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  • Baldur's Gate Enhanced for iPad is now available

    by 
    Mike Schramm
    Mike Schramm
    12.07.2012

    After months of waiting, (we first heard about this one back in March), the Enhanced Edition of Bioware's classic D&D RPG Baldur's Gate has arrived on the iPad. This is the full version of the old party-based game, with more than 80 hours of story-driven gameplay to go through, tons of characters and settings, plus some new characters and content. The entire PC game has been adapted for the touchscreen, and while the graphics are still very old school (2D! Isometric!), the game's just how you'll remember it. I think Baldur's Gate is a great game, but there are definitely better-looking titles on the App Store these days, and more user-friendly RPGs. That said, however, this is a classic, and if you've never played through it, now's your chance. The game is available for US$9.99 in iTunes.

  • The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2012

    This week we continue our interview with Steve Nichols, one of the original lead developers on The Realm Online. After his work on this pioneering title, Nichols expanded his MMO resume with projects such as the never-seen Middle-earth Online (MEO), the seminal Freelancer, the PvP-centric Shadowbane, and the cult classic Dungeon Runners. These days, Nichols is with Retired Astronaut Collective, continuing to create games for all of us nutty players to enjoy. In this riveting conclusion to our talk on The Realm Online, Nichols discusses the difficulties of the game's promotions, lessons learned from his time on the project, and the sundry secrets of hanky-panky in this early MMO.

  • The Game Archaeologist: Steve Nichols' The Realm Online debriefing, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2012

    It's been called one of "the internet's forgotten games," and yet there are those who will never forget the impact that The Realm Online had in their gaming lives. For some gamers in the mid-'90s, it was the very first taste of a graphical MMO. Though it was little more than two-dimensional cartoon graphics added to the then-standard MUD setup, The Realm Online nevertheless helped to forge a path to the brave new world of MMOs. The Realm, as it was originally called, was a project of Sierra On-Line. Development on the title began in late 1995, with a 1996 beta and launch following soon after. As with other early graphical MMOs, Sierra had little experience or comparisons to draw from while making The Realm but somehow made it work anyway. The resulting game featured a strong emphasis on roleplay, trade, and turn-based combat, although a robust questing experience this was not. Sierra On-Line never fully got behind The Realm, eventually selling it off to Codemasters in the early 2000s, which then turned around and handed off the title to its current operator, Norseman Games. To date, it's one of the longest continuously operating graphical MMOs in existence and can still be enjoyed by today's gamers. We reached out to one of the lead developers on The Realm Online, Stephen Nichols, who agreed to an interview on the condition that we give him a very big horn in a tent. Just kidding; the horn is from his private stock. Let's get to it!

  • The Game Archaeologist: A City of Heroes memorial, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2012

    Following the last column's memorial for players' City of Heroes characters, I received an email from Cryptic's Al Rivera. He wanted to share his own memories from the game, here are a few choice quotes from that email: "I was there from the beginning when Cryptic was just 23 people working in a busted office and I was the only system designer. I made the player powers, archetypes and critters while the game was at Cryptic. The game has evolved tremendously since it left Cryptic... I was very sad to see CoH sold off, and now I am again saddened to see this wonderful piece of game history come to an end. "What was most rewarding was to see all those players log into Atlas Park. To see so many people just so happy with what we made was something impossible to put into words. Thank you, City of Heroes, for all the fond memories. And a special thank you to all the heroes that made me laugh and made me proud. You will be missed." Let's wrap up this memorial series by visiting the remainder of player-submitted superheroes and their stories.

