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  • Hitchcock classics Dial M for Murder (3D) and Strangers on a Train come to Blu-ray October 9th

    by 
    Richard Lawler
    Richard Lawler
    06.24.2012

    Warner Bros. is reaching deep into its vaults and releasing two Alfred Hitchcock classics on Blu-ray this fall in Dial M for Murder and Strangers on a Train. While both are notable for their content, Dial M for Murder reaches back to a much earlier infatuation with 3D during the 50s, however few moviegoers at the time actually got to see it in the intended format. According to the press release, the studio has gone back to the original camera negative for a 4K scan, with restoration done for both eyes and tweaks to improve convergence where necessary (a 2D version is also included). Fans of classic 3D should keep an eye out more on the way, as EVP Jeff Baker says House of Wax is up next from the catalog of 15 movies Warner is able to draw from. The Dial M for Murder Blu-ray 3D is scheduled to hit shelves October 9th for $35.99, while Strangers On A Train will be released the same day for $19.98. Check after the break for the press release with full details, as well as trailers for both movies.

  • The Game Archaeologist: Will classic MMOs survive without free-to-play?

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2012

    It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model. I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway. This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

  • The Game Archaeologist: Maze War

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    It's hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, the Game Archaeologist has looked at several titles (Air Warrior, Habitat, Neverwinter Nights) that do not fit the modern definition of an MMO yet were bound in blood to the genre nonetheless. So if today's game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance, but I do feel it's pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds a general's uniform's worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation. While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let's dust it off and get to it!

  • The Game Archaeologist: The Anarchy Online bloggers

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    It's a simple fact of life: Newer MMOs get all the blog love. World of Warcraft and EVE Online, in particular, are lavished with so many dedicated blogs that it's almost embarrassing, while most of the games that we look at in this column are practically ignored. It could just be that blogging didn't really come into vogue when these games came out, but whatever the reason, it's kind of a shame that few if any folks are out there blogging about their in-game experiences in Ultima Online or Asheron's Call. That's why I was utterly surprised to see two brand-new bloggers hit the scene writing about Anarchy Online: Sephora's Closet and Donovan Drones. Both of these blogs came out of a community-wide effort to encourage new game writers in May, and I was so fascinated with their game du jour that I contacted each of them for an interview. What would drive someone to blog about Anarchy Online in 2012? What is there in the game worth writing? How many more words do I need to write until this paragraph doesn't look pathetically skimpy? Come with me and we'll find out!

  • The Game Archaeologist: Richard Garriott's haunted cache

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching. Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful two-minute introduction to this hobby on YouTube if you're curious. I noted on our Massively Speaking podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location. Ladies and gentlemen, may I present to you Richard Garriott's haunted cache.

  • The Game Archaeologist: Dark Sun Online

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2012

    Computer RPG players in the late '80s and early '90s were surely familiar with Strategic Simulations, Inc. (SSI) and its now-infamous Gold Box series. The series, so named because of their distinctive gold packaging, ran on a solid engine that helped the company churn out over a dozen titles within a five-year span. From Dungeons & Dragons' Pool of Radiance to Buck Rogers: Countdown to Doomsday, these titles quickly became revered among the gaming community. I personally have very fond memories of playing both Buck Rogers titles, despite not having ever watched the show. While the Gold Box series has not become as timeless or replayable as late '90s classics like Baldur's Gate and Fallout, they definitely had a huge impact on the PC scene and helped elevate the CRPG genre. Following the Gold Box engine, SSI went on to produce another engine that it used for a completely new series set in the D&D campaign setting of Dark Sun. Dark Sun: Shattered Lands (1993) and Dark Sun: Wake of the Ravager (1994) were both modest hits, and when it came time for a third game in the series, SSI decided to make the leap to the then-untested realm of online gaming. What followed was a wild two-year experiment in MMOs that happened prior to the Ultima Online and EverQuest generation. While ultimately unsuccessful in achieving its potential or gaining a large audience, Dark Sun Online: Crimson Sands made a valiant attempt at achieving the inevitable future of gaming.

  • Murderer's Row: Max Payne 3's Classic Multiplayer Character Pack

    by 
    Jessica Conditt
    Jessica Conditt
    05.14.2012

    The newest installment in the Max Payne series hits tomorrow, and with all those new features, altered characters and updated graphics, some players may crave the explosive stability of the original cast. The Max Payne 3 Classic Multiplayer Character pack allows players to control eight beloved killers in the online Deathmatch mode, and comes standard in the Special Edition. The pack will be available for stand-alone purchase later on.The Classic Multiplayer Character pack includes Vladimir "Vlad" Lem, Vincent "Vinnie" Gognitti, Jack Lupino, Alfred Woden, Mona Sax, Valerie Winterson, Nicole Horne and Max Payne 2's NYPD detective version of Max Payne.

