character creator

Latest

  • Minecraft

    'Minecraft' adds a character creator option

    by 
    Kris Holt
    Kris Holt
    09.20.2019

    Minecraft players are getting more control over how their avatar looks. The latest beta build includes a character creator option that'll let you tweak the body shape, skin tone, hairstyle and color, facial hair and eyes. You'll be able to pick from more than 100 free items, and others created by the Minecraft team will be available to buy.

  • See Bless Online's character creation options

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Getting a closer look at character creation options when a title is deep in testing is always useful, especially to those of us who lack access to the beta. Steparu.com took Bless Online's character creator out for a spin as the title's closed beta test revved back up, and you can enjoy a sneak peek as a result. Steparu noted that it doesn't look as though classes are gender-locked, although players may be wedded to a faction once they roll up their first character. You can watch the character creation video after the jump, and make sure you bounce over to Steparu.com for more videos on several of the game's classes.

  • Massively's hands-on with WildStar's character creation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2013

    Character creators are a big deal to me. If I didn't have to make my characters quickly enough at launch to avoid losing my precious names, I would probably spend the better part of a month before clicking "create" the first time. So you know that the first thing I did when I sat down to play WildStar's recent press beta was to play around with the character creator. All right, that's the first thing everyone does: You have to make a character, but I was playing that to win, people. Character creation in MMOs usually falls short of what's offered in games like The Sims and Saints Row IV. At the low end you have games like Final Fantasy XI (pick a race, pick a face, pick a hair color, am I seriously done now?), and at the high end you've got Champions Online or the dearly departed City of Heroes. WildStar does not hit the high end, but it does do some things pretty nicely, even if it also misses some opportunities.

  • Heroes and Villains shares character creator details

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2013

    One of the applicants for the position of City of Heroes' spiritual successor, Heroes and Villains, has new details regarding its character creator to share as well as several pieces of concept art from the game. Players will start their journey in the character creator by picking an alignment (hero, villain, or freelancer) which will determine the type of stories that they'll experience. Apparently, alignment isn't permanent, but can be changed over time via actions. The next steps for a budding superhero will be to pick an origin, an archetype, power themes, non-combat skills, positive and negative traits, an optional secret identity, and visuals for the hero's body and costume. You can check out what some of the costumes and game locales may look like as well as the first shot of the character creator in the gallery below. [Source: Plan Z Studios]

  • Hands-on with Neverwinter's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2013

    Cryptic is well-known for giving players powerful tools to create from the get-go when a new character is rolled in one of its titles, so it stands to reason that Neverwinter would fall in line with this philosophy. Because of this, I wanted to mine some of the details of Neverwinter's character creator so that you might be able to start planning out your ideal character -- if only in your mind (for now). At the time of the press preview yesterday, Cryptic was still keeping a few classes and races under wraps. Even so, I was able to make some interesting class/race combos, like a Halfling Devout Cleric and a Tiefling Guardian Fighter. What was of more interest to me was how these characters can be customized, both visually and personally, so I quickly skipped past this step to get into the good stuff. Read on for a look at my hands-on and a pair of videos exploring the character design process.

  • The Daily Grind: When was the last time a character creator didn't tick you off?

    by 
    Bree Royce
    Bree Royce
    12.14.2012

    For me, it was PlanetSide 2. Admittedly, I usually prefer insanely robust character creation systems; give me five million options or go away, right? And yet even with all the options, those games with the very best character creation systems -- a moment of silence, please, for Star Wars Galaxies and City of Heroes -- were saddled with their own strange quirks, like crazy boob sliders, insufficient tools for making non-European characters, and an obvious disdain for aging or overweight or otherwise socially unacceptable toons. You can have 50 different mohawk styles, but if you want wrinkles, realistic breast physics, or a waist thicker than your wrist, then god help you. By limiting options to four heads per gender (only one apiece European) and by making sure my female character is believably muscled and armored, PlanetSide 2's character creator manages to secure an advantage over more robust systems. By going minimalist and choosing to leave out almost everything instead of only one or two things that make me question the designers' motives, SOE has effectively curtailed complaints. But is that worth it? When was the last time a character creator didn't offend you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Neverwinter boasts character customization equal to Cryptic's other titles

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    Even with the fantasy trappings and Dungeons & Dragons background, it's important to remember that Neverwinter is as much a Cryptic creature as anything. And because of that fact, the game will ship with a very robust character creator on par with the studio's other offerings. A new character creator dev diary walks us through the process of making a dungeon runner, which is both as you'd expect and slightly different for the genre. One important note is that you will actually roll for your ability stats. These stats will be augmented by the race chosen; each race has a special ability and specific stat bonuses. Once you get past the stats, it's on to the visual creator. It's here that you'll customize a unique-looking avatar. Cryptic says that if you've played one of its other games, you'll know what to expect here. The creator includes all kinds of skin complexions, skin color, tattoos, hairstyles, horns, scars, and a plethora of sliders.

