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  • Mini classic Macintosh created with Raspberry Pi, runs System 6 (video)

    by 
    Alexis Santos
    Alexis Santos
    08.28.2013

    Apple may please fans of diminutive hardware with the Mac Mini, but John Leake of the RetroMacCast has created something that can satisfy fans of miniature and classic hardware: a tiny replica of the original Macintosh. The aptly-dubbed Mini Mac sits at 1/3 the size of the original, is crafted from a PVC board and crams a Raspberry Pi inside. In order for the board to fit however, Leake had to solder wires instead of relying on connectors, trim the SD card and snip part of the USB cable. When it comes to visuals, the box packs a 3.5-inch display, which receives 512 x 384 output from the Pi. As for connectivity, the package supports a wireless keyboards and mice via Bluetooth, plus it exposes two USB ports, an HDMI slot and an ethernet jack. Not only does this slice of the 1980s have the looks to match the era, but it also features some of the old-fashioned functionality. Sure, floppies won't fit into its faux drive slot, but it runs System 6 via the open source Mini vMac emulator. Head past the break to catch a video of the model or visit the source for build shots.

  • The Game Archaeologist: The PLATO MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2013

    In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat back results on printers, grade schools simply didn't have computers, and if you wanted a PC at home, you'd have to build one from a kit that ended up being little more than a box with blinking lights. To sit down at a PLATO terminal was to jump forward a decade or more: sharp plasma displays, touch screens, speech synthesizers, email, message boards, and of course, the latest games. Often brewed up by students and programmers in their off hours, the PLATO games demonstrated the potential for online gaming, even if the games couldn't be put into every home. Last time we saw some of the innovations that would fuel MUDs and MMOs in years to come: networking, persistent characters, multiplayer matches with up to 32 people at a time, 3-D gaming in a virtual world, video game bosses, chat systems, and even crafting. So let's move on to the second batch of what I'm calling the "PLATO MMOs" -- not truly MMO as we know them today but uncanny pre-echoes of what the genre would become.

  • The Game Archaeologist: The PLATO MMOs, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2013

    In tracing the history and pre-history of MMORPGs in this column, we've spent a lot of time outside of the 2000s and into the explosive '90s, the experimental '80s, and even the extraordinary '70s. Early pioneers like MUD1, Dungeons & Dragons, GameLine, bulletin board systems, Habitat, Island of Kesmai, and even Maze War have contributed to the development of these games we enjoy today. But I think we're going to outdo ourselves this week. We're going to go back further than ever before in the The Game Archaeologist time tunnel. When we arrive at our destination, we'll see that MMOs started germinating within a decade of computers being able to talk to each other. Ladies and gentlemen, I give you 1961.

  • The Game Archaeologist: Classic MMOs in July

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2013

    It's been over a month since our last round-up of news, events, and community features covering the classic MMOs we know and love. You wouldn't think that a lazy summer month would contain a lot of new information regarding these older titles, but these past few weeks have been absolutely hopping. We've had several anniversaries, patches, player celebrations, mobile adaptations, and more. I'm constantly encouraged to see how players keep the memories of deceased games and the spirit of currently running ones alive throughout the blogging community as well, so we'll look into that today too.

  • The Game Archaeologist: Wing Commander Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2013

    Like many gamers who grew up playing the popular titles in the 1990s, Massively's Jef is understandably excited that Chris Roberts, creator of Wing Commander, is working on an original space sim MMO called Star Citizen. Jef is so thrilled, in fact, that he started a column anticipating the title. Jef's not alone; it seemed as though half of the internet went bananas when Roberts came out of the woodwork to announce his title and ask for a few coppers for funding. He got more than just a few, as gaming nostalgia is one of the most powerful forces known to mankind. Even if it can't be Wing Commander in name, gamers reasoned as they plunked down their money, it could be the Wing Commander MMO in spirit. Interestingly enough, there was an actual effort made to bring the well-known franchise to the MMO table back in the late '90s. A pair of projects, Wing Commander Online and Privateer Online, promised the thrills of the hit space saga with the expanse of the online gaming world. What happened and why aren't we playing one of these games today? Find out on this exciting episode of The Game Archaeologist!