  • The Game Archaeologist looks at Guild Wars Utopia

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2012

    Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding. These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you've probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug. But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it became an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions? What if Guild Wars Utopia had lived?

  • The Game Archaeologist: When dead MMOs come back to life

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy). But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing. Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

  • The Game Archaeologist: Are graphical updates worth the hassle?

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2012

    "I'd play this game again if the graphics were updated." "If they re-released this game with modern graphics, it would be way more popular." "The Game Archaeologist is my hero, and I will name my progeny in his honor." How many times have we heard the above statements? From my perspective as someone who tries to keep tabs on classic MMOs, I see these claims quite a lot. Such sentiments pop up in nearly every other post Massively does about older games: "This title is rock-solid except for its aging visuals. Update those, and it would recapture its former glory and then some." This has gotten me thinking whether such logic would pan out or not. With Anarchy Online's much-hyped graphics overhaul on the way, this discussion seems to crop up more often. Is the power of a graphics conversion or overhaul strong enough to pull back in previous players and fresh blood? Or is it merely slathering on new paint over a rusting hulk?

  • The Game Archaeologist and the veteran of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2012

    Aaand we're back! Did you miss me? No? Not even a little bit? Aww, you know how to make me feel all kinds of appreciated! Even though it's been quite some time since we finished up our two-part series on the Kesmai company and its incredible (and little-remembered) role in powering up the MMO genre, I wanted to return to take the topic for one last spin. A fellow blogger, Wilhelm "The Ancient Gaming Noob" Arcturus, backs his nickname up by providing memories and stories from gaming eras well before many Massively readers' time. Since he actually played several Kesmai titles back in the day and lived to tell the tale, I wanted to pick his brain before we moved on to other titles. So join me in welcoming Wilhelm and his magical clockwork nostalgia retrieval system!

  • The Game Archaeologist: Bio break!

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2012

    Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days? I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April. On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

  • Baldur's Gate teaser site gets a countdown and a soundtrack

    by 
    Mike Schramm
    Mike Schramm
    03.15.2012

    BaldursGate.com just appeared back at the end of February with naught more than a poem and a rumor, and it's lain dormant since then -- until now. Just this evening, a countdown has appeared on the site, along with a tune (more on that in a second), both that seem to be hinting at a big reveal coming up in just about twelve hours from now, at 11am Pacific on Thursday morning. The music, which is reminiscent of the theme from the legendary singleplayer RPG (and sounds great) is indeed linked to a file on Beamdog.com, which is former BioWare designer Trent Oster's website, and has previously published an enhanced remake of BioWare's MDK2. Considering that the sound file is actually located at "files/overhaul/theme.mp3," it's probably a good bet that the announcement is some sort of Baldur's Gate remake from Oster's studio, Overhaul Games. For exactly what platforms however (PC, iOS, or even consoles), we'll have to wait until the official word arrives. The good news is that there's not too long to wait. If you hurry, you can listen to the minute-long theme music about 720 more times before the big reveal arrives.

  • The Game Archaeologist and the Kesmai legacy

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed. Last week we met two enterprising designers, Kelton Flinn and John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference. Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.

  • The Game Archaeologist discovers the Island of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4" floppy after 5 1/4" floppy. Some titles were great fun, some were so obtuse I couldn't get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons -- a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I'd keep running out of arrows, so I gave up. Unbeknownst to me, I had my first brush with Rogue, an enormously popular dungeon crawler that straddled the line between the description-heavy RPGs and arcade titles like Gauntlet. Rogue defined the genre when it came out in 1980, spawning dozens of "Roguelikes" that sought to cash in on the craze. Not five years after its release, Rogue got a worthy successor that decided it could bring this addicting style of gameplay to the larva form of the Internet. It was called Island of Kesmai, but you may call it "Sir, yes sir!"