  • A look at Final Fantasy XIV's new character creator

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.23.2012

    Final Fantasy XIV players already knew that the game's character creator is being overhauled when the game's relaunch goes live. Now, the development team at Square-Enix has finally given us a clearer picture of what to expect from the creator in A Realm Reborn with five new screens showing off some of the options within the new tool as well as the overall interface players will be experiencing. It's not the full picture, but it's enough for fans to start getting a feel for what's on the way. Several of the options appear to be returning from the current version of the game, while still others are being added or expanded (no doubt some players will be happy to see that a character's bust size is now freely selectable, for example). The overall look is far more streamlined and straightforward compared to the current version. There's no hint of new hairstyles, but you can take a look at the full preview in the gallery just below. [Source: Square-Enix press release]%Gallery-157176%

  • We want your most creative City of Heroes character!

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    While we at Massively are certainly disheartened to hear of City of Heroes' imminent closure, we also feel like celebrating the great run that this title had. As part of our tribute to City of Heroes, we want to gather some of the most creative character designs that the players have come up with over the years for possible use in a future column. Think of it as the ultimate costume contest! So if you're proud of a superhero that you whipped up in CoH or want to see him/her/it immortalized, listen up! Send in your absolute best screenshot of that character (minimum of 600 pixels wide) along with the name and a story of your time playing that superhero to justin@massively.com with the subject line "My City of Heroes superhero." Please note that due to the potential volume of submissions, we're asking just for one character per person -- so make it your best!

  • Captain's Log: Starting anew in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    09.03.2012

    One of things about Star Trek Online that really differentiates it from most other MMOs is the fact that it appeals to players who have never played an MMO before. STO is a Star Trek game, yes, but it also appeals to those who appreciate general science-fiction as well. Since the end of the Star Trek convention last month, I have been approached by a surprising number of people who are just now trying out STO for the first time. For many of them, STO is also their first experience with any MMO. So I have taken it upon myself to create a brand-new character in the game to see what it might be like for a new STO player. I'll be focusing several future columns on that new-player experience, starting with this one.

  • Hands-on with The Secret World character creator

    by 
    Larry Everett
    Larry Everett
    05.11.2012

    The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss). Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me. The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

  • PSA: PSO2 character creator online, available for everyone

    by 
    Jordan Mallory
    Jordan Mallory
    04.07.2012

    That Phantasy Star Online 2 character creator we caught wind of back in March is now online; ready and waiting to be downloaded, unzipped and utilized to forge a character you'll probably never use if you don't import it or live outside Japan.The character creator can be downloaded by hittin' the source link below, and since it's in Japanese you'll need a working knowledge of Nippon's native tongue to use it. Or, alternatively, you can use this handy guide from the folks at Phantasy Star Fan Blog. Just, you know, don't get too attached once you've made your character.

  • The Daily Grind: Is your character modeled after you?

    by 
    Shawn Schuster
    Shawn Schuster
    04.06.2012

    Earlier this week, we ran a story about someone who made celebrity look-alikes in the Guild Wars 2 character creator. While this ability isn't new, we've reached a point in our MMO technology at which our characters can be tweaked to look more easily identifiable as real, recognizable human beings. With those tools in hand, we may also experiment with our own doppelgangers from time to time, although that may be a little too creepy for some people. So what do you say? Do you regularly, or have you ever created an MMO character in your image? Or do you tend to steer clear of resemblances in favor of creating a character you'd rather be instead? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Guild Wars 2's character creator brings celebrities to Tyria

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    One of the things we failed to tell you about Guild Wars 2's character creator is just how flexible it can be in allowing players to fine-tune their avatar's face. For one particular beta tester, the tools provided seemed like the perfect opportunity to see if famous celebrities could be recreated. Lo and behold, they could. In under three minutes, this player whisks us through pages of sliders, hairstyles, and facial details to create Guild Wars 2 lookalikes of Liam Neeson, Clint Eastwood, Megan Fox, and Scarlett Johansson. Apart from its value as amusement, the video highlights the range of looks and styles that the character creator can be coaxed into generating. Check it out after the break and see just how uncanny these avatars ended up being compared to the real deal!

  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • Hyperspace Beacon: Archetype

    by 
    Larry Everett
    Larry Everett
    02.01.2011

    How many hours do you spend in the character creator? Even in a limited character creator like Guild Wars', I will spend a lot of time getting my character to look just right. In games like Champions Online, City of Heroes, or -- dare I even think about -- All Points Bulletin, some players play just for the character creator, spending hours on hours creating character after character. DC Universe Online's character creation eats up large amount of my game time even though the character creator is a bit limited when compared to those others. What have we seen of Star Wars: The Old Republic's character creator? I don't mean what has leaked; I mean, what has been shown to us by the developers, because that is what is finished. Then there is another huge part of creating a character that stretches beyond the physical appearance: personality. Yeah, I know, that's roleplay, right? Whether we just play ourselves in an extraordinary situation or we completely separate ourselves from our in-game avatars, we're roleplaying. And whether you consider yourself a roleplayer or not, you will roleplay -- even if only a little -- in SWTOR. Follow me after the break as I touch on the things we know about the character creator in SWTOR and throw in some tidbits about possible archetypes you can follow when developing your character's personality.