  • The Game Archaeologist: Anarchy Online turns 12

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2013

    Most MMOs rolling into their 12th year (what few of them there are) live pretty quiet lives. Sure, there's the odd EverQuest expansion here and there, but for the most part the development has simmered down, the team trimmed to a handful of folks, and the best hope for the future is maintaining the status quo. Anarchy Online, however, is not angling to molder in some nursing home. As the 2001 sci-fi MMO turns 12 this month, it's looking back at a year full of exciting developments, scary moments, and hopeful visions. It might be the smallest arrow in Funcom's quiver right now, but I see it as a scrappy underdog that isn't willing to lie down and be ignored. So what happened this past year and what do Anarchy Online players have to look forward to? Glad you asked!

  • The Game Archaeologist: Checking in with classic MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2013

    What's this, you say as you rub your eyes in disbelief. Is it... The Game Archaeologist, long since thought lost in his expedition to Atlantis (and the trials therein)? It is indeed, my friends. TGA has been a long-running passion of mine on Massively, but I needed a break for a while to recouperate and refocus. However, as of late I've felt the call of neglected classic MMOs and wanted to make sure that they were getting some column love here on the site. So going forward, expect to see The Game Archaeologist pop out of his hidey hole once or twice a month to talk about our old favorites and perhaps pontificate more on the history of MMO development. Sound good? Did you miss me at all? You totally didn't, did you. If you've been out of touch with classic MMOs, I've done the legwork this week to provide you with the 10 important and relevant news items that are sweeping through this aging yet still vibrant community. Read on, McDuff!

  • Would you play on a classic WoW server?

    by 
    Lisa Poisso
    Lisa Poisso
    05.03.2013

    You can never go back -- well, unless it's via the Caverns of Time or unless Blizzard ever decides to open classic-era WoW servers. Of course, Blizzard has already given a thumbs down to the idea. Really. No, seriously. Even so, many players continue to keep the candle burning in hope of rekindling a classic, expansion-locked WoW server. Before you start cynically smirking about rose-colored glasses, consider this: There really are good reasons to love classic World of Warcraft. This is the content that made us fall in love with the game. It's what melted our hearts for Azeroth, offering some of the best and most enjoyable fights in Azeroth. Plenty of players still enjoy the classic content via retro raiding and more casual trips back for transmog gear. The question is, do you miss the classic game so much that you'd play on an expansion-locked classic server? Would you perhaps even pay a special fee to unlock or subscribe to that experience? Remember, there would be no new talent systems or gameplay improvements, no new content or leveling curves. You'd start out with nothing but the original World of Warcraft experience, unlocking each expansion in a realmwide effort over time. It would be all old school, all the way, baby. Sound like fun? Sound like a grind? Sound like a fun grind?

  • The Game Archaeologist: When sequels attack!

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2013

    Sequels are both the bane of and a fact of life for movies and video games. Well, "bane" is a strong word, and you're probably thinking of Batman right now anyway, but personally, I'm always willing to give the benefit of doubt to any continuation of a favorite franchise. While we don't see sequels pop up as often in MMOs, they do exist and have significant effects upon the original title that bears the same name. It's here that MMOs diverge from movies and other video games. With those, the original is not in any sort of danger, other than the perception of having its legacy dragged down into the muck (Caddyshack II, anyone?) and perhaps overstaying its welcome. An MMO sequel, on the other hand, can cause serious consequences to its ancestor. Here at Game Archaeologist, we look at classic games that have often seen their time come and go. But what happens to one of these titles when a sequel attacks? Almost anything, it turns out.

  • The Game Archaeologist: GameLine

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2013

    Modern MMO gamers are blessed with plenty of conveniences that we take for granted. One such convenience is the ability to simply download any online game without having to deal with the hassle of DVDs or CDs (trust me, young people, one day your children will be dubious when you tell them how you'd have to swap in discs to load a game). Game trials, downloadable content, access to a large library of titles, and simply being online are facts of life for us, not cause for us to fall on our knees in total awe. Before Steam was offering us loads of free-to-play MMOs, before Xbox Live Arcade was offering indie titles a platform for exposure, before CompuServe was making headway in online services, there was an odd artifact on the Atari 2600. Yes, that ancient console that has nary an "X" or "Play" in its name. The artifact was GameLine, and whether or not you've heard of it, it was one of the earliest pioneers of downloadable games services. When I found out about it, it just fascinated the crap out of me. I think it will impress you, too.

