Chucklefish

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  • Wargroove 2 screenshot showing two units, a squid and some plant beings, fighting against one another.

    ‘Wargroove 2’ will let you command pirates and giant squids on Switch and PC

    by 
    Igor Bonifacic
    Igor Bonifacic
    03.08.2023

    Wargroove 2 doesn’t have a release date yet, but when the game is ready, it will be available on Nintendo Switch and PC via Steam.

  • Stardew Valley

    Farming RPG ‘Stardew Valley’ finally comes to Android

    by 
    Christine Fisher
    Christine Fisher
    02.26.2019

    About five months after the "delightful farming RPG Stardew Valley" came to iOS, it's ready for Android. The now three-year-old game will be available on the Google Play Store for $8 on March 14, meaning Android users will no longer need the Nintendo Switch to manage their virtual farms on the go.

  • Chucklefish

    Turn-based strategy game 'Wargroove' arrives on Switch February 1st

    by 
    Saqib Shah
    Saqib Shah
    01.23.2019

    Wargroove, a turn-based strategy game from the publisher of Stardew Valley, is coming to the Nintendo Switch on February 1st. That's also when it will land on Steam and Xbox One for $19.99. Strangely, developer Chucklefish is saving the PS4 release date for a future announcement.

  • Chucklefish Games/ConcernedApe

    Delightful farming RPG 'Stardew Valley' is coming to iOS

    by 
    Jon Fingas
    Jon Fingas
    10.09.2018

    You no longer need to haul a Switch with you if you want to play Stardew Valley on the road. Chucklefish and ConcernedApe (aka creator Eric Barone) have revealed that the farming game is coming to mobile, starting with iOS devices on October 24th for $8. The two stress that this is the core game you know, just with a new interface for touchscreen play. There are a couple of asterisks to that description, mind you.

  • Stardew Valley

    'Stardew Valley' multiplayer arrives on PC, Mac and Linux August 1st

    by 
    Swapna Krishna
    Swapna Krishna
    07.20.2018

    We've been waiting on Stardew Valley multiplayer for awhile now, and now we finally have a release date. According to the developer's Twitter account, it will arrive on PC, Mac and Linux on August 1st. There's also a new trailer to enjoy.

  • Chucklefish

    'Stardew Valley' finally lets you farm with your friends

    by 
    Kris Holt
    Kris Holt
    04.30.2018

    Stardew Valley fans, take note: You can finally put your friends to work in the farming sim, whether you have them hack away at your errant rocks, plant seeds or partner with you at the Flower Dance. The long-awaited multiplayer beta has finally arrived.

  • 'Starbound' will be ready for everyone on July 22nd

    by 
    Jon Fingas
    Jon Fingas
    07.10.2016

    When Chucklefish said that Starbound was nearly ready after about 5 years of sitting in Steam's Early Access program, it wasn't joking around. The developer has revealed that the finished game will launch on July 22nd for Linux, Mac and Windows. Besides opening access to those people who aren't willing to try pre-release code, this is really about fleshing out Starbound beyond its sandbox roots -- the long-awaited version 1.0 will give you honest-to-goodness missions, characters and stories. There are promises of more features in the pipeline, too, so think of this more as a milestone in the title's development than an endpoint.

  • Chucklefish

    'Starbound' is almost ready for everyone to explore

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    04.04.2016

    After years of being in Steam's Early Access program for in-development games, Starbound is readying to leave those confines. Four years on and the 1.0 patch, what developer Chucklefish refers to as "the story update," adds a ton to the charming 2D sci-fi title. In terms of narrative, your character is a member of a group called "Protectors" who are trying to guide the universe toward peace, and after your Earth-based graduation from the training program you'll head off to the stars to explore the galaxy.

  • New office means faster content updates, says Starbound creator

    by 
    Earnest Cavalli
    Earnest Cavalli
    02.21.2014

    In a blog post celebrating the acquisition of a new office space, the developers behind Starbound claim that having all of their personnel under one roof will allow the studio to issue more frequent content updates for the sandbox exploration game. "The programmers have been putting the finishing touches on the system we're going to use to push updates more frequently," wrote Starbound creator Finn "Tiy" Brice. "Essentially we're separating content updates and engine updates. Content updates are going to be pushed to the server as and when content is finished being produced, we're no longer going to wait on engine updates to push them out at the same time. This also means engine updates will get additional internal testing." "The artists have been working on a bunch of new content that's pretty much ready to go as soon as this is done. We'll also be adding the best/most fitting mods to the game with increased frequency," added Brice. "The pace is really going to pick up." Brice also notes that these more frequent content updates will not increase Starbound's version number. Though this won't impact most players, it a thoughtful touch for Starbound modders who would otherwise need to update their mods to match the new version number each time Brice's team adds a new carnivorous plant creature to the game. [Image: Chucklefish]

