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Last week you got a glimpse of the melee classes coming to the anime world of Aura Kingdom. But what if you eschew the face-to-face fighting style of melee and prefer to fling fireballs at your foes or offer friends succor instead? Then this week's caster class reveal is for you! If you enjoy rain...

October 22nd 2013 at 1:00pm 0 Comments
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With the new guard of MMOs this year comes an unexpectedly interesting shift in game design: the removal of movement restrictions from casting. Titles like The Secret World and Guild Wars 2 have thrown out this age-old tradition in favor of a more mobile casting environment. All of the sudden, sp...

November 4th 2012 at 8:00am 0 Comments
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While much has been made of ArcheAge's non-combat gameplay, the upcoming fantasy sandpark is no slouch when it comes to pew pew and sticking the pointy end into the other man. A newly released video compilation shows off many of the game's melee moves and spell-casting animations as well as a goo...

November 6th 2011 at 4:00pm 0 Comments
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Here's the hangup I have with writing guides: I like writing them so long as I'm fairly confident in my understanding of the game. Unfortunately, unlike many others who are reasonably sane, I have a definition of "understanding" that goes into theorycrafting and design space issues. I don't feel th...

November 6th 2010 at 6:00pm 0 Comments
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Welcome to this week's edition of The Mog Log, in which we answer reader questions about Final Fantasy XI and Final Fantasy XIV while staying as far away from the drama of this past week as possible. Seriously, the sky is not falling here, folks. It seemed like such a nice week overall, too, with l...

August 28th 2010 at 6:00pm 0 Comments
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Well, gee, not much has happened since the last time we did a community spotlight in this column. Except maybe for that little VanaFest thing, and huge drops of new info on Final Fantasy XIV, and the beginning of the latter's beta testing. So, yeah, slow month all around. This should be a pretty sh...

March 20th 2010 at 6:00pm 0 Comments
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As we said on the podcast this weekend, one of the most interesting things to come out of the Hunter Q&A last week was that vague about "long-term plans" to "[remove] the need for hunters to rely on a different resource system then mana." That one kind of came out of nowhere, and the answer was...

July 27th 2009 at 6:00pm 0 Comments
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They might sometimes have different names, but most MMOs share traits recognised as specific classes. Warriors, for example, are hardcore tanks able to take and deal a lot of damage. Priests are healers who can bring back the dead while Mages are squishy but able to devastate if you don't get in...

July 17th 2009 at 8:00am 0 Comments
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Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once agai...

November 6th 2008 at 10:30am 0 Comments
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The big patch today is changing the way stats work in WoW. In its own way, it's as much of a change as combat ratings were in the pre-BC patch. Specifically, there are two major stat changes coming: Hit and crit rating will be will no longer have separate stats for melee and for spells. Both sp...

October 14th 2008 at 11:25am 0 Comments
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People are still reeling from the downranking change on Beta, but as the dust clears and Blizzard continues to stick to their guns, it may be that we'll have to live with it. One thing Blizzard has said, however, is that if it looks like there's genuine void created somewhere by the loss of downrank...

August 19th 2008 at 5:00pm 0 Comments
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I remember the day that patch 2.3 was released. I got out of work at six PM as was stoked to get home and try some of the glorious improvements. I had a 25 minute commute then, north on I-15 right past the Las Vegas Strip. Usually by six most of the traffic had cleared and it was pretty smooth s...

August 6th 2008 at 3:10am 0 Comments