  • The Game Archaeologist: Origin stories of modern MMO studios

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2013

    A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years. I love looking back at actors' first few films or hearing about how, say, Atari and Microsoft got their start. With MMO studios, these origin stories abound and are equally fascinating to me. For example, who would've known that the makers of a couple of SNES titles would one day be running the largest MMO in the world? Or what if few gaming hobbyists in the '80s hadn't created MUDs and then gone on to revolutionize online PvP play? Today we're going to go back to the very beginning of several modern MMO studios to see when and how they came into being. Who knows... it might change how you see them forever.

  • Macintosh pen holder holds your writing utensil in a classic way

    by 
    Mike Schramm
    Mike Schramm
    02.19.2013

    Sure, at over US$53 it's a little pricey, but I am completely charmed by this pen holder shaped like an old Macintosh. Maybe it's that Susan Kare face, or the floppy drive slot, or just the reassuring, all-in-one, boxy shape, but there's something about this little 3D-printed desktop decoration that I really like. Even if it's a little expensive for my own desk, it seems like it would make a nice gift. And if you want something perhaps a little more decorative and a little less practical, the same 3D printer can deliver busts of either Steve Jobs or Steve Wozniak, each available for about $100. Both are painted in a pixel-art style, and both look pretty darn cool as well.

  • Another World: Anniversary Edition comes to BlackBerry 10

    by 
    Mike Schramm
    Mike Schramm
    02.13.2013

    Classic games publisher Dotemu has announced a port of the Anniversary Edition of Another World for the BlackBerry 10 OS, which means you can play the game on the new Z10 or BlackBerry's Playbook. This is the same version that appeared on iOS systems a little while ago..The Anniversary Edition of the game includes the ability to switch between old-school and updated graphics with just a swipe of your fingers, as well as both original and remastered soundtracks, controls made just for the touchscreen, and three different difficulty modes. Fans can pick up the game for $4.99 on BlackBerry's AppWorld ecosystem right now.

  • The Game Archaeologist: Rubies of Eventide

    by 
    Justin Olivetti
    Justin Olivetti
    02.09.2013

    I can't say that Rubies of Eventide has been on my radar, like, ever. And yet practically every time I've asked for suggestions of a game to cover in this column, it seems like someone pipes up asking that Rubies gets a little publicity. That tells me that there's some underground love for this title. There are two things that separate Rubies of Eventide from the rest of the MMO pack and make it a fascinating case study. The first is that it's one of the very few MUDs that was transformed into a graphical MMO while retaining its roots in old-school play. The second is that it had an absolutely ridiculous number of playable classes: 104, to be precise. Some days I really miss the era when game designers would aspire to reach these incredible numbers. Faced with the prospect of an early death, Rubies of Eventide miraculously survived and ran for six interesting years. Let's take a look at a MUD-turned-MMO this week, shall we?

  • RetroSound's Bluetooth-enabled in-dash radio for classic cars now up for grabs

    by 
    Alexis Santos
    Alexis Santos
    02.08.2013

    Sure, slamming an 8-track into your vintage car may give it the look and feel of yesteryear, but it'd also bring the frustration inherent in outdated media. Cue RetroSound's freshly-available Model Two: an in-dash radio that pairs classic looks with modern features. According to Retro Sound, the Model Two is the only radio made specifically for vintage autos that carries the Made-for-iPod designation, and the only one in its class packing hands-free call features as well. Using Bluetooth, the hardware can connect to iOS and Android devices and pipes audio from any app through a car's sound system. If you prefer auxiliary input or USB connections, the kit has those covered too. As for hooking up to sound systems, the rig packs front and rear RCA pre-outs, separate subwoofer outputs and a baked-in 25-watt x 4 channel RMS power amplifier, to boot. Retro Sound promises the rig mounts into "virtually any classic vehicle," and even carries a bevy of bezels, faceplates and knobs to make sure it the piece of tech mimics an original factory radio. The kit's 32,000-color LCD back-lit display might give passengers a hint it's from this century, but with a $400 price tag, such bells and whistles are welcome. For a look at the faceplate and knob combos, jab the bordering source link.