  • Risk of Rain's blend of pain and pleasure coming to PlayStation Vita

    by 
    David Hinkle
    David Hinkle
    02.11.2014

    Hopoo Games' punishing but satisfying action-platformer Risk of Rain is migrating over to the PlayStation Vita, publisher Chucklefish announced today. The news was first revealed on Twitter by Chucklefish's Ashton Raze, the lead writer of Starbound, and confirmed by Sony Senior Business Development Manager Shahid Ahmad. No timetable for the port has been shared. Risk of Rain follows the lone survivor of a train crash on a mysterious alien planet inhabited by a slew of hostile monsters. The goal is to survive as long as possible, but with each passing moment Risk of Rain ramps up the difficulty. In our review, we lauded Risk of Rain for its "hard-won thrill" and said that if you can "accept that challenge, if you can pick yourself up and start all over again whenever you fail, you will lose hours to Risk of Rain. Whether you mean to or not." [Image: Hopoo Games]

  • Starbound developer Chucklefish working on a second game

    by 
    David Hinkle
    David Hinkle
    02.05.2014

    Chucklefish is looking to ramp up development on another game. While the studio is hard at work on bringing Starbound out of beta, Chucklefish is putting together a second, separate team in the UK to work on something new. Chucklefish assures this second mystery game will not affect Starbound development. In fact, Chucklefish is only at the concept stage right now, and is toying with the idea of a top-down, open world, multiplayer-driven pirate game. The studio is currently hiring UK talent for this new team. If you're interested, send your credentials to business[at]chucklefish[dot]org. [Image: Chucklefish]

  • Starbound players need no longer fear character wipes

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.27.2014

    Those brave souls building a pixelated life for themselves in the Early Access version of Starbound have less reason to worry that the game's servers might periodically delete their favorite explorer. This past weekend's update took care of that glaring issue. Adorably titled "Furious Koala," the update brings a host of changes to Starbound. Most are the typical attempts at polishing the 2D sandbox exploration game, but the highlight of the list is word that developer Chucklefish Ltd. has instituted "[a]bsolutely massive changes to disk serialization." As a result, the development team claims it will no longer need to delete characters or ships, and that it's now much less likely that they will need to delete planets. Helpfully, this change also brings with it a "proper versioning system" for save games - a huge boon for anyone who's ever attempted to find a particular game in Starbound's previously labyrinthine save file structure. Additionally, Furious Koala brings difficulty levels to Starbound, and introduces permadeath for those players who feel that futuristic regeneration pods are just a tad too unrealistic for a game that includes force fields, laser swords and industrious bird people. Full details on Furious Koala can be found on the update's changelog.

  • Starbound: Mass Effect Edition looks well worth Shepard's endorsement

    by 
    David Hinkle
    David Hinkle
    01.21.2014

    An interesting mod for the Starbound beta incorporating several elements from BioWare's lauded Mass Effect series has been published online by a group known as Team SMEE. It's called Starbound: Mass Effect Edition and we're certain it's Shepard's favorite beta mod on the Citadel. The most interesting inclusion is Mass Effect's Biotics, the special abilities unlocked in certain lifeforms through the integration of technology. Both Lift and Slow have been added to Starbound, though players need to track down and learn these techniques before they can employ them. The mod also converts your personal ship into the Normandy – the original SR-1, to be exact, from the first Mass Effect. On top of the AI-controlled ship, the Asari, Turians and Human Alliance races are all represented here, as well as a slew of appropriate armor and weapon sets pulled directly from BioWare's series. Future updates are planned, and will add the Mako (why?) and Element-0 – a rare element that, when electricity is applied to it, allows for the creation of mass effect fields. In order to install the mod, users must grab Kawa's Xbawks Mode Character Creator and the Simple Extended Character Creation Mod. Then head over to the Starbound forums and follow the installation instructions to get Starbound: Mass Effect Edition up and running. Good hunting, Commander.

  • Risk of Rain Review: Catch your death

    by 
    Richard Mitchell
    Richard Mitchell
    01.15.2014

    Imagine stepping into a warm, inviting hot tub. As you relax in the water, an attendant pours in some bath salts. You register a rise in the temperature, but think nothing of it. The attendant returns, this time sprinkling fragrant herbs into the water. It's getting hot in here. The attendant is back, pouring some concoction into the bubbling water. No, not bubbling. Boiling. That's when the lid comes down, and you realize that you're not being cleansed. You're being cooked. Welcome to Risk of Rain.

