character-slots

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  • Star Wars: The Old Republic team 'investigating' character cap

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2014

    With accelerated class story leveling, it's pretty easy at this point to start and play a new character in Star Wars: The Old Republic. So easy, in fact, that players are starting to really run up against the game's hard cap of 22 characters per server. Community manager Eric Musco took to the forums to explain that the cap was implemented originally simply because that was the upper limit before it would impact performance. Does that mean there's no hope for the future? Not necessarily. Musco states that the team has heard the demand and is currently looking into what it would take to raise the global cap beyond 22; it all comes down to whether or not the cap can be increased while keeping performance stable. So while there's unlikely to be an increase within the next few days, there's possible good news on the horizon.

  • SWTOR's Cartel Market selling character slots, players limited to 349 alts

    by 
    Jef Reahard
    Jef Reahard
    01.08.2013

    Star Wars: The Old Republic's 1.6.2 patch notes are now live on the game's website. Along with a laundry list of tweaks and bug fixes, there are a couple of blurbs that might interest free-to-play players concerned about character slots. First of all, slot restrictions are now being enforced, so free players should see a maximum of two per server. Preferred status players get six slots per shard, while subscribers get 12. If you must know, the global active character limit is 350! The Cartel Market is selling additional slots at a cost of 600 Cartel Coins.

  • Wings Over Atreia: My grown-up Solorius list

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2012

    The strains of festive music wafting about Santum and Pandamonium. The glow of twinkling lights adorning the trees. The chatter of Shugos wearing red velvet robes and hats. Yes folks, it's that time of year again: It's Solorius in Aion! And you know what that means... OK, besides a festival filled with holiday-themed goodies. It means it's time for the annual Solorius wish list! And this year the venerable list is combined with another annual tradition: the Solorius medley. You may notice that this season's list is actually more modest compared to those from years of yore. It's not that I don't want to see a plethora of goodies injected into the wonderful world of Aion. On the contrary! But we already know of many things coming our way in 4.0, and I don't want to distract the devs from getting them out to us quickly. And besides, those previous lists have been whittled down as wishes have been granted. Don't believe me? See for yourself. Then be sure to add anything else you want to see in Atreia to the list.

  • Champions Online features a new grab bag with a potential freeform prize

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2012

    The big draw behind Champions Online has always been making a freeform character, selecting powers and abilities to your taste instead of along a pre-determined path. Cryptic Studios knows this quite well, hence why freeform characters are normally restricted to subscribers. But the newest grab bag unveiled by the game offers everyone, paid and free, a chance to win a new slot for freeform character creation. And you don't even need to pay money for the chance. Freeform Grab Bags are awarded from the new daily quests from the Drifter, giving players a chance at earning a new Free Form Slot. Subscribers still get a new character slot out of the deal, but free players get a new slot that will unlock every available power for use on that character. You can also pick it up in the C-Store, but it won't be available there after June 22nd. So if you want a chance to play with a freeform character without a subscription, now's your chance... at a chance.

  • The Road to Mordor: Getting the most out of your F2P account

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2011

    We're going to step waaay back from Rise of Isengard today (screenshots notwithstanding) to address a question that I've seen pop up time and again. The question comes from players on the free-to-play side of the game who are wondering "What do I need to do or buy to get the most out of my LotRO gaming experience?" In my opinion, the lovely aspect of Lord of the Rings Online's hybrid model is that you, the player, have a wide range of choices when it comes to how you want to fund your gameplay. If you decide not to go the subscription/VIP route, it can get a little confusing, especially in light of just how much there is in the LotRO store. Do you need to buy anything at all? What are the essentials? How should you go about earning some free Turbine Points to finance these purchases? Unlike many other recent MMO F2P conversions, LotRO's offers you more flexibility than "just suffer with F2P restrictions or subscribe," which should give you hope that you can tailor the game to your exact needs. In today's Road to Mordor, I'm going to put myself in the shoes of a F2P player and tell you exactly what I'd do to get the most out of my account.