  • Daily iPhone App: Super Bunny Breakout updates Atari's classic with a cute shine

    by 
    Mike Schramm
    Mike Schramm
    10.25.2012

    Atari has several great titles on the horizon, and it recently released Super Bunny Breakout (US$0,99, universal), a fun game that's a take on the company's classic Breakout. As usual, you can see what the game is like in our video below. The idea is that you bounce a bunny around, breaking various objects and cages with an old-fashioned Breakout platform. The game's relatively simple and fun. There's a certain amount of complexity as you go along, especially when you unlock various other animal heroes to play with, each with their own power-ups and techniques for breaking the items above you apart. There's also a nice touch of physics-based gameplay. When you break certain objects, others will fall, and so your choices about where to bounce your bunny can be pretty important. Finally, there's also a freemium game included, with a tree house where you can feed and dress up the animal champions that you've unlocked so far. This doesn't add a ton to the core game, but it is a fun distraction that adds a little bit of extra cuteness. Super Bunny Breakout is well worth the launch price of 99 cents in the store right now, though if you aren't yet sure, there's a free version to try as well.

  • The Game Archaeologist: A City of Heroes memorial, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2012

    When I first heard that City of Heroes would be given a hero's farewell, I felt for the players who call that game home. I also was depressed because I spent a fair amount of time in Paragon City myself and have a particular affection for the game. But beyond empathy and misery, I knew that the Game Archeologist had a duty to perform: to preserve the memories of what would soon fade into history. Thus, I put out a call for your City of Heroes characters along with their stories so that I could share them with the world at large. Dozens of readers responded, and for the next couple of weeks, we're going to be looking at the digital face of tragedy and memories. These are the avatars who genuinely meant something to someone, and while they are about to be deleted from the servers forever, I hope that by archiving them here, they'll live on for future generations (read: December 2012 readers) to discover. Let's go meet some of them, shall we?

  • The Game Archaeologist: The curious case of Lost Colony

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2012

    You know the story of Roanoke, right? That early American settlement that abruptly went missing with only the word "Croatoan" carved into a tree for later colonists to find? It's a big mystery that might not be much of a mystery at all, but I've always been fascinated with it and other similar tales. There's just something about an abruptly vanishing thing or people to arrest the imagination. So what about an entire MMO that one day just went "poof" and vanished into thin air? And what if it had the ironic name of Lost Colony? And what if I were so bored as to scour the internet for clues as to what happened to it? I think you're going to find out. Lost Colony came to my attention during a recent trip to Planet Wikipedia, where the natives are interesting if not always fully sourced. I was reading through an article on vaporware when this game caught my eye. An MMO I never heard of that just disappeared? I felt a Scooby Doo mystery coming on!

  • The Game Archaeologist: Happy birthday, Warhammer Online and Fallen Earth!

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2012

    September is a special month for me because it was around this time that two MMOs personally meaningful to me launched. Four years ago, Warhammer Online came into being amid a flurry of hype, insane expectations, and fan frenzy. It's the game that excited me enough to start my journey as a blogger, eventually landing me a spot here on Massively. And three years ago, Fallen Earth opened my eyes to how much fun an MMO about the end of the world and crafting could be. Despite the fact that neither of these titles qualifies for the title of "success" these days, I still bear a soft spot in my heart for them. I spent well over a year in each game, racking up several memories and useful lessons that I'd carry with me going forward. And I don't regret a single day playing them. Since this month is the fourth anniversary of WAR and the third of Fallen Earth, I wanted to offer a hearty "congrats!" and take a minute to see what's been moving and shaking in these games during this past year.

  • Atari 2600s get PC innards, 22,857 times more processing power

    by 
    Alexis Santos
    Alexis Santos
    09.13.2012

    Atari games redesigned in HTML 5 may bring back a flood of nostalgia, but they leave out a key part of the gaming experience: the classic hardware. Hard Drives Northwest filled that void by gutting a limited number of authentic Atari 2600s and stuffing them with modern PC components. Packing a Core i7 3.4GHz processor, the retro console now boasts 22,857 times more processing power than it did in its heyday, according to Microsoft's calculations -- more than enough oomph to handle the recent remakes. Other internals include 8GB of RAM, a 120GB SSD and a Radeon HD 6570 graphics card with 1GB of video memory. With support for USB 3.0 and 2.0, eSATA, DisplayPort, DVI and HDMI, the system is well stocked on the connectivity front. Finally, the signature of Atari founder Nolan Bushnell acts as the cherry atop the faux wood grain-toting package. While the souped-up machines aren't up for sale, a pair of them are slated for a giveaway. Glamour shots and the full set of specs await you at the source.

