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BlackBerry had no part in the torrent of mobile news that erupted at last week's IFA tradeshow, but new leaked images remind us the company's got a fresh batch of smartphones in its pipeline, too. Originating from the Weibo account of a reseller who occasionally gets hold of prototype devices, the...

10 months ago 0 Comments
September 8, 2014 at 8:10AM
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One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, an...

10 months ago 0 Comments
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It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what coul...

11 months ago 0 Comments
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You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for ...

11 months ago 0 Comments
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The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing...

11 months ago 0 Comments
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Even if you weren't born yet on July 7th, 1970, you can now catch The Who's classic Tanglewood concert thanks to Music Vault. It's just unveiled an avalanche of classic concert videos, 12,000 in all, on its YouTube video channel. Those include concerts from The Who, Bob Dylan and Bruce Springsteen...

12 months ago 0 Comments
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The beautiful thing about twitter is how it can engender conversations you might never get to have otherwise. Last night (thanks to my perpetual insomnia) I was up and scanning when Bashiok made a series of tweets I just had to respond to. It's crazy how much more complex and difficult fights ar...

1 year ago 0 Comments
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Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos" Friebu...

1 year ago 0 Comments
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If I were to tell you that there's a Western MMO out there that's as old as Ultima Online and yet still has a half-million players, would you believe me? Heck, I wouldn't believe me even if I came back from the future of having written this article to talk to the past version of me who had yet to s...

1 year ago 0 Comments
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The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical fidelity (aided by the large storage capacity of a CD-ROM and all of the full-motion video and gorgeous images tucked into it) captured gamers' imaginations and made this adventure ...

1 year ago 0 Comments
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A recent Daily Grind here on Massively asked about what games readers think deserve more coverage on the site. That's a loaded question, of course, but the answers were still very interesting to me, especially the desire from some of you to read more about older games. Even though I've looked at...

1 year ago 0 Comments
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When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging title...

1 year ago 0 Comments
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If you look at the list of major MMO studios, it seems as though many of them have something new in the works or recently launched a title. Sequels and sandboxes are the trendy topics of the time, garnering attention and enthusiasm from the community. And then there's Turbine. As a fan of the "p...

1 year ago 0 Comments
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I have been wanting to do an article on the whole saga (small pun intended) of Vanguard for some time, and now that Brad McQuaid has returned with plans to make what appears to be a very similar game, I need no more prompting to do it. The significance of Vanguard's development, release, ongoing...

1 year ago 0 Comments