  • Fallen Earth devs answer your F2P questions

    by 
    Jef Reahard
    Jef Reahard
    09.20.2011

    You've got questions about Fallen Earth's free-to-play conversion, and the dev team's got answers. The latest Fallen Earth blog entry spills the beans on everything from what happens to existing subscriptions to character slots to various functionality limitations. Surprisingly, GamersFirst is allowing free-to-play customers to make use of the auction house, mail, and trading systems, but this may change "if gold farmers get totally out of control." There's also good news for pre-existing Fallen Earth subscribers who would like to convert to a free-to-play account but are worried about losing access to their alts. "If you had ever bought the game or paid for a subscription, those character slots were included with your game, so they belong to you regardless of the change in business model," writes Joseph "Linus" Willmon. Head to the official Fallen Earth dev blog for more.

  • Champions Online unlocks a new archetype and a sale

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2011

    With the conversion to free-to-play, it's easier than ever to get into Champions Online, but you're still a bit limited in your play choices. The latest archetype rollout is designed to help address that issue, giving players access to the Tempest. A ranged character build with a focus on electrical abilities, the new archetype is free to Gold players and available for purchase in the C-Store for Silver players. There's also a new video available to show off the stormy hero build before you buy it. Of course, you may not have the spare slots needed for a new archetype to even matter. That's thankfully mitigated by a sale on character slots at 20% off until March 30th. Champions Online players, subscribing or not, should be happy to learn that it's easier to get yourself a few new slots to play around with, whether reserved for the new archetype or other experimentation.

  • Wasteland Diaries: New direction

    by 
    Edward Marshall
    Edward Marshall
    11.26.2010

    The state of the game announcement for Fallen Earth was a bit vague, but it did contain some good news. It seems the game, now under new management, is headed in a new direction. Does new mean good? All outward indications say yes. I have never been accused of being overly optimistic, but I like where Fallen Earth is headed. Most of the big news is still over the horizon, and the combat changes are the first order of business. With new management comes new direction. It's nice to know what that direction might be. Of the three who were let go, I have nothing negative to say about any of them. Marie Croall has taken the reins at Fallen Earth, LLC and seems to have a clear plan. That's not to say there wasn't a clear plan before, but we are finally getting definitive answers on huge questions that we have been demanding responses on for quite a while. More details await you after the cut.

  • The Daily Grind: How many alts do you have?

    by 
    Jef Reahard
    Jef Reahard
    11.07.2010

    Most of us have a primary MMO that we play, and whether it's our only game or simply the one we spend the most time in, somewhere along the line we end up rolling alternate characters. A few games allow you a maximum of one (EVE Online) or sometimes two characters per account or per server (Star Wars Galaxies), but most current titles give you ample character slots to fill. While some folks probably stick with their "mains" through thick and thin, I suspect I'm not the only one who has run newbie content multiple times -- or paid for extra character slots -- in order to satisfy the particular brand of OCD that compels me to try every single solitary class in a given game. The question of the day, ladies and gents, is how many alts do you have on your main game account? For the bonus round, tell us whether you play them regularly or if they simply exist to be mules for your main. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • NYCC 2010: Interview with DCUO's Jim Lee and Mark Anderson

    by 
    Ryan Greene
    Ryan Greene
    10.13.2010

    DC Universe Online was all over New York Comic Con. The folks at Sony Online Entertainment presented a playable demo on the show floor, an info-laden panel highlighting character creation and a super-exclusive fan event with 500 of DCUO's biggest fans. Before the fan event got popping, Massively enjoyed the opportunity to sit down with comics legend Jim Lee and DCUO Art Director Mark Anderson. Lee, co-publisher of DC Comics and executive creative director of DCUO, and Anderson shared some special insights into the game's development. Conversation ranged from DCUO's similarity to Grand Theft Auto to Lee's introduction to the MMO genre.