  • Ten levels of RIFT: A guide to your first day in Telara

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2010

    With two RIFT beta events under my belt, I was given the supreme honor of creating a guide to the first 10 levels of the game. Naturally, I fell apart under the stress, assumed the fetal position for a couple days while whimpering about "frame rates," and then was prodded into action by our editors. That's quite literally "prodded," mind you -- Massively purchased a pair of cattle prods last year at a police auction. It's going to be years until the scorch marks fade from my spine. The purpose of this guide is two-fold. First, we want to give anyone who's interested in RIFT but couldn't get into the beta a chance to vicariously experience RIFT's newbie path. Second, while RIFT is careful to hold your hand during your first steps into Telara, there are always a lot of things that can be easily missed while one is partaking in the wonders of a new virtual world. So this guide is here to share a few tips and pointers that beta testers may have missed. What are you waiting for? Roll up a new character by hitting the jump!

  • EVE Online developers discuss the depths of character design

    by 
    Larry Everett
    Larry Everett
    12.10.2010

    "So our key theme for the new character creator is that the player was to feel that he personally, single-handedly, through his decisions and skill created a hyper-realistic human representation of his character in-game," Torfi Frans Ólafsson, creative director of EVE Online, explained to Gamasutra in a developer diary describing the intent of the new character creator in the Incursion expansion. EVE Online is breaking new ground by giving players the ability to create "hyper-realistic and yet slightly exaggerated and cinematic" characters, as Art Director Ásgeir Jon Ásgeirsson says. As fans of the industry, we are excited by the insight into what exactly goes on behind the scenes of our favorite games. This developer diary gave the artists of CCP a chance to let us know what they thought of the process and the outcome of the latest innovation to EVE. Art Manager Benjamin Bohn says they were looking for an "all-or-nothing quality level" and, it "was obvious that this was going to involve sweat and blood." However, the end results would leave both the players and CCP employees in awe. To get more insight into the vision and actual work involved in rebuilding the character creation system from the ground up, be sure to catch the whole developer diary. And for those already playing, the next part of Incursion hits December 14th!

  • EVE invites players back to try out Incursion

    by 
    Larry Everett
    Larry Everett
    11.08.2010

    As anyone who follows EVE Online should know, Incursion, the 14th expansion to the game, will introduce new avatars. For many MMO players, the graphics-quality -- especially the quality of the player character -- is an enormous draw or repellent. CCP recognizes this, so it has offered something not many companies do. The developers would like former players to come back for five days to try out Incursion on the test server Singularity before the expansion is officially launched. Specifically, they would like you to try the character creator and the social media tools in EVE Gate. This morning many former EVE players received an email asking them to come back. If you had an active account between March 13th, 2009 and November 3rd, 2010, you may want to check the inbox attached to your EVE account, as you probably have an invite in there. Unfortunately, active and expired trial accounts don't count, but Steam is offering a the full downloadable game plus a 30-day subscription. To read more about the character creator, be sure to check out the developer blog, and while you're there, read up on EVE Gate and its mix of social media and gaming. With Incarna releasing next summer, Incursion is a the perfect opportunity to try out the precursor to walk-on stations -- today.

  • GDCO 2010: CCP talks EVE, Dust, and World of Darkness

    by 
    Jef Reahard
    Jef Reahard
    10.11.2010

    Gamebreaker.tv recently sat down with CCP's Nathan Richardsson at GDCO for a lengthy video interview about EVE Online, Dust 514, and World of Darkness. Unsurprisingly, the majority of the EVE discussion focuses on the new character generator, recently made live on the Singularity test server and representing the first step towards 2011's long-awaited Incarna expansion. Richardsson doesn't have a lot to say regarding Dust 514, even though he talks about it for several minutes. The gist of the conversation is that CCP will release it when it's ready, and they're not even close to being prepared to talk about it. He does reiterate the game's console focus, stating that "our goal is delivering the EVE experience on different platforms, console being one of them of course. We'll be looking at more platforms, we already are." Moving on to the recently announced World of Darkness, Richardsson again declines to answer most of the pressing questions, though he does drop an interesting nugget relating to control of the game's intellectual property. Turns out that CCP's plans for a WoD virtual world required a certain level of control over the IP that wasn't possible with it residing in the hands of another company, hence the acquisition of WoD parent company White Wolf. Check out the full 30-minute interview after the cut and on Gamebreaker.