  • The Game Archaeologist: EA's Majestic

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2013

    "This is not a game. Or is it?" Conspiracy theories and paranoia were hot with pop culture in the 1990s, largely thanks to movies like The Net and TV shows like the X-Files, which had the tagline of "I want to believe." With the rise of the internet during the decade and the fantastic leaps and bounds technology had been making, people were not only experiencing new ways to play games but also growing suspicious that these tools could have a sinister side. It was into this niche that EA stepped to create an ambitious $20 million project that would fuse massively multiplayer interactivity, the growing variety of technological mediums, and conspiracy theories together. The project was Majestic, an alternate reality game (ARG) that would be the most expensive and highest profile attempt to date. It generated great amounts of interest and publicity, had a promising start, and then flared out hard by the end of 2001. Considering how ARGs and MMOs have crossed paths since, most recently with The Secret World, I wanted to take a closer look at an attempt to develop a game that would run parallel in many ways with the industry that we love today.

  • The Game Archaeologist: How to return to older games

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2013

    Let's face it: It's just not that easy to either try out or return to an older MMO. It defies logic because you would think that these games would explicitly crave people to come play them, but it's almost like there's a chest-high wall topped with itchy fiberglass shreds warning people away. It's not impossible to surmount, of course, just inconvenient and a little daunting. And so we log back into World of Warcraft or (thrashes around for a random title) Champions Online instead. However, this column doesn't care about them fancy games with their exclamation marks and free-to-plays, no sirree. We're all about the love for classic MMOs, and it would behoove us to consider supporting that which we love. It's that time of year when I feel the call to return to one of my first MMO loves, Anarchy Online. After tangling with the account page, looking for a subscription variant that apparently no longer exists, and mentally adjusting to the extremely dated graphics, I started to wonder if it was even worth it. But a little perseverance paid off, and I wanted to share a few lessons learned about overcoming obstacles when it comes to diving back into the past.

  • The Game Archaeologist's top MMO stories of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed. While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see. This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

  • Dune 2 ported to Javascript, play it for free in your browser

    by 
    Mike Schramm
    Mike Schramm
    12.28.2012

    Dune 2 is a Westwood Studios game put together back in 1992, and it's probably best known for being the prototypical RTS, one of the first games to put together all of the elements that later led to the genre that made StarCraft and Command & Conquer so popular. An open-source recreation of the game was started up a few years ago, and that version has now been ported to HTML 5, which means the original can now be played online in your browser.This version is authentic, but t's obviously not as easy or user-friendly as you might expect from a more modern real-time strategy game. It's a nice trip down memory lane, or maybe just a free introduction to a piece of PC gaming history.

  • The Game Archaeologist: Asheron's Call 2 returns from the dead

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2012

    No, the above picture is not some sort of long-forgotten, dusty archive picture of Asheron's Call 2 from back in the day; it's from the live game this past Thursday evening. How incredibly, insanely weird is that? Turbine absolutely stunned the MMO community the other day when it casually announced that it was bringing back its second title, cancelled since 2005, on a new server. Our editor-in-chief burst into the office chat room screaming, "AC2! AC2! AC2!" It took us a minute to realize that she wasn't just discovering the Assassin's Creed series but had in fact learned that the impossible had happened: An old, deceased MMO had been brought back to life. As the resident MMO historian here at Massively, I felt this was kind of like going to Jurassic Park and seeing all of those dinosaurs after spending most of my time merely reading about them. In the blink of an eye, Asheron's Call 2 went from the ancient past to the playable present. We've got a lot to talk about today, including my hands-on experiences with the title and thoughts about what this means for classic MMOs. Let's not waste any time!