  • Unlimited EQII character slots coming October 5th

    by 
    Jef Reahard
    Jef Reahard
    09.29.2010

    If you're anything like us, you're a raging altoholic with an EQII character select screen crammed full of ratonga wizards, barbarian monks, froglok swashbucklers, and any number of other funky race/class permutations. One of the great joys of SOE's long-running EverQuest sequel is the huge number of races and classes available for play and now, courtesy of an update coming your way October 5th, Norrathians will no longer be limited to a select number of character slots. EQII producer Dave "Smokejumper" Georgeson announced the good news in a post on the official forums. "We've solved some technical issues recently and we can now offer character slots for sale," he writes. Each additional slot will be permanently tied to your account after a one-time purchasing fee of 1000 Station Cash ($10.00), and there is no limit to the number of additional slots you can buy. The service will also be available on both the Live and F2P servers.

  • MAG offers extra character slots, on the cheap

    by 
    Jef Reahard
    Jef Reahard
    09.02.2010

    If you're an altoholic playing Zipper Interactive's MAG MMOFPS, chances are you're probably a fan of the recently announced extra character slot promotion. The new service debuted yesterday, and allows players to create two new in-game avatars. For $.99 (US), you can purchase one of the two slots and take it for a 30-day trial run. After your free month is up, you can opt to subscribe the new characters or keep them for a rainy day, locked up tight in cold storage, where they'll retain any gear and advancements you may have acquired. Check out all the details on the official MAG blog.

  • Lineage readies Season 3, Episode 1 update

    by 
    Jef Reahard
    Jef Reahard
    07.26.2010

    Massively is traveling back in time this week with regard to NCsoft titles, first with news about updates to Lineage II and now with word on an exciting bit of new content for the original Lineage. Yes, you heard right -- the first-gen MMORPG (originally released in 1998) is still alive, kicking, and updating. July 29th will bring players the opportunity to experience Episode 1 of Season 3 on NCsoft's Play Test Servers. Subtitled Crack of Time and featuring new classes, a dungeon, and an expanded storyline, the update has yet to receive an official live release window. New classes include the dragon knight (a damage-dealer featuring the ability to shape-shift into beast forms) and the illusionist (a PvP-centric class with substantial debuff magic and area-of-effect attacks). The update also brings revamped starting areas, Thebes Dungeon (which features a random entrance-spawn and a challenging completion timer), and tweaks specifically designed to cater to North American audiences. These changes include double XP, higher item drop-rates, and higher boss-spawn rates.

  • Champions store getting new costumes, character slots and more

    by 
    Kyle Horner
    Kyle Horner
    10.20.2009

    New costume pieces, additional character slots, retcons and more are all being added to the Champions Online C-Store this Tuesday. Using this exchange rate chart for Cryptic Points the price of a full retcon is $12.50, which isn't too high considering that a retcon allows a player to completely remake a character from the ground up. Costume pieces seem to cost around three dollars, which seems pretty reasonable considering that the Cyborg Beast and Epic Samurai are both rather impressive looking at that price. Lastly, buying four additional character slots costs the most at 1200 points -- which looks to be about $15 or so.Overall, the pricing is lower than what we expected for costumes. Sure, the points system isn't ideal but generally speaking there's not a lot to be overtly upset about here.

  • Champions Online explains microtransactions, high level UNITY missions

    by 
    James Egan
    James Egan
    07.16.2009

    Cryptic Studios has released a Champions Online State of the Game for July 15. Although it highlights some of the beta happenings of late, it's likely this won't affect many of our readers. However, the info they've dropped about microtransactions and high level content is definitely worth a read for any fans of the game, whether you're a Champions Online beta tester or not. Cryptic Studios writes, "Champions Online will support micro-transactions, but contrary to the concerns of some people, the game is not 'based' on them." They explain the basic scope of what will be possible in Champions Online using microtransactions, such as aesthetic changes and account-level management tools (like renaming your character). However, in the name of balance, they state, "any micro-transaction that has a game effect can also be earned in the game through play."