  • Tipster unearths treasure chest of classic WoW raiding memories

    by 
    Lisa Poisso
    Lisa Poisso
    02.23.2012

    Do you ever wonder what you missed by not playing WoW back in the early days? You've seen the classic instances, of course, as you've swatted aside their bosses during mining expeditions for transmogrification gear -- but what were these viragoes like back in the day when conquering them took 40 players at the top of their game hurling themselves against the storm, before modern levels, gear, abilities and game mechanics reduced them to mere echoes of their former fury? Screech "rose-colored glasses!" all you like -- WoW classic and The Burning Crusade were far and away the eras that pinned me most devotedly to my keyboard, smitten by the game. (Others think very differently, as demonstrated below.) You can't really relive the classic experience today; there's simply been too much water under the bridge. Still, I'd love to be able to give newer players a taste of those old raid instances in a way they just can't get from muscling through the instances today. But if playing through won't do the job, neither will videos from the past. Boss kill and strat videos cast an analytical eye on the proceedings, remaining aloof from the atmosphere and focusing more on the spray of combat text and special effects. On the other end of the spectrum are roleplaying epics that, while entertaining, represent the particular personality and experience of a specific group of players. If you've got time to burn, though, you might enjoy sinking into these vanilla-era flavor films by Order of Watchers on Ragnaros (EU). WoW Insider reader Karol discovered these old-school gems ("Maybe it just found me in a nostalgic mood, but I think both of them are masterpieces from the old times and worth a mention" -- we agree, Karol, so thanks!), tipping us off to this abstract of one Hungarian guild's march through classic encounters and The Burning Crusade. Somewhere between a guided tour, a roleplaying narrative and guild memory book, these videos attempt to preserve a glimpse of the wonder the guild felt on the path through the earliest endgame content in World of Warcraft.

  • The Game Archaeologist chats with John Smedley about EQMac's salvation

    by 
    Justin Olivetti
    Justin Olivetti
    02.21.2012

    A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home. That was a week ago. Boy, what a difference a week makes, right? Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO? For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

  • Classic Elite, Interplay titles coming to iOS

    by 
    Mike Schramm
    Mike Schramm
    10.31.2011

    Touch Arcade has some good and bad news for fans of classic PC RPGs out there. The bad news is that the expected Elite Collection (which was set to come out last week and round up some of old developer Elite Systems' best games on iOS, has been delayed due to some rights issues. One of the companies involved that had previously agreed to share its games decided instead to claim a trademark at the last minute, which will hold up the process for a while, perhaps only a week or two. The good news, however, is that that extra time will allow the folks behind the apps to add in some extra titles, which TA presumes are some really amazing Interplay games, including The Bard's Tale and the great RPG Wasteland. That would be awesome -- almost all of Interplay's old titles are classics, and it'd be great to get those up and running on iOS devices. We'll see -- Elite is still working on getting everything together, but as I said, news should be out in the next couple of weeks. Here's hoping iOS gamers get their hands on this great collection soon.

  • Apple may discontinue the iPod shuffle and classic

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    09.27.2011

    We've been sitting on a tip for a while until things came into greater focus, but now that the speculation meter has exploded (see this CNet story), it's a good time to tell you all what we've heard. It seems that the "product transition" Apple mentioned on the last earnings call could very well be within the iPod line. Specifically, if you want to buy an iPod shuffle or iPod classic from Apple, you should do it sooner rather than later. We've heard those two iPods are getting the axe this year. It makes a lot of sense, but only partly due to the numbers CNet mentions. The classic is a holdover from 10 years of iPod existence, bearing many similarities to the original iPod. The shuffle is basically the same form factor as the nano, minus a screen. The classic uses a platter-based hard drive, while Apple is largely transitioning to flash-based memory solutions. The shuffle's lack of a screen has been an issue since it first appeared as a memory stick with music playback functions. If Apple killed these off, all of its iPods would have touchscreens, and something tells me it wants it that way. Obviously we can't divulge our source, but it is NOT an analyst. Most of us listen to analyst predictions with the proverbial grain of salt (or bag of salt). We feel pretty confident that Apple will soon discontinue the shuffle and classic, and we see few changes coming for the iPod touch -- unless you're super excited about it being available in white. The nano will then become Apple's lowest-end iPod (we've heard nothing about a price drop, however) and the iPod touch will remain a premium iPod with its current form factor intact.

  • (Two) Grand Central locals worry about an Apple Store

    by 
    Mike Schramm
    Mike Schramm
    07.26.2011

    New York's PIX11 has a report up about the new Apple Store that was just confirmed to be installed right in the middle of Grand Central Terminal. While most are excited about the idea, some are not. One Grand Central visitor complains that the place is already too crowded (it is, after all, Grand Central), while the other worries that putting an Apple Store in such a historic, classic place "will take away from it all." Of course, that's two people out of the 500,000 who pass through the commuter hub daily. We'll presume that -- especially if Apple got the paperwork done -- most New Yorkers won't mind having yet another Apple Store in their fair city. As for the guy who thinks an Apple Store would ugly up the place, is that really a concern? Apple retail spots are about as beautiful as a store can get, and this one's meant to be designed all out of glass, in order to fit right in with the rest of the building. Would you rather have yet another big orange-and-yellow Jamba Juice in there?