character creator

Latest

  • New EVE character creation videos prove CCP can make pretty humans too

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.08.2010

    While some may not care for the sandbox play and politics of EVE Online, we often hear from people about how graphically gorgeous they think the game is. Well, with the new character creator that's been released to the Singularity test server, CCP is showing that it's ready to rock a whole new way -- Incarna! These two videos preview the shiny new creator in testing, showing off a Caldari Achura female and a Minmatar Brutor male character. We'd also note that CCP has made it clear that the character creator is a work in progress and as such is missing some options currently. Of course, we'd be lying if we didn't point out that this character creator preview video also makes us squee for CCP's other title under development: World of Darkness. The character creator for that game will have to be able to balance the ethereal beauty of the Toreador clan with the twistedly horrific looks of the Nosferatu clan all in one -- and we'd say this one shows the promise of having that kind of power. Check out the full videos after the break! [Thanks, CrazyKinux!]

  • New EVE avatars coming soon to Singularity

    by 
    Jef Reahard
    Jef Reahard
    10.05.2010

    Those of you excited by the prospect of EVE Online's impending Incarna expansion might want to check out the latest dev blog from CCP senior producer Torfi Frans Olafsson. Heck, even if you hate the idea of Incarna, you'll probably want to check it out since it heralds the first of some rather significant changes in the offing for the sci-fi MMORPG. The change in question is the upcoming test-server release of the new character generator, and in addition to a couple of nifty screenshots, the blog features a hypothetical question-and-answer session that details several aspects of the new system. For starters, Olafsson reiterates the fact that Incarna is coming in 2011, and these character changes are merely the first step. He also notes that the changes are not optional and that the player portraits are some of the last remaining original art assets from the game's launch in 2003. "The assets we are replacing are some of the oldest in the game. Most of our avatars were built in 2001-2003. That's a very long time ago. Nokia banana phones were still considered cool and futuristic," he writes. Olafsson also notes that CCP is sympathetic to those veteran players who may balk at the changes to their traditional portaits. That said, progress waits for no avatar, and it's clear that this is merely the first salvo in an upcoming onslaught of improvements and additions to the universe of New Eden.

  • Completing the look in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2010

    It's only been a day since Final Fantasy XIV's newest round of beta started up, but the first day included the announcement that screenshots and experiences from beta could be shared freely. So, as one can imagine, there's plenty of information being shared all over the internet. Today has seen the intrepid staff at FFXIVCore delving into the depths of the character creator, testing the limits of just how powerful it really is. It's not just a significant upgrade from Final Fantasy XI, but quite a potent tool in its own right. Of course, the one thing that can't be shared from the beta is video... but that doesn't mean you have to go without moving pictures. Dovetailing nicely with an article on illustrating your character is the newest installment of Square-Enix's Making of Eorzea videos, this one focusing on equipment variations to keep every character looking distinct. The video is embedded past the cut, and should provide both familiar and new looks for Final Fantasy XIV's eager audience.

  • Exploring Eberron: Rolling the right character for you

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2010

    Who are you whippersnappers? Get off my lawn or I'll blast ye into kingdom come! Shoo! I mean, howdy! Sorry, I got a little startled there. We just found out this morning that Rubi, your faithful DDO columnist, was captured by a beholder and locked away in a level 20 dungeon. While the Massively DDO guild, OnedAwesome, faithfully levels up in a rescue attempt (every Wednesday night, 9pm eastern/8pm central!), I've been drafted to keep the column going until victory is assured. Considering that a vast majority of my personal DDO resume is confined to levels 1 through 10, I have a soft spot for the newbie experience. And seeing how many fledgling dungeoneers are flocking to DDO these days, I figured I'd go back to the beginning to walk new players through the first week of the game. For you veterans out there, this would be a great time to (a) point out how much I say is completely wrong, and (b) offer up your own tips and advice in the comments section. Today, let's start with one of the most vital decisions you'll ever make in the game: rolling a character. Hit the jump and let's hope for all 20s!