  • Age of Conan's letter from the game director for May explains Update 1.05

    by 
    James Egan
    James Egan
    05.18.2009

    Craig "Silirrion" Morrison, game director for Age of Conan, has posted a May letter (on the European forums) to the playerbase that reflects on the year since the game's launch, a year full of ups and downs. Beyond explaining a bit about how he came to work on Age of Conan and his enthusiasm for the game moving forward, the Letter from the Game Director drops info about Update 1.05. Morrison briefly touches on some of the highlights of the update, namely the large outdoor playfield and its quests and storyline, a new RPG system, and updates for all classes in terms of abilities, spells, and feats. Morrison opts to steer away from these big changes in his letter, which are likely to get more attention in the long run, and looks at some of the smaller changes to Age of Conan that are on the way.

  • Free Realms to cost five bucks a month, membership details revealed

    by 
    Kyle Horner
    Kyle Horner
    03.12.2009

    With the launch of Free Realms coming up next month (and beta even closer!) it comes as no surprise that the official website has been updated with tons of information. The biggest piece of news is concerning what an optional membership (IE paid subscription) entails. Here's the full run-down of what a 4.99 per month membership grants someone: 5 extra jobs Ranking on Free Realms' leaderboards Up to three character slots 400 extra items and quests Now, it's our assumption that as time goes on more and more benefits will manifest themselves. Things like new jobs, items, quests and possibly entire zones. Of course, to keep free players interested we're sure older premium content will trickle down to the free accounts. But remember, this is all speculation until SOE makes some kind of official announcement.[Thanks, Thee]

  • No new character slots for Wrath of the Lich King, says Bornakk

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.19.2008

    If you're planning to make a Death Knight on your favorite server, and you're an altoholic (I myself am guilty on both counts), you've probably already thought about your delimma, and Bornakk drove home the point today: There are still no plans to make extra character slot for WoTLK. Just like the problem you may have had deciding what characters to delete to make your Draenei or Blood Elf, you'll have to make the same decision again. I suppose it's understandable. I'm sure it would be a rather large jump in server storage space needed to give everyone a massive amount of extra characters. Still, It's going to be tough for a lot of people to delete or transfer a character so they can play their new Death Knight with their friends, I imagine. Bornakk does point out that at least, with the level 55 creation level, you can start the Death Knight on a seperate server and get a feel for it before deciding if you want to delete or transfer a character on your main server. Still, I know that half the fun for me is getting a good name reserved for my character, so I've personally already deleted a lowbie Draenei Paladin from my main server in order to create a placeholder character with my chosen name. [Thanks for the forward, Kevin!]

  • All things Wrath of the Lich King

    by 
    Amanda Miller
    Amanda Miller
    05.11.2008

    Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion. Don't forget to keep checking back, as this page will be updated as information becomes available:Dungeons and raids An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore. Did you know that all expansion raids will have a 10-man setting, as well as a 25-man? Read through some of our initial impressions on the 10-man raiding set-up. We also wrote up a concise overview of the ins and outs of dungeons post-expansion, including a new token system, similar to [Badge of Justice]. The Nexus has been announced on the official site as one of the new dungeons. The WoW Insider Show discusses 10-manning Arthas. Zones, factions, and relevant lore Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to! If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available. While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion. Alex asks us about lore figures we'd like to see in the expansion. %Gallery-20386%

  • City of Heroes to sell character slots

    by 
    Mike Schramm
    Mike Schramm
    03.19.2008

    Seems like we missed this intriguing little bit of info, but just in case you did, too, City of Heroes devs have announced that shortly after the release of issue 12, they're planning to start selling extra character slots for an extra fee.It's not exactly a new idea -- Guild Wars will sell character slots for a whopping $10 per, up to a limit of 26 beyond the four offered with each purchased edition of the game. City of Heroes doesn't mention a price yet, obviously (or a date when the slots will be on sale), but that seems high, so we'd expect it to be lower than that.For a certain number of players, the ability to have extra characters is probably very valuable, while for others, it's not something they'd pay even cheaply for. In that way, it's actually a good idea for games that might need a little extra help staying afloat -- it's one more source of revenue directly from fans extremely interested in keeping the game alive.[Via KTR]