  • iPod classic lives to play another day

    by 
    Brian Heater
    Brian Heater
    09.12.2012

    The more things change, the more they stay the same -- for our old pal the iPod Classic, at least. Sure Apple went and revamped the rest of its music playing brethren, but the HDD stalwart is, as its name implies, staying true to its roots. Death rumors aside, the high-capacity player is sitting pretty over in Apple's online store. Those who need a shot of 160GB nostalgia can still pick one up for $250.

  • The Game Archaeologist: Is Ultima Online 2 a doomed prospect?

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologist, but I'm talking about more than a new coat of paint -- I'm talking about a new game entirely. A Star Trek: The Next Generation to the classic Star Trek. A One Direction to the New Kids on the Block. A Madden '13 to a Madden '12. I'm stretching here. In a recent franchise producer's letter, Mythic's Jeff Skalski gave fans of Ultima Online a teeny tiny glimmer of hope that Ultima Online 2 might one day be a reality. Depending on your read of it, it could've just been a "stop asking about UO2 already" plea, a shameless way to promote Ultima Forever, or one fan talking to another about something that could happen if both parties work toward a common goal. Considering the troubled past of Ultima Online's sequels, we have to wonder: Is this more false hope than real hope? Is there any conceivable way that this 15-year-old MMO could one day be granted the same honor as EverQuest, Asheron's Call, Guild Wars, and PlanetSide by getting a sequel that actually launches? I have some thoughts on all this, which is good because otherwise there would be a whole lot of white space after the jump.

  • Gamestop pondering a move into vintage games

    by 
    Daniel Cooper
    Daniel Cooper
    08.31.2012

    GameStop CEO Paul Raines is planning on adding a vintage games store to the company's online offerings. The outlet has been amassing warehouses full of classic titles that were traded in over the years, and the chief sees a "sales opportunity" in going toe-to-toe with sites like eBay. There are still several problems to overcome, including conditioning, sourcing and refurbishing the hardware abused by our younger selves -- but at least we might be able to replace our busted SNES controllers without worrying about getting outbid at the last minute.

  • Gamestop CEO: Company could expand into vintage games business

    by 
    Jordan Mallory
    Jordan Mallory
    08.30.2012

    Gamestop's brick and mortar locations may not stock gems from yesteryear, but that doesn't mean all those old trade-ins no longer exist. In fact, the resale giant has amassed such a large back catalogue of classics that its heavily considering an entrance into the vintage resale market, though when that will happen remains a mystery."If you go to eBay and look at all of the gaming stuff that's on there, it's unbelievable. Collector's stuff. We've got to be in that business. We will be," Gamestop CEO Paul Raines told Polygon. "We think there's a vintage sales opportunity, so we're accumulating some inventory. It's a big idea, and there's a few problems with it. The first one is sourcing the product, the condition, the refurbishment, all that stuff. But there's a customer for it. And we're working on some stuff we haven't announced yet."If/when it does enter the classic games business, Gamestop will do so through its website, rather than expanding the scope of its retail locations. How many priceless Atari 2600 carts would we have to trade in for a used iPad, do you think?

  • The Game Archaeologist: Reactions to a free Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    Vanguard's just had its biggest month since its troubled release in 2007, I wager. Its turn to free-to-play makes it the second-to-last SOE title to make the jump, and it's getting a "do-over" of sorts. Personally, I'm glad to see it happen. Without going into depth on Vanguard's past problems, I'll say that this was a highly hyped game that fell about as hard as any MMO could without being outright canceled. For years, it has been subsiding on a meager population and extremely rare updates (I recall a tiny bug update for Vanguard being laughably big news last summer). Now? Now it's received a new lease on life and attention from players and the media. If you've been following the news, you'll know that Vanguard soft launched a week early, talked with Massively about the conversion, officially launched thereafter, and is now part of the PSS.1 deal. But the most important word is that of the player on the street, the ground-pounders in Telon who are checking out F2P (and perhaps the game) for the first time. I've gathered several of these perspectives together for your amusement and edification.

