do sales effectively in a free-to-play game -– there's a lot more that goes on behind the scenes than a lot of people would think, where an initial purchase plus subscription model doesn't take nearly so complex a model to drive sales."

  • Richard Bartle predicts that free-to-play will decline

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2014

    Free-to-play as a business model stirs a lot of passionate opinions in both gamers and developers. According to Richard Bartle, well-known gaming researcher and co-creator of the first MUD, free-to-play as a business model has a certain half-life and is going to hit a point when it's just not viable any longer. Bartle spoke on the topic at the Develop conference in Brighton, explaining that the lack of standardization across the industry is part of what will hamper the model, with different games placing different cash gates at varying levels of restrictiveness. Bartle went on to state that the model also relies upon a fixed number of people willing to pay a large amount of money to make up for the users who pay nothing, and designers themselves will be unhappy with developing content for free-to-play titles. It's undeniable that the free-to-play model has had a massive impact on MMOs; whether it's a temporary thing or a consistent feature of this particular genre is still up for debate.

  • Trion Worlds' Scott Hartsman: F2P reduces barriers

    by 
    Justin Olivetti
    Justin Olivetti
    07.09.2014

    Trion Worlds CEO Scott Hartsman is preaching the gospel of free-to-play far and wide these days, saying that it makes sense to have games as accessible as possible to players. "If there's one thing we're learned through all of our own prior development, it's that the barrier of having to purchase a thing before getting into a game is proving to be a bigger and bigger barrier as time goes on," Hartsman told MCV. But will F2P backfire by giving away the store for nothing to penny-pinching players? Hartsman doesn't think so: "What we're discovering is that if you take great content and great gameplay and reduce the barriers and take that leap of faith, customers will be there for you and will be there to support you." All of Trion Worlds' game library is free-to-play at this point.

  • Wakfu details boost benefits for free-to-play model [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2014

    Wakfu has always had a free option for players, but the game is saying goodbye to subscriptions altogether with its relaunch, giving all players access to every part of the game from start to finish. Of course, there has to be some way to balance that, since the company running the game will still need to make money. That incentive will take the form of boosts, allowing players to gain bonus experience on their first and subsequent characters. Boosts will be available in several different durations, with the longest duration corresponding to the greatest overall bonus. Players will have improved drop rates, health regeneration, and battle rewards as well. Prices have not yet been announced, but the goal is for the boost days to be affordable. Players with subscriptions will also see their remaining subscription days converted into boost days, allowing everyone currently playing to reap the benefits early. [Update: The team has just posted another chart with all of the veteran rewards that will be distributed to current subbers on July 9th.] [Thanks to Avaera for the tip!]

  • WildStar begins to sell C.R.E.D.D. subscription items

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2014

    When WildStar went live earlier this month, there was one vital piece missing from its business model: the ability to buy and sell C.R.E.D.D. in the game. Today Carbine announced that it has activated the C.R.E.D.D. store, allowing players to buy, sell, and trade this item from here on out. C.R.E.D.D. is an in-game item that adds 30 days of play time to an account. Players can purchase one for $19.99 to sell on the exchange or purchase one from another player for in-game gold. Basically, it allows you to buy more game time with in-game currency or to gain more in-game currency with your real-world dollars.

  • EVE Online phases out time codes, releases Bloodbath of B-R5RB video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.20.2014

    If you want to subscribe to EVE Online, you aren't lacking for options. You can sign up for a monthly subscription, of course, but you can also purchase EVE time codes and PLEX. PLEX have the advantage of being tradeable within the in-game market, and you can use them to upgrade from a trial account to a full account. Or you can carry them around in a ship so that when it gets blown up, people can attach a real currency number to how much you lost. Clearly, PLEX have more to offer, which is why EVE Online is phasing out EVE time codes in favor of PLEX activation codes. The net prices are identical, but the effect is that subscription time will be awarded as PLEX, which you can use in all of the many ways you already use PLEX. For more details and a quick rundown of how PLEX work, check out the official blog entry. In other EVE news, CCP has released to its YouTube channel a Recording History video chronicling the events that triggered the Bloodbath of B-R5RB. We've included it below. [With thanks to tipster J!]

  • Origins of Malu will offer F2P with limited lives and permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2014

    Origins of Malu has a few interesting ideas regarding its business model that Burning Dog laid out today in a post. The studio prefaced the plan by assuring fans that the title will have "no pay-to-win, no matter what." The game will offer a hybrid business model, with both subscription and free-to-play options. Sub fees will be "low" and come with bonuses and store currency. If you opt for the free-to-play angle, you'll only have a certain number of lives per day. Spend all of your lives, and you'll either need to stop playing for the day, buy more, or play with the risk of facing permadeath. Free-to-play won't be restricted otherwise, but may contain ads on the loading screen. Burning Dog said that some of the items that it will sell in its cash shop are housing items, vanity gear, lives, and pets.

  • Blizzard feels 'validated' by Hearthstone's F2P model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.29.2014

    So how long did it take for Blizzard Entertainment to feel that Hearthstone was right to adopt its free-to-play model? According to a recent interview at Eurogamer, the choice was validated when the game was still in beta. When streamers were reaching the top tier of play without having spent any money on the game, it reinforced the idea that players could do well without having to spend a great deal of money. Production designer Jason Cheyes mentions that there was always a concern that players would hit some sort of monetization wall, an impediment that the design team wanted to avoid. As it stands, while players can spend money to advance faster, winning matches and completing quests alone can serve to get gamers to the top -- and that's exactly what the design team wanted. It just so happens it saw it happening even during beta testing.

  • Get Trove alpha access for $20

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2014

    Brick by brick, Trove's world has been shaped by both its alpha community and dev team. Now, Trion Worlds has announced that the alpha program is about to get even bigger. Starting now, Trove has expanded the benefits of its Adventurer supporter tier to include instant access to the game's alpha. The Adventurer tier, which costs $20, also includes a few thousand in-game credits, an inventory upgrade, and other goodies in addition to alpha access.