  • Next Starbound patch wipes characters and worlds, adds permadeath mode

    by 
    David Hinkle
    David Hinkle
    01.14.2014

    A new update being planned for the ongoing Starbound beta will wipe all player data, forcing everyone to start from scratch once again. The update addresses a save file issue with the game, and the developer assures this is the last time it has to wipe player progress. Those looking for some added difficulty should find it in a new permadeath mode, also coming in this update. Developer Chucklefish will add more weapons, decorative hats and up the rate at which players encounter NPCs on the game's various worlds. Starbound is a 2D sci-fi exploration game full of randomized worlds. Players traverse the galaxy in their own personalized ships, beaming down onto worlds to explore and scavenge for crafting supplies. Earlier this month, Chucklefish announced over one million players had signed on for the beta, which is open to anyone who pre-orders the game.

  • Over one million have signed up to explore Starbound

    by 
    David Hinkle
    David Hinkle
    01.06.2014

    Over one million players have committed cash to Starbound, Chucklefish's pixel-based sci-fi sandbox game. The official Twitter account for the game broke the news earlier today. An ongoing beta is available to anyone who pre-orders the game. Over Starbound's pre-order period, Chucklefish secured over $1 million in revenue prior to the beta's launch in December. In Starbound, players maintain a ship and are beamed down to randomized worlds in order to scavenge for supplies, hunt local wildlife and interact with the indigenous peoples of each land. Starbound also supports multiplayer and gives players access to a variety of different races and genders for their character.

  • Starbound beta starts today

    by 
    Mike Suszek
    Mike Suszek
    12.04.2013

    Starbound developer Chucklefish began sending out beta keys for the PC, Mac and Linux game today. Those who backed the space-faring exploration game should see a Steam key in their inboxes momentarily, and the developer says a direct download version of the game will be available "as soon as we are able to efficiently provide it." The Terraria-like game's official site reveals that over $2.6 million was raised by 124,176 backers in the developer's ongoing crowdfunding efforts. Starbound features procedurally-generated worlds in which players must gather supplies to take on quests. The "story in a sandbox" game received a new trailer to commemorate the launch of its beta version, which features some of its side-scrolling action.

  • Starbound beta open to those who pre-ordered 'around' December 4

    by 
    David Hinkle
    David Hinkle
    11.27.2013

    The beta test for Starbound, the indie space exploration game from developer Chucklefish, is likely to start soon. Designer Finn "Tiy" Brice announced the news on Twitter, stating that the beta "is looking to be around" December 4, granted "arrangements go through with Steam." In Starbound, players traverse a procedurally generated universe of worlds. While fleeing their homeworld after its destruction at the hands of an unknown enemy, players must scrounge for gear and supplies across these worlds as they embark upon a variety of quests and story missions. Chucklefish has already secured over $1 million in pre-orders for Starbound. The beta is open to all those who have pre-ordered the game, with a full-fledged release of Starbound planned for sometime next year.

  • Indie space adventure Starbound takes us to the 'beta' quadrant

    by 
    David Hinkle
    David Hinkle
    10.01.2013

    Starbound, the 2D space exploration game from Chucklefish that features randomized worlds, is gearing up to offer a beta test to players soon. In the latest edition of the Starbound newsletter (via Destructoid), Chucklefish says the beta will launch before the year, with the game on track for launch sometime next year. Chucklefish has secured over $1 million already in pre-orders for Starbound, with each of those individuals eligible to dive into the beta once it's made available. Starbound, which is set to explore Windows PC, Mac, Linux and Ouya, will feature numerous races to interact with, planets to explore and pets to befriend.

  • Starbound earns over $1 million; extra race, fossils and pets a go

    by 
    David Hinkle
    David Hinkle
    05.02.2013

    Starbound, a sandbox exploration game with randomly generated worlds, is coming from developer Chucklefish, who has been raising money through its pre-order page (take that, Kickstarter!) for some time. Today, Starbound has received over $1 million from crowd-funding, securing all stretch goal extras for the game. Upon reaching $500,000, Chucklefish promised a new playable race called the Novakids – nomads comprised of gases who have no planet to call home. At $750,000, fossils were introduced: rare and valuable materials players can unearth using special tools. Finally the $1 million threshold promised starter pets, which are companions that can't fight or be controlled – unlike the alien creatures you actually can capture and force to fight – but they love you unconditionally and that's the important thing. There isn't an exact date for Starbound's launch, though the game is due sometime this year on Windows PC, Mac, Linux and Ouya.