  • Lumines Electronic Symphony asks you to spam Ubisoft for classic DLC

    by 
    Jessica Conditt
    Jessica Conditt
    08.07.2012

    Q Entertainment, the developer of the Lumines franchise, would love to launch a DLC pack including an HD remake of the classic PSP level "Shinin'" for Vita's Lumines Electronic Symphony. Ubisoft, however, controls Electronic Symphony's content – so Q Entertainment is asking fans to tell the publisher they want some DLC. This is what your mom was talking about when she said the "good" kind of peer pressure."Who wants some DLC?" Q Entertainment writes on the Electronic Symphony Facebook wall. "To be clear: This is not something that's planned at the moment, but if enough people say 'yeah!' maybe Electronic Symphony's publisher, Ubisoft, will greenlight a high-def Vitafied recreation of 'Shinin''? Dare to dream."Almost 100 people have said they "Like" the idea of Vita DLC, and others have added variations of "Yeah!" to the post's comments. Q Entertainment knows we can't all get what we want – unless we all want it, that is.[Thanks, Mike J.]

  • The Game Archaeologist: Neocron and Neocron 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2012

    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody. PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

  • The Game Archaeologist interviews Puzzle Pirates' Matt Jensen

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2012

    Two weeks ago, we opened the book to a strange game indeed. The odd combination of swashbucklers and minigames has sentenced Puzzle Pirates to the fringe of MMO society, yet it's thrived there as an offbeat title that caters to a... very select and fanatical crowd. Which is totally cool with me, by the way. I love MMOs that take a path less-traveled. Today I got the pleasure of sitting down with Puzzle Pirates Lead Developer Matt Jensen to talk about what it's like to work on the lovechild of Captain Hook and Bejeweled. If nothing else, he convinced me that it would be awesome to work at Three Rings Design because the dress code every day is peg legs and frilly blouses. His team also has one of the coolest offices ever.

  • The Game Archaeologist: Puzzle Pirates

    by 
    Justin Olivetti
    Justin Olivetti
    07.10.2012

    Up until this point in my life, Puzzle Pirates has always been that "oh yeah, that actually exists!" game to me. Even when I do lists of pirates in MMOs, this title slips right off of my radar. Maybe it's because Puzzle Pirates doesn't make waves (har!) these days, or maybe it's been around for so very long. I can't be the only one; the last time Massively talked about Puzzle Pirates was three years ago. I think that part of Puzzle Pirates' forgettability is that it doesn't exactly scream MMO. I mean, its combat is more cerebral than anything else, it's all cutesy and stuff, and even its name suggests a casual flash title than anything deep and substantive. Yet I have friends with a long and abiding love for this game, people who always chide me when I forget it. So to peer pressure I bow: It's high past time that we gave Puzzle Pirates its due as part of the MMO genre. Avast, ye landlubbers, and swab those peepers: We be goin' to sea!

  • Dracula, The Mummy and six other horror classics coming in a Blu-ray set October 2nd (video)

    by 
    Richard Lawler
    Richard Lawler
    07.08.2012

    Universal Classic Monsters: The Essential Collection will arrive on shelves October 2nd, and pack eight classic horror movies, all restored so they can be seen in the highest quality possible. Among the releases is Creature from the Black Lagoon restored for Blu-ray 3D (yes, like Dial M for Murder it was originally shot and released in 3D back in 1954), as well as Dracula, Frankenstein, The Mummy, The Invisible Man, Bride of Frankenstein, The Wolf Man and Phantom of the Opera. This is all a part of the ongoing Universal centennial celebration that's seeing its vaults unleash many of our favorites for the first time in high definition. After the break you can check out a featurette detailing the process undertaken to prep Dracula for Blu-ray release, as well as a press release with details on all of the flicks and which extras are included for each movie. Of course, the downside of a pack like this is that it's pricey -- the MSRP is $160, but it's available for preorder on Amazon currently priced at $112.

  • The Game Archaeologist: What if World of Warcraft had never happened?

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one. Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen. In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.